@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
i could not remove the UK inf and artillery from sz97. I’ll get it next time around
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Austria
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 marine moved from Formosa to 21 Sea Zone
1 marine and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Hokkaido
1 submarine moved from 21 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 7 Sea Zone
1 fighter moved from Korea to 7 Sea Zone
Combat - ANZAC
Battle in Hokkaido
Battle in 7 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
ANZAC win, taking Hokkaido from Japanese, taking 7 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 7 Sea Zone to Kwangtung
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Western Australia
1 armour moved from Queensland to Western Australia
1 artillery moved from Queensland to Northern Australia
1 infantry moved from Queensland to Northern Australia
1 bomber moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,3,1,6
ANZAC collect 11 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 fighter and 3 infantry moved from Southern France to Normandy Bordeaux
Combat - French
Battle in Normandy Bordeaux
French attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
French roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
French roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
French win, taking Normandy Bordeaux from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to Northern Italy
Turn Complete - French
Combat Hit Differential Summary :
French regular : 1.00
Japanese regular : -0.33
ANZAC regular : -0.00
Germans regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northern Sinkiang to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Western Sinkiang to Northern Sinkiang
1 infantry moved from Samara to Urals
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery moved from Saratov to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Gorky
Germans take Gorky from Russians
1 armour moved from Gorky to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Bryansk
1 armour moved from Eastern Sinkiang to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Western Sinkiang to Eastern Sinkiang
2 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Stalingrad to Urals
1 bomber moved from Northern Caucasus to Urals
1 armour moved from Russia to Bryansk
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
1 infantry moved from France to Southern France
Germans take Southern France from French
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Norway to Karelia
1 submarine moved from 117 Sea Zone to 115 Sea Zone
1 destroyer moved from 117 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans killed by AA in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers
French defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.33 expected hits
French roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 3 : 4/7 hits, 3.33 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for French: 3 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Urals
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
1 infantry owned by the Russians lost in Urals
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Urals to Stalingrad
1 tactical_bomber moved from Urals to Stalingrad
1 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
2 armour moved from Western Ukraine to Rostov
1 fighter moved from Bryansk to Stalingrad
1 aaGun moved from Russia to Samara
1 infantry moved from Samara to Kazakhstan
6 armour and 6 mech_infantrys moved from Samara to Northern Caucasus
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Romania to 102 Sea Zone
1 artillery and 1 infantry moved from 102 Sea Zone to Ukraine
3 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Poland to Germany
1 armour moved from Poland to Austria
1 artillery and 2 infantry moved from Germany to Austria
1 aaGun moved from Germany to Austria
1 infantry moved from Western Germany to Austria
1 infantry moved from Western Germany to Holland Belgium
10 infantry moved from Western Germany to Austria
5 artilleries moved from Western Germany to Austria
1 armour, 6 artilleries and 9 infantry moved from France to Southern France
1 fighter moved from Germany to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Vyborg to Leningrad
1 aaGun moved from Poland to Germany
1 infantry moved from Western Germany to Austria
1 infantry moved from Western Germany to Austria
1 infantry moved from Western Germany to Austria
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Stalingrad to Northern Caucasus
1 armour moved from Northern Caucasus to Southern Caucasus
Place Units - Germans
2 fighters placed in France
1 destroyer placed in 115 Sea Zone
Germans undo move 1.
1 fighter placed in Western Germany
1 fighter placed in France
1 infantry placed in France
1 armour and 2 infantry placed in Russia
3 infantry placed in Stalingrad
1 artillery and 2 infantry placed in Romania
2 artilleries and 6 infantry placed in Western Germany
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 81 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
French regular : -1.33
British AA : 0.67
Russians regular : 2.00
Germans regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Timguska to Northern Sinkiang
1 fighter and 1 tactical_bomber moved from Timguska to Northern Sinkiang
1 infantry moved from Komi to Gorky
Russians take Gorky from Germans
Combat - Russians
Battle in Northern Sinkiang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Sinkiang, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northern Sinkiang
Russians win, taking Northern Sinkiang from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Northern Sinkiang to Komi
3 artilleries and 3 infantry moved from Timguska to Komi
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Komi
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
2 destroyers moved from 36 Sea Zone to 7 Sea Zone
1 battleship moved from 36 Sea Zone to 7 Sea Zone
2 submarines moved from 36 Sea Zone to 7 Sea Zone
3 carriers moved from 36 Sea Zone to 7 Sea Zone
2 fighters moved from Japan to Hokkaido
1 bomber moved from Davao to Hokkaido
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
Japanese take Kwangsi from Chinese
2 artilleries and 1 infantry moved from Fukien to Kwangtung
1 marine moved from Borneo to 44 Sea Zone
1 artillery moved from Manilla to 36 Sea Zone
1 battleship and 1 cruiser moved from 55 Sea Zone to 43 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Java
1 infantry moved from Siam to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 bomber moved from Davao to Java
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 7 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 7 Sea Zone
1 infantry moved from Yunnan to Shan State
1 destroyer moved from 36 Sea Zone to 7 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
Japanese take 21 Sea Zone from Americans
2 infantry moved from Japan to Hokkaido
1 infantry moved from Japan to Hokkaido
Scrambles?
