Newenr85(X) v Mike64 G40
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 fighter moved from Ukraine to Novgorod 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 1 fighter and 1 tactical_bomber moved from Volgograd to Iraq 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland Combat - Russians Russians creates battle in territory 106 Sea Zone Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking 106 Sea Zone from Germans, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Iraq Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 6 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 1 fighter moved from Novgorod to Belarus 1 fighter moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 3 infantry moved from Timguska to Novosibirsk 3 infantry moved from Timguska to Kansu 2 infantry moved from Olgiy to Kansu 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ukraine to Rostov 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries and 1 fighter placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 39 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -2.33 Neutral_Axis regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 fighter moved from Siam to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 armour moved from Kwangtung to French Indo China 1 armour moved from Sikang to Volgograd Japanese take Kazakhstan from Russians Japanese take Volgograd from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Caroline Islands to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 bombers moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in French Indo China Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/5 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 tactical_bomber moved from Caroline Islands to Japan 2 bombers moved from Philippines to Kwangtung 2 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Chahar to Hopei 1 armour moved from Kwangtung to Hunan 1 armour moved from Kwangtung to Kwangsi 1 artillery moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Hunan 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Hunan Place Units - Japanese 1 cruiser and 1 transport placed in 6 Sea Zone 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 2,00 UK_Pacific regular : 0,67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 fighter moved from Morocco to Tunisia 2 infantry moved from Morocco to Algeria Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Americans lost in Tunisia 1 mech_infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 3 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Americans roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tunisia Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Morocco 1 bomber moved from Tunisia to Morocco 1 artillery moved from Central United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : 0.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 2 infantry moved from Kansu to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 fighter moved from Morocco to Tunisia 2 infantry moved from Morocco to Algeria Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Americans lost in Tunisia 1 mech_infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 3 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Americans roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tunisia Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Morocco 1 bomber moved from Tunisia to Morocco 1 artillery moved from Central United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 2 infantry moved from Kansu to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Morocco to Algeria Non Combat Move - British 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 2 artilleries and 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Iraq 1 fighter moved from Burma to India 2 artilleries and 5 infantry moved from India to Burma 1 infantry moved from India to Burma 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from Persia to Eastern Persia Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : 0.17 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Yugoslavia to Romania Place Units - Italians 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Non Combat Move - ANZAC 1 carrier moved from 52 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 20 Optional[PUs]Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Non Combat Move - ANZAC 1 carrier moved from 52 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 20 Optional[PUs] Combat Move - French 1 cruiser and 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Scotland to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 bomber moved from Western Germany to Novgorod Combat - Germans Battle in Iceland Battle in Novgorod Germans attack with 1 bomber and 5 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 5 infantry in Novgorod, round 2 : 1/6 hits, 1,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Iceland from British, taking Novgorod from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 1 aaGun, 1 armour, 1 artillery, 12 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 1 aaGun, 1 armour, 2 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland 3 armour moved from Romania to Eastern Poland 2 artilleries moved from Romania to Eastern Poland 4 armour moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 2 infantry moved from Germany to Poland 2 aaGuns moved from Germany to Poland 2 fighters moved from Western Germany to Eastern Poland 1 cruiser moved from 111 Sea Zone to 126 Sea Zone Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in France 1 infantry placed in United Kingdom 1 infantry placed in Southern France 1 fighter placed in Western Germany 3 armour, 4 artilleries and 1 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 2 fighters moved from Ukraine to Volgograd 2 infantry moved from Central Mongolia to Dzavhan Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Volgograd Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 factory_minor Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Volgograd 1 armour owned by the Japanese lost in Volgograd Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Belarus to Evenkiyskiy 1 infantry moved from Olgiy to Kansu 6 infantry moved from Timguska to Kansu 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 fighter moved from Volgograd to Russia 2 infantry moved from Novosibirsk to Samara 6 infantry moved from Bryansk to Ukraine 1 artillery moved from Ukraine to Rostov 2 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 6 artilleries and 16 infantry moved from Western Ukraine to Bryansk 1 armour moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 2 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Smolensk 8 infantry moved from Russia to Bryansk 1 aaGun moved from Timguska to Kansu 1 fighter moved from Volgograd to Russia 1 armour moved from Iraq to Egypt 3 infantry moved from Timguska to Kansu 1 aaGun and 3 infantry moved from Timguska to Novosibirsk Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 33 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.33 Russians regular : -0.00 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 4 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry moved from Siberia to Sakha Japanese take Sakha from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Battle in Celebes Battle in Alaska Non Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from Kwangtung to Japan 1 armour moved from French Indo China to Hunan 1 artillery moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Chahar 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 infantry moved from Hopei to Kweichow Place Units - Japanese 1 carrier and 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 91 Sea Zone to 112 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 101 Sea Zone to 123 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to 2 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat Hit Differential Summary :
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scramble sz 112 ?
