@mike64 Can we play via forum? Also i think i have an issue with version of Triple A, as i am not able to open this save file.
I have version 2.5.2 and 2.7.1.
Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)
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Guten Abend!
Oh boy, that was a fine battle in Western Ukraine! A complete wipe out on both sites. Western Ukraine became very lonely!
You did pretty much everything correct and I couldn´t find any error or else!
Except that you missed to place the army flag on both sides, which gives the army bonus. But that’s only a minor impact and is fairly distributed between both sides. So no biggie at all!Good idea to save after each round and also I recommend to do such big battles in EDIT mode and save after each round.
Besides that, the Russian Partizanes are placed only in the 2nd placement phase. You need to change the ownershipe of Eatsern Poland back to Germany, but occupied by a Russian Partizan. I can do that on my J-turn.
BR
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@Panzerstahl-Helm Thanks for checking!
Ok good to know for next time - I though it was just those tank/panzer generals as the only active bonuses so I ommited the army modifiers.
I’m not quite sure why/how to roll in edit mode - can I stop the combat to remove/swap units that loose their bonus between rounds of dice rolls?
Haha, I saw that and edited on my side, but I think I had already attached the file to the forum. I can also knock down the USSR’s IPCs during the USA too.
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Hi Alex
Yea when you roll in edit it’s like playing a FaceToFace game. You have to select the casualties yourself.
It’s important with triplea, because the ArmyGroup Flags are considered as a HitPoint when they shouldn’t be.
So in edit, you can assign an extra hit to the Flags when the AG is disbanded.
It doesn’t seem like much but can make a difference in a close battle :)
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Also when a Corps or Army is disbanded due to casualties, you need to take the Commander as a casualty first, otherwise he will keep giving his bonus.
You can then use edit in NCM to swap him out with any surviving unit that was under his command if needed.
You don’t need to fight the battle in edit usually in that case. Mostly it’s for big battles or Paratrooper combined with Air attacks as it won’t let you retreat the Air until all the Paras are dead.
LM attacks as well. That way you don’t have to undo the move and redo if any hits. You can just kill them in the first rd and not count any hits the dead guys get
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Howdy,
your Russian turn is not yet completed. Once finished, Japan will continue. :-)
BR
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@Panzerstahl-Helm Sorry, I thought I had already posted it with the last one - thanks for the reminder:
game-1-alex-vs-panzer-rus11.tsvg
Not looking great for the allies comrads…
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Hello sir,
indeed is the Russian bear quite naked lately.
Nevertheless I must have to say that you are doing very well!
The first games are more for learning (actually you are learning every game after that as well!) and you are doing very good! You got the rules and how to use them in TripleA preety good. Marvelous!BR
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 Fortifications, 1 Japanese_LCV, 4 TotalWarAirTrprts, 1 artillery, 1 elite, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 pacific_transport and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery, 1 elite and 4 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 elite, 4 infantry, 1 pacific_transport and 2 transports moved from 36 Sea Zone to 43 Sea Zone 4 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 4 infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Hunan to Szechwan 1 artillery moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 bomber moved from 35 Sea Zone to Yunnan 1 artillery and 2 infantry moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 bomber moved from Philippines to Szechwan 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Philippines to 33 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Borneo Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese win, taking Borneo from British with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 33 Sea Zone Changer loiter and taunt; Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Changer defend; Americans defend with 1 destroyer; ANZAC defend with 1 Escort_Convoy, 1 NavalMine3 and 1 transport Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 Escort_Convoy and 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 3 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 pacific_destroyer Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 pacific_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in French Indo China 1 aaGun moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Szechwan to French Indo China 2 J_Rails moved from Kiangsu to Shantung 2 J_Rails and 2 infantry moved from Shantung to French Indo China 2 tactical_bombers moved from Borneo to 36 Sea Zone EDIT: 1 elite moved from 43 Sea Zone to Borneo 2 tactical_bombers moved from 33 Sea Zone to Paulau Island 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island 1 JPN_Pacific_DD moved from 35 Sea