L25 PTV Nikola1975 (Axis+12) v Max334 (Allies)


  • TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Americans
            2 destroyers moved from 36 Sea Zone to 7 Sea Zone
            1 battleship moved from 36 Sea Zone to 7 Sea Zone
            2 submarines moved from 36 Sea Zone to 7 Sea Zone
            3 carriers moved from 36 Sea Zone to 7 Sea Zone
            2 fighters moved from Japan to Hokkaido
            1 bomber moved from Davao to Hokkaido
            1 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
            2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
                  Japanese take Kwangsi from Chinese
            2 artilleries and 1 infantry moved from Fukien to Kwangtung
            1 marine moved from Borneo to 44 Sea Zone
            1 artillery moved from Manilla to 36 Sea Zone
            1 battleship and 1 cruiser moved from 55 Sea Zone to 43 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Java
            1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Java
            1 infantry moved from Siam to Shan State
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery and 1 infantry moved from Yunnan to Shan State
            1 bomber moved from Davao to Java
            1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 7 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 7 Sea Zone
            1 infantry moved from Yunnan to Shan State
            1 destroyer moved from 36 Sea Zone to 7 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                  Japanese take 21 Sea Zone from Americans
            2 infantry moved from Japan to Hokkaido
            1 infantry moved from Japan to Hokkaido
    

    Savegame


  • @max334

    Scrambles?

  • 25 24 22 21 19 18

    no scrambles


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Americans
            2 destroyers moved from 36 Sea Zone to 7 Sea Zone
            1 battleship moved from 36 Sea Zone to 7 Sea Zone
            2 submarines moved from 36 Sea Zone to 7 Sea Zone
            3 carriers moved from 36 Sea Zone to 7 Sea Zone
            2 fighters moved from Japan to Hokkaido
            1 bomber moved from Davao to Hokkaido
            1 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
            2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
                  Japanese take Kwangsi from Chinese
            2 artilleries and 1 infantry moved from Fukien to Kwangtung
            1 marine moved from Borneo to 44 Sea Zone
            1 artillery moved from Manilla to 36 Sea Zone
            1 battleship and 1 cruiser moved from 55 Sea Zone to 43 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Java
            1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Java
            1 infantry moved from Siam to Shan State
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery and 1 infantry moved from Yunnan to Shan State
            1 bomber moved from Davao to Java
            1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 7 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 7 Sea Zone
            1 infantry moved from Yunnan to Shan State
            1 destroyer moved from 36 Sea Zone to 7 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                  Japanese take 21 Sea Zone from Americans
            2 infantry moved from Japan to Hokkaido
            1 infantry moved from Japan to Hokkaido
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 7 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 7 Sea Zone
                Japanese win, taking 7 Sea Zone from ANZAC with 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Hokkaido
                Japanese attack with 1 bomber, 2 fighters and 3 infantry
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Hokkaido, round 2 : 4/6 hits, 2.00 expected hits
                    ANZAC roll dice for 1 marine in Hokkaido, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hokkaido
                    1 marine owned by the ANZAC lost in Hokkaido
                Japanese win, taking Hokkaido from ANZAC with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 marine
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    1 infantry owned by the Chinese lost in Anhwe
                1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
                Chinese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries and 5 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 5 infantry in Shan State, round 2 : 1/7 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries and 5 infantry in Shan State, round 3 : 2/7 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 marine
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                    1 infantry owned by the British lost in Java
                Japanese win, taking Java from UK_Pacific with 1 bomber and 1 marine remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                British defend with 1 armour; ANZAC defend with 1 fighter; Chinese defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                    1 infantry owned by the Chinese lost in Kwangtung
                    Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery and 1 fighter in Kwangtung, round 3 : 2/3 hits, 1.50 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    1 artillery owned by the Chinese lost in Kwangtung
                2 armour owned by the Japanese retreated to Fukien
                UK_Pacific win with 1 armour and 1 fighter remaining. Battle score for attacker is -9
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Hokkaido to Japan
            1 bomber moved from Java to Sumatra
            2 transports moved from 27 Sea Zone to 7 Sea Zone
            1 fighter moved from 11 Sea Zone to Western United States
            1 destroyer moved from 11 Sea Zone to 8 Sea Zone
            1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 battleship, 2 carriers and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 tactical_bomber moved from 20 Sea Zone to 7 Sea Zone
            1 fighter moved from 20 Sea Zone to Kiangsu
            1 fighter moved from 20 Sea Zone to Kiangsu
            1 fighter moved from 20 Sea Zone to Kiangsu
            1 tactical_bomber moved from 20 Sea Zone to 7 Sea Zone
            1 bomber moved from Hokkaido to Japan
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Japan
            1 armour and 2 infantry placed in Western United States
            2 infantry and 1 mech_infantry placed in French Indo China
            1 artillery placed in Japan
            1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1,4,5,6,1,3,2,2,1,1,4,2,6,3
            Japanese collect 41 PUs (9 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 2.67
    UK_Pacific regular : 0.33
    ANZAC regular : 0.33
    

