Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

  • 25 24 23 22 21 20 19 18

    @Alexander

    During placement, place the Ftr Ace and then turn on edit and remove it. Then place whatever combination of units or unit you want. Adjust PUs also if necessary.

    Post a save at end of CombatMove and Panzer and or I can look it over. Here is a link to a big battle trout and I just had

    https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout?page=4

    might have to scroll a little if it doesn’t take you right to it. The biggest thing is to move all Defenders from their Boxes to the TTy being attacked before any attackers enter it.

    Otherwise the units will show up but not take part in the battle for the Defender.

    Also make sure only 1 active Army/Corps per side. So you would reconfigure 1st AG to have 1st Tank and use a “Tank_General3” which you can move from the Overflow Box and G would use it’s “SS Panzer General”

    Note
    Currently the SS PG in the Box is the inactive one. Edit in the red dot active one to the Box before moving anything from the box or it won’t let you.

    Big battles are complicated and should be fought in edit.

    The link above should explain it pretty well.

  • 25 24 23 22 21 20 19 18

    @Alexander

    there is another post on the previous page in case you missed it


  • @Alexander said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):

    1. Laying it all out in the battle calculator, I noticed that you @Panzerstahl-Helm have 2 Elite Infantry in West Ukraine (max 1 per state), where would you like this 2nd one edited to?

    Thanks for noticing! Move 1 Elite to Ukraine please. thanks


  • @barnee Ok, so for the UK rail movement, since the whole Middle East is friendly, I could move by rail units from India/South Africa to Moscow directly?

    I don’t believe I editted in that fighter ace (though that was a bit ago) - I did see a similar message pop up when I tried to buy a second Elite Tank


  • @barnee Thanks, that sounds good. I’ll make those edits and post it prior to rolling for combat

  • 25 24 23 22 21 20 19 18

    @Alexander
    yep if UK has an unbroken Ground Line of Communication at start of it’s turn, it can Rail anywhere in the Eastern Hemisphere

  • 25 24 23 22 21 20 19 18

    @Alexander

    forgot can’t edit here :)

    Screenshot from 2026-01-10 17-03-56.png

  • 25 24 23 22 21 20 19 18


  • @barnee Ah, this definition is what I needed to see. Thanks again!

    Finally home so I’ll have the updated game soon


  • @barnee Ok, false alarm - there may be no issue (just me) as the ‘2’ is for the mines not the Fighter Ace. My bad


  • @Alexander @Panzerstahl-Helm

    I split my turn into multiple saves in case I need to fix/change anything. Bit worse that I expected for the USSR - didn’t account for the first strike of the tank hunters and I think the ‘extra tact’ would have helped the odds a bit. I think with the hits, we both lost our bonuses at the same time/with lossing the generals on the last round so I feel like I got it this time round…now I need to figure out how to last a few turns more!

    Full turn
    game-1-alex-vs-panzer-rus11.tsvg

    Start - still in edit
    game-1-alex-vs-panzer-rus11-buy.tsvg

    Pre-dice
    game-1-alex-vs-panzer-rus11-combat.tsvg

    Post dice
    game-1-alex-vs-panzer-rus11-postcombat.tsvg


  • @Alexander

    Guten Abend!
    Oh boy, that was a fine battle in Western Ukraine! A complete wipe out on both sites. Western Ukraine became very lonely!
    You did pretty much everything correct and I couldn´t find any error or else!
    Except that you missed to place the army flag on both sides, which gives the army bonus. But that’s only a minor impact and is fairly distributed between both sides. So no biggie at all!

    Good idea to save after each round and also I recommend to do such big battles in EDIT mode and save after each round.

    Besides that, the Russian Partizanes are placed only in the 2nd placement phase. You need to change the ownershipe of Eatsern Poland back to Germany, but occupied by a Russian Partizan. I can do that on my J-turn.

    BR


  • @Panzerstahl-Helm Thanks for checking!

    Ok good to know for next time - I though it was just those tank/panzer generals as the only active bonuses so I ommited the army modifiers.

    I’m not quite sure why/how to roll in edit mode - can I stop the combat to remove/swap units that loose their bonus between rounds of dice rolls?

    Haha, I saw that and edited on my side, but I think I had already attached the file to the forum. I can also knock down the USSR’s IPCs during the USA too.

