Triple allied move dome
Italy on the move…
Our cool game is Rolling :)
@Booper Happy New Year! I’m also looking forward to a fun game!
Happy New Year!
Today I plan an intense Classic USA - Russia move and then to move here
That Classic move was very intense
Japan desperately rolled all dice on tech and got long range aircraft and smoked a fleet in the Pacific - the landscape has changed.
Son is over now, so probably tomorrow but possibly tonight
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Kwangtung
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
1 fighter moved from Siam to Shan State
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Caroline Islands to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kiangsi to Yunnan
1 artillery, 1 fighter and 1 infantry moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
Combat - Japanese
Combat Hit Differential Summary :
Scramble from the Philippines?
@gamerman01 No
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Kwangtung
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
1 fighter moved from Siam to Shan State
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Caroline Islands to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kiangsi to Yunnan
1 artillery, 1 fighter and 1 infantry moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Guam
Battle in Celebes
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits, 3.83 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Philippines
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking Philippines from Americans with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Shan State
3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from Kiangsi to Japan
3 artilleries and 4 infantry moved from Anhwe to Hunan
1 aaGun and 4 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 battleship moved from 33 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to Kiangsi
1 fighter moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.83
Japanese regular : 0.67
UK_Pacific regular : 1.33
No rush, just a reminder USA2 is up now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Wake Island : 1 airfield
Western United States : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
Central United States : 1 factory_major
Southeast Mexico : 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
89 Sea Zone : 1 transport
103 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 39
Japanese : 51 / 51
Americans : 50 / 70
Chinese : 6 / 15
British : 29 / 31
UK_Pacific : 9 / 19
Italians : 13 / 7
ANZAC : 10 / 10
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 57 times
2 was rolled 68 times
3 was rolled 59 times
4 was rolled 70 times
5 was rolled 51 times
6 was rolled 53 times
Average roll : 3.416
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 358
Germans Combat
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 22 times
4 was rolled 25 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3.355
Median : 3.000
Variance : 0.607
Standard Deviation : 0.779
Total rolls : 121
British Combat
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 13 times
Average roll : 3.420
Median : 3.000
Variance : 1.741
Standard Deviation : 1.320
Total rolls : 50
Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.972
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36
French Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 0.451
Standard Deviation : 0.672
Total rolls : 25
Americans Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 9
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.364
Median : 4.000
Variance : 1.283
Standard Deviation : 1.133
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.825
Standard Deviation : 0.909
Total rolls : 22
UK_Pacific Combat
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.278
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 79
I took a brief look at this move, and without a US DD present, you cannot force the German subs to fight the US subs - Germans can still submerge in a sub vs sub battle, which I would absolutely do in this situation. So the result would be 2 US subs and 2 German subs sitting in SZ103.
You may want to re-consider moving the US subs out here, as I have a German DD available that could reach this SZ, and thus force the US subs to fight. Feel free to make an edit to restore the subs, and re-position your 2 US subs.
Also, remember to take China’s turn.
@Booper Opps, thank you for catching my mistake. I will not attack your subs and instead move to sz 11. I forgot to take China’s turn, I will do that when I get time which should be sometime this weekend.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
2 aaGuns and 11 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 103 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.67
@FranceNeedsMorePower said in 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X):
@Booper Opps, thank you for catching my mistake. I will not attack your subs and instead move to sz 11. I forgot to take China’s turn, I will do that when I get time which should be sometime this weekend.
Hey, I re-posted China’s last move, and put in these submarine edits. Please make any other NCM/PLacement edits you would like to the US, now that the 2 German subs are still alive in SZ103.
Thanks!
@Booper I have no other edits, thanks for asking!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 101 Sea Zone to 103 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 2 submarines
Germans defend with 2 submarines
Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans roll dice for 2 submarines in 103 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 103 Sea Zone
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 2 submarines
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 aaGuns, 1 artillery and 4 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Central United States to Southeast Mexico
1 transport moved from 11 Sea Zone to 89 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
2 aaGuns and 11 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 103 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 artillery and 4 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Egypt to Iraq
1 bomber moved from Malta to British Guiana
1 destroyer moved from 122 Sea Zone to 106 Sea Zone
British take 106 Sea Zone from Germans
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 fighter moved from Iceland to United Kingdom
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 2 : 2/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Italian Somaliland
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Italian Somaliland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Changing ownership of Persia from Neutral_Allies to British
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 3 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 106 Sea Zone
1 infantry and 2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.67
Italians regular : -0.33
Japanese regular : 0.67
Germans regular : 0.50
Neutral_Axis regular : 0.00
British regular : 0.33
my power went out so i had to redo my turn, but the guy in africa hit me twice, so thats why i edited my dudes away.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Southern France to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 aaGun moved from France to Western Germany
EDIT: Italians undo move 3.
Place Units - Italians
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
@Booper Thanks! It was a brutal playoff this year. I have gotten 2nd in my last 3 Axis and Allies tournaments…it’s killing me.
@FranceNeedsMorePower Am I doing anzac and france? I thought you were, but it doesn’t matter to me.