TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 56 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Queensland to 48 Sea Zone
1 submarine moved from 27 Sea Zone to 48 Sea Zone
2 fighters moved from Shan State to 56 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 48 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 48 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 48 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 48 Sea Zone
ANZAC roll dice for 1 fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 48 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 48 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 fighter and 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 27 Sea Zone to 50 Sea Zone
1 cruiser and 1 destroyer moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 64 Sea Zone to 31 Sea Zone
1 aaGun moved from Queensland to Northern Australia
3 infantry moved from Queensland to Northern Australia
3 fighters moved from 56 Sea Zone to Northern Australia
1 aaGun, 5 artilleries and 1 marine moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to Northern Australia
1 infantry moved from Queensland to Northern Australia
1 infantry moved from Eastern India to Burma
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,5,6,2,6,2,3,4,6
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -3.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
3 bombers moved from Leningrad to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Bessarabia to Leningrad
2 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 118 Sea Zone to Baltic States
1 infantry moved from Albania to Bulgaria
7 infantry moved from Austria to Yugoslavia
3 infantry moved from Austria to Germany
6 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Leningrad
1 infantry moved from Leningrad to Archangel
2 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
5 infantry moved from Vyborg to Leningrad
1 infantry moved from Bulgaria to Romania
1 aaGun moved from Western Germany to Germany
3 artilleries and 3 infantry moved from France to Western Germany
1 submarine moved from 113 Sea Zone to 126 Sea Zone
Place Units - Germans
1 factory_minor placed in Leningrad
4 armour and 4 mech_infantrys placed in Germany
3 transports placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Malta to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
6 infantry moved from Kansu to Tsinghai
2 fighters moved from Russia to Tsinghai
1 aaGun, 1 artillery and 12 infantry moved from Buryatia to Sakha
1 infantry moved from Northern Manchuria to Buryatia
2 artilleries and 4 infantry moved from Russia to Smolensk
1 aaGun moved from Smolensk to Bryansk
6 infantry moved from Kursk to Bryansk
3 infantry moved from Northern Sinkiang to Urals
Place Units - Russians
1 fighter placed in Russia
3 infantry placed in Siberia
3 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,1
Russians collect 36 PUs (2 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 submarine moved from 4 Sea Zone to 1 Sea Zone
2 bombers moved from Japan to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone
1 destroyer moved from 55 Sea Zone to 50 Sea Zone
1 infantry moved from New Britain to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Queensland
Battle in 50 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 50 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 50 Sea Zone
1 destroyer owned by the ANZAC lost in 50 Sea Zone
Japanese win, taking Queensland from ANZAC with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 marine moved from New Guinea to 55 Sea Zone
1 marine moved from 55 Sea Zone to Solomon Islands
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from Dutch New Guinea to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Solomon Islands
1 destroyer moved from 48 Sea Zone to 47 Sea Zone
1 carrier moved from 55 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 47 Sea Zone
1 fighter moved from Japan to 47 Sea Zone
1 artillery and 4 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Japan to 7 Sea Zone
1 infantry moved from Kyushu to 7 Sea Zone
2 infantry moved from Kyushu to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 7 Sea Zone to 35 Sea Zone
2 artilleries and 11 infantry moved from 35 Sea Zone to Caroline Islands
1 aaGun, 5 artilleries, 4 infantry and 1 mech_infantry moved from Inner Mongolia to Honan
1 infantry moved from Shansi to Honan
1 artillery moved from Anhwe to Honan
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Southern Manchuria to Shansi
2 infantry moved from Southern Manchuria to Jehol
3 infantry moved from Korea to Southern Manchuria
1 carrier, 1 tactical_bomber and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 4 Sea Zone to 5 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 7 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Dutch New Guinea
1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from 7 Sea Zone to French Indo China
1 tactical_bomber moved from 7 Sea Zone to Japan
1 armour moved from Kweichow to Kiangsi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Japan to Honan
2 bombers moved from 50 Sea Zone to Solomon Islands
Place Units - Japanese
1 airfield placed in Dutch New Guinea
3 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Southern Manchuria
4 infantry placed in Japan
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 0.67
@axis-dominion skipped scramble in 50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 marine moved from Tobruk to 98 Sea Zone
1 marine and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Cyprus
1 armour and 1 mech_infantry moved from Egypt to 100 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from 99 Sea Zone to Greece
1 marine moved from Libya to 98 Sea Zone
2 cruisers and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 100 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 marine moved from Gibraltar to 93 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 93 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Sardinia
2 fighters moved from 100 Sea Zone to 97 Sea Zone
1 fighter moved from 100 Sea Zone to 97 Sea Zone
1 fighter moved from 100 Sea Zone to 99 Sea Zone
1 bomber moved from Iraq to 99 Sea Zone
1 carrier moved from 100 Sea Zone to 99 Sea Zone
1 carrier and 1 fighter moved from 100 Sea Zone to 99 Sea Zone
1 destroyer moved from 11 Sea Zone to 1 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Midway
1 carrier and 2 fighters moved from 100 Sea Zone to 97 Sea Zone
1 carrier moved from 100 Sea Zone to 99 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
any scrambles ?
