BM4 Oskar2KX(X) vs fasthard(L+24)

  • 25 24

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Trans-Jordan to Persia
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Siberia to Soviet Far East
                  Germans take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Siberia
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Finland
            3 armour moved from Archangel to Karelia
            7 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            8 infantry moved from Slovakia Hungary to Eastern Poland
            9 infantry moved from Poland to Eastern Poland
            9 artilleries and 1 infantry moved from Germany to Poland
            2 infantry moved from Greater Southern Germany to Slovakia Hungary
            2 artilleries moved from Western Germany to Germany
            1 fighter moved from Western Germany to Novgorod
            2 fighters moved from 112 Sea Zone to Novgorod
            2 carriers and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
            2 aaGuns and 2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Southern France to France
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 fighter placed in Western Germany
            3 artilleries placed in Western Germany
            6 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
            Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Russia to Tambov
            9 artilleries and 71 infantry moved from Ukraine to Bryansk
            2 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Kiangsi to Kwangtung
            1 infantry moved from Rostov to Tambov
    
        Combat - Russians
            Battle in Kwangtung
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangtung
                Russians win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 9 artilleries and 71 infantry
                Italians defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 9 artilleries and 71 infantry in Bryansk, round 2 : 22/80 hits, 16,33 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 9 artilleries and 70 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry and 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            11 infantry moved from Russia to Bryansk
            4 artilleries moved from Russia to Bryansk
            3 artilleries moved from Russia to Bryansk
            1 infantry moved from Shantung to Anhwe
            1 aaGun moved from Kiangsi to Hunan
            10 infantry moved from Hunan to Yunnan
            3 fighters and 1 tactical_bomber moved from Kweichow to Hunan
            1 fighter moved from Kwangtung to Hunan
            4 aaGuns moved from Ukraine to Bryansk
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    Japanese regular : -0,33
    Germans regular : 0,33
    Russians regular : 5,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Shantung
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Sumatra to Java
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            3 fighters and 3 tactical_bombers moved from French Indo China to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 3/7 hits, 3,17 expected hits
                    Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    1 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Celebes: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in Java
                Japanese attack with 1 bomber and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Java, round 3 : 2/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in West India
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 aaGuns and 2 infantry moved from Jehol to Manchuria
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Korea to Manchuria
            6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            6 infantry moved from 36 Sea Zone to French Indo China
            3 fighters and 3 tactical_bombers moved from 43 Sea Zone to French Indo China
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
            1 bomber moved from Java to Borneo
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to Philippines
            1 fighter moved from Japan to French Indo China
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            2 fighters placed in Japan
            3 artilleries placed in French Indo China
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,50
    Japanese regular : 2,33
    UK_Pacific regular : -0,33
    ANZAC regular : -0,67
    

    Savegame

  • 25 24

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; 
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Norway to Finland
            3 infantry moved from Norway to Finland
            5 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Norway to Finland
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Finland
                Americans attack with 1 artillery and 6 infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 artillery and 6 infantry in Finland, round 2 : 2/7 hits, 1,50 expected hits
                    Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans lost in Finland
                    Americans roll dice for 1 artillery and 6 infantry in Finland, round 3 : 1/7 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Finland
                    1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 mech_infantrys
                Casualties for Americans: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 aaGuns and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Morocco
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            1 artillery, 1 fighter and 1 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Shantung
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Anhwe to Chahar
            18 infantry moved from Anhwe to Jehol
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 3 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Jehol
                Chinese attack with 18 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 18 infantry in Jehol, round 2 : 1/18 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 18 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Anhwe
            2 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Kiangsi
            2 infantry placed in Jehol
            2 infantry placed in Anhwe
            Chinese undo move 4.
            1 infantry placed in Kwangsi
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 4 fighters moved from Norway to Karelia
            1 artillery and 2 infantry moved from Eastern Persia to West India
            2 fighters moved from Persia to West India
    
        Combat - British
            Battle in West India
                British attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in West India, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in West India
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in West India, round 3 : 0/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in West India, round 4 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Karelia
                British attack with 1 bomber and 4 fighters
                Germans defend with 3 armour
                    British roll dice for 1 bomber and 4 fighters in Karelia, round 2 : 1/5 hits, 2,67 expected hits
                    Germans roll dice for 3 armour in Karelia, round 2 : 1/3 hits, 1,50 expected hits
                    1 fighter owned by the British lost in Karelia
                    1 armour owned by the Germans lost in Karelia
                    British roll dice for 1 bomber and 3 fighters in Karelia, round 3 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 2 armour in Karelia, round 3 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Germans lost in Karelia
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 fighter
                Casualties for Germans: 3 armour
    
