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L26 BM4 Playoffs QF fasthard(X) vs axis-dominion(L+18)

  • 2026 25 24

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Caucasus to West India
    
        Combat - Italians
            Battle in West India
                Italians attack with 1 bomber and 3 fighters
                British defend with 4 infantry; Russians defend with 3 fighters and 1 tactical_bomber
                    Italians roll dice for 1 bomber and 3 fighters in West India, round 2 : 3/4 hits, 2,17 expected hits
                    UK_Pacific roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in West India, round 2 : 4/8 hits, 3,83 expected hits
                    1 bomber owned by the Italians and 3 fighters owned by the Italians lost in West India
                    3 infantry owned by the British lost in West India
                UK_Pacific win with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -35
                Casualties for Italians: 1 bomber and 3 fighters
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6
            Italians collect 8 PUs (6 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,83
    UK_Pacific regular : 0,17
    

    Savegame

  • 2026 25 24

    @axis-dominion feel free to change the casualties in West India

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 aaGuns and 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 52 Sea Zone to 62 Sea Zone
            5 fighters moved from New Zealand to New South Wales
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            2 aaGuns and 1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,1,6,2,6,3,6,1,4,6,3,1,2,3,1,5,1,6,2,4,5,6,4,6,5,2,3,6,1,2,4,1,2,1,5,6,1,4,2,5,3
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Tobruk to Alexandria
            1 fighter moved from 98 Sea Zone to Persia
            2 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            9 armour and 8 mech_infantrys moved from Afghanistan to West India
            3 bombers moved from Ukraine to India
            3 fighters moved from Caucasus to West India
            1 tactical_bomber moved from Caucasus to West India
            1 fighter moved from Caucasus to Eastern Persia
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 1 fighter
                British defend with 1 infantry
                    Germans roll dice for 1 fighter in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Germans lost in Eastern Persia
                British win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 1 fighter
            Battle in India
                Germans attack with 3 bombers
                British defend with 2 aaGuns, 3 artilleries, 5 fighters, 13 infantry and 1 tactical_bomber; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 3 bombers in India, round 2 : 3/3 hits, 2,00 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 1 bomber, 5 fighters, 13 infantry and 1 tactical_bomber in India, round 2 : 8/23 hits, 9,33 expected hits
                    3 bombers owned by the Germans lost in India
                    1 bomber owned by the Americans and 2 infantry owned by the British lost in India
                UK_Pacific win with 2 aaGuns, 3 artilleries, 5 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
                Casualties for Germans: 3 bombers
                Casualties for British: 2 infantry
                Casualties for Americans: 1 bomber
            Battle in West India
                Germans attack with 9 armour, 3 fighters, 8 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry; Russians defend with 3 fighters and 1 tactical_bomber
                    Germans roll dice for 9 armour, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in West India, round 2 : 8/21 hits, 8,00 expected hits
                    UK_Pacific roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 0/5 hits, 2,83 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians and 1 infantry owned by the British lost in West India
                Germans win, taking West India from UK_Pacific with 9 armour, 3 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 44
                Casualties for Russians: 3 fighters and 1 tactical_bomber
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from West India to Afghanistan
            1 infantry moved from Bryansk to Ukraine
            1 aaGun, 8 infantry and 2 tactical_bombers moved from Western Germany to Germany
            3 armour moved from Poland to Germany
    
        Place Units - Germans
            4 infantry placed in Germany
            3 bombers placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 48 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,50
    UK_Pacific regular : -4,17
    Germans regular : 0,50
    British regular : 0,67
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 armour and 2 artilleries moved from Kazakhstan to Afghanistan
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            5 infantry moved from Archangel to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
    
        Combat - Russians
            Battle in Afghanistan
                Russians attack with 1 armour and 2 artilleries
                Germans defend with 3 fighters and 1 tactical_bomber
                    Russians roll dice for 1 armour and 2 artilleries in Afghanistan, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 3 fighters and 1 tactical_bomber in Afghanistan, round 2 : 2/4 hits, 2.50 expected hits
                    2 artilleries owned by the Russians lost in Afghanistan
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Afghanistan
                    Russians roll dice for 1 armour in Afghanistan, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 fighters in Afghanistan, round 3 : 1/2 hits, 1.33 expected hits
                    1 armour owned by the Russians lost in Afghanistan
                Germans win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Russians: 1 armour and 2 artilleries
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in Smolensk
                Russians attack with 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 6 infantry in Smolensk, round 2 : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 5 infantry in Smolensk, round 3 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 9 infantry moved from Tambov to Volgograd
            2 fighters moved from Russia to India
            2 aaGuns and 13 infantry moved from Russia to Samara
            1 submarine moved from 91 Sea Zone to 64 Sea Zone
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 aaGuns and 16 infantry moved from Manchuria to Jehol
            3 infantry moved from Buyant-Uhaa to Jehol
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Russians take Dzavhan from Mongolians
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
    