  • 25 24 23 22 21 20 19 18

    @Alexander

    Hi Alex

    Yea when you roll in edit it’s like playing a FaceToFace game. You have to select the casualties yourself.

    It’s important with triplea, because the ArmyGroup Flags are considered as a HitPoint when they shouldn’t be.

    So in edit, you can assign an extra hit to the Flags when the AG is disbanded.

    It doesn’t seem like much but can make a difference in a close battle :)

  • 25 24 23 22 21 20 19 18

    @Alexander

    Also when a Corps or Army is disbanded due to casualties, you need to take the Commander as a casualty first, otherwise he will keep giving his bonus.

    You can then use edit in NCM to swap him out with any surviving unit that was under his command if needed.

    You don’t need to fight the battle in edit usually in that case. Mostly it’s for big battles or Paratrooper combined with Air attacks as it won’t let you retreat the Air until all the Paras are dead.

    LM attacks as well. That way you don’t have to undo the move and redo if any hits. You can just kill them in the first rd and not count any hits the dead guys get


  • @Alexander

    Howdy,

    your Russian turn is not yet completed. Once finished, Japan will continue. :-)

    BR


  • @Panzerstahl-Helm Sorry, I thought I had already posted it with the last one - thanks for the reminder:

    game-1-alex-vs-panzer-rus11.tsvg

    Not looking great for the allies comrads…


  • @Alexander

    Hello sir,

    indeed is the Russian bear quite naked lately.
    Nevertheless I must have to say that you are doing very well!
    The first games are more for learning (actually you are learning every game after that as well!) and you are doing very good! You got the rules and how to use them in TripleA preety good. Marvelous!

    BR

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 Fortifications, 1 Japanese_LCV, 4 TotalWarAirTrprts, 1 artillery, 1 elite, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 pacific_transport and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 artillery, 1 elite and 4 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 elite, 4 infantry, 1 pacific_transport and 2 transports moved from 36 Sea Zone to 43 Sea Zone
            4 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            4 infantry moved from Hunan to Yunnan
            2 mech_infantrys moved from Hunan to Szechwan
            1 artillery moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 bomber moved from 35 Sea Zone to Yunnan
            1 artillery and 2 infantry moved from Hopei to Suiyuyan
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 bomber moved from Philippines to Szechwan
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from Philippines to 33 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to Borneo
            1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                Japanese win, taking Borneo from British with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 33 Sea Zone
                Changer loiter and taunt; Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Changer defend; Americans defend with 1 destroyer; ANZAC defend with 1 Escort_Convoy, 1 NavalMine3 and 1 transport
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 Escort_Convoy and 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 3 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 pacific_destroyer
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 pacific_destroyer
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - Japanese
            Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in French Indo China
            1 aaGun moved from Hopei to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 bomber moved from Szechwan to French Indo China
            2 J_Rails moved from Kiangsu to Shantung
            2 J_Rails and 2 infantry moved from Shantung to French Indo China
            2 tactical_bombers moved from Borneo to 36 Sea Zone
            EDIT: 1 elite moved from 43 Sea Zone to Borneo
            2 tactical_bombers moved from 33 Sea Zone to Paulau Island
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 33 Sea Zone to Paulau Island
            1 JPN_Pacific_DD moved from 35 Sea Zone to 42 Sea Zone
            4 NavyFighters, 2 carriers and 1 pacific_BB moved from 35 Sea Zone to 43 Sea Zone
            1 Japan_destroyer and 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
            1 battleship moved from 35 Sea Zone to 43 Sea Zone
            1 Hvycarrier and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 Escort and 1 Heavy_BB moved from 6 Sea Zone to 36 Sea Zone
            1 elite and 4 infantry moved from Japan to 6 Sea Zone
            1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 elite, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            1 elite and 5 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun, 2 artilleries, 1 elite, 1 infantry, 1 japanese_para and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Amur to Buryatia
            1 elite moved from Korea to Amur
            1 bomber moved from Yunnan to 36 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in French Indo China
            1 Japanese_LCV, 4 TotalWarAirTrprts, 1 artillery, 1 elite and 3 infantry placed in Japan
            3 Fortifications placed in Philippines
            2 submarines placed in 6 Sea Zone
            Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan
            Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan
    
