no scramble
thx
assumed no scram in 97 when hitting yugo
edit coming, hold on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 factory_minor, 6 fighters, 4 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 battleship moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Albania to Greece
1 fighter moved from 99 Sea Zone to Bulgaria
2 infantry moved from Greece to Bulgaria
1 fighter moved from 99 Sea Zone to Yugoslavia
1 fighter moved from Gibraltar to 97 Sea Zone
1 bomber moved from Russia to Yugoslavia
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yugoslavia
Americans attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 2 artilleries and 4 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 3 : 4/6 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bulgaria
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
Americans win, taking Bulgaria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Bulgaria to Greece
1 fighter moved from Yugoslavia to Greece
1 fighter moved from 97 Sea Zone to Greece
1 mech_infantry moved from Crete to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
2 mech_infantrys and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from 97 Sea Zone to Greece
1 bomber moved from Yugoslavia to Greece
1 infantry moved from French West Africa to 83 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Hawaiian Islands to New Zealand
1 fighter moved from 26 Sea Zone to New Zealand
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 29 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 29 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
4 infantry and 1 marine placed in Western United States
5 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Kansu
1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kansu, round 2 : 4/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 submarines moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Greece to Russia
1 fighter moved from Persia to Russia
1 fighter moved from Eastern Persia to Russia
1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia
1 aaGun and 2 infantry moved from Sikang to Shensi
2 mech_infantrys moved from India to West India
1 armour and 1 mech_infantry moved from Eastern Persia to West India
2 infantry moved from Kenya to Ethiopia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Kenya to Egypt
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 97 Sea Zone to Albania
1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Gibraltar to 97 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.33
Americans regular : 0.67
Japanese regular : 0.00
Germans regular : -0.50
British regular : 0.50
use latest map. and see my comment below on scramble assumption
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Yugoslavia to Caucasus
4 armour and 1 mech_infantry moved from Rostov to Kazakhstan
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 fighters moved from Southern Italy to Caucasus
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,1,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4,2,3,3,6,4,1,4
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to New Zealand
1 fighter moved from New South Wales to New Zealand
3 fighters moved from Queensland to New Zealand
2 aaGuns, 2 artilleries and 4 infantry moved from Queensland to New South Wales
1 transport moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 cruiser moved from 63 Sea Zone to 52 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 97 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 bombers and 5 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Volgograd
9 armour and 8 mech_infantrys moved from Caucasus to Afghanistan
11 mech_infantrys moved from Ukraine to Volgograd
6 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Rostov to Volgograd
1 bomber moved from Rostov to Afghanistan
1 fighter and 1 tactical_bomber moved from Rostov to Afghanistan
Combat - Germans
Battle in Volgograd
Germans attack with 11 infantry and 12 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 11 infantry and 12 mech_infantrys in Volgograd, round 2 : 5/23 hits, 3,83 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Germans lost in Volgograd
4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
10 infantry owned by the Germans and 12 mech_infantrys owned by the Germans retreated to Kazakhstan
Russians win with 1 artillery remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Afghanistan
Germans attack with 9 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Germans roll dice for 9 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 5/20 hits, 7,67 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits
1 bomber owned by the Germans lost in Afghanistan
4 infantry owned by the Neutral_True lost in Afghanistan
Germans win, taking Afghanistan from Neutral_True with 9 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for Neutral_True: 4 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Afghanistan to Kazakhstan
8 mech_infantrys moved from Rostov to Kazakhstan
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Bryansk to Ukraine
1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
4 infantry moved from Rostov to Ukraine
2 armour moved from Eastern Poland to Ukraine
4 fighters and 1 tactical_bomber moved from Western Germany to Caucasus
2 artilleries moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 artillery moved from Rostov to Caucasus
2 tactical_bombers moved from 113 Sea Zone to Western Germany
4 mech_infantrys moved from Eastern Poland to Germany
1 aaGun moved from Northern Italy to Western Germany
3 armour moved from Novgorod to Poland
1 infantry moved from Belarus to Bryansk
7 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
3 mech_infantrys moved from Eastern Poland to Germany
1 bomber moved from Philippines to French Indo China
1 bomber moved from French Indo China to Kazakhstan
Place Units - Germans
1 airfield and 3 bombers placed in Ukraine
2 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : -1,50
Neutral_True regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 8 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
8 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -5.33
8 hits. casualties?

