@pacifiersboard scramble to 114?
G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from France to Northern Italy 1 armour moved from France to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to France 1 transport moved from 110 Sea Zone to 104 Sea Zone 1 armour and 1 infantry moved from Spain to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 2 tactical_bombers moved from Spain to Northern Italy 1 fighter moved from France to Northern Italy 1 tactical_bomber moved from Spain to 112 Sea Zone -
@Karl7
I assumed no scramble in 112. But happy to roll for it if you decide differently and update non-combat. -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from France to Northern Italy 1 armour moved from France to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to France 1 transport moved from 110 Sea Zone to 104 Sea Zone 1 armour and 1 infantry moved from Spain to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 2 tactical_bombers moved from Spain to Northern Italy 1 fighter moved from France to Northern Italy 1 tactical_bomber moved from Spain to 112 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Norway Battle in Northern Italy Americans attack with 1 fighter, 2 infantry and 2 tactical_bombers Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Norway from Germans, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 transports moved from 110 Sea Zone to 104 Sea Zone 4 infantry and 2 mech_infantrys moved from Spain to 104 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from 112 Sea Zone to Norway 6 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Northern Italy to France 2 tactical_bombers moved from Northern Italy to France 2 mech_infantrys moved from Spain to France 8 infantry moved from Normandy Bordeaux to France 12 bombers moved from Iraq to West India 2 fighters moved from Caucasus to West India 1 bomber moved from Western United States to Hawaiian Islands 4 fighters moved from Western United States to Hawaiian Islands 5 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 9 infantry placed in Central United States 1 fighter placed in Spain 1 destroyer and 1 submarine placed in 91 Sea Zone 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Italians regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from France to Northern Italy 1 armour moved from France to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to France 1 transport moved from 110 Sea Zone to 104 Sea Zone 1 armour and 1 infantry moved from Spain to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 2 tactical_bombers moved from Spain to Northern Italy 1 fighter moved from France to Northern Italy 1 tactical_bomber moved from Spain to 112 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Norway Battle in Northern Italy Americans attack with 1 fighter, 2 infantry and 2 tactical_bombers Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Norway from Germans, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 transports moved from 110 Sea Zone to 104 Sea Zone 4 infantry and 2 mech_infantrys moved from Spain to 104 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from 112 Sea Zone to Norway 6 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Northern Italy to France 2 tactical_bombers moved from Northern Italy to France 2 mech_infantrys moved from Spain to France 8 infantry moved from Normandy Bordeaux to France 12 bombers moved from Iraq to West India 2 fighters moved from Caucasus to West India 1 bomber moved from Western United States to Hawaiian Islands 4 fighters moved from Western United States to Hawaiian Islands 5 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 9 infantry placed in Central United States 1 fighter placed in Spain 1 destroyer and 1 submarine placed in 91 Sea Zone 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 35 PUs; British buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Japanese 1 mech_infantry moved from West India to Turkmenistan 7 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan 2 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan 1 infantry moved from Iraq to Turkey 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Japanese 1 mech_infantry moved from Iraq to Greece British take Greece from Italians Combat - British Battle in Turkmenistan British attack with 9 fighters, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 9 fighters, 1 mech_infantry and 2 tactical_bombers in Turkmenistan, round 2 : 5/12 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan 1 infantry owned by the Japanese lost in Turkmenistan British win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 13 mech_infantrys moved from Caucasus to Afghanistan 2 artilleries and 1 infantry moved from Caucasus to Turkey 9 fighters and 2 tactical_bombers moved from Turkmenistan to West India 2 mech_infantrys moved from Persia to West India 1 fighter moved from Persia to West India 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to France 8 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 9 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway Place Units - British 2 armour, 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2 British collect 39 PUs (4 lost to blockades); end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.67 Italians regular : 0.33 British regular : -1.00 -
TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Turkey: 2 artilleries and 2 infantry EDIT: Adding units owned by British to Caucasus: 2 artilleries and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@arathorn said in G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis:
TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Turkey: 2 artilleries and 2 infantry EDIT: Adding units owned by British to Caucasus: 2 artilleries and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Discard this post. Never mind. Keep original.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Bulgaria to Greece 3 fighters moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Greece Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Northern Italy Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greece Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Algeria from French to Italians EDIT: Turning off Edit Mode 3 fighters moved from Northern Italy to Western Germany 3 fighters moved from Western Germany to Germany 2 fighters moved from Greece to Western Germany 2 armour moved from Southern Italy to Western Germany 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.50 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Purchase Units - French French buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from France to Switzerland French take Switzerland from Italians 1 armour moved from Switzerland to France 2 infantry moved from France to Northern Italy 3 fighters moved from France to Northern Italy Combat - French Battle in Northern Italy French attack with 3 fighters and 2 infantry Italians defend with 1 factory_minor and 2 infantry French roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Northern Italy French roll dice for 3 fighters and 2 infantry in Northern Italy, round 3 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Northern Italy 1 infantry owned by the Italians lost in Northern Italy French win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for French: 1 infantry Non Combat Move - French 3 fighters moved from Northern Italy to France Place Units - French 1 artillery, 1 fighter and 1 infantry placed in France Turn Complete - French Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1 French collect 16 PUs (3 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.00 French regular : 0.33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Northern Italy 1 artillery and 11 infantry moved from Finland to Norway 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 3 fighters and 6 tactical_bombers moved from Western Germany to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 