L26 BM4 Playoffs QF fasthard(X) vs axis-dominion(L+18)

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    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 armour moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from 99 Sea Zone to Greece
            1 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Malta to 96 Sea Zone
            1 mech_infantry moved from Libya to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            1 battleship and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from 96 Sea Zone to Crete
            1 bomber moved from Egypt to Ukraine
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Battle in Greece
            Battle in Holland Belgium
            Battle in Crete
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Crete
                Americans win, taking Greece from Italians, taking Holland Belgium from Germans, taking Crete from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Ukraine to Russia
            2 carriers and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from Crete to 99 Sea Zone
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 mech_infantry moved from Tunisia to Tobruk
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 aaGuns and 1 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter and 1 tactical_bomber moved from Algeria to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Midway to 26 Sea Zone
            2 fighters moved from Wake Island to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from 83 Sea Zone to French West Africa
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            5 artilleries and 2 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 5 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 2 infantry in Shensi, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Shensi
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            2 infantry moved from Anglo Egyptian Sudan to Kenya
            1 armour and 2 mech_infantrys moved from Belgian Congo to Kenya
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 cruiser moved from 81 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to Cyprus
            1 fighter moved from 99 Sea Zone to Cyprus
    
        Combat - British
            Battle in Cyprus
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kenya
                British attack with 1 armour, 2 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Kenya, round 2 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kenya
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Siberia: 1 infantry
            EDIT: Adding units owned by Americans to Amur: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Tobruk to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Greece
            1 fighter moved from Cyprus to Greece
            1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 aaGun and 2 infantry moved from Szechwan to Sikang
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Anglo Egyptian Sudan to Eastern Persia
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 fighter moved from 99 Sea Zone to Persia
            1 infantry moved from Northwest Persia to Caucasus
            1 aaGun and 1 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Greece
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 fighter moved from Greece to 99 Sea Zone
            1 tactical_bomber moved from Cyprus to 99 Sea Zone
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 fighter
            EDIT: Adding units owned by British to Eastern Persia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : -0.17
    Italians regular : 0.33
    Japanese regular : 0.33
    Germans AA : -0.17
    Germans regular : -0.33
    British regular : -1.50
    

    Savegame

  • 25 24

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 armour and 2 mech_infantrys moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Romania to Yugoslavia
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 artillery and 2 infantry moved from Italian Somaliland to British Somaliland
            1 infantry moved from Romania to Bulgaria
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Northern Italy
            2 infantry placed in Southern Italy
            Italians undo move 1.
            2 mech_infantrys placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,4,1,6
            Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            1 fighter moved from 26 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Tunisia to Libya
            2 infantry moved from Tunisia to Libya
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 56 PUs; 
            Germans buy 3 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
            9 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 fighter and 1 tactical_bomber moved from Bessarabia to Volgograd
            9 armour and 10 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from French Indo China to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 aaGun and 3 infantry; Americans defend with 1 infantry
                    British roll AA dice in Holland Belgium : 1/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Germans lost in Holland Belgium
                    Germans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2,33 expected hits
                    Americans roll dice for 1 aaGun and 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 aaGun owned by the British and 2 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 3/6 hits, 2,17 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    1 infantry owned by the Americans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 1 aaGun and 3 infantry
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits, 2,17 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Caucasus
                Germans attack with 9 armour and 10 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 9 armour and 10 mech_infantrys in Caucasus, round 2 : 5/19 hits, 6,17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 5 artilleries, 20 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 fighter moved from Eastern Poland to Western Germany
            1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Holland Belgium to Western Germany
            11 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine
            7 mech_infantrys moved from Bessarabia to Rostov
            1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            4 infantry placed in Western Germany
            4 infantry placed in Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,3,2,6
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    British AA : 0,50
    Russians regular : -0,33
    Germans regular : 2,17
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Tambov to Volgograd
            2 artilleries moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            24 infantry moved from Tambov to Samara
            1 artillery moved from Tambov to Samara
            3 fighters and 1 tactical_bomber moved from India to Samara
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            1 aaGun moved from Tambov to Samara
            9 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            5 infantry moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.33
    

