No problem. Take your time.
G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 4 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Southern France to Northern Italy 4 fighters moved from France to Northern Italy 1 armour moved from France to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to France Combat - Americans Battle in Northern Italy Americans attack with 4 fighters and 2 infantry Germans defend with 2 infantry; Italians defend with 1 factory_minor Americans roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Philippines Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 bombers moved from Caucasus to Iraq 2 bombers moved from Spain to Iraq 3 fighters moved from Northern Italy to France 1 bomber moved from Western United States to Queensland 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 2 aaGuns and 6 infantry moved from Southern France to France 10 infantry moved from Spain to Normandy Bordeaux 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain 1 fighter moved from Northern Italy to Caucasus Place Units - Americans 3 tactical_bombers placed in Spain 1 bomber and 4 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -1.33 Italians regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 4 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Southern France to Northern Italy 4 fighters moved from France to Northern Italy 1 armour moved from France to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to France Combat - Americans Battle in Northern Italy Americans attack with 4 fighters and 2 infantry Germans defend with 2 infantry; Italians defend with 1 factory_minor Americans roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Philippines Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 bombers moved from Caucasus to Iraq 2 bombers moved from Spain to Iraq 3 fighters moved from Northern Italy to France 1 bomber moved from Western United States to Queensland 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 2 aaGuns and 6 infantry moved from Southern France to France 10 infantry moved from Spain to Normandy Bordeaux 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain 1 fighter moved from Northern Italy to Caucasus Place Units - Americans 3 tactical_bombers placed in Spain 1 bomber and 4 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 38 PUs; British buy 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 11 infantry moved from India to West India 3 artilleries and 1 mech_infantry moved from India to West India 2 infantry moved from India to West India 1 mech_infantry moved from Caucasus to Rostov 5 fighters moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Rostov 3 mech_infantrys moved from Persia to Caucasus 2 artilleries, 2 infantry and 2 mech_infantrys moved from Turkey to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Caucasus 3 fighters and 1 tactical_bomber moved from Persia to Caucasus 1 fighter moved from Ceylon to Persia Combat - British Battle in West India British attack with 3 artilleries, 13 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in West India, round 2 : 2/17 hits, 3.83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 3 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov British attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 3.33 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Rostov 2 infantry owned by the Germans lost in Rostov British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Rostov to Caucasus 1 infantry moved from Alexandria to Egypt 2 artilleries and 6 infantry moved from Southern France to France 1 aaGun moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 5 transports moved from 92 Sea Zone to 110 Sea Zone 3 aaGuns moved from India to West India Place Units - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 1 to 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_minor = 5 EDIT: Turning off Edit Mode 1 submarine placed in 110 Sea Zone 8 infantry placed in United Kingdom 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 British collect 36 PUs (4 lost to blockades); end with 36 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,4 UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -1.67 Italians regular : 0.33 Germans regular : 0.33 British regular : -3.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 5 fighters moved from Southern Italy to Northern Italy 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from French Combat - Italians Battle in Northern Italy Italians attack with 5 fighters and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 5 fighters and 2 infantry in Northern Italy, round 2 : 3/7 hits, 2.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 5 fighters moved from Northern Italy to Southern Italy 1 infantry moved from Greece to Bulgaria 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 11 PUs (4 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.17 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Turkey to Caucasus 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 3 infantry Japanese defend with 2 artilleries ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes 2 artilleries owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 artilleries Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.00 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Turkey to Caucasus 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 3 infantry Japanese defend with 2 artilleries ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes 2 artilleries owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 artilleries Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Purchase Units - French French buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - French 2 infantry moved from Algeria to Morocco 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Egypt to Alexandria Non Combat Move - French Place Units - French 1 armour, 1 artillery and 1 fighter placed in France Turn Complete - French French collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.00 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 bomber moved from Volgograd to Iraq Combat - Germans Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Iraq causes 5 damage total. Non Combat Move - Germans 5 armour and 3 mech_infantrys moved from Western Germany to Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 artillery and 9 infantry moved from Norway to Finland 1 infantry moved from Nenetsia to Vologda 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to Germany 3 armour and 3 mech_infantrys moved from Tambov to Western Ukraine 1 infantry moved from Ukraine to Rostov 1 bomber moved from Iraq to Volgograd 1 fighter and 1 tactical_bomber moved from Volgograd to Novgorod 1 fighter moved from Germany to Western Germany Place Units - Germans 3 artilleries and 7 infantry placed in Western Germany 10 infantry placed in Germany 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
