oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

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    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Jehol to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Korea to Chahar
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar
            1 fighter moved from Okinawa to Anhwe
            1 fighter and 1 tactical_bomber moved from Japan to Anhwe
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/11 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 1 aaGun and 2 infantry
                    Chinese roll AA dice in Hunan : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 aaGun and 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    2 infantry owned by the Chinese and 1 aaGun owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Chinese: 1 aaGun and 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            2 fighters and 1 tactical_bomber moved from Chahar to Jehol
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
            2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -2.17
    Chinese AA : 0.50
    

    Savegame

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    A couple of considerations. I think J1 is really hard to do with the current set up, so that is probably something to consider for future games. It looks like a J1 will leave china for china (with the extra chinese set up power). I have not studied it carefully so I can be wrong

    As for bids. Bids depend on so many things and I think maybe the game was not designed for online play with battle calculator? My friend and I never use bid when we play face to face. Instead we use beer and wine. In addition we dont use battle calculator either so all “calculations” are just a best guess. With these limitations it is very possible for the allies to win this game with the OOB set-up

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    @oysteilo Live play is definitely more “interesting” in that way to me, the lack of battle calcs lets you make more risky decisions (and sometimes miss things that are more of a “sure-shot” than your intuition would tell you)

    One of our live Tournament games this past November with my teammate @mikawagunichi came down to a battle for Turkey or Spain, one was 70+% odds and the other was 55/45 for the attacker, the attackers picked the 55/45 without the benefit of a battle calculator

    If I hadn’t rolled all misses round one, we might have won that one…haha

    @crockett36 USA is up good sir

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    @Stucifer said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:

    @mikawagunichi you lost a chunk in France too! Nice opening for the Allies.

    @crockett36

    I will be surprised if Allies win all the games. Shocked, even.

    I would wager on Gamerman and Booper in their match against Daaras and FranceNeedsMorePower. And I think we’re in for a rough time against mikawagunichi and Oysteilo, neither of them are slouches here!

    And yes, I love the game for what it is, but I think the game was developed with a different focus.

    Some of the A&A games are quite well balanced (Anniversary 1942 setup without National Objectives, and 1942 2nd Edition), while others are wildly unbalanced – 1940 Global and 1914. Classic was also heavily Allies-favored, without the Russia rule for round one.

    I’m fine with that, I enjoy these games a lot. As a kid I would tinker with the pieces on the Classic map and make up different scenarios for a “WW3” style setup. The flexibility of the game mechanics being commutable to many different versions is a testament to the excellence of its design foundation. I’m more in the tinker & improve camp myself, I have spent countless hours making alternative setups, such as a 1942 setup for PtV and a 1942 setup for YoungGrasshopper’s Tournament edition.

    I’m a tinkerer myself. As soon as you play test once, all rules look optional. You are right about our opponents being very good and that winning won’t be easy.

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 carriers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            1 destroyer moved from 35 Sea Zone to 48 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 battleship moved from 10 Sea Zone to 7 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 10 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Suiyuyan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 5/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 aaGun moved from Szechwan to Yunnan
            1 aaGun moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.17
    Japanese regular : -0.67
    

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Manual Gamesave Post: Chinese round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Suiyuyan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 5/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 aaGun moved from Szechwan to Yunnan
            1 aaGun moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 3.17
    Japanese regular : -0.67
    

    Savegame


  • @crockett36 second please.


  • @crockett36 Stu, you are up

  • 25 24 23

    Need to coordinate some on China/UKP/USSR here but should be able to post soon.

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