        Turn Complete - Japanese
            Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone
            Trigger Japanese RemoveConvoySZ36Invert: has removed 1 Escort owned by Japanese in 36 Sea Zone
            Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone
            Trigger Japanese RemoveConvoySZ36Invert: Japanese has 1 Escort_Convoy placed in 36 Sea Zone
            Japanese collect 58 PUs; end with 58 PUs
            Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 55 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 66 PUs
            Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 68 PUs
    

    game-1-alex-vs-panzer-jap11.tsvg


  • @Panzerstahl-Helm Thanks, I’ll se what I can do to keep them in the action… forgot about the heavy industrial complex for the allies - they make a big difference in South Africa and Sydney…will likely buy them sooner in future games

    game-1-alex-vs-panzer-fr11.tsvg

    Purchase Units
    Setting uses for triggers used this phase.
    Americans buy 1 NavyFighter, 1 USA_Hvy_Bomber, 1 artillery, 5 carriers, 1 elite, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    Place Units
    2 Repair_BBs placed in 26 Sea Zone
    Politics
    Turning on Edit Mode
    EDIT: Removing units owned by Americans from 26 Sea Zone: 2 Repair_BBs
    EDIT: Turning off Edit Mode
    Combat Move
    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 submarine moved from 31 Sea Zone to 16 Sea Zone
    1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    2 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
    2 NavyFighters moved from 26 Sea Zone to 16 Sea Zone
    1 Hvycarrier moved from 26 Sea Zone to 25 Sea Zone
    1 NavyFighter moved from 25 Sea Zone to 16 Sea Zone
    1 Heavy_BB moved from 10 Sea Zone to 25 Sea Zone
    1 submarine moved from 10 Sea Zone to 25 Sea Zone
    Turning on Edit Mode
    EDIT: Adding units owned by Americans to Western United States: 1 marine
    EDIT: Removing units owned by Americans from Western United States: 1 infantry
    EDIT: Turning off Edit Mode
    1 artillery and 1 marine moved from Western United States to 10 Sea Zone
    Americans undo move 9.
    Turning on Edit Mode
    EDIT: Removing units owned by Americans from Western United States: 1 marine
    EDIT: Adding units owned by Americans to Western United States: 1 infantry
    EDIT: Turning off Edit Mode
    1 transport moved from 10 Sea Zone to 2 Sea Zone
    1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
    1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
    1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
    Turning on Edit Mode
    EDIT: Removing units owned by Americans from Western United States: 1 infantry
    EDIT: Adding units owned by Americans to Western United States: 1 marine
    EDIT: Turning off Edit Mode
    1 artillery and 1 marine moved from Western United States to 10 Sea Zone
    1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
    1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
    4 usa_tactical_bombers moved from Western United States to 25 Sea Zone
    Americans undo move 14.
    1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
    1 artillery and 1 marine moved from 31 Sea Zone to Wake Island
    Americans undo move 14.
    1 usa_fighter moved from Hawaiian Islands to Wake Island
    Americans undo move 17.
    1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
    Combat
    Americans creates battle in territory 109 Sea Zone
    Battle in Soviet Far East
    Battle in 16 Sea Zone
    Battle in 25 Sea Zone
    Battle in Wake Island
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Turning on Edit Mode
    EDIT: Removing units owned by Americans from Wake Island: 1 marine
    EDIT: Adding units owned by Americans to Wake Island: 1 artillery
    EDIT: Turning off Edit Mode
    4 infantry moved from Queensland to 54 Sea Zone
    1 Escort_Convoy, 1 Hvycarrier, 2 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 infantry, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_transport, 1 transport, 4 usa_fighters and 4 usa_tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
    3 usa_fighters and 1 usa_tactical_bomber moved from Queensland to Hawaiian Islands
    4 infantry moved from 26 Sea Zone to Hawaiian Islands
    Americans undo move 3.
    3 usa_fighters moved from Queensland to 31 Sea Zone
    Americans undo move 4.
    3 usa_fighters and 1 usa_tactical_bomber moved from Queensland to Hawaiian Islands
    1 usa_fighter moved from Shan State to Burma
    1 usa_para moved from Egypt to Iraq
    2 usa_fighters moved from Egypt to Caucasus
    2 usa_fighters moved from 98 Sea Zone to Caucasus
    1 mech_infantry moved from Syria to Northwest Persia
    1 infantry moved from Syria to Trans-Jordan
    2 mech_infantrys moved from Tunisia to Tobruk
    1 submarine moved from 91 Sea Zone to 93 Sea Zone
