TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7
Combat Move - Russians
1 Artillery and 2 Infantrys moved from Tulun to Ustkut
1 Fighter moved from Ulaan Ude to Ustkut
1 Artillery, 2 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
7 Infantrys and 1 Marine moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
3 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 2/4 hits, 1.33 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 2 Infantrys
Non Combat Move - Russians
1 Fighter moved from Ustkut to Ulaan Ude
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67
Russians regular : 0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Chinese
1 Marine moved from Szechwan to Sian
1 Artillery moved from Shangsi to Sian
1 EarlyFighter moved from Szechwan to Sian
2 Infantrys moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to N.Shangsi
1 EarlyFighter and 1 Fighter moved from Szechwan to E.Shansi
1 Infantry moved from Shangsi to E.Shansi
Purchase Units - Chinese
Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Marine
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Sian, round 2 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Chinese lost in Sian
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Artillery
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in E.Shansi
Chinese attack with 1 EarlyFighter, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter, 1 Fighter and 1 Infantry in E.Shansi, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in E.Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in E.Shansi
1 Infantry owned by the Hisaichi lost in E.Shansi
Chinese win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in N.Shangsi
Chinese attack with 3 Infantrys
Hisaichi defend with 1 Elite and 1 Infantry
Chinese roll dice for 3 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 2 Infantrys in N.Shangsi, round 3 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in N.Shangsi, round 4 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in N.Shangsi, round 5 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite in N.Shangsi, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Elite owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Elite and 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter and 1 Fighter moved from E.Shansi to Szechwan
1 EarlyFighter moved from Sian to Szechwan
1 Infantry moved from Gansu to Shangsi
2 Infantrys and 2 Tanks moved from Gansu to Szechwan
3 Mech.Infs moved from Tsingnan to Szechwan
1 Infantry moved from S.Mongolia to Gansu
2 Infantrys moved from Gobi to S.Mongolia
6 Infantrys moved from Tsingnan to Gansu
2 Artillerys moved from Xining to Tsingnan
1 Elite moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Quyan to Gobi
1 Tank moved from Urumal to Gobi
3 Infantrys moved from Urumal to Quyan
Place Units - Chinese
2 Artillerys, 3 Infantrys and 1 Marine placed in Xining
1 Infantry and 3 Tanks placed in Urumal
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Hisaichi regular : 1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - British
2 Fighters moved from Bengal to sz66
1 Cruiser and 1 Destroyer moved from sz63 to sz66
2 Artillerys and 2 Infantrys moved from Calcutta to sz63
2 Artillerys, 1 B.Carrier, 2 Infantrys and 2 Transports moved from sz63 to sz64
2 Artillerys and 2 Infantrys moved from sz64 to Burma
1 Infantry moved from Nepal to Bengal
3 Artillerys moved from Dheli to Bhopa
Purchase Units - British
British buy 2 Artillerys, 1 Destroyer, 2 Fighters, 2 Infantrys and 3 Transports; Remaining resources: 1 PUs;
Combat - British
Battle in sz66
British attack with 1 Cruiser, 1 Destroyer and 2 Fighters
Hisaichi defend with 1 Carrier and 1 Destroyer
British roll dice for 1 Cruiser, 1 Destroyer and 2 Fighters in sz66, round 2 : 2/4 hits, 1.83 expected hits
Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz66, round 2 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the British lost in sz66
1 Carrier owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in sz66
British win with 1 Cruiser and 2 Fighters remaining. Battle score for attacker is 14
Casualties for British: 1 Destroyer
Casualties for Hisaichi: 1 Carrier and 1 Destroyer
Battle in Burma
British attack with 2 Artillerys and 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 2 Artillerys and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Burma
