L26 BM4 Playoffs QF fasthard(X) vs axis-dominion(L+18)

  • 25 24

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 3 bombers and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Volgograd
            9 armour and 8 mech_infantrys moved from Caucasus to Afghanistan
            11 mech_infantrys moved from Ukraine to Volgograd
            6 infantry moved from Rostov to Volgograd
            2 infantry moved from Rostov to Volgograd
            1 infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            3 infantry moved from Rostov to Volgograd
            1 bomber moved from Rostov to Afghanistan
            1 fighter and 1 tactical_bomber moved from Rostov to Afghanistan
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 11 infantry and 12 mech_infantrys
                Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
                    Germans roll dice for 11 infantry and 12 mech_infantrys in Volgograd, round 2 : 5/23 hits, 3,83 expected hits
                    Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                10 infantry owned by the Germans and 12 mech_infantrys owned by the Germans retreated to Kazakhstan
                Russians win with 1 artillery remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in Afghanistan
                Germans attack with 9 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 4 infantry
                    Germans roll dice for 9 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 5/20 hits, 7,67 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits
                    1 bomber owned by the Germans lost in Afghanistan
                    4 infantry owned by the Neutral_True lost in Afghanistan
                Germans win, taking Afghanistan from Neutral_True with 9 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 bomber
                Casualties for Neutral_True: 4 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Afghanistan to Kazakhstan
            8 mech_infantrys moved from Rostov to Kazakhstan
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 infantry moved from Bryansk to Ukraine
            1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
            5 infantry moved from Rostov to Caucasus
            1 artillery moved from Rostov to Caucasus
            4 infantry moved from Rostov to Ukraine
            2 armour moved from Eastern Poland to Ukraine
            4 fighters and 1 tactical_bomber moved from Western Germany to Caucasus
            2 artilleries moved from Rostov to Ukraine
            1 artillery moved from Rostov to Ukraine
            1 artillery moved from Rostov to Caucasus
            2 tactical_bombers moved from 113 Sea Zone to Western Germany
            4 mech_infantrys moved from Eastern Poland to Germany
            1 aaGun moved from Northern Italy to Western Germany
            3 armour moved from Novgorod to Poland
            1 infantry moved from Belarus to Bryansk
            7 infantry moved from Belarus to Eastern Poland
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            3 mech_infantrys moved from Eastern Poland to Germany
            1 bomber moved from Philippines to French Indo China
            1 bomber moved from French Indo China to Kazakhstan
    
        Place Units - Germans
            1 airfield and 3 bombers placed in Ukraine
            2 infantry placed in Germany
            3 infantry placed in Western Germany
            Germans undo move 2.
            1 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
            Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : -1,50
    Neutral_True regular : -0,33
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 fighters; Remaining resources: 8 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            8 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -5.33
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    8 hits. casualties?

    59855cb1-4371-4079-bf85-06e791b0b6ff-image.png

  • 25 24 22 21 20 19 18 16 15

    also in addition to the casualties, lmk what your OOL is if possible, since i can’t see when you’re online (would be nice for you to turn that on so i could see when you’re online btw)

  • 25 24

    @axis-dominion
    max defence: please chose german units before italian as casualties
    chose italian tank before german tac as casualty

    I pushed the green online button, I hope you can now see that/when I’m online?! (I’m online often, but on my mobile)

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 fighters; Remaining resources: 8 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            8 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
                    Italians roll dice for 4 armour, 1 bomber, 1 fighter, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/39 hits, 14.00 expected hits
                    11 infantry owned by the Russians lost in Kazakhstan
                    1 bomber owned by the Germans and 7 infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 11/34 hits, 8.50 expected hits
                    Italians roll dice for 4 armour, 1 fighter, 3 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 10/31 hits, 11.50 expected hits
                    10 infantry owned by the Russians lost in Kazakhstan
                    2 mech_infantrys owned by the Italians, 3 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 8/24 hits, 6.83 expected hits
                    Italians roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/20 hits, 7.83 expected hits
                    4 infantry owned by the Russians lost in Kazakhstan
                    8 mech_infantrys owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 6/20 hits, 6.17 expected hits
                    Italians roll dice for 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 7/12 hits, 5.17 expected hits
                    7 infantry owned by the Russians lost in Kazakhstan
                    6 mech_infantrys owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 6 : 3/13 hits, 5.00 expected hits
                    Italians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 6 : 3/6 hits, 3.17 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
                    3 armour owned by the Italians lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 7 : 7/10 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 7 : 3/3 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Kazakhstan
                Russians win, taking Kazakhstan from Italians with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for Russians: 1 artillery, 33 infantry and 4 mech_infantrys
                Casualties for Germans: 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber
                Casualties for Italians: 4 armour and 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -5.33
    Germans regular : 0.00
    Russians regular : -1.17
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    well, i didn’t really expect to win that battle especially after my first round rolls lol. i’ll wrap up the noncom shortly

