• TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Northern Italy
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @newenr85 This move is not ok, my units did not move where they should me non combate move was bad, need to correct all units are placed wrong =, i think i hit undo button.


  • TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 armour and 1 artillery moved from Algeria to Tunisia
            1 armour and 3 infantry moved from Bulgaria to Romania
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Northern Italy
            1 artillery and 1 infantry placed in Southern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @newenr85 @mike64 pls use this save file


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from Queensland to Hawaiian Islands
            2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
            1 carrier moved from 62 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
            ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs]
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from Queensland to Hawaiian Islands
            2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
            1 carrier moved from 62 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
            ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs]
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 cruiser moved from 89 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 77 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I did not look at it. but trust you. do whatever you need to do to correct it.


  • just saw second post. will redo anzac france


  • @mike64 Can you use my last save file, you will se what i moved, somehow all NCM i did not executed.


  • tried second file. kept glancing back and forth. did not notice any difference. if ncm maybe just edit before germany.


  • @mike64 These are moves
    24fc9086-a906-4339-b561-c967d78ae4b5-image.png


  • @mike64 i will just play on your last move, i dont know how to edit correctly


  • will do edit for you and send


  • @mike64 If you can before my German move that would be great


  • picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Italians from Algeria: 1 armour and 1 artillery
            EDIT: Adding units owned by Italians to Libya: 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Removing units owned by Italians from Tobruk: 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Adding units owned by Italians to Romania: 1 armour and 3 infantry
            EDIT: Removing units owned by Italians from Bulgaria: 1 armour and 3 infantry
            EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Southern France: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @newenr85 Pls take a look if everything is ok i will continue with my German move


  • looks fine


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Italians from Algeria: 1 armour and 1 artillery
            EDIT: Adding units owned by Italians to Libya: 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Removing units owned by Italians from Tobruk: 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Adding units owned by Italians to Romania: 1 armour and 3 infantry
            EDIT: Removing units owned by Italians from Bulgaria: 1 armour and 3 infantry
            EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Southern France: 1 aaGun
            EDIT: Turning off Edit Mode
            Germans repair damage of 3x factory_minor; Remaining resources: 86 PUs; 
            Germans buy 5 armour, 3 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            1 cruiser moved from 110 Sea Zone to 111 Sea Zone
            5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 battleship moved from 110 Sea Zone to 111 Sea Zone
            1 bomber moved from Western Germany to 108 Sea Zone
            1 armour moved from Poland to Novgorod
                  Germans take Baltic States from Russians
                  Germans take Novgorod from Russians
            3 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Karelia
            2 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Vyborg
            1 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
    
        Combat - Germans
            Battle in Scotland
            Battle in 108 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber in 108 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber in 108 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Germans lost in 108 Sea Zone
                    1 destroyer owned by the Americans lost in 108 Sea Zone
                Americans win, taking Scotland from British with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to Southern France
            2 tactical_bombers moved from Normandy Bordeaux to Southern France
            2 artilleries moved from Normandy Bordeaux to Southern France
            2 fighters moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to France
            2 bombers moved from France to Western Germany
    
        Place Units - Germans
            2 infantry placed in Southern France
            1 infantry placed in United Kingdom
            1 armour, 1 artillery and 1 infantry placed in France
            2 fighters placed in Western Germany
            4 armour placed in Germany
            1 artillery and 2 infantry placed in Germany
            1 artillery and 1 infantry placed in United Kingdom
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Germans regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            1 fighter moved from Ukraine to Novgorod
            1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Volgograd to Iraq
            1 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Ukraine to Eastern Poland
    
        Combat - Russians
            Russians creates battle in territory 106 Sea Zone
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking 106 Sea Zone from Germans, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Iraq
                Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            6 infantry moved from Bryansk to Western Ukraine
            6 infantry moved from Russia to Bryansk
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
            3 infantry moved from Timguska to Novosibirsk
            3 infantry moved from Timguska to Kansu
            2 infantry moved from Olgiy to Kansu
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Ulaanbaatar to Dzavhan
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ukraine to Rostov
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            2 artilleries and 1 fighter placed in Ukraine
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 39 Optional[PUs]
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -2.33
    Neutral_Axis regular : 0.67
    

    Savegame

Suggested Topics

  • 16
  • 12
  • 39
  • 87
  • 250
  • 85
  • 238
  • 180
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

18.0k

Users

40.7k

Topics

1.8m

Posts