b7ed4a3d-5d7b-4413-83e8-3953d2c8d7fe-42266-oob-round-01-any scrambles.tsvg
L26 BM4 Playoffs QF fasthard(X) vs axis-dominion(L+18)
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assumed no scram in 97 when hitting yugo
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edit coming, hold on
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 factory_minor, 6 fighters, 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 1 battleship moved from 99 Sea Zone to 97 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone 1 armour moved from Albania to Greece 1 fighter moved from 99 Sea Zone to Bulgaria 2 infantry moved from Greece to Bulgaria 1 fighter moved from 99 Sea Zone to Yugoslavia 1 fighter moved from Gibraltar to 97 Sea Zone 1 bomber moved from Russia to Yugoslavia Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Yugoslavia Americans attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Americans win, taking Yugoslavia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 2 artilleries and 4 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 3 : 4/6 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bulgaria Americans attack with 1 fighter and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria Americans win, taking Bulgaria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Bulgaria to Greece 1 fighter moved from Yugoslavia to Greece 1 fighter moved from 97 Sea Zone to Greece 1 mech_infantry moved from Crete to 99 Sea Zone 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Tobruk to 96 Sea Zone 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from 97 Sea Zone to Greece 1 bomber moved from Yugoslavia to Greece 1 infantry moved from French West Africa to 83 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 3 fighters moved from Hawaiian Islands to New Zealand 1 fighter moved from 26 Sea Zone to New Zealand 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 26 Sea Zone to 29 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 29 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Greece Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 4 infantry and 1 marine placed in Western United States 5 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kansu 1 infantry moved from Shensi to Kansu 1 artillery moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 artillery and 2 infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kansu, round 2 : 4/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 submarines moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from Greece to Russia 1 fighter moved from Persia to Russia 1 fighter moved from Eastern Persia to Russia 1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia 1 aaGun and 2 infantry moved from Sikang to Shensi 2 mech_infantrys moved from India to West India 1 armour and 1 mech_infantry moved from Eastern Persia to West India 2 infantry moved from Kenya to Ethiopia 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Kenya to Egypt 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 97 Sea Zone to Albania 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Gibraltar to 97 Sea Zone 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 destroyer placed in 110 Sea Zone 2 fighters placed in United Kingdom 2 artilleries and 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 3.33 Americans regular : 0.67 Japanese regular : 0.00 Germans regular : -0.50 British regular : 0.50 -
use latest map. and see my comment below on scramble assumption
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Battle in Yugoslavia Italians attack with 1 bomber and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Yugoslavia Italians win, taking Yugoslavia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Yugoslavia to Caucasus 4 armour and 1 mech_infantry moved from Rostov to Kazakhstan 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Bessarabia to Romania 2 mech_infantrys moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 3 fighters moved from Southern Italy to Caucasus Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,1,2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4,2,3,3,6,4,1,4 Italians collect 3 PUs (12 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to New Zealand 1 fighter moved from New South Wales to New Zealand 3 fighters moved from Queensland to New Zealand 2 aaGuns, 2 artilleries and 4 infantry moved from Queensland to New South Wales 1 transport moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 cruiser moved from 63 Sea Zone to 52 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 3 infantry moved from Libya to Tobruk 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 bombers and 5 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Kazakhstan to Volgograd 9 armour and 8 mech_infantrys moved from Caucasus to Afghanistan 11 mech_infantrys moved from Ukraine to Volgograd 6 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Volgograd 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Rostov to Volgograd 1 bomber moved from Rostov to Afghanistan 1 fighter and 1 tactical_bomber moved from Rostov to Afghanistan Combat - Germans Battle in Volgograd Germans attack with 11 infantry and 12 mech_infantrys Russians defend with 2 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 11 infantry and 12 mech_infantrys in Volgograd, round 2 : 5/23 hits, 3,83 expected hits Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Germans lost in Volgograd 4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd 10 infantry owned by the Germans and 12 mech_infantrys owned by the Germans retreated to Kazakhstan Russians win with 1 artillery remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Afghanistan Germans attack with 9 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry Germans roll dice