British win, taking Burma from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
2 Fighters moved from sz66 to sz64
1 AAGun and 1 Infantry moved from Anchorage to Alaska
1 Infantry moved from Vancouver to British Columbia
Place Units - British
1 Destroyer and 1 Transport placed in sz49
2 Transports placed in sz63
2 Artillerys and 2 Infantrys placed in Calcutta
1 Fighter placed in sz64
1 Fighter placed in Bengal
Turn Complete - British
British collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
British regular : -0.17
Hisaichi regular : 0.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Anzac
4 Infantrys moved from Derby to sz50
2 Transports moved from sz57 to sz50
1 Artillery moved from W.Australia to sz50
3 Infantrys moved from Flores to sz50
1 Artillery, 2 Destroyers, 7 Infantrys and 4 Transports moved from sz50 to sz57
1 Artillery and 5 Infantrys moved from sz57 to Bali
2 Infantrys moved from sz57 to Bali
1 Infantry moved from Soem to Lambok
1 Infantry moved from Soem to Lambok
1 Artillery, 1 Infantry and 1 Marine moved from Darwin to Derby
1 Infantry moved from Melbourne to S.W.Australia
2 Fighters moved from sz57 to sz59
1 T.Boat moved from sz57 to sz59
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz59
Anzac attack with 2 Fighters and 1 T.Boat
Hisaichi defend with 1 Destroyer
Anzac roll dice for 2 Fighters and 1 T.Boat in sz59, round 2 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Hisaichi lost in sz59
Anzac win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Non Combat Move - Anzac
2 Fighters moved from sz59 to sz57
Place Units - Anzac
1 Destroyer placed in sz37
1 Artillery, 1 Infantry and 1 Marine placed in W.Australia
1 Artillery and 2 Infantrys placed in Darwin
3 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -0.33
Hisaichi regular : -0.50
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Americans
1 Destroyer moved from sz12 to sz20
2 Destroyers moved from sz24 to sz20
1 Destroyer moved from sz20 to sz19
1 Destroyer moved from sz22 to sz9
2 Infantrys moved from Pearl Harbor to sz25
1 Infantry moved from Kauai to sz25
1 Cruiser and 1 Infantry moved from sz25 to sz20
1 Infantry moved from sz20 to Wake
Americans take Wake from Yamamoto
1 B.Transport moved from sz25 to sz20
1 B.Transport moved from sz25 to sz20
1 Cruiser and 1 Infantry moved from sz25 to sz20
1 Infantry moved from sz20 to Taka
Americans take Taka from Yamamoto
1 Cruiser and 1 Infantry moved from sz25 to sz20
1 Infantry moved from sz20 to Bikini
Americans take Bikini from Yamamoto
3 B.Carriers, 2 Battleships, 2 Carriers, 4 EarlyFighters, 2 Fighters and 7 L.Fighters moved from sz25 to sz20
1 B29 moved from San Francisco to Midway
6 Infantrys moved from British Columbia to N.Canada
1 Marine moved from N.Canada to Anchorage
8 Infantrys moved from Nor Cal to Portland
8 Infantrys moved from Palana to Magadan
Purchase Units - Americans
Americans buy 2 B.Transports, 5 Destroyers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
2 Destroyers placed in sz4
2 B.Transports placed in sz23
7 Infantrys and 1 Marine placed in San Francisco
2 Destroyers placed in sz25
1 Destroyer placed in sz25
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Russians
1 Artillery and 1 Infantry moved from Ustkut to Angarsk
1 Fighter moved from Ulaan Ude to Angarsk
7 Infantrys, 1 Marine and 3 Mech.Infs moved from Tulun to Ulaan Ude
1 Marine moved from Kaask to Tulun
6 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
2 Mech.Infs moved from Achinsk to Tulun
2 Infantrys moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Russians
Battle in Angarsk
Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Angarsk, round 2 : 1/3 hits, 1.17 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Angarsk
1 Infantry owned by the Masaharu lost in Angarsk
Russians win, taking Angarsk from Masaharu with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Angarsk to Ulaan Ude
Place Units - Russians
1 Bunker placed in Ulaan Ude
5 Infantrys and 1 Marine placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.67
Russians regular : -0.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - Chinese
2 Infantrys, 3 Mech.Infs and 12 Tanks moved from Szechwan to Sian
7 Infantrys moved from Gansu to Shangsi
1 Fighter moved from Szechwan to Shangsi
2 EarlyFighters moved from Szechwan to Shangsi