British AA : -0.17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - Russians 2 armour and 2 mech_infantrys moved from Caucasus to Afghanistan Russians take Kazakhstan from Japanese 1 fighter and 1 tactical_bomber moved from Persia to Afghanistan Combat - Russians Battle in Afghanistan Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Afghanistan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Afghanistan Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Afghanistan 1 mech_infantry owned by the Japanese lost in Afghanistan Russians win, taking Afghanistan from Japanese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 7 mech_infantrys moved from Caucasus to Afghanistan 1 aaGun, 8 artilleries and 35 infantry moved from Caucasus to Turkey 1 mech_infantry moved from Turkey to Persia 1 fighter and 1 tactical_bomber moved from Afghanistan to West India Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 1.00 -
@Karl7 Wait. Forgot to move India
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - Russians 2 armour and 2 mech_infantrys moved from Caucasus to Afghanistan Russians take Kazakhstan from Japanese 1 fighter and 1 tactical_bomber moved from Persia to Afghanistan Combat - Russians Battle in Afghanistan Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Afghanistan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Afghanistan Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Afghanistan 1 mech_infantry owned by the Japanese lost in Afghanistan Russians win, taking Afghanistan from Japanese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 7 mech_infantrys moved from Caucasus to Afghanistan 1 aaGun, 8 artilleries and 35 infantry moved from Caucasus to Turkey 1 mech_infantry moved from Turkey to Persia 1 fighter and 1 tactical_bomber moved from Afghanistan to West India Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from India: 1 aaGun and 16 infantry EDIT: Adding units owned by Russians to West India: 1 aaGun and 16 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 5PUs while taking UK_Pacific capital 15 armour, 9 artilleries, 25 infantry and 4 mech_infantrys moved from Burma to India Japanese take India from UK_Pacific 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from Shan State to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from French Indo China to Philippines 4 fighters moved from 42 Sea Zone to Celebes 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 armour moved from Volgograd to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 3 infantry Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Philippines, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Celebes Japanese attack with 1 artillery, 7 fighters, 3 infantry and 3 tactical_bombers ANZAC defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 7 fighters, 3 infantry and 3 tactical_bombers in Celebes, round 2 : 7/14 hits, 6.50 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Celebes 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 2 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Turkmenistan from Russians to Japanese EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Korea 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 aaGun moved from Burma to India 3 armour moved from French Indo China to Burma 3 armour moved from Malaya to Burma 1 infantry moved from Eastern Persia to Turkmenistan 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 7 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from French Indo China to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Philippines to French Indo China Place Units - Japanese 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 2 transports placed in 36 Sea Zone 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 80 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 10 infantry EDIT: Adding units owned by Japanese to Burma: 10 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.33 ANZAC regular : 0.00 -
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from France to Northern Italy 1 armour moved from France to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to France 1 transport moved from 110 Sea Zone to 104 Sea Zone 1 armour and 1 infantry moved from Spain to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 2 tactical_bombers moved from Spain to Northern Italy 1 fighter moved from France to Northern Italy 1 tactical_bomber moved from Spain to 112 Sea Zone -
@Karl7
I assumed no scramble in 112. But happy to roll for it if you decide differently and update non-combat. -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from France to Northern Italy 1 armour moved from France to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to France 1 transport moved from 110 Sea Zone to 104 Sea Zone 1 armour and 1 infantry moved from Spain to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 2 tactical_bombers moved from Spain to Northern Italy 1 fighter moved from France to Northern Italy 1 tactical_bomber moved from Spain to 112 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Norway Battle in Northern Italy Americans attack with 1 fighter, 2 infantry and 2 tactical_bombers Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Norway from Germans, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 transports moved from 110 Sea Zone to 104 Sea Zone 4 infantry and 2 mech_infantrys moved from Spain to 104 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from 112 Sea Zone to Norway 6 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Northern Italy to France 2 tactical_bombers moved from Northern Italy to France 2 mech_infantrys moved from Spain to France 8 infantry moved from Normandy Bordeaux to France 12 bombers moved from Iraq to West India 2 fighters moved from Caucasus to West India 1 bomber moved from Western United States to Hawaiian Islands 4 fighters moved from Western United States to Hawaiian Islands 5 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 9 infantry placed in Central United States 1 fighter placed in Spain 1 destroyer and 1 submarine placed in 91 Sea Zone 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Italians regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from France to Northern Italy 1 armour moved from France to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to France 1 transport moved from 110 Sea Zone to 104 Sea Zone 1 armour and 1 infantry moved from Spain to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 2 tactical_bombers moved from Spain to Northern Italy 1 fighter moved from France to Northern Italy 1 tactical_bomber moved from Spain to 112 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Norway Battle in Northern Italy Americans attack with 1 fighter, 2 infantry and 2 tactical_bombers Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Norway from Germans, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 transports moved from 110 Sea Zone to 104 Sea Zone 4 infantry and 2 mech_infantrys moved from Spain to 104 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from 112 Sea Zone to Norway 6 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Northern Italy to France 2 tactical_bombers moved from Northern Italy to France 2 mech_infantrys moved from Spain to France 8 infantry moved from Normandy Bordeaux to France 12 bombers moved from Iraq to West India 2 fighters moved from Caucasus to West India 1 bomber moved from Western United States to Hawaiian Islands 4 fighters moved from Western United States to Hawaiian Islands 5 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 9 infantry placed in Central United States 1 fighter placed in Spain 1 destroyer and 1 submarine