        Non Combat Move - British
            1 bomber and 3 fighters moved from Karelia to Finland
            2 fighters moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 fighter moved from Scotland to Norway
            1 fighter moved from Scotland to Finland
            1 fighter moved from Scotland to Norway
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Scotland to United Kingdom
            2 aaGuns moved from Scotland to United Kingdom
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Persia to Eastern Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            2 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Syria to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Finland to Norway
            2 fighters moved from West India to Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 infantry placed in Egypt
            1 airfield placed in Gibraltar
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : 2,17
    Japanese regular : -3,00
    Germans regular : -1,83
    British regular : -3,33
    

    Savegame

  • 25 24

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; 
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Norway to Finland
            3 infantry moved from Norway to Finland
            5 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Norway to Finland
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Finland
                Americans attack with 1 artillery and 6 infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 artillery and 6 infantry in Finland, round 2 : 2/7 hits, 1,50 expected hits
                    Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans lost in Finland
                    Americans roll dice for 1 artillery and 6 infantry in Finland, round 3 : 1/7 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Finland
                    1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 mech_infantrys
                Casualties for Americans: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 aaGuns and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Morocco
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            1 artillery, 1 fighter and 1 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Shantung
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Anhwe to Chahar
            18 infantry moved from Anhwe to Jehol
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 3 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Jehol
                Chinese attack with 18 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 18 infantry in Jehol, round 2 : 1/18 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 18 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Anhwe
            2 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Kiangsi
            2 infantry placed in Jehol
            2 infantry placed in Anhwe
            Chinese undo move 4.
            1 infantry placed in Kwangsi
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 4 fighters moved from Norway to Karelia
            1 artillery and 2 infantry moved from Eastern Persia to West India
            2 fighters moved from Persia to West India
    
        Combat - British
            Battle in West India
                British attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in West India, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in West India
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in West India, round 3 : 0/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in West India, round 4 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Karelia
                British attack with 1 bomber and 4 fighters
                Germans defend with 3 armour
                    British roll dice for 1 bomber and 4 fighters in Karelia, round 2 : 1/5 hits, 2,67 expected hits
                    Germans roll dice for 3 armour in Karelia, round 2 : 1/3 hits, 1,50 expected hits
                    1 fighter owned by the British lost in Karelia
                    1 armour owned by the Germans lost in Karelia
                    British roll dice for 1 bomber and 3 fighters in Karelia, round 3 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 2 armour in Karelia, round 3 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Germans lost in Karelia
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 fighter
                Casualties for Germans: 3 armour
    
        Non Combat Move - British
            1 bomber and 3 fighters moved from Karelia to Finland
            2 fighters moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 fighter moved from Scotland to Norway
            1 fighter moved from Scotland to Finland
            1 fighter moved from Scotland to Norway
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Scotland to United Kingdom
            2 aaGuns moved from Scotland to United Kingdom
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Persia to Eastern Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            2 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Syria to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Finland to Norway
            2 fighters moved from West India to Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 infantry placed in Egypt
            1 airfield placed in Gibraltar
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : 2,17
    Japanese regular : -3,00
    Germans regular : -1,83
    British regular : -3,33
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            4 fighters moved from France to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Western Ukraine to Russia
            1 mech_infantry moved from Western Ukraine to Ukraine
                  Italians take Ukraine from Russians
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @fasthard scramble?


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            4 fighters moved from France to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Western Ukraine to Russia
            1 mech_infantry moved from Western Ukraine to Ukraine
                  Italians take Ukraine from Russians
    
        Combat - Italians
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 4 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                    1 submarine owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            4 fighters moved from 92 Sea Zone to Algeria
            1 bomber moved from 92 Sea Zone to Southern Italy
            1 battleship, 2 cruisers and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 marines moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Southern France to Northern Italy
            1 bomber moved from Western Germany to Southern Italy
            1 bomber moved from Russia to Novgorod
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    British regular : 0,83
    Russians AA : -0,17
    

    Savegame

  • 25 24

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 83 Sea Zone to 87 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -2,00
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 aaGuns, 1 artillery and 2 infantry moved from Western Germany to Denmark
            1 artillery moved from Western Germany to France
            1 artillery moved from Western Germany to France
            17 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Slovakia Hungary to Eastern Poland
            9 artilleries and 1 infantry moved from Poland to Eastern Poland
            8 artilleries moved from Germany to Poland
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 fighters and 2 infantry placed in Western Germany
            1 infantry placed in France
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry placed in Normandy Bordeaux
            1 infantry placed in Western Germany
            1 infantry placed in Western Germany
            2 infantry placed in Germany
            Turning on Edit Mode
    
