@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Turkey
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Turkey
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Purchase Units - French
French buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
2 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 fighter moved from France to Northern Italy
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Tunisia to Algeria
1 infantry moved from Alexandria to Egypt
1 infantry moved from Southern France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 1 fighter and 4 infantry
Italians defend with 1 factory_minor and 2 infantry
French roll dice for 1 fighter and 4 infantry in Northern Italy, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Northern Italy
1 infantry owned by the Italians lost in Northern Italy
French roll dice for 1 fighter and 3 infantry in Northern Italy, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northern Italy
French roll dice for 1 fighter and 2 infantry in Northern Italy, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter and 2 infantry in Northern Italy, round 5 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northern Italy
1 infantry owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - French
3 infantry moved from Normandy Bordeaux to France
1 fighter moved from Northern Italy to France
Place Units - French
1 artillery, 1 fighter and 1 infantry placed in France
Turn Complete - French
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
French regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 8 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Northern Italy
2 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 bomber moved from Volgograd to Iraq
2 fighters and 1 tactical_bomber moved from Germany to Northern Italy
1 infantry moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Northern Italy
Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
French defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/8 hits, 3.67 expected hits
French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 infantry moved from Samara to Volgograd
1 artillery and 9 infantry moved from Finland to Norway
1 battleship, 1 cruiser and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 aaGun, 5 armour, 6 infantry and 3 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Germany
1 fighter moved from Northern Italy to Western Germany
1 fighter and 2 tactical_bombers moved from Northern Italy to Southern Italy
1 bomber moved from Iraq to Volgograd
3 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Russia to Tambov
Place Units - Germans
8 artilleries and 2 infantry placed in Western Germany
4 armour and 2 mech_infantrys placed in Germany
3 infantry placed in Volgograd
2 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
French regular : -0.33
British AA : -0.17
Germans regular : 0.83
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Combat Hit Differential Summary :
@Karl7
It’s posted. Clicked too fast.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
12 armour, 9 artilleries, 29 infantry and 4 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Afghanistan to West India
Japanese take West India from UK_Pacific
3 armour moved from Hunan to Burma
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
4 tactical_bombers moved from French Indo China to Burma
1 armour moved from Kazakhstan to Volgograd
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
British defend with 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Burma
Japanese attack with 15 armour, 9 artilleries, 29 infantry, 4 mech_infantrys and 4 tactical_bombers
Chinese defend with 13 infantry
Japanese roll dice for 15 armour, 9 artilleries, 29 infantry, 4 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 14/61 hits, 20.17 expected hits
UK_Pacific roll dice for 13 infantry in Burma, round 2 : 4/13 hits, 4.33 expected hits
4 infantry owned by the Japanese lost in Burma
13 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 15 armour, 9 artilleries, 25 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 4 infantry
Casualties for Chinese: 13 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Japanese
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
2 artilleries and 6 infantry moved from Malaya to Shan State
8 infantry moved from French Indo China to Shan State
1 carrier and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from 39 Sea Zone to French Indo China
4 tactical_bombers moved from Burma to French Indo China
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Afghanistan to Eastern Persia
1 infantry moved from Buyant-Uhaa to Manchuria
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 armour placed in Malaya
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Japanese regular : -6.17
UK_Pacific regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Southern France to Northern Italy
4 fighters moved from France to Northern Italy
1 armour moved from France to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to France
Combat - Americans
Battle in Northern Italy
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 4/6 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Northern Italy
2 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
10 bombers moved from Caucasus to Iraq
2 bombers moved from Spain to Iraq
3 fighters moved from Northern Italy to France
1 bomber moved from Western United States to Queensland
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
2 aaGuns and 6 infantry moved from Southern France to France
10 infantry moved from Spain to Normandy Bordeaux
5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter moved from Northern Italy to Caucasus
Place Units - Americans
3 tactical_bombers placed in Spain
1 bomber and 4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -1.33
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Southern France to Northern Italy
4 fighters moved from France to Northern Italy
1 armour moved from France to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to France
Combat - Americans
Battle in Northern Italy
