@mike64 OK. I ll get to Japan after my lunch. Thanks mate! This will be fun
Newenr85(X) v Mike64 G40
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looks fine
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry EDIT: Removing units owned by Italians from Algeria: 1 armour and 1 artillery EDIT: Adding units owned by Italians to Libya: 1 artillery, 3 infantry and 1 mech_infantry EDIT: Removing units owned by Italians from Tobruk: 1 artillery, 3 infantry and 1 mech_infantry EDIT: Adding units owned by Italians to Romania: 1 armour and 3 infantry EDIT: Removing units owned by Italians from Bulgaria: 1 armour and 3 infantry EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern France: 1 aaGun EDIT: Turning off Edit Mode Germans repair damage of 3x factory_minor; Remaining resources: 86 PUs; Germans buy 5 armour, 3 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 cruiser moved from 110 Sea Zone to 111 Sea Zone 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 111 Sea Zone 1 bomber moved from Western Germany to 108 Sea Zone 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 3 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Vyborg 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians Combat - Germans Battle in Scotland Battle in 108 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber in 108 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber in 108 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Germans lost in 108 Sea Zone 1 destroyer owned by the Americans lost in 108 Sea Zone Americans win, taking Scotland from British with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Southern France 2 tactical_bombers moved from Normandy Bordeaux to Southern France 2 artilleries moved from Normandy Bordeaux to Southern France 2 fighters moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to France 2 bombers moved from France to Western Germany Place Units - Germans 2 infantry placed in Southern France 1 infantry placed in United Kingdom 1 armour, 1 artillery and 1 infantry placed in France 2 fighters placed in Western Germany 4 armour placed in Germany 1 artillery and 2 infantry placed in Germany 1 artillery and 1 infantry placed in United Kingdom 1 infantry placed in Southern France Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Germans regular : -0,33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 fighter moved from Ukraine to Novgorod 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 1 fighter and 1 tactical_bomber moved from Volgograd to Iraq 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland Combat - Russians Russians creates battle in territory 106 Sea Zone Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking 106 Sea Zone from Germans, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Iraq Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 6 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 1 fighter moved from Novgorod to Belarus 1 fighter moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 3 infantry moved from Timguska to Novosibirsk 3 infantry moved from Timguska to Kansu 2 infantry moved from Olgiy to Kansu 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ukraine to Rostov 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries and 1 fighter placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 39 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -2.33 Neutral_Axis regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 fighter moved from Siam to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 armour moved from Kwangtung to French Indo China 1 armour moved from Sikang to Volgograd Japanese take Kazakhstan from Russians Japanese take Volgograd from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Caroline Islands to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 bombers moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in French Indo China Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/5 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 tactical_bomber moved from Caroline Islands to Japan 2 bombers moved from Philippines to Kwangtung 2 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Chahar to Hopei 1 armour moved from Kwangtung to Hunan 1 armour moved from Kwangtung to Kwangsi 1 artillery moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Hunan 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Hunan Place Units - Japanese 1 cruiser and 1 transport placed in 6 Sea Zone 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 2,00 UK_Pacific regular : 0,67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 fighter moved from Morocco to Tunisia 2 infantry moved from Morocco to Algeria Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Americans lost in Tunisia 1 mech_infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 3 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Americans roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tunisia Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Morocco 1 bomber moved from Tunisia to Morocco 1 artillery moved from Central United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : 0.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 2 infantry moved from Kansu to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 fighter moved from Morocco to Tunisia 2 infantry moved from Morocco to Algeria Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Americans lost in Tunisia 1 mech_infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 3 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Americans roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tunisia Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Morocco 1 bomber moved from Tunisia to Morocco 1 artillery moved from Central United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 2 infantry moved from Kansu to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Morocco to Algeria Non Combat Move - British 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 2 artilleries and 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Iraq 1 fighter moved from Burma to India 2 artilleries and 5 infantry moved from India to Burma 1 infantry moved from India to Burma 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from Persia to Eastern Persia Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : 0.17 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Yugoslavia to Romania Place Units - Italians 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Non Combat Move - ANZAC 1 carrier moved from 52 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 20 Optional[PUs]Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Non Combat Move - ANZAC 1 carrier moved from 52 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 20 Optional[PUs] Combat Move - French 1 cruiser and 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Scotland to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 bomber moved from Western Germany to Novgorod Combat - Germans Battle in Iceland Battle in Novgorod Germans attack with 1 bomber and 5 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 5 infantry in Novgorod, round 2 : 1/6 hits, 1,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Iceland from British, taking Novgorod from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 1 aaGun, 1 armour, 1 artillery, 12 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 1 aaGun, 1 armour, 2 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland 3 armour