I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 carrier moved from 62 Sea Zone to 52 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs]
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 77 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I did not look at it. but trust you. do whatever you need to do to correct it.
just saw second post. will redo anzac france
@mike64 Can you use my last save file, you will se what i moved, somehow all NCM i did not executed.
tried second file. kept glancing back and forth. did not notice any difference. if ncm maybe just edit before germany.
@mike64 These are moves

@mike64 i will just play on your last move, i dont know how to edit correctly
will do edit for you and send
@mike64 If you can before my German move that would be great
picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Algeria: 1 armour and 1 artillery
EDIT: Adding units owned by Italians to Libya: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tobruk: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Romania: 1 armour and 3 infantry
EDIT: Removing units owned by Italians from Bulgaria: 1 armour and 3 infantry
EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@newenr85 Pls take a look if everything is ok i will continue with my German move
looks fine
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Algeria: 1 armour and 1 artillery
EDIT: Adding units owned by Italians to Libya: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tobruk: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Romania: 1 armour and 3 infantry
EDIT: Removing units owned by Italians from Bulgaria: 1 armour and 3 infantry
EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
Germans repair damage of 3x factory_minor; Remaining resources: 86 PUs;
Germans buy 5 armour, 3 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 111 Sea Zone
1 bomber moved from Western Germany to 108 Sea Zone
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Vyborg
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Battle in Scotland
Battle in 108 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 108 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber in 108 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Germans lost in 108 Sea Zone
1 destroyer owned by the Americans lost in 108 Sea Zone
Americans win, taking Scotland from British with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to France
2 bombers moved from France to Western Germany
Place Units - Germans
2 infantry placed in Southern France
1 infantry placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in France
2 fighters placed in Western Germany
4 armour placed in Germany
1 artillery and 2 infantry placed in Germany
1 artillery and 1 infantry placed in United Kingdom
1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 fighter moved from Ukraine to Novgorod
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Volgograd to Iraq
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
Combat - Russians
Russians creates battle in territory 106 Sea Zone
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking 106 Sea Zone from Germans, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
6 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
3 infantry moved from Timguska to Novosibirsk
3 infantry moved from Timguska to Kansu
2 infantry moved from Olgiy to Kansu
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ukraine to Rostov
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - Russians
2 artilleries and 1 fighter placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 39 Optional[PUs]
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -2.33
Neutral_Axis regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 fighter moved from Siam to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Kwangtung to French Indo China
1 armour moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 bombers moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/5 hits, 2,33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to Japan
1 tactical_bomber moved from Caroline Islands to Japan
2 bombers moved from Philippines to Kwangtung
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Chahar to Hopei
1 armour moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Hunan
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Hunan
Place Units - Japanese
1 cruiser and 1 transport placed in 6 Sea Zone
2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 2,00
UK_Pacific regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
1 mech_infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 3 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Tunisia
Americans roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Morocco
1 bomber moved from Tunisia to Morocco
1 artillery moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
1 artillery and 1 infantry placed in Central United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
1 mech_infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 3 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Tunisia
Americans roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Morocco
1 bomber moved from Tunisia to Morocco
1 artillery moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
1 artillery and 1 infantry placed in Central United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Morocco to Algeria
Non Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
2 artilleries and 1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 fighter moved from Burma to India
2 artilleries and 5 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Persia to Eastern Persia
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans regular : -2.67
Italians regular : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Yugoslavia to Romania
Place Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :