Axis & Allies Global 1940 House Rules Expansion


  • @The-Captain

    OK, thank you!


  • @The-Captain

    CC @Alexander @barnee

    Hello Captain,

    the rules say, that Germany can prodcue a max number of 3 Panzer Generals.
    Does this include a SS-Panzer General?

    e54048a8-907f-4ec7-b04c-5c991d622879-{995B5931-0F1A-41A7-96BD-841F9B34C7C1}.png

    Thanks


  • @Panzerstahl-Helm

    The Waffen-SS Panzer General is not included in the number of Panzer General units.

    Please see the attached pdf file below

    15. Waffen-SS Panzer General.pdf

  • B barnee referenced this topic on
  • 2026 25 24 23 22 21

    Rules Clarification: Concerning Military Victory:

    If a Major Capital (Berlin, Moscow, Tokoy, Washington or London) is captured by the enemy - and this Capital is NOT liberated on or before the original owners next turn - then the War is over and a Military Victory has been achieved.

    Remember:
    Your own and all of your allied Major Capitals must be controlled by friendly forces in order to achieve a Military Victory.

    The Winning Conditions are described in the G40 HRE rulebook at pg. 11.

    Note:
    Concerning Military Victory: One Round of PLay is completed when all Nations have each completed their turn - after a Major Capital has been captured by the enemy.

    Example:
    In Early 1945 Soviet forces capture Berlin (Germany).
    If German forces do not liberate Berlin on the German players next turn (Late 1945) - or if any other Axis forces do not liberate Berlin before the German players next turn - then the Allies have achieved a Military Victory.

  • 25 24 23 22 21 20 19 18

    @The-Captain

    Hi Captain

    I thought I remembered where if the Volgograd Fctry got moved it could still produce 6 Conscripts.

    I’ve been searching but can’t find it. Would you clarify please.

    Thanks

  • 2026 25 24 23 22 21

    @barnee

    The Industrial Complex in Stalingrad (Volgograd) can move to another Original Soviet Territory - and still produce 6 Red Army Conscription Infantry units.

    Note:
    The IC cannot move and produce 6 RAC Infantry in the same turn.

    See more information at pg. 21 in the G40 HRE rulebook.

  • 25 24 23 22 21 20 19 18

    @The-Captain

    Hi

    The OOB rules regarding Mongolia are eliminated once the Soviet Japanese NAP is in effect.

    Screenshot from 2026-01-09 16-28-45.png

    Is Mongolia then treated as a Strict Neutral ? It only activates if it is attacked or another Strict Neutral is attacked ?

    Thanks

    Edit
    Reading OOB rules some more and it seems that they would indeed just be treated as any other Strict Neutral beginning Early 1941

    Screenshot from 2026-01-09 18-39-12.png

  • 2026 25 24 23 22 21

    @barnee

    If the Japanese-Soviet Pact (Non-Agression Pact) is activated then Mongolia is considered a Strict Neutral on the same terms as any other Strict Neutral Nation.

    Note:
    The G40 Expansion Strict Neutrals also confirms this scenario (see below).

    6. G40 Strict Neutrals.pdf

  • 2026 25 24 23 22 21

    We have attached the IPC Tracking Chart here below and also at pg. 1 in this thread.

    The IPC Tracking Chart is quite useful and gives players an exact overview of the economic situation anytime during the game.

    The chart should also be saved after each game in order to evaluate any game when a Strategic Plan needs either to be modified or revised for future games.

    We advice all players on both sides to print and use the chart in each game - especially during FTF board games.

    9. G40 IPC Tracking Chart A4, 2 pcs.pdf

  • B barnee referenced this topic

  • Hey @The-Captain, are there map changes that you wish you could see or test for G40/G40HRE? What are some of the biggest map/territory/SZ oversights or opportunities based on your experience with vanilla G40 and these house rules over the years?

  • 2026 25 24 23 22 21

    @vodot

    Hi vodot,

    Thanks for your question - we truly appreciate it.

    As we gradually developed the G40 HRE our intention was from the beginning that any player who had already played the OOB G40 version should easily be able to use the G40 HRE.

    Our intention was not to speed up the game.
    We are convinced, that when you play Axis & Allies you should have as much Fun & Challenge as possible from each game - take the time you need, de-stress - and enjoy the ride.

    We are convinced that Larry Harris and his great team did their homework very well with the design of the OOB G40.
    As most players have experienced, it is true that the OOB game is somewhat imbalanced.
    Multiple “Home Rule Solutions” have been introduced - most common is the bid system.

    We have kept the OOB G40 game board map as well as the SetUp intact. The only differences between the OOB and HRE from Game Start are an expansion of the Pacific Ocean with Increased IPC Values and additional Historical Military Units SetUp.

    Our Veteran Play Group is highly active and we play almost weekly with the HRE.
    Twice a year we evaluate new ideas and suggestions from players concerning additional expansion rules.

    This keeps us sharp - and we still have Fun & Challenge on a massive scale.

    When you combine the OOB G40 with the G40 HRE we are convinced that you have a great game that will last for decades.

    If Renegade would produce a new Axis & Allies Global game it should include more territories, more sea zones - and most important of all: the HRE.

  • 2026 25 24 23 22 21

    During the A&A Wiking-Con events, we use the G40 HRE Tournament Rules.

    We will attach those rules to the first post at pg. 1 in this thread no later than 28th January 2026.

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