    Savegame

  • 25 24

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Yunnan
            1 armour moved from Malaya to Yunnan
            3 artilleries and 1 infantry moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/13 hits, 6,17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Hunan to Yunnan
            1 mech_infantry moved from Hopei to Hunan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Anhwe
            2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 4 transports moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
            4 artilleries, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 4 infantry, 1 marine, 2 tactical_bombers and 4 transports moved from 36 Sea Zone to 34 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 35 Sea Zone to 34 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            4 infantry and 2 transports moved from 17 Sea Zone to 34 Sea Zone
            3 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from French Indo China to 34 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 submarine moved from 42 Sea Zone to 34 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            4 artilleries, 8 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
            5 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 harbour placed in Paulau Island
            3 armour placed in French Indo China
            3 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -2,17
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 6 fighters, 4 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Greece to Albania
                  Americans take Albania from Italians
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 battleship moved from 99 Sea Zone to 97 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
            1 armour moved from Albania to Greece
            1 fighter moved from 99 Sea Zone to Bulgaria
            2 infantry moved from Greece to Bulgaria
            1 fighter moved from 99 Sea Zone to Yugoslavia
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 bomber moved from Russia to Yugoslavia
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Yugoslavia
                Americans attack with 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                Americans win, taking Yugoslavia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 4 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 3 : 4/6 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bulgaria
                Americans attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                Americans win, taking Bulgaria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Bulgaria to Greece
            1 fighter moved from Yugoslavia to Greece
            1 fighter moved from 97 Sea Zone to Greece
            1 mech_infantry moved from Crete to 99 Sea Zone
            1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            2 mech_infantrys and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            2 mech_infantrys moved from 97 Sea Zone to Greece
            1 bomber moved from Yugoslavia to Greece
            1 infantry moved from French West Africa to 83 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Hawaiian Islands to New Zealand
            1 fighter moved from 26 Sea Zone to New Zealand
            1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 26 Sea Zone to 29 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 29 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Greece
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            4 infantry and 1 marine placed in Western United States
            5 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
            1 infantry moved from Shensi to Kansu
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 artillery and 2 infantry moved from Shensi to Suiyuyan
            1 artillery moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kansu, round 2 : 4/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from Greece to Russia
            1 fighter moved from Persia to Russia
            1 fighter moved from Eastern Persia to Russia
            1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia
            1 aaGun and 2 infantry moved from Sikang to Shensi
            2 mech_infantrys moved from India to West India
            1 armour and 1 mech_infantry moved from Eastern Persia to West India
            2 infantry moved from Kenya to Ethiopia
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Northwest Persia to Persia
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Kenya to Egypt
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 97 Sea Zone to Albania
            1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Tunisia
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from Gibraltar to 97 Sea Zone
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            2 fighters placed in United Kingdom
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 3.33
    Americans regular : 0.67
    Japanese regular : 0.00
    Germans regular : -0.50
    British regular : 0.50
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    assumed no scram in 97 when hitting yugo