moved from Romania to Eastern Poland 2 artilleries moved from Romania to Eastern Poland 4 armour moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 2 infantry moved from Germany to Poland 2 aaGuns moved from Germany to Poland 2 fighters moved from Western Germany to Eastern Poland 1 cruiser moved from 111 Sea Zone to 126 Sea Zone Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in France 1 infantry placed in United Kingdom 1 infantry placed in Southern France 1 fighter placed in Western Germany 3 armour, 4 artilleries and 1 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 2 fighters moved from Ukraine to Volgograd 2 infantry moved from Central Mongolia to Dzavhan Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Volgograd Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 factory_minor Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Volgograd 1 armour owned by the Japanese lost in Volgograd Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Belarus to Evenkiyskiy 1 infantry moved from Olgiy to Kansu 6 infantry moved from Timguska to Kansu 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 fighter moved from Volgograd to Russia 2 infantry moved from Novosibirsk to Samara 6 infantry moved from Bryansk to Ukraine 1 artillery moved from Ukraine to Rostov 2 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 6 artilleries and 16 infantry moved from Western Ukraine to Bryansk 1 armour moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 2 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Smolensk 8 infantry moved from Russia to Bryansk 1 aaGun moved from Timguska to Kansu 1 fighter moved from Volgograd to Russia 1 armour moved from Iraq to Egypt 3 infantry moved from Timguska to Kansu 1 aaGun and 3 infantry moved from Timguska to Novosibirsk Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 33 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.33 Russians regular : -0.00 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 4 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry moved from Siberia to Sakha Japanese take Sakha from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Battle in Celebes Battle in Alaska Non Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from Kwangtung to Japan 1 armour moved from French Indo China to Hunan 1 artillery moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Chahar 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 infantry moved from Hopei to Kweichow Place Units - Japanese 1 carrier and 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 91 Sea Zone to 112 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 101 Sea Zone to 123 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to 2 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat Hit Differential Summary :
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scramble sz 112 ?
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@mike64 no
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 91 Sea Zone to 112 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 101 Sea Zone to 123 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to 2 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 4 fighters Germans defend with 5 transports 5 transports owned by the Germans lost in 112 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 35 Casualties for Germans: 5 transports Battle in 123 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 1 bomber, 1 cruiser and 2 destroyers Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Alaska Americans attack with 2 fighters and 2 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Americans lost in Alaska 1 infantry owned by the Japanese lost in Alaska 2 fighters owned by the Americans retreated Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 2 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to British Columbia 2 fighters moved from Alaska to British Columbia 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from 110 Sea Zone to Morocco 1 infantry moved from Algeria to Tunisia Place Units - Americans 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Central United States 4 fighters and 2 mech_infantrys placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 1.33 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Kansu to Kweichow 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 11 infantry moved from Kansu to Shensi Place Units - Chinese 3 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 91 Sea Zone to 112 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 101 Sea Zone to 123 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to 2 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 4 fighters Germans defend with 5 transports 5 transports owned by the Germans lost in 112 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 35 Casualties for Germans: 5 transports Battle in 123 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 1 bomber, 1 cruiser and 2 destroyers Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Alaska Americans attack with 2 fighters and 2 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Americans lost in Alaska 1 infantry owned by the Japanese lost in Alaska 2 fighters owned by the Americans retreated Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 2 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to British Columbia 2 fighters moved from Alaska to British Columbia 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from 110 Sea Zone to Morocco 1 infantry moved from Algeria to Tunisia Place Units - Americans 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Central United States 4 fighters and 2 mech_infantrys placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Kansu to Kweichow 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 11 infantry moved from Kansu to Shensi Place Units - Chinese 3 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Alexandria to Tobruk 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tobruk 1 infantry moved from Yunnan to French Indo China 1 fighter moved from India to French Indo China Combat - British Battle in Tobruk British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 4/6 hits, 2.50 expected hits Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits, 1.67 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Tobruk 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 1 artillery owned by the British retreated to Alexandria Italians win with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 3 infantry and 1 mech_infantry Battle in French Indo China British attack with 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 fighter owned by the British retreated Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 infantry moved from Burma to Yunnan 1 fighter moved from French Indo China to Burma 4 infantry moved from India to Burma 1 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 1 armour moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Tobruk to Alexandria 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from Algeria to Morocco 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 83 Sea Zone to 91 Sea Zone Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Italians regular : 1.33 Japanese regular : 2.00 Germans regular : -0.33 British regular : 0.17 -
@mike64 Hi Mike sorry but need little help. I am running on local some simulations regarding our game and i am getting this message

Do i pick default casualties or i ask you what to pick?