for 9 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 5/20 hits, 7,67 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits 1 bomber owned by the Germans lost in Afghanistan 4 infantry owned by the Neutral_True lost in Afghanistan Germans win, taking Afghanistan from Neutral_True with 9 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 bomber Casualties for Neutral_True: 4 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Afghanistan to Kazakhstan 8 mech_infantrys moved from Rostov to Kazakhstan 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 infantry moved from Bryansk to Ukraine 1 aaGun and 1 infantry moved from Western Ukraine to Ukraine 5 infantry moved from Rostov to Caucasus 1 artillery moved from Rostov to Caucasus 4 infantry moved from Rostov to Ukraine 2 armour moved from Eastern Poland to Ukraine 4 fighters and 1 tactical_bomber moved from Western Germany to Caucasus 2 artilleries moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 1 artillery moved from Rostov to Caucasus 2 tactical_bombers moved from 113 Sea Zone to Western Germany 4 mech_infantrys moved from Eastern Poland to Germany 1 aaGun moved from Northern Italy to Western Germany 3 armour moved from Novgorod to Poland 1 infantry moved from Belarus to Bryansk 7 infantry moved from Belarus to Eastern Poland 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 3 mech_infantrys moved from Eastern Poland to Germany 1 bomber moved from Philippines to French Indo China 1 bomber moved from French Indo China to Kazakhstan Place Units - Germans 1 airfield and 3 bombers placed in Ukraine 2 infantry placed in Germany 3 infantry placed in Western Germany Germans undo move 2. 1 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -1,50 Neutral_True regular : -0,33 -
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 2 fighters; Remaining resources: 8 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 8 infantry moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 8 infantry Germans defend with 1 infantry Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hitsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -5.33 -
8 hits. casualties?

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also in addition to the casualties, lmk what your OOL is if possible, since i can’t see when you’re online (would be nice for you to turn that on so i could see when you’re online btw)
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@axis-dominion
max defence: please chose german units before italian as casualties
chose italian tank before german tac as casualtyI pushed the green online button, I hope you can now see that/when I’m online?! (I’m online often, but on my mobile)
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 2 fighters; Remaining resources: 8 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 8 infantry moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 8 infantry Germans defend with 1 infantry Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits Italians roll dice for 4 armour, 1 bomber, 1 fighter, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/39 hits, 14.00 expected hits 11 infantry owned by the Russians lost in Kazakhstan 1 bomber owned by the Germans and 7 infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 11/34 hits, 8.50 expected hits Italians roll dice for 4 armour, 1 fighter, 3 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 10/31 hits, 11.50 expected hits 10 infantry owned by the Russians lost in Kazakhstan 2 mech_infantrys owned by the Italians, 3 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 8/24 hits, 6.83 expected hits Italians roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/20 hits, 7.83 expected hits 4 infantry owned by the Russians lost in Kazakhstan 8 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 6/20 hits, 6.17 expected hits Italians roll dice for 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 7/12 hits, 5.17 expected hits 7 infantry owned by the Russians lost in Kazakhstan 6 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 6 : 3/13 hits, 5.00 expected hits Italians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 6 : 3/6 hits, 3.17 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan 3 armour owned by the Italians lost in Kazakhstan Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 7 : 7/10 hits, 4.33 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 7 : 3/3 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58 Casualties for Russians: 1 artillery, 33 infantry and 4 mech_infantrys Casualties for Germans: 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber Casualties for Italians: 4 armour and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - RussiansCombat Hit Differential Summary :
Italians regular : -5.33 Germans regular : 0.00 Russians regular : -1.17 -
well, i didn’t really expect to win that battle especially after my first round rolls lol. i’ll wrap up the noncom shortly