@axis-dominion no thanks
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 marine moved from Tobruk to 98 Sea Zone
1 marine and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Cyprus
1 armour and 1 mech_infantry moved from Egypt to 100 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from 99 Sea Zone to Greece
1 marine moved from Libya to 98 Sea Zone
2 cruisers and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 100 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 marine moved from Gibraltar to 93 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 93 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Sardinia
2 fighters moved from 100 Sea Zone to 97 Sea Zone
1 fighter moved from 100 Sea Zone to 97 Sea Zone
1 fighter moved from 100 Sea Zone to 99 Sea Zone
1 bomber moved from Iraq to 99 Sea Zone
1 carrier moved from 100 Sea Zone to 99 Sea Zone
1 carrier and 1 fighter moved from 100 Sea Zone to 99 Sea Zone
1 destroyer moved from 11 Sea Zone to 1 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Midway
1 carrier and 2 fighters moved from 100 Sea Zone to 97 Sea Zone
1 carrier moved from 100 Sea Zone to 99 Sea Zone
Combat - Americans
Battle in Cyprus
Battle in Sardinia
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking Cyprus from Italians, taking Sardinia from Italians, taking 1 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 99 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 fighter and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 fighter and 2 transports in 99 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Italians with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Midway
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Midway, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Midway, round 3 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
1 infantry owned by the Japanese lost in Midway
Americans win, taking Greece from Italians, taking Midway from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier, 3 destroyers and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 carriers and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
3 fighters moved from 1 Sea Zone to 26 Sea Zone
2 infantry moved from Morocco to Algeria
1 bomber moved from 99 Sea Zone to Algeria
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
1 aaGun and 1 infantry moved from French Guiana to 90 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
1 transport moved from 100 Sea Zone to 97 Sea Zone
1 marine moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 transport moved from 100 Sea Zone to 83 Sea Zone
1 transport moved from 100 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to 26 Sea Zone
3 fighters moved from 97 Sea Zone to 99 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Americans undo move 4.
1 fighter placed in 11 Sea Zone
2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Eastern Sinkiang to Hopei
14 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Szechwan, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 marine moved from Kenya to 74 Sea Zone
1 marine moved from 74 Sea Zone to French Madagascar
6 infantry moved from Yunnan to Kweichow
Combat - British
Battle in French Madagascar
Battle in Kweichow
British attack with 6 infantry
Japanese defend with 1 infantry
British roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking French Madagascar from Neutral_Axis, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Siam to Shan State
3 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
2 infantry moved from Eastern India to Burma
7 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery moved from Crete to 100 Sea Zone
1 infantry moved from Alexandria to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Trans-Jordan to 100 Sea Zone
1 armour moved from Alexandria to 100 Sea Zone
1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 artilleries and 2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Southern Persia to Baluchistan
1 infantry moved from Northeast Persia to Southern Persia
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 83 Sea Zone to 97 Sea Zone
1 cruiser moved from 83 Sea Zone to 97 Sea Zone
1 battleship moved from 83 Sea Zone to 99 Sea Zone
1 transport moved from 78 Sea Zone to 83 Sea Zone
1 artillery moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 83 Sea Zone to 97 Sea Zone
2 aaGuns moved from United Kingdom to Scotland
6 infantry moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 bomber moved from Iraq to Greece
Place Units - British
1 artillery and 2 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -3.67
Americans regular : 0.83
Italians regular : -0.33
Japanese regular : 1.50
British regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 101 Sea Zone
Combat - Italians
Non Combat Move - Italians
2 armour, 1 artillery and 7 infantry moved from Yugoslavia to Bulgaria
2 armour moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Northern Italy
1 artillery and 7 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 101 Sea Zone to Southern Italy
Place Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,2,4,6,4,4,5,1,1,5,3,2,5
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Northern Australia to Queensland
3 fighters moved from Northern Australia to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun, 5 artilleries, 4 infantry and 1 marine moved from New South Wales to South Australia
3 fighters moved from Queensland to South Australia
1 aaGun moved from Northern Australia to Queensland
3 infantry moved from Northern Australia to South Australia
1 cruiser, 1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
1 aaGun, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,2,3,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
@axis-dominion For some reason the unescorted TP in 101 is still alive…I must have clicked “no” to attack transports because it shows I combat moved my bomber there, going to edit that if you don’t mind.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 1 fighter moved from Leningrad to Russia
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Baltic States to Eastern Poland
5 infantry moved from Leningrad to Northern Belarus
6 mech_infantrys moved from Baltic States to Northern Belarus
1 fighter moved from Southern Italy to 101 Sea Zone
Combat Hit Differential Summary :
@axis-dominion Intercept over moscow ?