fighter moved from Germany to Northern Italy 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Volgograd to Kazakhstan 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys moved from Volgograd to Caucasus 1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Battle in Norway Germans attack with 3 artilleries, 4 fighters, 13 infantry and 7 tactical_bombers British defend with 1 aaGun and 9 infantry; Americans defend with 1 armour, 7 infantry and 2 mech_infantrys British roll AA dice in Norway : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Norway Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 4 fighters, 13 infantry and 6 tactical_bombers in Norway, round 2 : 10/26 hits, 9.33 expected hits Americans roll dice for 1 aaGun, 1 armour, 16 infantry and 2 mech_infantrys in Norway, round 2 : 8/19 hits, 6.50 expected hits 8 infantry owned by the Germans lost in Norway 1 aaGun owned by the British, 1 infantry owned by the Americans and 9 infantry owned by the British lost in Norway Germans roll dice for 3 artilleries, 4 fighters, 5 infantry and 6 tactical_bombers in Norway, round 3 : 10/18 hits, 8.00 expected hits Americans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Norway, round 3 : 4/9 hits, 3.17 expected hits 4 infantry owned by the Germans lost in Norway 1 armour owned by the Americans, 6 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Norway Germans win, taking Norway from Americans with 3 artilleries, 4 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 12 infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 9 infantry Casualties for Americans: 1 armour, 7 infantry and 2 mech_infantrys Battle in Northern Italy Germans attack with 1 fighter and 2 infantry French defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Germans roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Northern Italy, round 4 : 2/2 hits, 0.67 expected hits French roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Northern Italy Germans win, taking Northern Italy from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys in Caucasus, round 2 : 23/81 hits, 22.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from Russians with 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 infantry moved from Rostov to Caucasus 9 armour, 10 infantry and 5 mech_infantrys moved from Germany to Western Germany 1 fighter moved from Northern Italy to Western Germany 4 fighters and 5 tactical_bombers moved from Norway to Western Germany 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 1 bomber moved from Kazakhstan to Germany 6 infantry moved from Ukraine to Rostov 1 infantry moved from Vologda to Samara 3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov Place Units - Germans 3 artilleries and 7 infantry placed in Western Germany 6 armour and 3 infantry placed in Germany Germans undo move 2. 3 infantry placed in Novgorod 6 armour placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 2.33 French regular : 0.00 British AA : 0.50 Russians regular : -0.33 Germans regular : 2.83 British regular : -0.33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Northern Italy 1 artillery and 11 infantry moved from Finland to Norway 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 3 fighters and 6 tactical_bombers moved from Western Germany to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 fighter moved from Germany to Northern Italy 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Volgograd to Kazakhstan 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys moved from Volgograd to Caucasus 1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Battle in Norway Germans attack with 3 artilleries, 4 fighters, 13 infantry and 7 tactical_bombers British defend with 1 aaGun and 9 infantry; Americans defend with 1 armour, 7 infantry and 2 mech_infantrys British roll AA dice in Norway : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Norway Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 4 fighters, 13 infantry and 6 tactical_bombers in Norway, round 2 : 10/26 hits, 9.33 expected hits Americans roll dice for 1 aaGun, 1 armour, 16 infantry and 2 mech_infantrys in Norway, round 2 : 8/19 hits, 6.50 expected hits 8 infantry owned by the Germans lost in Norway 1 aaGun owned by the British, 1 infantry owned by the Americans and 9 infantry owned by the British lost in Norway Germans roll dice for 3 artilleries, 4 fighters, 5 infantry and 6 tactical_bombers in Norway, round 3 : 10/18 hits, 8.00 expected hits Americans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Norway, round 3 : 4/9 hits, 3.17 expected hits 4 infantry owned by the Germans lost in Norway 1 armour owned by the Americans, 6 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Norway Germans win, taking Norway from Americans with 3 artilleries, 4 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 12 infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 9 infantry Casualties for Americans: 1 armour, 7 infantry and 2 mech_infantrys Battle in Northern Italy Germans attack with 1 fighter and 2 infantry French defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Germans roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Northern Italy, round 4 : 2/2 hits, 0.67 expected hits French roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Northern Italy Germans win, taking Northern Italy from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys in Caucasus, round 2 : 23/81 hits, 22.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from Russians with 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 infantry moved from Rostov to Caucasus 9 armour, 10 infantry and 5 mech_infantrys moved from Germany to Western Germany 1 fighter moved from Northern Italy to Western Germany 4 fighters and 5 tactical_bombers moved from Norway to Western Germany 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 1 bomber moved from Kazakhstan to Germany 6 infantry moved from Ukraine to Rostov 1 infantry moved from Vologda to Samara 3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov Place Units - Germans 3 artilleries and 7 infantry placed in Western Germany 6 armour and 3 infantry placed in Germany Germans undo move 2. 3 infantry placed in Novgorod 6 armour placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 3 armour and 3 mech_infantrys EDIT: Adding units owned by Germans to Baltic States: 3 armour and 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 2.33 French regular : 0.00 British AA : 0.50 Russians regular : -0.33 Germans regular : 2.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Combat Move - Russians 8 artilleries and 35 infantry moved from Turkey to Greece 1 mech_infantry moved from Persia to West India 2 armour and 8 mech_infantrys moved from Afghanistan to West India Combat - Russians Battle in Greece Russians attack with 8 artilleries and 35 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 8 artilleries and 35 infantry in Greece, round 2 : 14/43 hits, 9.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Greece 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece Russians win, taking Greece from Italians with 8 artilleries and 34 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Turkey to Greece Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 4.17 -
I’ve been staring at this map and I don’t think there’s a way to prevent an Axis victory over the next couple of rounds.
I wanted to see if patience, positioning and “theatre shifts” could alter the course, but the economic power of the Axis can’t be stopped.
Well played. I think I’ll concede here. I’ll post the result.
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A arathorn referenced this topic on
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Fun game, bid was probably too low, but I haven’t played OOB in years.
I would recommend switching up to Balanced Mod, which is what is mostly played these day.