2 Artillerys, 1 Elite and 3 Infantrys moved from Tsingnan to Sikang
2 Infantrys moved from S.Mongolia to Gansu
1 Tank moved from Gobi to Gansu
1 Infantry moved from Gobi to S.Mongolia
2 Artillerys moved from Xining to Tsingnan
1 Marine moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
3 Infantrys moved from Quyan to Gobi
3 Tanks moved from Urumal to Gobi
1 Infantry moved from Urumal to Quyan
Purchase Units - Chinese
Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 2 Infantrys, 3 Mech.Infs and 12 Tanks
Hisaichi defend with 3 Infantrys
Chinese roll dice for 2 Infantrys, 3 Mech.Infs and 12 Tanks in Sian, round 2 : 7/17 hits, 7.67 expected hits
Hisaichi roll dice for 3 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Sian
3 Infantrys owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Infantry, 3 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 3 Infantrys
Battle in Shangsi
Chinese attack with 2 EarlyFighters, 1 Fighter and 7 Infantrys
Hisaichi defend with 3 Infantrys
Chinese roll dice for 2 EarlyFighters, 1 Fighter and 7 Infantrys in Shangsi, round 2 : 3/10 hits, 2.33 expected hits
Hisaichi roll dice for 3 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Shangsi
3 Infantrys owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 3 Infantrys
Non Combat Move - Chinese
2 EarlyFighters and 1 Fighter moved from Shangsi to Szechwan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Sikang: 2 EarlyFighters and 1 Fighter
EDIT: Removing units owned by Chinese from Szechwan: 2 EarlyFighters and 1 Fighter
EDIT: Adding units owned by Chinese to Sian: 1 AAGun
EDIT: Removing units owned by Chinese from Szechwan: 1 AAGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.00
Hisaichi regular : 0.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - Dutch
1 Artillery and 1 Infantry moved from New Guinea to Sarong
1 Transport moved from sz57 to sz50
1 Transport moved from sz50 to sz81
1 Infantry moved from Nayumo to sz81
1 Infantry moved from Buru to sz81
2 Infantrys moved from sz81 to Sarong
Combat - Dutch
Battle in Sarong
Dutch attack with 1 Artillery and 3 Infantrys
Yamamoto defend with 4 Infantrys
Dutch roll dice for 1 Artillery and 3 Infantrys in Sarong, round 2 : 2/4 hits, 1.00 expected hits
Yamamoto roll dice for 4 Infantrys in Sarong, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Dutch lost in Sarong
2 Infantrys owned by the Yamamoto lost in Sarong
Dutch roll dice for 1 Artillery and 2 Infantrys in Sarong, round 3 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Sarong
Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 4 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 5 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Sarong
Dutch roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 6 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Artillery in Sarong, round 7 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 7 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Dutch lost in Sarong
Yamamoto win with 2 Infantrys remaining. Battle score for attacker is -6
Casualties for Dutch: 1 Artillery and 3 Infantrys
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Dutch regular : -1.83
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - British
1 Artillery and 1 Infantry moved from Moresby to sz49
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz81
1 Artillery and 1 Infantry moved from sz81 to Sarong
3 Artillerys moved from Bhopa to Nagpur
1 Infantry moved from British Columbia to N.Canada
Purchase Units - British
British buy 6 Destroyers, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - British
Battle in Sarong
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 2 Infantrys
British roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Sarong
British roll dice for 1 Artillery and 1 Infantry in Sarong, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Sarong
British roll dice for 1 Artillery in Sarong, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 7 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 7 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Sarong
1 Infantry owned by the Yamamoto lost in Sarong
Yamamoto win with no units remaining. Battle score for attacker is -2
Casualties for Yamamoto: 2 Infantrys
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - British
Place Units - British
6 Destroyers placed in sz63
1 Marine placed in Calcutta
3 Infantrys placed in Dheli