no thanks
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 1 fighter moved from Leningrad to Russia
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Baltic States to Eastern Poland
5 infantry moved from Leningrad to Northern Belarus
6 mech_infantrys moved from Baltic States to Northern Belarus
1 fighter moved from Southern Italy to 101 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 101 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Eastern Poland
Germans attack with 4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 2/12 hits, 4.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Leningrad
1 fighter moved from Russia to Northern Belarus
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 submarine moved from 126 Sea Zone to 128 Sea Zone
1 aaGun and 3 infantry moved from Germany to 117 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 116 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 116 Sea Zone to 118 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 118 Sea Zone to Leningrad
1 fighter moved from 101 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
7 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Bulgaria to Romania
3 tactical_bombers moved from Southern Italy to Romania
2 tactical_bombers moved from Southern Italy to France
9 artilleries and 6 infantry moved from France to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Leningrad
2 artilleries and 8 infantry placed in Germany
3 infantry placed in Southern France
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,3,2,1,3,1,4,4,4,1,6,1,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -2.67
Russians AA : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Siberia to Soviet Far East
1 infantry moved from Buryatia to Amur
1 artillery and 12 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Soviet Far East
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Russians
Battle in Soviet Far East
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Soviet Far East, round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Soviet Far East, round 3 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Soviet Far East, round 4 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Soviet Far East, round 5 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Russians roll dice for 7 infantry in Soviet Far East, round 6 : 3/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 1 artillery and 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 13 infantry in Amur, round 2 : 3/14 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 infantry moved from Tsinghai to Kansu
2 fighters moved from Ukraine to Russia
5 infantry moved from Russia to Smolensk
1 infantry moved from Yaroslavl to Smolensk
1 infantry moved from Vologda to Yaroslavl
1 infantry moved from Southern Belarus to Smolensk
1 aaGun and 6 infantry moved from Bryansk to Smolensk
1 aaGun and 4 infantry moved from Ukraine to Kursk
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Urals to Samara
1 aaGun moved from Sakha to Amur
3 infantry moved from Siberia to Amur
1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Western Sinkiang
1 infantry moved from Siberia to Amur
Place Units - Russians
3 infantry placed in Siberia
6 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4
Russians collect 36 PUs (2 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
Russians regular : -2.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Inner Mongolia to Tsinghai
Japanese take Tsinghai from Chinese
6 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Honan to Hopei
1 armour moved from Kiangsi to Hopei
1 mech_infantry moved from Shansi to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery, 2 infantry and 1 marine moved from Solomon Islands to 55 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 55 Sea Zone to 64 Sea Zone
2 artilleries and 10 infantry moved from Caroline Islands to 35 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 35 Sea Zone to 64 Sea Zone
3 artilleries, 12 infantry and 1 marine moved from 64 Sea Zone to New South Wales
Combat - Japanese
Battle in Malaya
Battle in Hopei
Japanese attack with 1 armour, 6 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 6 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 5/17 hits, 5.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Hopei
Japanese win, taking Malaya from UK_Pacific, taking Hopei from Chinese with 1 armour, 6 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 12 infantry and 1 marine
ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 3 artilleries, 12 infantry and 1 marine in New South Wales, round 2 : 7/16 hits, 3.83 expected hits
ANZAC roll dice for 1 aaGun, 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New South Wales
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 11 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun, 1 artillery and 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 carrier moved from 47 Sea Zone to 64 Sea Zone
1 carrier moved from 35 Sea Zone to 64 Sea Zone
1 fighter moved from 47 Sea Zone to 64 Sea Zone
1 fighter moved from 35 Sea Zone to 64 Sea Zone
1 cruiser and 3 destroyers moved from 35 Sea Zone to 7 Sea Zone
4 infantry moved from Japan to 7 Sea Zone
4 infantry and 2 transports moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Chahar to Inner Mongolia
1 aaGun moved from Honan to Hopei
1 tactical_bomber moved from Hopei to French Indo China
1 infantry moved from Anhwe to Honan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 infantry moved from Anhwe to Kiangsi
1 armour and 1 mech_infantry moved from Southern Manchuria to Anhwe
4 infantry moved from 20 Sea Zone to Southern Manchuria
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 47 Sea Zone to Dutch New Guinea
1 destroyer moved from 50 Sea Zone to 64 Sea Zone
2 bombers moved from Solomon Islands to Dutch New Guinea
1 submarine moved from 40 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from French Indo China to Dutch New Guinea
1 carrier moved from 35 Sea Zone to 64 Sea Zone
1 fighter moved from Dutch New Guinea to 64 Sea Zone
2 battleships and 2 cruisers moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 47 Sea Zone to 64 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
Place Units - Japanese
1 battleship, 2 fighters and 1 transport placed in 7 Sea Zone
2 artilleries and 4 infantry placed in Japan
3 infantry placed in Southern Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Northern Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Changing PUs for Japanese from 91 to 92
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 2.33
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Combat Move - British
1 bomber moved from Greece to 118 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Yugoslavia
2 fighters moved from 94 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Combat Hit Differential Summary :
ignore. going to redo combat move