  • 25 24 22 21 20 19 18 16 15

    debating on how i wanna position fro here, but coming up against work day so i’ll just come back to this later this evening and finalize some decisions.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 fighters; Remaining resources: 8 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            8 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
                    Italians roll dice for 4 armour, 1 bomber, 1 fighter, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/39 hits, 14.00 expected hits
                    11 infantry owned by the Russians lost in Kazakhstan
                    1 bomber owned by the Germans and 7 infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 11/34 hits, 8.50 expected hits
                    Italians roll dice for 4 armour, 1 fighter, 3 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 10/31 hits, 11.50 expected hits
                    10 infantry owned by the Russians lost in Kazakhstan
                    2 mech_infantrys owned by the Italians, 3 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 8/24 hits, 6.83 expected hits
                    Italians roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/20 hits, 7.83 expected hits
                    4 infantry owned by the Russians lost in Kazakhstan
                    8 mech_infantrys owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 6/20 hits, 6.17 expected hits
                    Italians roll dice for 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 7/12 hits, 5.17 expected hits
                    7 infantry owned by the Russians lost in Kazakhstan
                    6 mech_infantrys owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 6 : 3/13 hits, 5.00 expected hits
                    Italians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 6 : 3/6 hits, 3.17 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
                    3 armour owned by the Italians lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 7 : 7/10 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 7 : 3/3 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Kazakhstan
                Russians win, taking Kazakhstan from Italians with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for Russians: 1 artillery, 33 infantry and 4 mech_infantrys
                Casualties for Germans: 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber
                Casualties for Italians: 4 armour and 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 armour and 2 mech_infantrys moved from India to West India
            3 fighters and 1 tactical_bomber moved from Kazakhstan to West India
            1 aaGun moved from Samara to Kazakhstan
            1 aaGun moved from Vologda to Russia
            10 infantry moved from Russia to Tambov
            1 aaGun moved from Russia to Tambov
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Amur to Buyant-Uhaa
                  Russians take Buyant-Uhaa from Mongolians
            1 infantry moved from Amur to Ulaanbaatar
                  Russians take Ulaanbaatar from Mongolians
            6 infantry moved from Amur to Manchuria
            2 infantry moved from Amur to Manchuria
            1 aaGun moved from Amur to Manchuria
            1 infantry moved from Amur to Manchuria
            1 aaGun and 6 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            2 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -5.33
    Germans regular : 0.00
    Russians regular : -1.17
    

    Savegame

  • 25 24

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 factory_minors, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 34 Sea Zone to 46 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
            2 fighters moved from 34 Sea Zone to 46 Sea Zone
            2 fighters moved from 34 Sea Zone to 54 Sea Zone
            1 armour, 3 artilleries and 7 infantry moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            1 mech_infantry moved from Hunan to Burma
            4 artilleries and 8 infantry moved from Paulau Island to 34 Sea Zone
            4 artilleries, 8 infantry and 6 transports moved from 34 Sea Zone to 56 Sea Zone
            4 artilleries and 8 infantry moved from 56 Sea Zone to Western Australia
            1 marine moved from Paulau Island to 34 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 34 Sea Zone to 45 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 45 Sea Zone to 55 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 55 Sea Zone to 54 Sea Zone
            2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to West India
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 46 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 6 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 marine and 5 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Burma, round 2 : 5/15 hits, 4,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in West India
                Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 armour and 3 mech_infantrys; Russians defend with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in West India, round 2 : 5/10 hits, 6,00 expected hits
                    UK_Pacific roll dice for 3 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in West India, round 2 : 6/12 hits, 5,67 expected hits
                    3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in West India
                    2 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the British lost in West India
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 3 : 3/4 hits, 2,50 expected hits
                    UK_Pacific roll dice for 3 armour, 3 fighters and 1 tactical_bomber in West India, round 3 : 4/7 hits, 4,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese lost in West India
                    2 armour owned by the Russians and 1 armour owned by the British lost in West India
                UK_Pacific win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -74
                Casualties for Japanese: 2 bombers, 4 fighters and 4 tactical_bombers
                Casualties for British: 1 armour and 3 mech_infantrys
                Casualties for Russians: 2 armour and 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Kweichow to Yunnan
            3 fighters moved from Japan to French Indo China
            6 fighters and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 factory_minor placed in Kiangsu
            1 factory_minor placed in Kwangtung
            1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -2,00
    UK_Pacific regular : 1,00
    ANZAC regular : -0,33
    

    Savegame

  • 25 24

    @axis-dominion well the russians didn’t have to do anything else…
    at least I see/saw the 0.001% to win the game ;-)
    Feel free to change the casualties in West India

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 fighters, 2 harbours and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Amur to Jehol
                  Chinese take Jehol from Japanese
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 22 21 20 19 18 16 15

    scramble in 112?

    68e94417-cfdc-4a0f-83cc-3b1bd95e4a49-image.png

  • 25 24 22 21 20 19 18 16 15

    i see you’re online but in case you go offline, i will assume no scramble and move forward, as i’m pretty confident you wouldn’t scramble and not even sure why i’m asking lol

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 fighter moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from United Kingdom to 113 Sea Zone
            2 cruisers moved from 110 Sea Zone to 113 Sea Zone
            1 battleship and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            1 carrier and 2 fighters moved from 110 Sea Zone to 113 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 22 21 20 19 18 16 15

    scramble to defend your fleet?

    22c951e5-1a73-401f-ad25-b0adaf0bebaa-image.png

  • 25 24 22 21 20 19 18 16 15

    one correction actually: US bomber will land in india instead of shensi. otherwise scramble request still stands as below.

  • 25 24 22 21 20 19 18 16 15

    and one american fig in moscow instead of iraq.

  • 25 24 22 21 20 19 18 16 15

    i’ll make those edits during uk turn

  • 25 24

    @axis-dominion no scramble

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