  • 25 24 22 21 20 19 18 16 15

    edit coming, hold on

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 6 fighters, 4 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Greece to Albania
                  Americans take Albania from Italians
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 battleship moved from 99 Sea Zone to 97 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
            1 armour moved from Albania to Greece
            1 fighter moved from 99 Sea Zone to Bulgaria
            2 infantry moved from Greece to Bulgaria
            1 fighter moved from 99 Sea Zone to Yugoslavia
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 bomber moved from Russia to Yugoslavia
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Yugoslavia
                Americans attack with 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                Americans win, taking Yugoslavia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 4 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 3 : 4/6 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bulgaria
                Americans attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                Americans win, taking Bulgaria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Bulgaria to Greece
            1 fighter moved from Yugoslavia to Greece
            1 fighter moved from 97 Sea Zone to Greece
            1 mech_infantry moved from Crete to 99 Sea Zone
            1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            2 mech_infantrys and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            2 mech_infantrys moved from 97 Sea Zone to Greece
            1 bomber moved from Yugoslavia to Greece
            1 infantry moved from French West Africa to 83 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Hawaiian Islands to New Zealand
            1 fighter moved from 26 Sea Zone to New Zealand
            1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 26 Sea Zone to 29 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 29 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Greece
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            4 infantry and 1 marine placed in Western United States
            5 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
            1 infantry moved from Shensi to Kansu
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 artillery and 2 infantry moved from Shensi to Suiyuyan
            1 artillery moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kansu, round 2 : 4/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from Greece to Russia
            1 fighter moved from Persia to Russia
            1 fighter moved from Eastern Persia to Russia
            1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia
            1 aaGun and 2 infantry moved from Sikang to Shensi
            2 mech_infantrys moved from India to West India
            1 armour and 1 mech_infantry moved from Eastern Persia to West India
            2 infantry moved from Kenya to Ethiopia
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Northwest Persia to Persia
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Kenya to Egypt
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 97 Sea Zone to Albania
            1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Tunisia
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from Gibraltar to 97 Sea Zone
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            2 fighters placed in United Kingdom
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 3.33
    Americans regular : 0.67
    Japanese regular : 0.00
    Germans regular : -0.50
    British regular : 0.50
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    use latest map. and see my comment below on scramble assumption

  • 25 24

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Southern Italy to Yugoslavia
            1 mech_infantry moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Yugoslavia
                Italians win, taking Yugoslavia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Yugoslavia to Caucasus
            4 armour and 1 mech_infantry moved from Rostov to Kazakhstan
            1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Bessarabia to Romania
            2 mech_infantrys moved from Northern Italy to Western Germany
            3 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            3 fighters moved from Southern Italy to Caucasus
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,1,2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4,2,3,3,6,4,1,4
            Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,00
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 46 Sea Zone
            1 fighter moved from Queensland to New Zealand
            1 fighter moved from New South Wales to New Zealand
            3 fighters moved from Queensland to New Zealand
            2 aaGuns, 2 artilleries and 4 infantry moved from Queensland to New South Wales
            1 transport moved from 63 Sea Zone to 26 Sea Zone
            1 submarine moved from 63 Sea Zone to 26 Sea Zone
            1 cruiser moved from 63 Sea Zone to 52 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 infantry moved from Libya to Tobruk
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to 97 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 3 bombers and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Volgograd
            9 armour and 8 mech_infantrys moved from Caucasus to Afghanistan
            11 mech_infantrys moved from Ukraine to Volgograd
            6 infantry moved from Rostov to Volgograd
            2 infantry moved from Rostov to Volgograd
            1 infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            3 infantry moved from Rostov to Volgograd
            1 bomber moved from Rostov to Afghanistan
            1 fighter and 1 tactical_bomber moved from Rostov to Afghanistan
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 11 infantry and 12 mech_infantrys
                Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
                    Germans roll dice for 11 infantry and 12 mech_infantrys in Volgograd, round 2 : 5/23 hits, 3,83 expected hits
                    Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                10 infantry owned by the Germans and 12 mech_infantrys owned by the Germans retreated to Kazakhstan
                Russians win with 1 artillery remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in Afghanistan
                Germans attack with 9 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 4 infantry
                    Germans roll dice for 9 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 5/20 hits, 7,67 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits
                    1 bomber owned by the Germans lost in Afghanistan
                    4 infantry owned by the Neutral_True lost in Afghanistan
                Germans win, taking Afghanistan from Neutral_True with 9 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 bomber
                Casualties for Neutral_True: 4 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Afghanistan to Kazakhstan
            8 mech_infantrys moved from Rostov to Kazakhstan
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 infantry moved from Bryansk to Ukraine
            1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
            5 infantry moved from Rostov to Caucasus
            1 artillery moved from Rostov to Caucasus
            4 infantry moved from Rostov to Ukraine
            2 armour moved from Eastern Poland to Ukraine
            4 fighters and 1 tactical_bomber moved from Western Germany to Caucasus
            2 artilleries moved from Rostov to Ukraine
            1 artillery moved from Rostov to Ukraine
            1 artillery moved from Rostov to Caucasus
            2 tactical_bombers moved from 113 Sea Zone to Western Germany
            4 mech_infantrys moved from Eastern Poland to Germany
            1 aaGun moved from Northern Italy to Western Germany
            3 armour moved from Novgorod to Poland
            1 infantry moved from Belarus to Bryansk
            7 infantry moved from Belarus to Eastern Poland
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            3 mech_infantrys moved from Eastern Poland to Germany
            1 bomber moved from Philippines to French Indo China
            1 bomber moved from French Indo China to Kazakhstan
    