no scrambles
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
2 destroyers moved from 36 Sea Zone to 7 Sea Zone
1 battleship moved from 36 Sea Zone to 7 Sea Zone
2 submarines moved from 36 Sea Zone to 7 Sea Zone
3 carriers moved from 36 Sea Zone to 7 Sea Zone
2 fighters moved from Japan to Hokkaido
1 bomber moved from Davao to Hokkaido
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
Japanese take Kwangsi from Chinese
2 artilleries and 1 infantry moved from Fukien to Kwangtung
1 marine moved from Borneo to 44 Sea Zone
1 artillery moved from Manilla to 36 Sea Zone
1 battleship and 1 cruiser moved from 55 Sea Zone to 43 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Java
1 infantry moved from Siam to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 bomber moved from Davao to Java
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 7 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 7 Sea Zone
1 infantry moved from Yunnan to Shan State
1 destroyer moved from 36 Sea Zone to 7 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
Japanese take 21 Sea Zone from Americans
2 infantry moved from Japan to Hokkaido
1 infantry moved from Japan to Hokkaido
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 7 Sea Zone
Japanese win, taking 7 Sea Zone from ANZAC with 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hokkaido
Japanese attack with 1 bomber, 2 fighters and 3 infantry
ANZAC defend with 1 marine
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Hokkaido, round 2 : 4/6 hits, 2.00 expected hits
ANZAC roll dice for 1 marine in Hokkaido, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hokkaido
1 marine owned by the ANZAC lost in Hokkaido
Japanese win, taking Hokkaido from ANZAC with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Chinese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 5 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Shan State, round 2 : 1/7 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries and 5 infantry in Shan State, round 3 : 2/7 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 marine
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 bomber and 1 marine remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 armour; ANZAC defend with 1 fighter; Chinese defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/6 hits, 2.33 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
1 infantry owned by the Chinese lost in Kwangtung
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 1 fighter in Kwangtung, round 3 : 2/3 hits, 1.50 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
1 artillery owned by the Chinese lost in Kwangtung
2 armour owned by the Japanese retreated to Fukien
UK_Pacific win with 1 armour and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Hokkaido to Japan
1 bomber moved from Java to Sumatra
2 transports moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from 11 Sea Zone to Western United States
1 destroyer moved from 11 Sea Zone to 8 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 battleship, 2 carriers and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to 7 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to 7 Sea Zone
1 bomber moved from Hokkaido to Japan
Place Units - Japanese
1 fighter and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 armour and 2 infantry placed in Western United States
2 infantry and 1 mech_infantry placed in French Indo China
1 artillery placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1,4,5,6,1,3,2,2,1,1,4,2,6,3
Japanese collect 41 PUs (9 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 2.67
UK_Pacific regular : 0.33
ANZAC regular : 0.33
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries and 8 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Central United States to Western United States
2 carriers moved from 6 Sea Zone to 7 Sea Zone
Americans take 5 Sea Zone from Japanese
1 battleship and 1 cruiser moved from 6 Sea Zone to 7 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from Korea to 7 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from Tobruk to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
1 infantry moved from Alexandria to Tobruk
ok…I give up. Nice game Nicola. Can you play art of war in the playoffs?
Thanks. It was a good game.
What do you mean by Playoff? I am playing one game now with him.
It’s a tournament they Play at the end of every year. Ask Art about it
Gamerman might be open to a late entry to the Bracket 2 PTV Playoffs. If Max and Surfer have not started their game, the fairest pairings would be Nicola (highest seed) and Surfer (lowest seed) and Art and Max (intermediate seeds).
@ArtofWar1947 we have not started. I’m good with any changes if Nikola wants to join
Nicola: Let us if know if you want to join the second bracket of the 2025 PTV Tournament, and we ask Gamergame if this is still possible. Art
@ArtofWar1947 Sure, it would be nice. I did not know I need to apply, I thought someone will announce it :)
Gamerman send out several notices during Decmeber of each year. You can sign up by sending him a private message indicating which Tournaments you want to compete (PTV, BM4, OOB). You need to have played a minimum of games during the year to compete.
Send Gamerman a PM:
Nicola just discovered the Tournaments. He has finished only 1 PTV game in 2025 but 15 previously. Given the second bracket has only three players, can we give him a waiver and include him? This is fine with me and Max 334, Have not check yet with Surfer. As Max and Surfer have not started their game, the fairest pairings would be Nicola (highest seed) and Surfer (lowest seed) and Art and Max (intermediate seeds).
Okay with everyone if Gamerman approves?
I think I finished 15 games previous year (2025), and 1 game this year (2026).
I might have missed a notice, not sure where it is posted.