also in addition to the casualties, lmk what your OOL is if possible, since i can’t see when you’re online (would be nice for you to turn that on so i could see when you’re online btw)
@axis-dominion
max defence: please chose german units before italian as casualties
chose italian tank before german tac as casualty
I pushed the green online button, I hope you can now see that/when I’m online?! (I’m online often, but on my mobile)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 8 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
8 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
Italians roll dice for 4 armour, 1 bomber, 1 fighter, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/39 hits, 14.00 expected hits
11 infantry owned by the Russians lost in Kazakhstan
1 bomber owned by the Germans and 7 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 11/34 hits, 8.50 expected hits
Italians roll dice for 4 armour, 1 fighter, 3 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 10/31 hits, 11.50 expected hits
10 infantry owned by the Russians lost in Kazakhstan
2 mech_infantrys owned by the Italians, 3 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 8/24 hits, 6.83 expected hits
Italians roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/20 hits, 7.83 expected hits
4 infantry owned by the Russians lost in Kazakhstan
8 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 6/20 hits, 6.17 expected hits
Italians roll dice for 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 7/12 hits, 5.17 expected hits
7 infantry owned by the Russians lost in Kazakhstan
6 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 6 : 3/13 hits, 5.00 expected hits
Italians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 6 : 3/6 hits, 3.17 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
3 armour owned by the Italians lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 7 : 7/10 hits, 4.33 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 7 : 3/3 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Russians: 1 artillery, 33 infantry and 4 mech_infantrys
Casualties for Germans: 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 4 armour and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Combat Hit Differential Summary :
Italians regular : -5.33
Germans regular : 0.00
Russians regular : -1.17
well, i didn’t really expect to win that battle especially after my first round rolls lol. i’ll wrap up the noncom shortly
debating on how i wanna position fro here, but coming up against work day so i’ll just come back to this later this evening and finalize some decisions.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 8 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
8 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
Italians roll dice for 4 armour, 1 bomber, 1 fighter, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/39 hits, 14.00 expected hits
11 infantry owned by the Russians lost in Kazakhstan
1 bomber owned by the Germans and 7 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 11/34 hits, 8.50 expected hits
Italians roll dice for 4 armour, 1 fighter, 3 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 10/31 hits, 11.50 expected hits
10 infantry owned by the Russians lost in Kazakhstan
2 mech_infantrys owned by the Italians, 3 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 8/24 hits, 6.83 expected hits
Italians roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/20 hits, 7.83 expected hits
4 infantry owned by the Russians lost in Kazakhstan
8 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 6/20 hits, 6.17 expected hits
Italians roll dice for 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 7/12 hits, 5.17 expected hits
7 infantry owned by the Russians lost in Kazakhstan
6 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 6 : 3/13 hits, 5.00 expected hits
Italians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 6 : 3/6 hits, 3.17 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
3 armour owned by the Italians lost in Kazakhstan
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 7 : 7/10 hits, 4.33 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 7 : 3/3 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Russians: 1 artillery, 33 infantry and 4 mech_infantrys
Casualties for Germans: 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 4 armour and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from India to West India
3 fighters and 1 tactical_bomber moved from Kazakhstan to West India
1 aaGun moved from Samara to Kazakhstan
1 aaGun moved from Vologda to Russia
10 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
6 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 aaGun and 6 infantry moved from Amur to Manchuria
Place Units - Russians
2 fighters placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -5.33
Germans regular : 0.00
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 2 factory_minors, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
2 fighters moved from 34 Sea Zone to 46 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 armour, 3 artilleries and 7 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Burma
4 artilleries and 8 infantry moved from Paulau Island to 34 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 34 Sea Zone to 56 Sea Zone
4 artilleries and 8 infantry moved from 56 Sea Zone to Western Australia
1 marine moved from Paulau Island to 34 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 34 Sea Zone to 45 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 45 Sea Zone to 55 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 55 Sea Zone to 54 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to West India
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in 46 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Western Australia from ANZAC with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 marine and 5 submarines
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Burma, round 2 : 5/15 hits, 4,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 armour and 3 mech_infantrys; Russians defend with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in West India, round 2 : 5/10 hits, 6,00 expected hits
UK_Pacific roll dice for 3 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in West India, round 2 : 6/12 hits, 5,67 expected hits
3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in West India
2 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the British lost in West India
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 3 : 3/4 hits, 2,50 expected hits
UK_Pacific roll dice for 3 armour, 3 fighters and 1 tactical_bomber in West India, round 3 : 4/7 hits, 4,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese lost in West India
2 armour owned by the Russians and 1 armour owned by the British lost in West India
UK_Pacific win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -74
Casualties for Japanese: 2 bombers, 4 fighters and 4 tactical_bombers
Casualties for British: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 armour and 2 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Yunnan
3 fighters moved from Japan to French Indo China
6 fighters and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 factory_minor placed in Kiangsu
1 factory_minor placed in Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -2,00
UK_Pacific regular : 1,00
ANZAC regular : -0,33
@axis-dominion well the russians didn’t have to do anything else…
at least I see/saw the 0.001% to win the game ;-)
Feel free to change the casualties in West India
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 fighters, 2 harbours and 1 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scramble in 112?

i see you’re online but in case you go offline, i will assume no scramble and move forward, as i’m pretty confident you wouldn’t scramble and not even sure why i’m asking lol