Zone to 42 Sea Zone 4 NavyFighters, 2 carriers and 1 pacific_BB moved from 35 Sea Zone to 43 Sea Zone 1 Japan_destroyer and 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 Hvycarrier and 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 Escort and 1 Heavy_BB moved from 6 Sea Zone to 36 Sea Zone 1 elite and 4 infantry moved from Japan to 6 Sea Zone 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 elite, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 1 elite and 5 infantry moved from 36 Sea Zone to French Indo China 1 aaGun, 2 artilleries, 1 elite, 1 infantry, 1 japanese_para and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 elite moved from Korea to Amur 1 bomber moved from Yunnan to 36 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 Japanese_LCV, 4 TotalWarAirTrprts, 1 artillery, 1 elite and 3 infantry placed in Japan 3 Fortifications placed in Philippines 2 submarines placed in 6 Sea Zone Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ36Invert: has removed 1 Escort owned by Japanese in 36 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ36Invert: Japanese has 1 Escort_Convoy placed in 36 Sea Zone Japanese collect 58 PUs; end with 58 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 55 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 66 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 68 PUs -
@Panzerstahl-Helm Thanks, I’ll se what I can do to keep them in the action… forgot about the heavy industrial complex for the allies - they make a big difference in South Africa and Sydney…will likely buy them sooner in future games
game-1-alex-vs-panzer-fr11.tsvg
Purchase Units Setting uses for triggers used this phase. Americans buy 1 NavyFighter, 1 USA_Hvy_Bomber, 1 artillery, 5 carriers, 1 elite, 1 marine and 1 transport; Remaining resources: 1 PUs; Place Units 2 Repair_BBs placed in 26 Sea Zone Politics Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 Repair_BBs EDIT: Turning off Edit Mode Combat Move Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 submarine moved from 31 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 NavyFighters moved from 26 Sea Zone to 25 Sea Zone 2 NavyFighters moved from 26 Sea Zone to 16 Sea Zone 1 Hvycarrier moved from 26 Sea Zone to 25 Sea Zone 1 NavyFighter moved from 25 Sea Zone to 16 Sea Zone 1 Heavy_BB moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 marine EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 marine moved from Western United States to 10 Sea Zone Americans undo move 9. Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 marine EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 marine EDIT: Turning off Edit Mode 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 4 usa_tactical_bombers moved from Western United States to 25 Sea Zone Americans undo move 14. 1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 marine moved from 31 Sea Zone to Wake Island Americans undo move 14. 1 usa_fighter moved from Hawaiian Islands to Wake Island Americans undo move 17. 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone Combat Americans creates battle in territory 109 Sea Zone Battle in Soviet Far East Battle in 16 Sea Zone Battle in 25 Sea Zone Battle in Wake Island Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 1 marine EDIT: Adding units owned by Americans to Wake Island: 1 artillery EDIT: Turning off Edit Mode 4 infantry moved from Queensland to 54 Sea Zone 1 Escort_Convoy, 1 Hvycarrier, 2 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 infantry, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_transport, 1 transport, 4 usa_fighters and 4 usa_tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from Queensland to Hawaiian Islands 4 infantry moved from 26 Sea Zone to Hawaiian Islands Americans undo move 3. 3 usa_fighters moved from Queensland to 31 Sea Zone Americans undo move 4. 3 usa_fighters and 1 usa_tactical_bomber moved from Queensland to Hawaiian Islands 1 usa_fighter moved from Shan State to Burma 1 usa_para moved from Egypt to Iraq 2 usa_fighters moved from Egypt to Caucasus 2 usa_fighters moved from 98 Sea Zone to Caucasus 1 mech_infantry moved from Syria to Northwest Persia 1 infantry moved from Syria to Trans-Jordan 2 mech_infantrys moved from Tunisia to Tobruk 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 2 carriers and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 64 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 64 Sea Zone 1 usa_fighter moved from Gibraltar to Egypt 1 Escort and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 64 Sea Zone 1 Escort moved from 91 Sea Zone to 64 Sea Zone 1 Escort moved from 91 Sea Zone to 64 Sea Zone 1 artillery, 1 elite, 1 infantry and 1 usa_para moved from Eastern United States to 101 Sea Zone 1 usa_fighter moved from Gibraltar to Morocco 1 artillery, 1 elite, 1 infantry, 2 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 usa_para moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 elite moved from 91 Sea Zone to Morocco 2 air_transports and 2 infantry moved from Eastern United States to Morocco 3 Rails moved from Eastern United States to Alaska 1 usa_fighter moved from 16 Sea Zone to Midway 4 usa_tactical_bombers moved from 25 Sea Zone to Midway 3 NavyFighters moved from 16 Sea Zone to 25 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 16 Sea Zone: 1 Escort EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 24 