        Turn Complete - Germans
            EDIT: Total Cost from Convoy Blockades: 0
                EDIT: Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            EDIT: Germans collect 56 PUs; end with 56 PUs
            EDIT: Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            EDIT: Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 artillery
            EDIT: Adding units owned by Germans to Germany: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 artillery
            EDIT: Adding units owned by Germans to Germany: 1 artillery
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 20 PUs; 
            Russians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yunnan to Shan State
                  Russians take Shan State from Japanese
            1 artillery and 2 infantry moved from Tambov to Rostov
            1 artillery and 1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            4 artilleries and 6 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Kwangtung to Kwangsi
            2 armour and 1 mech_infantry moved from Hunan to Yunnan
            3 fighters and 1 tactical_bomber moved from Hunan to Shensi
            1 fighter moved from Hunan to Shensi
            1 aaGun moved from Hunan to Yunnan
            1 aaGun moved from Hunan to Yunnan
            1 infantry moved from Hunan to Anhwe
            4 fighters and 1 tactical_bomber moved from Shensi to Suiyuyan
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
            Russians collect 19 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : 1,00
    Russians regular : -0,83
    

    Savegame

  • 25 24

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 20 PUs; 
            Russians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yunnan to Shan State
                  Russians take Shan State from Japanese
            1 artillery and 2 infantry moved from Tambov to Rostov
            1 artillery and 1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            4 artilleries and 6 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Kwangtung to Kwangsi
            2 armour and 1 mech_infantry moved from Hunan to Yunnan
            3 fighters and 1 tactical_bomber moved from Hunan to Shensi
            1 fighter moved from Hunan to Shensi
            1 aaGun moved from Hunan to Yunnan
            1 aaGun moved from Hunan to Yunnan
            1 infantry moved from Hunan to Anhwe
            4 fighters and 1 tactical_bomber moved from Shensi to Suiyuyan
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
            Russians collect 19 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
            EDIT: Adding units owned by Russians to Russia: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : 1,00
    Russians regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            4 infantry moved from Manchuria to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Shantung
            1 fighter moved from Japan to Shantung
            1 bomber moved from Borneo to Yunnan
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            3 fighters moved from Philippines to Yunnan
            2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Yunnan
            1 armour and 1 mech_infantry moved from India to Burma
            1 infantry moved from India to Burma
            2 artilleries and 2 infantry moved from India to West India
            1 infantry moved from India to Burma
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 10 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 11 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 11 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Americans roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 submarine owned by the Americans lost in 42 Sea Zone
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine and 1 transport
            Battle in West India
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in West India, round 2 : 4/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in West India, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in Burma
                Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter and 4 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 fighter and 4 infantry in Shantung, round 2 : 1/5 hits, 1,17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    1 infantry owned by the Chinese lost in Shantung
                    Japanese roll dice for 1 fighter and 3 infantry in Shantung, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    1 infantry owned by the Chinese lost in Shantung
                    Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 4 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Yunnan
                Japanese attack with 3 artilleries, 1 bomber, 9 fighters, 6 infantry and 6 tactical_bombers
                Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 2 armour, 9 infantry and 1 mech_infantry
                    Russians roll AA dice in Yunnan : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 3 artilleries, 1 bomber, 9 fighters, 6 infantry and 6 tactical_bombers in Yunnan, round 2 : 12/25 hits, 11,67 expected hits
                    Chinese roll dice for 2 aaGuns, 2 armour, 15 infantry and 1 mech_infantry in Yunnan, round 2 : 6/18 hits, 6,33 expected hits
                    6 infantry owned by the Japanese lost in Yunnan
                    4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 6 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 3 artilleries, 1 bomber, 9 fighters and 6 tactical_bombers in Yunnan, round 3 : 9/19 hits, 10,17 expected hits
                    Chinese roll dice for 2 armour, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 4/8 hits, 3,00 expected hits
                    1 fighter owned by the Japanese and 3 artilleries owned by the Japanese lost in Yunnan
                    1 mech_infantry owned by the Russians, 5 infantry owned by the Russians and 2 armour owned by the Russians lost in Yunnan
                Japanese win with 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 3 artilleries, 1 fighter and 6 infantry
                Casualties for Russians: 2 aaGuns, 2 armour, 9 infantry and 1 mech_infantry
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            1 bomber, 8 fighters and 6 tactical_bombers moved from Yunnan to French Indo China
            1 carrier moved from 35 Sea Zone to 19 Sea Zone
            1 fighter moved from Shantung to 19 Sea Zone
            2 aaGuns and 2 infantry moved from Manchuria to Korea
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            3 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from French Indo China to Philippines
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in India
            2 infantry placed in Japan
            Japanese undo move 1.
            2 destroyers placed in 6 Sea Zone
            Japanese undo move 2.
            2 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : 0,83
    Japanese regular : 1,50
    UK_Pacific regular : -1,00
    ANZAC regular : -0,83
    Russians AA : -1,00
    

