@Booper said in L26 G40 OOB Booper (L+49) v BobbaRossa (X):
Oops, I see you’ve already rolled, no worries
Sorry! Yeah, I’d already rolled :(. Your ground troops were inspired by the lack of air cover :D. They all performed quite well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to New Zealand
1 fighter moved from New South Wales to New Zealand
3 fighters moved from Queensland to New Zealand
2 aaGuns, 2 artilleries and 4 infantry moved from Queensland to New South Wales
1 transport moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 cruiser moved from 63 Sea Zone to 52 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 97 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 bombers and 5 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Volgograd
9 armour and 8 mech_infantrys moved from Caucasus to Afghanistan
11 mech_infantrys moved from Ukraine to Volgograd
6 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Rostov to Volgograd
1 bomber moved from Rostov to Afghanistan
1 fighter and 1 tactical_bomber moved from Rostov to Afghanistan
Combat - Germans
Battle in Volgograd
Germans attack with 11 infantry and 12 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 11 infantry and 12 mech_infantrys in Volgograd, round 2 : 5/23 hits, 3,83 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Germans lost in Volgograd
4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
10 infantry owned by the Germans and 12 mech_infantrys owned by the Germans retreated to Kazakhstan
Russians win with 1 artillery remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Afghanistan
Germans attack with 9 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Germans roll dice for 9 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 5/20 hits, 7,67 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits
1 bomber owned by the Germans lost in Afghanistan
4 infantry owned by the Neutral_True lost in Afghanistan
Germans win, taking Afghanistan from Neutral_True with 9 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for Neutral_True: 4 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Afghanistan to Kazakhstan
8 mech_infantrys moved from Rostov to Kazakhstan
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Bryansk to Ukraine
1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
4 infantry moved from Rostov to Ukraine
2 armour moved from Eastern Poland to Ukraine
4 fighters and 1 tactical_bomber moved from Western Germany to Caucasus
2 artilleries moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 artillery moved from Rostov to Caucasus
2 tactical_bombers moved from 113 Sea Zone to Western Germany
4 mech_infantrys moved from Eastern Poland to Germany
1 aaGun moved from Northern Italy to Western Germany
3 armour moved from Novgorod to Poland
1 infantry moved from Belarus to Bryansk
7 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
3 mech_infantrys moved from Eastern Poland to Germany
1 bomber moved from Philippines to French Indo China
1 bomber moved from French Indo China to Kazakhstan
Place Units - Germans
1 airfield and 3 bombers placed in Ukraine
2 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : -1,50
Neutral_True regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 8 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
8 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -5.33
8 hits. casualties?