        Place Units - Germans
            1 airfield and 3 bombers placed in Ukraine
            2 infantry placed in Germany
            3 infantry placed in Western Germany
            Germans undo move 2.
            1 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
            Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : -1,50
    Neutral_True regular : -0,33
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 fighters; Remaining resources: 8 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            8 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -5.33
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    8 hits. casualties?

    59855cb1-4371-4079-bf85-06e791b0b6ff-image.png

  • 25 24 22 21 20 19 18 16 15

    also in addition to the casualties, lmk what your OOL is if possible, since i can’t see when you’re online (would be nice for you to turn that on so i could see when you’re online btw)

  • 25 24

    @axis-dominion
    max defence: please chose german units before italian as casualties
    chose italian tank before german tac as casualty

    I pushed the green online button, I hope you can now see that/when I’m online?! (I’m online often, but on my mobile)

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 fighters; Remaining resources: 8 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            2 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            8 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 8 infantry in Archangel, round 2 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 infantry in Archangel, round 3 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 infantry in Archangel, round 4 : 1/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 4 armour and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 8/45 hits, 10.33 expected hits
                    Italians roll dice for 4 armour, 1 bomber, 1 fighter, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/39 hits, 14.00 expected hits
                    11 infantry owned by the Russians lost in Kazakhstan
                    1 bomber owned by the Germans and 7 infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 11/34 hits, 8.50 expected hits
                    Italians roll dice for 4 armour, 1 fighter, 3 infantry, 22 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 10/31 hits, 11.50 expected hits
                    10 infantry owned by the Russians lost in Kazakhstan
                    2 mech_infantrys owned by the Italians, 3 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 8/24 hits, 6.83 expected hits
                    Italians roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/20 hits, 7.83 expected hits
                    4 infantry owned by the Russians lost in Kazakhstan
                    8 mech_infantrys owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 6/20 hits, 6.17 expected hits
                    Italians roll dice for 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 5 : 7/12 hits, 5.17 expected hits
                    7 infantry owned by the Russians lost in Kazakhstan
                    6 mech_infantrys owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 6 : 3/13 hits, 5.00 expected hits
                    Italians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 6 : 3/6 hits, 3.17 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
                    3 armour owned by the Italians lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 7 : 7/10 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 7 : 3/3 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Kazakhstan
                Russians win, taking Kazakhstan from Italians with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for Russians: 1 artillery, 33 infantry and 4 mech_infantrys
                Casualties for Germans: 1 bomber, 1 fighter, 10 infantry, 20 mech_infantrys and 1 tactical_bomber
                Casualties for Italians: 4 armour and 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -5.33
    Germans regular : 0.00
    Russians regular : -1.17
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    well, i didn’t really expect to win that battle especially after my first round rolls lol. i’ll wrap up the noncom shortly

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