    1 battleship, 2 carriers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
    1 carrier moved from 91 Sea Zone to 64 Sea Zone
    2 usa_fighters moved from 91 Sea Zone to 64 Sea Zone
    1 usa_fighter moved from Gibraltar to Egypt
    1 Escort and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    1 destroyer moved from 91 Sea Zone to 64 Sea Zone
    1 Escort moved from 91 Sea Zone to 64 Sea Zone
    1 Escort moved from 91 Sea Zone to 64 Sea Zone
    1 artillery, 1 elite, 1 infantry and 1 usa_para moved from Eastern United States to 101 Sea Zone
    1 usa_fighter moved from Gibraltar to Morocco
    1 artillery, 1 elite, 1 infantry, 2 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone
    1 artillery moved from 91 Sea Zone to Morocco
    1 usa_para moved from 91 Sea Zone to Gibraltar
    1 infantry moved from 91 Sea Zone to Gibraltar
    1 elite moved from 91 Sea Zone to Morocco
    2 air_transports and 2 infantry moved from Eastern United States to Morocco
    3 Rails moved from Eastern United States to Alaska
    1 usa_fighter moved from 16 Sea Zone to Midway
    4 usa_tactical_bombers moved from 25 Sea Zone to Midway
    3 NavyFighters moved from 16 Sea Zone to 25 Sea Zone
    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Eastern United States
    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    Turning on Edit Mode
    EDIT: Removing units owned by Americans from 26 Sea Zone: 1 Escort
    EDIT: Adding units owned by Americans to 16 Sea Zone: 1 Escort
    EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
    EDIT: Adding units owned by Americans to 24 Sea Zone: 1 destroyer
    EDIT: Turning off Edit Mode
    5 carriers and 1 transport placed in 10 Sea Zone
    1 artillery placed in Western United States
    1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
    1 NavyFighter placed in 10 Sea Zone
    Turn Complete
    Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone
    Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone
    Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq
    Total Cost from Convoy Blockades: 4
    Americans collect 62 PUs (4 lost to blockades); end with 63 PUs
    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 77 Optional[PUs]
    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 74 Optional[PUs]
    Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 Optional[PUs]; end with 75 Optional[PUs]
    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    Purchase Units
    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 infantry moved from Tsinghai to Shensi
    Combat
    Recording Battle Statistics
    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq
    1 infantry moved from Tsinghai to Sikang
    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    2 infantry placed in Tsinghai
    Turn Complete
    Chinese collect 4 PUs; end with 5 PUs
    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    Purchase Units
    Setting uses for triggers used this phase.
    British repair damage of 6x factory_minor; Remaining resources: 54 PUs; 1 AirLendLease; 3 NavyLendLease; 
    British buy 1 Hvy_Ind_1, 4 TotalWarFighters, 8 infantry and 1 mine_unarmed; Remaining resources: 0 PUs; 1 AirLendLease; 3 NavyLendLease; 
    Combat Move
    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 infantry moved from India to 39 Sea Zone
    1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
    1 artillery moved from Shan State to 38 Sea Zone
    1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
    1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    1 infantry moved from Greece to 99 Sea Zone
    1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
    1 infantry moved from 95 Sea Zone to Sardinia
    Combat
    Battle in Sardinia
    Battle in Sumatra
    Recording Battle Statistics
    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Turning on Edit Mode
    EDIT: Removing units owned by Japanese from Sumatra: 1 Fortification
    EDIT: Turning off Edit Mode
    1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Burma
    1 mech_infantry and 2 uk_armours moved from Shan State to Burma
    1 uk_armour moved from Shan State to Burma
    13 infantry moved from Shan State to Burma
    2 infantry moved from Shan State to Burma
    2 aaGuns moved from Shan State to Burma
    1 aaGun and 1 infantry moved from Shan State to Malaya
    British undo move 5.
    1 infantry moved from Shan State to Burma
    1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India
    1 uk_fighter and 1 uk_tactical_bomber moved from India to Kazakhstan
    1 Rail moved from Union of South Africa to India
    1 infantry moved from India to Burma
    1 Rail and 1 mine_unarmed moved from India to Shan State
    British undo move 12.
    British undo move 10.
    2 Rails moved from Union of South Africa to Syria
    2 Rails and 2 infantry moved from Syria to Russia