also in addition to the casualties, lmk what your OOL is if possible, since i can’t see when you’re online (would be nice for you to turn that on so i could see when you’re online btw)
@axis-dominion
max defence: please chose german units before italian as casualties
chose italian tank before german tac as casualty
I pushed the green online button, I hope you can now see that/when I’m online?! (I’m online often, but on my mobile)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 8 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
8 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
Italians roll dice for 4 armour, 1 bomber, 1 fighter, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/39 hits, 14.00 expected hits
11 infantry owned by the Russians lost in Kazakhstan
1 bomber owned by the Germans and 7 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 11/34 hits, 8.50 expected hits
Italians roll dice for 4 armour, 1 fighter, 3 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 10/31 hits, 11.50 expected hits
10 infantry owned by the Russians lost in Kazakhstan
2 mech_infantrys owned by the Italians, 3 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 8/24 hits, 6.83 expected hits
Italians roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/20 hits, 7.83 expected hits
4 infantry owned by the Russians lost in Kazakhstan
8 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 6/20 hits, 6.17 expected hits
Italians roll dice for 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 7/12 hits, 5.17 expected hits
7 infantry owned by the Russians lost in Kazakhstan
6 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 6 : 3/13 hits, 5.00 expected hits
Italians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 6 : 3/6 hits, 3.17 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
3 armour owned by the Italians lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 7 : 7/10 hits, 4.33 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 7 : 3/3 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Russians: 1 artillery, 33 infantry and 4 mech_infantrys
Casualties for Germans: 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 4 armour and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Combat Hit Differential Summary :
Italians regular : -5.33
Germans regular : 0.00
Russians regular : -1.17
well, i didn’t really expect to win that battle especially after my first round rolls lol. i’ll wrap up the noncom shortly
debating on how i wanna position fro here, but coming up against work day so i’ll just come back to this later this evening and finalize some decisions.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 8 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
8 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
Italians roll dice for 4 armour, 1 bomber, 1 fighter, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/39 hits, 14.00 expected hits
11 infantry owned by the Russians lost in Kazakhstan
1 bomber owned by the Germans and 7 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 11/34 hits, 8.50 expected hits
Italians roll dice for 4 armour, 1 fighter, 3 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 10/31 hits, 11.50 expected hits
10 infantry owned by the Russians lost in Kazakhstan
2 mech_infantrys owned by the Italians, 3 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 8/24 hits, 6.83 expected hits
Italians roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/20 hits, 7.83 expected hits
4 infantry owned by the Russians lost in Kazakhstan
8 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 6/20 hits, 6.17 expected hits
Italians roll dice for 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 7/12 hits, 5.17 expected hits
7 infantry owned by the Russians lost in Kazakhstan
6 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 6 : 3/13 hits, 5.00 expected hits
Italians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 6 : 3/6 hits, 3.17 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
3 armour owned by the Italians lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 7 : 7/10 hits, 4.33 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 7 : 3/3 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Russians: 1 artillery, 33 infantry and 4 mech_infantrys
Casualties for Germans: 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 4 armour and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from India to West India
3 fighters and 1 tactical_bomber moved from Kazakhstan to West India
1 aaGun moved from Samara to Kazakhstan
1 aaGun moved from Vologda to Russia
10 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
6 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 aaGun and 6 infantry moved from Amur to Manchuria
Place Units - Russians
2 fighters placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -5.33
Germans regular : 0.00
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 2 factory_minors, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
2 fighters moved from 34 Sea Zone to 46 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 armour, 3 artilleries and 7 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Burma
4 artilleries and 8 infantry moved from Paulau Island to 34 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 34 Sea Zone to 56 Sea Zone
4 artilleries and 8 infantry moved from 56 Sea Zone to Western Australia
1 marine moved from Paulau Island to 34 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 34 Sea Zone to 45 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 45 Sea Zone to 55 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 55 Sea Zone to 54 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to West India
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in 46 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Western Australia from ANZAC with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 marine and 5 submarines
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Burma, round 2 : 5/15 hits, 4,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 armour and 3 mech_infantrys; Russians defend with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in West India, round 2 : 5/10 hits, 6,00 expected hits
UK_Pacific roll dice for 3 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in West India, round 2 : 6/12 hits, 5,67 expected hits
3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in West India
2 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the British lost in West India
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 3 : 3/4 hits, 2,50 expected hits
UK_Pacific roll dice for 3 armour, 3 fighters and 1 tactical_bomber in West India, round 3 : 4/7 hits, 4,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese lost in West India
2 armour owned by the Russians and 1 armour owned by the British lost in West India
UK_Pacific win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -74
Casualties for Japanese: 2 bombers, 4 fighters and 4 tactical_bombers
Casualties for British: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 armour and 2 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Yunnan
3 fighters moved from Japan to French Indo China
6 fighters and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 factory_minor placed in Kiangsu
1 factory_minor placed in Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -2,00
UK_Pacific regular : 1,00
ANZAC regular : -0,33
@axis-dominion well the russians didn’t have to do anything else…
at least I see/saw the 0.001% to win the game ;-)
Feel free to change the casualties in West India
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 fighters, 2 harbours and 1 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scramble in 112?

i see you’re online but in case you go offline, i will assume no scramble and move forward, as i’m pretty confident you wouldn’t scramble and not even sure why i’m asking lol
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from Holland Belgium to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
2 cruisers moved from 110 Sea Zone to 113 Sea Zone
1 battleship and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 113 Sea Zone
Combat - British
Combat Hit Differential Summary :
scramble to defend your fleet?

one correction actually: US bomber will land in india instead of shensi. otherwise scramble request still stands as below.
and one american fig in moscow instead of iraq.
i’ll make those edits during uk turn