BOOM AND DOOM!
Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)
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@barnee Ah, this definition is what I needed to see. Thanks again!
Finally home so I’ll have the updated game soon
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@barnee Ok, false alarm - there may be no issue (just me) as the ‘2’ is for the mines not the Fighter Ace. My bad
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I split my turn into multiple saves in case I need to fix/change anything. Bit worse that I expected for the USSR - didn’t account for the first strike of the tank hunters and I think the ‘extra tact’ would have helped the odds a bit. I think with the hits, we both lost our bonuses at the same time/with lossing the generals on the last round so I feel like I got it this time round…now I need to figure out how to last a few turns more!
Full turn
game-1-alex-vs-panzer-rus11.tsvgStart - still in edit
game-1-alex-vs-panzer-rus11-buy.tsvg -
Guten Abend!
Oh boy, that was a fine battle in Western Ukraine! A complete wipe out on both sites. Western Ukraine became very lonely!
You did pretty much everything correct and I couldn´t find any error or else!
Except that you missed to place the army flag on both sides, which gives the army bonus. But that’s only a minor impact and is fairly distributed between both sides. So no biggie at all!Good idea to save after each round and also I recommend to do such big battles in EDIT mode and save after each round.
Besides that, the Russian Partizanes are placed only in the 2nd placement phase. You need to change the ownershipe of Eatsern Poland back to Germany, but occupied by a Russian Partizan. I can do that on my J-turn.
BR
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@Panzerstahl-Helm Thanks for checking!
Ok good to know for next time - I though it was just those tank/panzer generals as the only active bonuses so I ommited the army modifiers.
I’m not quite sure why/how to roll in edit mode - can I stop the combat to remove/swap units that loose their bonus between rounds of dice rolls?
Haha, I saw that and edited on my side, but I think I had already attached the file to the forum. I can also knock down the USSR’s IPCs during the USA too.
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Hi Alex
Yea when you roll in edit it’s like playing a FaceToFace game. You have to select the casualties yourself.
It’s important with triplea, because the ArmyGroup Flags are considered as a HitPoint when they shouldn’t be.
So in edit, you can assign an extra hit to the Flags when the AG is disbanded.
It doesn’t seem like much but can make a difference in a close battle :)
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Also when a Corps or Army is disbanded due to casualties, you need to take the Commander as a casualty first, otherwise he will keep giving his bonus.
You can then use edit in NCM to swap him out with any surviving unit that was under his command if needed.
You don’t need to fight the battle in edit usually in that case. Mostly it’s for big battles or Paratrooper combined with Air attacks as it won’t let you retreat the Air until all the Paras are dead.
LM attacks as well. That way you don’t have to undo the move and redo if any hits. You can just kill them in the first rd and not count any hits the dead guys get
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Howdy,
your Russian turn is not yet completed. Once finished, Japan will continue. :-)
BR
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@Panzerstahl-Helm Sorry, I thought I had already posted it with the last one - thanks for the reminder:
game-1-alex-vs-panzer-rus11.tsvg
Not looking great for the allies comrads…