    Savegame

  • 25 24

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in 16 Sea Zone
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters in 42 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 7 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Norway to Morocco
            1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            1 armour and 2 mech_infantrys placed in Norway
            1 factory_minor placed in Finland
            1 artillery and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Shantung
            1 infantry moved from Kiangsu to Shantung
            1 fighter moved from Anhwe to Shantung
            1 infantry moved from Jehol to Shantung
            20 infantry moved from Jehol to Manchuria
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 20 infantry in Manchuria, round 2 : 3/20 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                    1 infantry owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 19 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 3 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Anhwe
            2 infantry moved from Chahar to Anhwe
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Manchuria
            Chinese undo move 1.
            7 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Eastern Persia to West India
            2 fighters moved from Persia to West India
    
        Combat - British
            Battle in West India
                British attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    British roll dice for 2 artilleries, 2 fighters and 2 infantry in West India, round 2 : 0/6 hits, 2,33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the British lost in West India
                    British roll dice for 2 artilleries and 2 fighters in West India, round 3 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in West India, round 3 : 1/4 hits, 1,33 expected hits
                    1 artillery owned by the British lost in West India
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
                    British roll dice for 1 artillery and 2 fighters in West India, round 4 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - British
            2 fighters moved from West India to Persia
            1 mech_infantry moved from Persia to Eastern Persia
            4 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Egypt
            1 bomber and 2 fighters moved from Norway to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            1 destroyer placed in 81 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter placed in Egypt
            1 airfield placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1,83
    Americans regular : -2,00
    Japanese regular : 0,67
    British regular : -1,33
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Algeria to 98 Sea Zone
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Southern Italy to Norway
            1 bomber moved from Southern Italy to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @fasthard scramble?


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Algeria to 98 Sea Zone
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Southern Italy to Norway
            1 bomber moved from Southern Italy to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Strategic bombing raid in Norway
                    Americans roll AA dice in Norway : 1/1 hits, 0,17 expected hits
                1 bomber owned by the Italians killed by AA in Norway
                Bombing raid in Norway causes 0 damage total. 
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in Syria
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 4 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win, taking Syria from British with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from Russia to Western Ukraine
            1 bomber moved from 98 Sea Zone to Western Ukraine
            2 fighters moved from 98 Sea Zone to 99 Sea Zone
            2 fighters moved from 98 Sea Zone to 99 Sea Zone
            2 fighters moved from 99 Sea Zone to Cyprus
            1 battleship, 1 carrier and 2 cruisers moved from 95 Sea Zone to 99 Sea Zone
            2 fighters moved from Algeria to Southern Italy
            1 armour and 2 infantry moved from Algeria to Tunisia
            2 marines moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to France
            2 aaGuns moved from Southern Italy to Northern Italy
            2 aaGuns moved from Northern Italy to France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 mech_infantrys placed in Northern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    Americans AA : 0,83
    British regular : 0,67
    Russians AA : -0,17
    

    Savegame

  • 25 24

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Shan State
            1 fighter moved from Persia to Egypt
            1 infantry moved from Persia to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 87 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 artillery, 1 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novosibirsk to Kazakhstan
                  Germans take Kazakhstan from Russians
            3 infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Novgorod to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 3 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Ukraine to Western Ukraine
            9 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
            8 artilleries moved from Poland to Eastern Poland
            2 artilleries and 3 infantry moved from Germany to Poland
            4 infantry moved from Western Germany to Germany
            1 fighter moved from Western Germany to Karelia
            3 artilleries, 2 fighters and 3 mech_infantrys moved from Novgorod to Karelia
            1 infantry moved from Archangel to Novgorod
            2 armour moved from Amur to Yakut S.S.R.
            1 fighter moved from Western Germany to Novgorod
            4 infantry moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 aaGuns, 1 artillery and 2 infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            1 aaGun, 1 artillery and 1 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : -0,83
    

    Savegame

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