    2 uk_fighters moved from Syria to Caucasus
    2 UK_Hvy_Bombers moved from Syria to India
    1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
    1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
    1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
    1 transport moved from 72 Sea Zone to 71 Sea Zone
    1 transport moved from 80 Sea Zone to 72 Sea Zone
    1 transport moved from 81 Sea Zone to 77 Sea Zone
    1 uk_fighter moved from Quebec to Eastern United States
    1 Escort moved from 106 Sea Zone to 91 Sea Zone
    1 air_transport moved from Egypt to Gibraltar
    1 air_transport moved from Trans-Jordan to Gibraltar
    1 transport moved from 98 Sea Zone to 92 Sea Zone
    1 battleship moved from 98 Sea Zone to 92 Sea Zone
    1 cruiser moved from 98 Sea Zone to 92 Sea Zone
    1 Escort moved from 97 Sea Zone to 98 Sea Zone
    British undo move 28.
    1 Escort moved from 97 Sea Zone to 94 Sea Zone
    British undo move 28.
    1 Escort moved from 97 Sea Zone to 98 Sea Zone
    1 Escort_Convoy moved from 81 Sea Zone to 77 Sea Zone
    1 mine_unarmed moved from India to Burma
    1 commando moved from Iraq to Northwest Persia
    British undo move 31.
    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Russia
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq
    Turning on Edit Mode
    EDIT: Removing units owned by British from Iraq: 1 factory_minor
    EDIT: Adding units owned by British to Iraq: 1 Hvy_Ind_1
    EDIT: 4 TotalWarFighters placed in Iraq
    EDIT: 8 infantry and 1 mine_unarmed placed in India
    EDIT: British undo move 2.
    EDIT: Turning off Edit Mode
    6 infantry and 1 mine_unarmed placed in India
    Units in Union of South Africa being upgraded or consumed: 1 factory_minor
    1 Hvy_Ind_1 and 2 infantry placed in Union of South Africa
    Turning on Edit Mode
    EDIT: Removing units owned by British from Union of South Africa: 1 Hvy_Ind_1
    EDIT: Adding units owned by British to Union of South Africa: 1 factory_minor
    EDIT: Turning off Edit Mode
    Turn Complete
    Trigger British RemoveUKConvoySZ92Invert: has removed 1 Escort owned by British in 92 Sea Zone
    Trigger British RemoveUKConvoySZ92Invert: British has 1 Escort_Convoy placed in 92 Sea Zone
    Total Cost from Convoy Blockades: 4
    British collect 43 PUs (4 lost to blockades); end with 43 PUs
    Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 Optional[PUs]; end with 42 Optional[PUs]
    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 48 Optional[PUs]
    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Combat
    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Purchase Units
    ANZAC buy 1 Hvy_Ind_1, 1 NavalMine, 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Place Units
    Units in New South Wales being upgraded or consumed: 1 factory_minor
    1 Hvy_Ind_1 placed in New South Wales
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Combat
    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq
    1 bomber moved from New Guinea to Queensland
    1 battleship moved from 62 Sea Zone to 54 Sea Zone
    1 aaGun and 3 infantry moved from New Guinea to Dutch New Guinea
    1 artillery and 1 infantry moved from New South Wales to Queensland
    1 transport moved from 62 Sea Zone to 54 Sea Zone
    1 mine_unarmed moved from New South Wales to Queensland
    4 fighters moved from Shan State to Burma
    Cleaning up during movement phase
    Place Units
    1 NavalMine, 1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
    1 transport placed in 62 Sea Zone
    Turning on Edit Mode
    EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort
    EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort
    EDIT: Turning off Edit Mode
    Turn Complete
    Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
    Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
    Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
    Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
    ANZAC collect 10 PUs; end with 10 PUs
    Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 13 Optional[PUs]
    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 15 Optional[PUs]
    Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 20 Optional[PUs]
    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    Combat
    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Iraq
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger AmericansParaBoost atIraq: Americans has 1 usa_paraBoost placed in Iraq
    Cleaning up during movement phase
    Turn Complete
    

  • @Alexander

    Good morning.
    I am afraid you can´t place your 4 UK War fighters in Iraq, because this factory cannot be upgraded.

    40e47bd3-e1a2-4ac5-abd3-ea0700e3c7c6-{E2B1CD2D-A01D-46A4-9993-E4C46832D8DD}.png

    Feel free to adjust your placement and/or purchase, if needed.

    BR

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