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 5 carriers and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 USA_Hvy_Bomber and 1 elite placed in Eastern United States 1 NavyFighter placed in 10 Sea Zone Turn Complete Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq Total Cost from Convoy Blockades: 4 Americans collect 62 PUs (4 lost to blockades); end with 63 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 77 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 74 Optional[PUs] Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 Optional[PUs]; end with 75 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from Tsinghai to Shensi Combat Recording Battle Statistics Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq 1 infantry moved from Tsinghai to Sikang Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 2 infantry placed in Tsinghai Turn Complete Chinese collect 4 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units Setting uses for triggers used this phase. British repair damage of 6x factory_minor; Remaining resources: 54 PUs; 1 AirLendLease; 3 NavyLendLease; British buy 1 Hvy_Ind_1, 4 TotalWarFighters, 8 infantry and 1 mine_unarmed; Remaining resources: 0 PUs; 1 AirLendLease; 3 NavyLendLease; Combat Move Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia Combat Battle in Sardinia Battle in Sumatra Recording Battle Statistics Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Turning on Edit Mode EDIT: Removing units owned by Japanese from Sumatra: 1 Fortification EDIT: Turning off Edit Mode 1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Burma 1 mech_infantry and 2 uk_armours moved from Shan State to Burma 1 uk_armour moved from Shan State to Burma 13 infantry moved from Shan State to Burma 2 infantry moved from Shan State to Burma 2 aaGuns moved from Shan State to Burma 1 aaGun and 1 infantry moved from Shan State to Malaya British undo move 5. 1 infantry moved from Shan State to Burma 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India 1 uk_fighter and 1 uk_tactical_bomber moved from India to Kazakhstan 1 Rail moved from Union of South Africa to India 1 infantry moved from India to Burma 1 Rail and 1 mine_unarmed moved from India to Shan State British undo move 12. British undo move 10. 2 Rails moved from Union of South Africa to Syria 2 Rails and 2 infantry moved from Syria to Russia 2 uk_fighters moved from Syria to Caucasus 2 UK_Hvy_Bombers moved from Syria to India 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 81 Sea Zone to 77 Sea Zone 1 uk_fighter moved from Quebec to Eastern United States 1 Escort moved from 106 Sea Zone to 91 Sea Zone 1 air_transport moved from Egypt to Gibraltar 1 air_transport moved from Trans-Jordan to Gibraltar 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 Escort moved from 97 Sea Zone to 98 Sea Zone British undo move 28. 1 Escort moved from 97 Sea Zone to 94 Sea Zone British undo move 28. 1 Escort moved from 97 Sea Zone to 98 Sea Zone 1 Escort_Convoy moved from 81 Sea Zone to 77 Sea Zone 1 mine_unarmed moved from India to Burma 1 commando moved from Iraq to Northwest Persia British undo move 31. Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Russia Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 factory_minor EDIT: Adding units owned by British to Iraq: 1 Hvy_Ind_1 EDIT: 4 TotalWarFighters placed in Iraq EDIT: 8 infantry and 1 mine_unarmed placed in India EDIT: British undo move 2. EDIT: Turning off Edit Mode 6 infantry and 1 mine_unarmed placed in India Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 and 2 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 Hvy_Ind_1 EDIT: Adding units owned by British to Union of South Africa: 1 factory_minor EDIT: Turning off Edit Mode Turn Complete Trigger British RemoveUKConvoySZ92Invert: has removed 1 Escort owned by British in 92 Sea Zone Trigger British RemoveUKConvoySZ92Invert: British has 1 Escort_Convoy placed in 92 Sea Zone Total Cost from Convoy Blockades: 4 British collect 43 PUs (4 lost to blockades); end with 43 PUs Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 Optional[PUs]; end with 42 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 48 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq Setting uses for triggers used this phase. Cleaning up during movement phase Purchase Units ANZAC buy 1 Hvy_Ind_1, 1 NavalMine, 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Place Units Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq 1 bomber moved from New Guinea to Queensland 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 3 infantry moved from New Guinea to Dutch New Guinea 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 mine_unarmed moved from New South Wales to Queensland 4 fighters moved from Shan State to Burma Cleaning up during movement phase Place Units 1 NavalMine, 1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Turn Complete Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 13 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 15 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 20 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Combat Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq Cleaning up during movement phase Turn Complete -
Good morning.
I am afraid you can´t place your 4 UK War fighters in Iraq, because this factory cannot be upgraded.
Feel free to adjust your placement and/or purchase, if needed.
