@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Midway to 6 Sea Zone
1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
3 fighters and 1 infantry placed in Western United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -0.67
Japanese regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Midway to 6 Sea Zone
1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
3 fighters and 1 infantry placed in Western United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
2 fighters moved from 91 Sea Zone to Holland Belgium
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from 125 Sea Zone to Scotland
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 aaGuns and 1 mech_infantry moved from United Kingdom to Scotland
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from Tanganyika Territory to Kenya
3 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 armour moved from United Kingdom to Scotland
Place Units - British
3 infantry placed in Union of South Africa
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.00
Italians regular : -0.67
Japanese regular : 0.83
Germans regular : -0.50
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 mech_infantry moved from Albania to Romania
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Southern Italy
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Greece to Albania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Sorry, I’ve been busy with work. I should be able to get back to this tomorrow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Burma to India
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Burma to India
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
Germans take Belarus from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
5 bombers moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
5 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/9 hits, 5.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
5 bombers and 1 tactical_bomber moved from Holland Belgium to Western Germany
27 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
8 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Egypt to Western Germany
3 fighters and 3 tactical_bombers moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 artillery moved from Western Germany to France
3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
2 infantry placed in France
1 armour and 3 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 55 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
Germans take Belarus from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
5 bombers moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
5 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/9 hits, 5.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
5 bombers and 1 tactical_bomber moved from Holland Belgium to Western Germany
27 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
8 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Egypt to Western Germany
3 fighters and 3 tactical_bombers moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 artillery moved from Western Germany to France
3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
2 infantry placed in France
1 armour and 3 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 55 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
4 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Manchuria
3 infantry owned by the Russians retreated to Korea
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
3 infantry moved from Tambov to Russia
2 aaGuns, 6 artilleries and 32 infantry moved from Smolensk to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 artillery and 4 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Caucasus to Samara
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 36 Optional[PUs]
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : -0.33
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Chahar
1 artillery moved from Kweichow to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 bomber moved from Anhwe to Chahar
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Japan to Chahar
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in Chahar
Japanese attack with 3 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 2 infantry in Chahar, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Manchuria to Jehol
1 bomber moved from Chahar to Shantung
2 bombers moved from Chahar to Shantung
1 fighter and 1 tactical_bomber moved from Hopei to Shantung
1 fighter moved from 35 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
3 transports moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Siam to Yunnan
1 fighter moved from Kwangsi to 20 Sea Zone
5 fighters and 3 tactical_bombers moved from Kwangsi to Shantung
1 infantry moved from Siam to Shan State
Place Units - Japanese
1 factory_minor placed in French Indo China
2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Malaya
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Kamikaze and/or Scrambling Orders?