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debating on how i wanna position fro here, but coming up against work day so i’ll just come back to this later this evening and finalize some decisions.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 2 fighters; Remaining resources: 8 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 8 infantry moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 8 infantry Germans defend with 1 infantry Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits Italians roll dice for 4 armour, 1 bomber, 1 fighter, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/39 hits, 14.00 expected hits 11 infantry owned by the Russians lost in Kazakhstan 1 bomber owned by the Germans and 7 infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 11/34 hits, 8.50 expected hits Italians roll dice for 4 armour, 1 fighter, 3 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 10/31 hits, 11.50 expected hits 10 infantry owned by the Russians lost in Kazakhstan 2 mech_infantrys owned by the Italians, 3 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 8/24 hits, 6.83 expected hits Italians roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/20 hits, 7.83 expected hits 4 infantry owned by the Russians lost in Kazakhstan 8 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 6/20 hits, 6.17 expected hits Italians roll dice for 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 7/12 hits, 5.17 expected hits 7 infantry owned by the Russians lost in Kazakhstan 6 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 6 : 3/13 hits, 5.00 expected hits Italians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 6 : 3/6 hits, 3.17 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan 3 armour owned by the Italians lost in Kazakhstan Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 7 : 7/10 hits, 4.33 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 7 : 3/3 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58 Casualties for Russians: 1 artillery, 33 infantry and 4 mech_infantrys Casualties for Germans: 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber Casualties for Italians: 4 armour and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from India to West India 3 fighters and 1 tactical_bomber moved from Kazakhstan to West India 1 aaGun moved from Samara to Kazakhstan 1 aaGun moved from Vologda to Russia 10 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Amur to Buyant-Uhaa Russians take Buyant-Uhaa from Mongolians 1 infantry moved from Amur to Ulaanbaatar Russians take Ulaanbaatar from Mongolians 6 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Manchuria 1 aaGun moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria 1 aaGun and 6 infantry moved from Amur to Manchuria Place Units - Russians 2 fighters placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : -5.33 Germans regular : 0.00 Russians regular : -1.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 bomber, 2 factory_minors, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone 2 fighters moved from 34 Sea Zone to 46 Sea Zone 2 fighters moved from 34 Sea Zone to 54 Sea Zone 1 armour, 3 artilleries and 7 infantry moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 1 mech_infantry moved from Hunan to Burma 4 artilleries and 8 infantry moved from Paulau Island to 34 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 34 Sea Zone to 56 Sea Zone 4 artilleries and 8 infantry moved from 56 Sea Zone to Western Australia 1 marine moved from Paulau Island to 34 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 34 Sea Zone to 45 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 45 Sea Zone to 55 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine and 4 submarines moved from 55 Sea Zone to 54 Sea Zone 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to West India 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Western Australia Battle in 46 Sea Zone Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 6 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Western Australia from ANZAC with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 54 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 marine and 5 submarines Americans defend with 1 destroyer Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Burma, round 2 : 5/15 hits, 4,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in West India Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 armour and 3 mech_infantrys; Russians defend with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in West India, round 2 : 5/10 hits, 6,00 expected hits UK_Pacific roll dice for 3 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in West India, round 2 : 6/12 hits, 5,67 expected hits 3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in West India 2 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the British lost in West India Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 3 : 3/4 hits, 2,50 expected hits UK_Pacific roll dice for 3 armour, 3 fighters and 1 tactical_bomber in West India, round 3 : 4/7 hits, 4,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese lost in West India 2 armour owned by the Russians and 1 armour owned by the British lost in West India UK_Pacific win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -74 Casualties for Japanese: 2 bombers, 4 fighters and 4 tactical_bombers Casualties for British: 1 armour and 3 mech_infantrys Casualties for Russians: 2 armour and 2 mech_infantrys Non Combat Move - Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kweichow to Yunnan 3 fighters moved from Japan to French Indo China 6 fighters and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone Place Units - Japanese 1 fighter placed in Japan 1 factory_minor placed in Kiangsu 1 factory_minor placed in Kwangtung 1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -2,00 UK_Pacific regular : 1,00 ANZAC regular : -0,33 -
@axis-dominion well the russians didn’t have to do anything else…
at least I see/saw the 0.001% to win the game ;-)
Feel free to change the casualties in West India -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 6 fighters, 2 harbours and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Amur to Jehol Chinese take Jehol from Japanese 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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scramble in 112?

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i see you’re online but in case you go offline, i will assume no scramble and move forward, as i’m pretty confident you wouldn’t scramble and not even sure why i’m asking lol