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 4/6 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Northern Italy
2 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
10 bombers moved from Caucasus to Iraq
2 bombers moved from Spain to Iraq
3 fighters moved from Northern Italy to France
1 bomber moved from Western United States to Queensland
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
2 aaGuns and 6 infantry moved from Southern France to France
10 infantry moved from Spain to Normandy Bordeaux
5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter moved from Northern Italy to Caucasus
Place Units - Americans
3 tactical_bombers placed in Spain
1 bomber and 4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 38 PUs;
British buy 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
11 infantry moved from India to West India
3 artilleries and 1 mech_infantry moved from India to West India
2 infantry moved from India to West India
1 mech_infantry moved from Caucasus to Rostov
5 fighters moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
3 mech_infantrys moved from Persia to Caucasus
2 artilleries, 2 infantry and 2 mech_infantrys moved from Turkey to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Caucasus
3 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Ceylon to Persia
Combat - British
Battle in West India
British attack with 3 artilleries, 13 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in West India, round 2 : 2/17 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Rostov
2 infantry owned by the Germans lost in Rostov
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Rostov to Caucasus
1 infantry moved from Alexandria to Egypt
2 artilleries and 6 infantry moved from Southern France to France
1 aaGun moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 5 transports moved from 92 Sea Zone to 110 Sea Zone
3 aaGuns moved from India to West India
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 1 to 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_minor = 5
EDIT: Turning off Edit Mode
1 submarine placed in 110 Sea Zone
8 infantry placed in United Kingdom
2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,4
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -1.67
Italians regular : 0.33
Germans regular : 0.33
British regular : -3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
5 fighters moved from Southern Italy to Northern Italy
2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Northern Italy
Italians attack with 5 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 5 fighters and 2 infantry in Northern Italy, round 2 : 3/7 hits, 2.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
5 fighters moved from Northern Italy to Southern Italy
1 infantry moved from Greece to Bulgaria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Turkey to Caucasus
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
2 artilleries owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Turkey to Caucasus
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
2 artilleries owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Purchase Units - French
French buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - French
2 infantry moved from Algeria to Morocco
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
Place Units - French
1 armour, 1 artillery and 1 fighter placed in France
Turn Complete - French
French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 bomber moved from Volgograd to Iraq
Combat - Germans
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Germans
5 armour and 3 mech_infantrys moved from Western Germany to Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 artillery and 9 infantry moved from Norway to Finland
1 infantry moved from Nenetsia to Vologda
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Germany
3 armour and 3 mech_infantrys moved from Tambov to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 bomber moved from Iraq to Volgograd
1 fighter and 1 tactical_bomber moved from Volgograd to Novgorod
1 fighter moved from Germany to Western Germany
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Volgograd
2 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Caucasus to Afghanistan
Russians take Kazakhstan from Japanese
1 fighter and 1 tactical_bomber moved from Persia to Afghanistan
Combat - Russians
Battle in Afghanistan
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Afghanistan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Afghanistan
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 1 mech_infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Afghanistan
1 mech_infantry owned by the Japanese lost in Afghanistan
Russians win, taking Afghanistan from Japanese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
7 mech_infantrys moved from Caucasus to Afghanistan
1 aaGun, 8 artilleries and 35 infantry moved from Caucasus to Turkey
1 mech_infantry moved from Turkey to Persia
1 fighter and 1 tactical_bomber moved from Afghanistan to West India
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 1.00
@Karl7 Wait. Forgot to move India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Caucasus to Afghanistan
Russians take Kazakhstan from Japanese
1 fighter and 1 tactical_bomber moved from Persia to Afghanistan
Combat - Russians
Battle in Afghanistan
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Afghanistan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Afghanistan
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 1 mech_infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Afghanistan
1 mech_infantry owned by the Japanese lost in Afghanistan
Russians win, taking Afghanistan from Japanese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
7 mech_infantrys moved from Caucasus to Afghanistan
1 aaGun, 8 artilleries and 35 infantry moved from Caucasus to Turkey
1 mech_infantry moved from Turkey to Persia
1 fighter and 1 tactical_bomber moved from Afghanistan to West India
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from India: 1 aaGun and 16 infantry
EDIT: Adding units owned by Russians to West India: 1 aaGun and 16 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