    Savegame

  • 25 24 22 21 19 18

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 artilleries and 8 infantry moved from Northern Italy to Southern Italy
            2 artilleries and 2 infantry moved from Central United States to Western United States
            2 carriers moved from 6 Sea Zone to 7 Sea Zone
                  Americans take 5 Sea Zone from Japanese
            1 battleship and 1 cruiser moved from 6 Sea Zone to 7 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            2 fighters moved from Korea to 7 Sea Zone
            3 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 97 Sea Zone
            3 artilleries and 3 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Tobruk to 97 Sea Zone
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Greece
            1 infantry moved from Alexandria to Tobruk
    

    Savegame

  • 25 24 22 21 19 18

    ok…I give up. Nice game Nicola. Can you play art of war in the playoffs?


  • @max334

    Thanks. It was a good game.

    What do you mean by Playoff? I am playing one game now with him.

  • 25 24 22 21 19 18

    It’s a tournament they Play at the end of every year. Ask Art about it


  • @max334

    Gamerman might be open to a late entry to the Bracket 2 PTV Playoffs. If Max and Surfer have not started their game, the fairest pairings would be Nicola (highest seed) and Surfer (lowest seed) and Art and Max (intermediate seeds).

  • 25 24 22 21 19 18

    @ArtofWar1947 we have not started. I’m good with any changes if Nikola wants to join


  • @nikola1975
    @max334

    Nicola: Let us if know if you want to join the second bracket of the 2025 PTV Tournament, and we ask Gamergame if this is still possible. Art

  • M max334 referenced this topic

  • @ArtofWar1947 Sure, it would be nice. I did not know I need to apply, I thought someone will announce it :)


  • @nikola1975

    Gamerman send out several notices during Decmeber of each year. You can sign up by sending him a private message indicating which Tournaments you want to compete (PTV, BM4, OOB). You need to have played a minimum of games during the year to compete.


  • @nikola1975
    @max334
    @surfer

    Send Gamerman a PM:

    Nicola just discovered the Tournaments. He has finished only 1 PTV game in 2025 but 15 previously. Given the second bracket has only three players, can we give him a waiver and include him? This is fine with me and Max 334, Have not check yet with Surfer. As Max and Surfer have not started their game, the fairest pairings would be Nicola (highest seed) and Surfer (lowest seed) and Art and Max (intermediate seeds).

    Okay with everyone if Gamerman approves?


  • @ArtofWar1947

    I think I finished 15 games previous year (2025), and 1 game this year (2026).
    I might have missed a notice, not sure where it is posted.


  • @nikola1975
    @max334
    @surfer

    Gamerman approves:
    Cool, yes please confirm with surfer - what you 4 agree to will be absolutely fine. I’m happy for you that you can have 3 games to the playoff instead of 2

  • 25 24 23 22 21 20

    @ArtofWar1947 Sounds great to me. I’ll play whoever.


  • @surfer Ok, so I speak with Surfer directly and we are off.

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