BR
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@Panzerstahl-Helm Ah, thanks for flaggin that - I aimed to keep the changes minimal. I also saw that I forgot to arm my 1 Russian mine (armed now).
game-1-alex-vs-panzer-fr11edited.tsvg
Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 Hvy_Ind_1 EDIT: Adding units owned by British to Iraq: 1 factory_minor EDIT: Removing units owned by British from Iraq: 4 TotalWarFighters EDIT: Adding units owned by British to Iraq: 2 air_transports, 1 airfield and 1 uk_fighter EDIT: Removing units owned by British from India: 1 mine_unarmed EDIT: Removing units owned by British from Iraq: 2 air_transports EDIT: Adding units owned by British to Iraq: 1 uk_fighter EDIT: Adding units owned by Changer to Smolensk: 1 russian_mine_Blue EDIT: Removing units owned by Russians from Smolensk: 1 mine_unarmed COMMENT: Mine armed between Smolensk and Belarus EDIT: Turning off Edit ModeAlso, I see that I didn’t delete the units in the German army boxes at the top. I think most/all of those units are still wiped out from the combat but wanted to check before editing them away too
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1 LM in Smolensk agasinst Belarus
[dice 1d6<=2] -
1d6<=2: 3; Hits: 0
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Hi,
tte units in the army boxes are for quick switches between active and inactive generals, Oberst etc. so you donf have to search and add them everytime.
Operation Felix Heinrich is possible at the current state.
This is rather a rare scenario and I haven´t seen it in any of my games yet.Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans buy 1 ElitePanzer, 3 German_Rocketss, 3 King_Tigers, 1 LuftwaffeAce, 1 PanzerJagerFS, 1 Panzer_General, 6 TotalWar_Tanks, 1 Waffen_Hvy_Tank, 1 elite and 1 german_para; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 King_Tiger 1 Waffen_Hvy_Tank placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany 1 elite moved from Bulgaria to Greece Germans take Greece from British 1 elite moved from Ukraine to Rostov Germans take Rostov from Russians 2 infantry moved from Belarus to Eastern Poland 2 mech_infantrys moved from Romania to Bessarabia 1 German_Hvy_Bmbr moved from Germany to Eastern Poland 1 German_Hvy_Bmbr moved from Northern Italy to Bessarabia 2 infantry moved from Belarus to Archangel 2 tactical_bombers moved from Novgorod to Archangel 4 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Archangel 1 fighter moved from Novgorod to Smolensk 1 tactical_bomber moved from Archangel to Smolensk 1 Type_XXI_UBoat moved from 112 Sea Zone to 104 Sea Zone 1 Type_XXI_UBoat moved from 110 Sea Zone to 104 Sea Zone 3 mech_infantrys moved from Baltic States to Bryansk 1 ElitePanzer and 1 Elitewaffen_panzer moved from Belarus to Bryansk 1 WaffenPnzrJagerFS moved from Belarus to Bryansk Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans creates battle in territory 109 Sea Zone Turning on Edit Mode EDIT: Battle in 104 Sea Zone EDIT: Germans attack with 2 Type_XXI_UBoats EDIT: Americans defend with 1 Escort EDIT: 1/2 hits, 1,33 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 Escort owned by the Americans lost in 104 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Bessarabia Germans attack with 1 German_Hvy_Bmbr and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 German_Hvy_Bmbr and 2 mech_infantrys in Bessarabia, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 German_Hvy_Bmbr and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 ElitePanzer, 1 Elitewaffen_panzer, 1 WaffenPnzrJagerFS and 3 mech_infantrys; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 1 ElitePanzer, 1 Elitewaffen_panzer, 1 WaffenPnzrJagerFS and 3 mech_infantrys in Bryansk, round 2 : 2/8 hits, 3,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 ElitePanzer, 1 Elitewaffen_panzer, 1 WaffenPnzrJagerFS and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 1,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 German_Hvy_Bmbr and 2 infantry Russians defend with 1 Soviet_Partisan Germans roll dice for 1 German_Hvy_Bmbr and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 Soviet_Partisan in Eastern Poland, round 2 : 0/1 hits, 0,17 expected hits 1 Soviet_Partisan owned by the Russians lost in Eastern Poland Germans win with 1 German_Hvy_Bmbr and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq Non Combat Move - Germans Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 aaGuns moved from Belarus to Bryansk 1 ArmyGroupCentre and 1 ArmyGroupNorth moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine 1 German_Hvy_Bmbr moved from Bessarabia to Western Germany 5 German_Rocketss moved from Germany to Poland 1 German_Hvy_Bmbr moved from Eastern Poland to Western Germany 1 PanzerJagerFS moved from Romania to Ukraine 1 german_para moved from Germany to Romania 1 King_Tiger moved from Western Germany to Northern Italy 1 King_Tiger moved from Western Germany to Northern Italy 1 G_Rail and 1 elite moved from Germany to Belarus 1 ElitePanzer moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 3 G_air_transports and 3 mech_infantrys moved from Germany to Ukraine 1 G_air_transport and 1 infantry moved from Northern Italy to Western Ukraine 3 mech_infantrys moved from Germany to Baltic States 1 G_Rail and 1 Waffen_Hvy_Tank moved from Germany to Ukraine 3 G_air_transports and 3 infantry moved from Western Germany to Novgorod EDIT: 2 Type_XXI_UBoats moved from 104 Sea Zone to 110 Sea Zone Place Units - Germans 6 TotalWar_Tanks placed in Northern Italy 1 ElitePanzer, 3 German_Rocketss, 3 King_Tigers, 1 LuftwaffeAce, 1 PanzerJagerFS, 1 Panzer_General, 1 elite and 1 german_para placed in Germany Germans undo move 2. 1 LuftwaffeAce, 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 ElitePanzer, 3 German_Rocketss, 3 King_Tigers and 1 PanzerJagerFS placed in Germany Trigger GermansTotalWarTankPlaceNorthernItaly6: has removed 6 TotalWar_Tanks owned by Germans in Northern Italy Trigger GermansTotalWarTankPlaceNorthernItaly6: Germans has 6 armour placed in Northern Italy Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1 Germans collect 63 PUs (6 lost to blockades); end with 63 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : -0,50 Germans regular : -0,83 EDIT: : -0,67 -
EDIT: moved 1 Elite tank from Bryansk to Belarus due to unit restriction. Only 1 elite tank per TT.