15 armour, 9 artilleries, 25 infantry and 4 mech_infantrys moved from Burma to India
Japanese take India from UK_Pacific
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to Philippines
4 fighters moved from 42 Sea Zone to Celebes
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from Volgograd to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Philippines, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery, 7 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 7 fighters, 3 infantry and 3 tactical_bombers in Celebes, round 2 : 7/14 hits, 6.50 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Celebes
2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Japanese
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Korea
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 aaGun moved from Burma to India
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
7 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to French Indo China
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 10 infantry
EDIT: Adding units owned by Japanese to Burma: 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.33
ANZAC regular : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from France to Northern Italy
1 armour moved from France to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to France
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Spain to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from France to 112 Sea Zone
2 tactical_bombers moved from Spain to Northern Italy
1 fighter moved from France to Northern Italy
1 tactical_bomber moved from Spain to 112 Sea Zone
@Karl7
I assumed no scramble in 112. But happy to roll for it if you decide differently and update non-combat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from France to Northern Italy
1 armour moved from France to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to France
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Spain to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from France to 112 Sea Zone
2 tactical_bombers moved from Spain to Northern Italy
1 fighter moved from France to Northern Italy
1 tactical_bomber moved from Spain to 112 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Norway
Battle in Northern Italy
Americans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Northern Italy
2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Norway from Germans, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 transports moved from 110 Sea Zone to 104 Sea Zone
4 infantry and 2 mech_infantrys moved from Spain to 104 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Norway
6 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Northern Italy to France
2 tactical_bombers moved from Northern Italy to France
2 mech_infantrys moved from Spain to France
8 infantry moved from Normandy Bordeaux to France
12 bombers moved from Iraq to West India
2 fighters moved from Caucasus to West India
1 bomber moved from Western United States to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 9 infantry placed in Central United States
1 fighter placed in Spain
1 destroyer and 1 submarine placed in 91 Sea Zone
2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from France to Northern Italy
1 armour moved from France to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to France
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Spain to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from France to 112 Sea Zone
2 tactical_bombers moved from Spain to Northern Italy
1 fighter moved from France to Northern Italy
1 tactical_bomber moved from Spain to 112 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Norway
Battle in Northern Italy
Americans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Northern Italy
2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Norway from Germans, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 transports moved from 110 Sea Zone to 104 Sea Zone
4 infantry and 2 mech_infantrys moved from Spain to 104 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Norway
6 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Northern Italy to France
2 tactical_bombers moved from Northern Italy to France
2 mech_infantrys moved from Spain to France
8 infantry moved from Normandy Bordeaux to France
12 bombers moved from Iraq to West India
2 fighters moved from Caucasus to West India
1 bomber moved from Western United States to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 9 infantry placed in Central United States
1 fighter placed in Spain
1 destroyer and 1 submarine placed in 91 Sea Zone
2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 35 PUs;
British buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Japanese
1 mech_infantry moved from West India to Turkmenistan
7 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan
2 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan
1 infantry moved from Iraq to Turkey
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Japanese
1 mech_infantry moved from Iraq to Greece
British take Greece from Italians
Combat - British
Battle in Turkmenistan
British attack with 9 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 9 fighters, 1 mech_infantry and 2 tactical_bombers in Turkmenistan, round 2 : 5/12 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
1 infantry owned by the Japanese lost in Turkmenistan
British win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
13 mech_infantrys moved from Caucasus to Afghanistan
2 artilleries and 1 infantry moved from Caucasus to Turkey
9 fighters and 2 tactical_bombers moved from Turkmenistan to West India
2 mech_infantrys moved from Persia to West India
1 fighter moved from Persia to West India
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to France
8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
9 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
Place Units - British
2 armour, 2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
British collect 39 PUs (4 lost to blockades); end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.67
Italians regular : 0.33
British regular : -1.00