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sz93: keep dd or cruiser?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to Northern Australia
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Did did not scramble to defend 113, because the odds were overwhelming but would be glad to re-roll if you wish.
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 unit repaired.
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Bulgaria to Greece
Germans take Greece from Neutral_Allies
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 2/8 hits, 4.50 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 infantry moved from Norway to Finland
1 aaGun moved from Western Germany to 115 Sea Zone
1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 bombers, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
5 armour and 4 mech_infantrys moved from France to Germany
3 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Bulgaria to Greece
2 infantry moved from Bulgaria to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
Place Units - Germans
1 submarine placed in 108 Sea Zone
1 submarine placed in 115 Sea Zone
8 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -2.83
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Gorky to Leningrad
1 armour and 1 mech_infantry moved from Vologda to Leningrad
3 infantry moved from Northern Belarus to Novgorod
3 infantry moved from Southern Belarus to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Northern Caucasus to Rostov
1 artillery and 5 infantry moved from Ukraine to Kursk
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Kursk
1 submarine moved from 128 Sea Zone to 126 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from Siberia to Amur
1 aaGun and 6 infantry moved from Sakha to Siberia
5 infantry moved from Leningrad to Novgorod
1 artillery and 2 infantry moved from Leningrad to Novgorod
5 infantry moved from Archangel to Vologda
1 aaGun moved from Yaroslavl to Vologda
Place Units - Russians
1 artillery and 2 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Siberia
1 artillery and 2 infantry placed in Stalingrad
2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Did not scramble to 55 b/c odds were overwhelming.
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 infantry moved from Davao to Manilla
1 artillery moved from Davao to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Paulau to 35 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to New Guinea
1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from Caroline Islands to 56 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
1 marine moved from Gilbert Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 48 Sea Zone
1 marine moved from 48 Sea Zone to New Britain
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Solomon Islands
1 fighter moved from Paulau to Manilla
2 bombers moved from Siam to Manilla
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Formosa to Kwangsi
2 fighters and 1 tactical_bomber moved from Siam to Kwangsi
2 infantry moved from Northern Manchuria to Korea
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from Shantung to Korea
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in 56 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in New Britain
Battle in Solomon Islands
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Manilla
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Manilla, round 2 : 4/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kyushu to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour, 3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 infantry moved from Northern Manchuria to Southern Manchuria
2 infantry moved from Jehol to Southern Manchuria
1 mech_infantry moved from Shansi to Kiangsi
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Siam to French Indo China
3 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Shansi to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter moved from 56 Sea Zone to 50 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 50 Sea Zone
3 carriers, 1 destroyer and 1 tactical_bomber moved from 32 Sea Zone to 50 Sea Zone
1 fighter moved from 32 Sea Zone to Caroline Islands
2 bombers and 1 fighter moved from Manilla to Davao
Place Units - Japanese
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
1 armour and 1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 2.17
ANZAC regular : -0.33
Russians regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 28 Sea Zone to 50 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
1 destroyer moved from 27 Sea Zone to 50 Sea Zone
how do you want to distribute the 4 hits in sz50
Sink DD + CV and down Tac
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 28 Sea Zone to 50 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
1 destroyer moved from 27 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 50 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 50 Sea Zone, round 2 : 4/10 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 50 Sea Zone
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 50 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 2 carriers, 3 fighters, 2 tactical_bombers and 1 transport in 50 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
1 cruiser owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 50 Sea Zone
1 carrier owned by the Japanese lost in 50 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 50 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 carrier, 3 fighters, 2 tactical_bombers and 1 transport in 50 Sea Zone, round 4 : 5/6 hits, 3.17 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 50 Sea Zone
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 50 Sea Zone
Japanese win with 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -25
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers
1 tactical_bomber owned by the Japanese forced to land in Solomon Islands
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 2.17
I think I did it the battle the way you would have. Also, could you do Wake Island for me. I’m not that familiar with doing the dice.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
4 infantry moved from Szechwan to Hunan
1 fighter moved from Kwangsi to Hunan
6 infantry moved from Tsinghai to Hopei
Place Units - Chinese
3 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 28 Sea Zone to 50 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
1 destroyer moved from 27 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 50 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 50 Sea Zone, round 2 : 4/10 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 50 Sea Zone
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 50 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 2 carriers, 3 fighters, 2 tactical_bombers and 1 transport in 50 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
1 cruiser owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 50 Sea Zone
1 carrier owned by the Japanese lost in 50 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 50 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 carrier, 3 fighters, 2 tactical_bombers and 1 transport in 50 Sea Zone, round 4 : 5/6 hits, 3.17 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 50 Sea Zone
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 50 Sea Zone
Japanese win with 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -25
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers
1 tactical_bomber owned by the Japanese forced to land in Solomon Islands
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
4 infantry moved from Szechwan to Hunan
1 fighter moved from Kwangsi to Hunan
6 infantry moved from Tsinghai to Hopei
Place Units - Chinese
3 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
1 fighter and 2 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Eastern India to French Indo China
Combat - British
Battle in British Somaliland
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 fighters, 1 infantry and 1 tactical_bomber
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 5/6 hits, 2.17 expected hits
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.83 expected hits
2 infantry owned by the British lost in French Indo China
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 fighters owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for British: 2 infantry
Casualties for Japanese: 3 fighters, 1 infantry and 1 tactical_bomber
Non Combat Move - British
1 fighter moved from French Indo China to Hunan
1 aaGun moved from Burma to Shan State
1 aaGun and 3 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from Eastern India to Burma
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 destroyer moved from 40 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 cruiser moved from 78 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
2 transports moved from 78 Sea Zone to 73 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Gibraltar to Malta
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 cruiser moved from 109 Sea Zone to 93 Sea Zone
1 bomber moved from Quebec to Gibraltar
Place Units - British
1 factory_minor placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 transport placed in 40 Sea Zone
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Some Units in 40 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.50
Italians regular : -0.33
Japanese regular : 2.00
British regular : 3.83
There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
2d6<=2: 4, 1; Hits: 1
1d6<=2: 4; Hits: 0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Slovakia Hungary to Northern Belarus
Italians take Northern Belarus from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Sicily
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 submarine placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
3 fighters moved from Queensland to 55 Sea Zone
1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 2 transports
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 55 Sea Zone
2 transports owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking 55 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 2 transports
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to New South Wales
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Northern Australia to South Australia
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 70 to 75
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.17
ANZAC regular : 1.67
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 2
Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to Malta
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
3 fighters moved from Queensland to 55 Sea Zone
1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 2 transports
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 55 Sea Zone
2 transports owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking 55 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 2 transports
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to New South Wales
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Northern Australia to South Australia
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 70 to 75
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to Malta
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.17
ANZAC regular : 1.67