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@mike64 no
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 91 Sea Zone to 112 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 101 Sea Zone to 123 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to 2 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 4 fighters Germans defend with 5 transports 5 transports owned by the Germans lost in 112 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 35 Casualties for Germans: 5 transports Battle in 123 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 1 bomber, 1 cruiser and 2 destroyers Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Alaska Americans attack with 2 fighters and 2 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Americans lost in Alaska 1 infantry owned by the Japanese lost in Alaska 2 fighters owned by the Americans retreated Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 2 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to British Columbia 2 fighters moved from Alaska to British Columbia 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from 110 Sea Zone to Morocco 1 infantry moved from Algeria to Tunisia Place Units - Americans 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Central United States 4 fighters and 2 mech_infantrys placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 1.33 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Kansu to Kweichow 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 11 infantry moved from Kansu to Shensi Place Units - Chinese 3 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 91 Sea Zone to 112 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 101 Sea Zone to 123 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to 2 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 4 fighters Germans defend with 5 transports 5 transports owned by the Germans lost in 112 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 35 Casualties for Germans: 5 transports Battle in 123 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 1 bomber, 1 cruiser and 2 destroyers Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Alaska Americans attack with 2 fighters and 2 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Americans lost in Alaska 1 infantry owned by the Japanese lost in Alaska 2 fighters owned by the Americans retreated Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 2 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to British Columbia 2 fighters moved from Alaska to British Columbia 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from 110 Sea Zone to Morocco 1 infantry moved from Algeria to Tunisia Place Units - Americans 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Central United States 4 fighters and 2 mech_infantrys placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Kansu to Kweichow 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 11 infantry moved from Kansu to Shensi Place Units - Chinese 3 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Alexandria to Tobruk 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tobruk 1 infantry moved from Yunnan to French Indo China 1 fighter moved from India to French Indo China Combat - British Battle in Tobruk British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 4/6 hits, 2.50 expected hits Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits, 1.67 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Tobruk 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 1 artillery owned by the British retreated to Alexandria Italians win with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 3 infantry and 1 mech_infantry Battle in French Indo China British attack with 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 fighter owned by the British retreated Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 infantry moved from Burma to Yunnan 1 fighter moved from French Indo China to Burma 4 infantry moved from India to Burma 1 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 1 armour moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Tobruk to Alexandria 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from Algeria to Morocco 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 83 Sea Zone to 91 Sea Zone Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Italians regular : 1.33 Japanese regular : 2.00 Germans regular : -0.33 British regular : 0.17 -
@mike64 Hi Mike sorry but need little help. I am running on local some simulations regarding our game and i am getting this message

Do i pick default casualties or i ask you what to pick? -
those are just what the software picks. you would ask me for my casualty selection. some people will give a list of Order Of Loss - OOL- before the battle to speed things up. for example in another game my opponent said to take subs then destroyer then fighters. some people will want to go round by round in more interesting situations.
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@mike64 ok started real round

what is your lose?