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@Panzerstahl-Helm Thanks for the heads up, that’s a weird one indeed!
FYI, the way I read the Russian rules, I can elect to destroy my IC/airstrip at any moment, so if you are likely to win a combat action, I will scorch earth everything LOL
For army group formation, are there limits on what units can become part of it? I know there are restrictions on the Corps/Tank Armies for no elite units. (I have built my USSR army assuming this is ok, but if not I have enough infantry to edit it during the USA’s turn,
Highlight of the turn, forming an army group - let’s hope it can last until the rest of the allies are able to make it!
game-1-alex-vs-panzer-r12.tsvg
Purchase Units Setting uses for triggers used this phase. Russians buy 1 Elitearmour, 1 Soviet_Commisar, 1 TankDestroyerFS, 1 Tank_General and 1 mine_unarmed; Remaining resources: 0 PUs; 0 AirLendLease; 2 TankLendLease; Place Units 1 mine_unarmed placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar_2 and 3 armour EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General and 5 armour EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_2 and 3 armour EDIT: Removing units owned by Russians from 1st Army Group: 1 artillery and 9 infantry EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar and 3 armour EDIT: Turning off Edit Mode Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 elite moved from Vologda to Archangel Russians undo move 1. Combat Recording Battle Statistics Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania 2 infantry moved from Tambov to Russia 2 infantry moved from Vologda to Russia 1 aaGun moved from Vologda to Russia 1 armour moved from Vologda to Russia 2 armour moved from Urals to Russia 2 guard_infantrys moved from Urals to Russia 2 armour moved from Samara to Russia 1 armour moved from Samara to Russia 1 russian_para moved from Samara to Russia 1 elite moved from Novosibirsk to Samara 2 infantry moved from Novosibirsk to Urals 3 infantry moved from Novosibirsk to Samara 1 artillery moved from Kazakhstan to Samara 1 infantry moved from Volgograd to Tambov 1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Caucasus 1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Caucasus to Russia 4 infantry moved from Northwest Persia to Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 Elitearmour, 1 Soviet_Commisar, 1 TankDestroyerFS and 1 Tank_General placed in Russia Turn Complete Russians collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to 2nd Tank: 1 Tank_General and 5 armour EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar, 1 TankDestroyerFS, 1 armour and 1 infantry EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar, 1 TankDestroyerFS, 1 armour and 1 infantry EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG, 1 2ndCorps and 1 3rdCorps EDIT: Removing units owned by Russians from 2nd Tank: 1 2ndTankArmy EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 2ndTankArmy, 1 Elitearmour, 1 elite, 5 guard_infantrys, 2 infantry and 1 russian_para EDIT: Removing units owned by Russians from Russia: 1 Elitearmour, 1 elite, 5 guard_infantrys, 2 infantry and 1 russian_para EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG EDIT: Adding units owned by Changer to Russia: 1 R_mine_Russia_Bryansk EDIT: Removing units owned by Russians from Russia: 1 mine_unarmed EDIT: Turning off Edit Mode -
Hi Alex
AGs can have most units. Here are the ones you can’t have.

Yea the Boxes look fine. I would move a TGeneral3 to 1st Tank though. You can leave the inactive one where it is.