placed in 91 Sea Zone 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 35 PUs; British buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Japanese 1 mech_infantry moved from West India to Turkmenistan 7 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan 2 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan 1 infantry moved from Iraq to Turkey 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Japanese 1 mech_infantry moved from Iraq to Greece British take Greece from Italians Combat - British Battle in Turkmenistan British attack with 9 fighters, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 9 fighters, 1 mech_infantry and 2 tactical_bombers in Turkmenistan, round 2 : 5/12 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan 1 infantry owned by the Japanese lost in Turkmenistan British win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 13 mech_infantrys moved from Caucasus to Afghanistan 2 artilleries and 1 infantry moved from Caucasus to Turkey 9 fighters and 2 tactical_bombers moved from Turkmenistan to West India 2 mech_infantrys moved from Persia to West India 1 fighter moved from Persia to West India 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to France 8 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 9 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway Place Units - British 2 armour, 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2 British collect 39 PUs (4 lost to blockades); end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.67 Italians regular : 0.33 British regular : -1.00 -
TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Turkey: 2 artilleries and 2 infantry EDIT: Adding units owned by British to Caucasus: 2 artilleries and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@arathorn said in G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis:
TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Turkey: 2 artilleries and 2 infantry EDIT: Adding units owned by British to Caucasus: 2 artilleries and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Discard this post. Never mind. Keep original.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Bulgaria to Greece 3 fighters moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Greece Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Northern Italy Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greece Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Algeria from French to Italians EDIT: Turning off Edit Mode 3 fighters moved from Northern Italy to Western Germany 3 fighters moved from Western Germany to Germany 2 fighters moved from Greece to Western Germany 2 armour moved from Southern Italy to Western Germany 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.50 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Purchase Units - French French buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from France to Switzerland French take Switzerland from Italians 1 armour moved from Switzerland to France 2 infantry moved from France to Northern Italy 3 fighters moved from France to Northern Italy Combat - French Battle in Northern Italy French attack with 3 fighters and 2 infantry Italians defend with 1 factory_minor and 2 infantry French roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Northern Italy French roll dice for 3 fighters and 2 infantry in Northern Italy, round 3 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Northern Italy 1 infantry owned by the Italians lost in Northern Italy French win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for French: 1 infantry Non Combat Move - French 3 fighters moved from Northern Italy to France Place Units - French 1 artillery, 1 fighter and 1 infantry placed in France Turn Complete - French Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1 French collect 16 PUs (3 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.00 French regular : 0.33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Northern Italy 1 artillery and 11 infantry moved from Finland to Norway 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 3 fighters and 6 tactical_bombers moved from Western Germany to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 fighter moved from Germany to Northern Italy 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Volgograd to Kazakhstan 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys moved from Volgograd to Caucasus 1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Battle in Norway Germans attack with 3 artilleries, 4 fighters, 13 infantry and 7 tactical_bombers British defend with 1 aaGun and 9 infantry; Americans defend with 1 armour, 7 infantry and 2 mech_infantrys British roll AA dice in Norway : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Norway Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 4 fighters, 13 infantry and 6 tactical_bombers in Norway, round 2 : 10/26 hits, 9.33 expected hits Americans roll dice for 1 aaGun, 1 armour, 16 infantry and 2 mech_infantrys in Norway, round 2 : 8/19 hits, 6.50 expected hits 8 infantry owned by the Germans lost in Norway 1 aaGun owned by the British, 1 infantry owned by the Americans and 9 infantry owned by the British lost in Norway Germans roll dice for 3 artilleries, 4 fighters, 5 infantry and 6 tactical_bombers in Norway, round 3 : 10/18 hits, 8.00 expected hits Americans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Norway, round 3 : 4/9 hits, 3.17 expected hits 4 infantry owned by the Germans lost in Norway 1 armour owned by the Americans, 6 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Norway Germans win, taking Norway from Americans with 3 artilleries, 4 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 12 infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 9 infantry Casualties for Americans: 1 armour, 7 infantry and 2 mech_infantrys Battle in Northern Italy Germans attack with 1 fighter and 2 infantry French defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Germans roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Northern Italy, round 4 : 2/2 hits, 0.67 expected hits French roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Northern Italy Germans win, taking Northern Italy from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys in Caucasus, round 2 : 23/81 hits, 22.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from Russians with 19 armour, 8 artilleries, 31 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 infantry moved from Rostov to Caucasus 9 armour, 10 infantry and 5 mech_infantrys moved from Germany to Western Germany 1 fighter moved from Northern Italy to Western Germany 4 fighters and 5 tactical_bombers moved from Norway to Western Germany 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 1 bomber moved from Kazakhstan to Germany 6 infantry moved from Ukraine to Rostov 1 infantry moved from Vologda to Samara 3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov Place Units - Germans 3 artilleries and 7 infantry placed in Western Germany 6 armour and 3 infantry placed in Germany Germans undo move 2. 3 infantry placed in Novgorod 6 armour placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 2.33 French regular : 0.00 British AA : 0.50 Russians regular : -0.33 Germans regular : 2.83 British regular : -0.33