        Place Units - Russians
            3 fighters placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 2 infantry
            EDIT: Removing units owned by Russians from Samara: 1 aaGun
            EDIT: Adding units owned by Russians to Russia: 1 aaGun and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : -0.50
    

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 8 fighters, 1 marine, 5 submarines and 4 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
            8 fighters, 1 marine and 4 tactical_bombers moved from 62 Sea Zone to New South Wales
            4 artilleries and 8 infantry moved from Western Australia to 56 Sea Zone
            4 artilleries, 8 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
            4 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Burma to India
            1 bomber, 4 fighters and 1 tactical_bomber moved from French Indo China to India
            4 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 artillery, 3 carriers, 1 destroyer, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 submarine and 1 transport
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 carriers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in 62 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 5 submarines and 6 transports
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 5 submarines in 62 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                    1 cruiser owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 5 submarines and 6 transports remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in New South Wales
                Japanese attack with 4 artilleries, 8 fighters, 8 infantry, 1 marine and 4 tactical_bombers
                ANZAC defend with 4 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 5 fighters and 1 tactical_bomber
                    ANZAC roll AA dice in New South Wales : 2/12 hits, 2,00 expected hits
                    2 fighters owned by the Japanese lost in New South Wales
                    Japanese roll dice for 4 artilleries, 6 fighters, 8 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 7/23 hits, 9,33 expected hits
                    ANZAC roll dice for 4 aaGuns, 1 armour, 4 artilleries, 11 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 2 : 12/23 hits, 11,67 expected hits
                    8 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in New South Wales
                    3 infantry owned by the ANZAC and 4 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 6 fighters, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 4/11 hits, 6,00 expected hits
                    ANZAC roll dice for 1 armour, 4 artilleries, 11 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 3 : 13/20 hits, 10,67 expected hits
                    4 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese and 1 marine owned by the Japanese lost in New South Wales
                    2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
                ANZAC win with 1 armour, 3 artilleries, 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is -126
                Casualties for Japanese: 4 artilleries, 8 fighters, 8 infantry, 1 marine and 4 tactical_bombers
                Casualties for ANZAC: 4 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry
            Battle in India
                Japanese attack with 4 armour, 3 artilleries, 1 bomber, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 aaGuns, 3 artilleries, 5 fighters, 11 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 2 fighters
                    British roll AA dice in India : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 4 armour, 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/19 hits, 7,50 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 7 fighters, 11 infantry and 1 tactical_bomber in India, round 2 : 12/22 hits, 9,83 expected hits
                    6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in India
                    2 aaGuns owned by the British lost in India
                    Japanese roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in India, round 3 : 2/7 hits, 3,83 expected hits
                    UK_Pacific roll dice for 3 artilleries, 7 fighters, 11 infantry and 1 tactical_bomber in India, round 3 : 12/22 hits, 9,83 expected hits
                    3 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 armour owned by the Japanese lost in India
                    2 infantry owned by the British lost in India
                UK_Pacific win with 3 artilleries, 7 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is -107
                Casualties for Japanese: 4 armour, 3 artilleries, 1 bomber, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 2 aaGuns and 2 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            5 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,4,5,5,1,1,5,6,6,1,5,5,2,3
            Japanese collect 41 PUs (11 lost to blockades); end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -11,33
    British AA : 0,00
    ANZAC AA : 0,00
    UK_Pacific regular : 4,33
    ANZAC regular : 2,67
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    your odds were already next to nothing in both battles, but that’s really bad rolling for you there lol. do you want to even continue??

  • 2026 25 24

    @axis-dominion that worked as expected ;-)
    At least luck didn’t decide here anything ;-).
    I surrender!
    Caongrats aund thanks a lot for the game. I feel that I learnt more in round one than in all the other games as the axis with J1.

    The Italian fleet blunder was stupid and lead me to this all in move to India.

    Good luck for the next rounds in the Playoffs.
    I’ll follow your games.


  • @axis-dominion If you want to you can challenge Tokyo ;-)

  • fasthardF fasthard referenced this topic on

  • @fasthard said in L26 BM4 Playoffs QF fasthard(X) vs axis-dominion(L+18):

    @axis-dominion that worked as expected ;-)
    At least luck didn’t decide here anything ;-).
    I surrender!
    Caongrats aund thanks a lot for the game. I feel that I learnt more in round one than in all the other games as the axis with J1.

    The Italian fleet blunder was stupid and lead me to this all in move to India.

    Good luck for the next rounds in the Playoffs.
    I’ll follow your games.

    thank you, that was a great game! that all-in move did kinda take me by surprise, usually i look out for those kinds of neutral crush surprise moves, but i didn’t think you had enough to pull it off, and i guess it turned out i was right… altho! i must say getting lucky in that big kazakh battle really helped ensure that. i wasn’t expecting that to be a won battle, i was more just trying to reduce down your forces there to weaken a potential 2nd wave, but it turned out to be more than that, which i happily welcomed!

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