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - British
1 Artillery and 1 Infantry moved from Moresby to sz49
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz81
1 Artillery and 1 Infantry moved from sz81 to Sarong
3 Artillerys moved from Bhopa to Nagpur
1 Infantry moved from British Columbia to N.Canada
Purchase Units - British
British buy 6 Destroyers, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - British
Battle in Sarong
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 2 Infantrys
British roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Sarong
British roll dice for 1 Artillery and 1 Infantry in Sarong, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Sarong
British roll dice for 1 Artillery in Sarong, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 7 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 7 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Sarong
1 Infantry owned by the Yamamoto lost in Sarong
Yamamoto win with no units remaining. Battle score for attacker is -2
Casualties for Yamamoto: 2 Infantrys
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - British
Place Units - British
6 Destroyers placed in sz63
1 Marine placed in Calcutta
3 Infantrys placed in Dheli
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - Anzac
1 Infantry moved from Bali to Java
Anzac take Java from Hisaichi
1 Artillery moved from Bali to sz57
1 Infantry moved from Soem to sz57
2 Fighters moved from sz57 to sz66
6 Infantrys moved from Bali to sz57
1 Artillery, 1 Battleship, 1 Carrier, 3 Destroyers, 7 Infantrys and 4 Transports moved from sz57 to sz61
1 Artillery and 7 Infantrys moved from sz61 to N.S
1 Destroyer moved from sz37 to sz50
1 Artillery and 2 Infantrys moved from Darwin to Derby
1 Infantry moved from S.W.Australia to W.Australia
3 Infantrys moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz66
Anzac attack with 2 Fighters
Yamamoto defend with 1 T.Boat; Thai defend with 1 Transport
Anzac roll dice for 2 Fighters in sz66, round 2 : 1/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 T.Boat and 1 Transport in sz66, round 2 : 0/2 hits, 0.33 expected hits
1 T.Boat owned by the Yamamoto lost in sz66
Anzac roll dice for 2 Fighters in sz66, round 3 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Transport in sz66, round 3 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 Fighters in sz66, round 4 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Transport in sz66, round 4 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in sz66
Anzac win with 2 Fighters remaining. Battle score for attacker is 11
Casualties for Yamamoto: 1 T.Boat
Casualties for Thai: 1 Transport
Battle in N.S
Anzac attack with 1 Artillery and 7 Infantrys
Hisaichi defend with 8 Infantrys
Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in N.S
Anzac roll dice for 1 Artillery and 7 Infantrys in N.S, round 2 : 0/8 hits, 1.67 expected hits
Hisaichi roll dice for 7 Infantrys in N.S, round 2 : 2/7 hits, 2.33 expected hits
2 Infantrys owned by the Anzac lost in N.S
Anzac roll dice for 1 Artillery and 5 Infantrys in N.S, round 3 : 2/6 hits, 1.33 expected hits
Hisaichi roll dice for 7 Infantrys in N.S, round 3 : 1/7 hits, 2.33 expected hits
1 Infantry owned by the Anzac lost in N.S
2 Infantrys owned by the Hisaichi lost in N.S
Anzac roll dice for 1 Artillery and 4 Infantrys in N.S, round 4 : 0/5 hits, 1.17 expected hits
Hisaichi roll dice for 5 Infantrys in N.S, round 4 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Anzac lost in N.S
Anzac roll dice for 1 Artillery and 3 Infantrys in N.S, round 5 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 5 Infantrys in N.S, round 5 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Anzac lost in N.S
1 Infantry owned by the Hisaichi lost in N.S
Anzac roll dice for 1 Artillery in N.S, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 4 Infantrys in N.S, round 6 : 1/4 hits, 1.33 expected hits
1 Artillery owned by the Anzac lost in N.S
Hisaichi win with 4 Infantrys remaining. Battle score for attacker is -10
Casualties for Hisaichi: 4 Infantrys
Casualties for Anzac: 1 Artillery and 7 Infantrys
Non Combat Move - Anzac
2 Fighters moved from sz66 to sz61
Place Units - Anzac
1 Destroyer and 2 Transports placed in sz50
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Anzac regular : -2.17
Hisaichi regular : -1.33