Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

  • 25 24 23 22 21 20 19 18

    @Alexander

    Hi Alex

    Yea you have to remove the Escort and the Trprt and then the Mines.

    Kind of a pita but that’s how triplea does it :)

  • 25 24 23 22 21 20 19 18

    @Alexander

    and then edit them back in

  • 25 24 23 22 21 20 19 18

    @Alexander

    I need to update the Game Notes but this should explain it a little better

    https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/234


  • @Alexander

    Howdy,

    nice move with the Hvy Bombers and the land lease! Nasty for Rommel and his band in the Middle East!
    I see fire everywhere on the map! Lot´s of action going on.

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            triggerAttachmenLate1944: has removed 1 Late1944_red owned by Changer in Late 1944
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            triggerAttachmenLate1944: Changer has 1 Late1944 placed in Late 1944
            Germans buy 1 German_Hvy_Bmbr, 5 German_Rocketss, 2 King_Tigers, 1 PanzerJagerFS, 2 Panzer_Grndrss, 6 TotalWarMechInfs, 1 Type_XXI_UBoat, 1 Waffen_Hvy_Tank, 1 Waffen_Para, 1 elite, 1 german_para and 3 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 King_Tiger and 1 german_para
            1 Waffen_Hvy_Tank and 1 Waffen_Para placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
            1 Type_XXI_UBoat moved from 110 Sea Zone to 104 Sea Zone
            1 German_Hvy_Bmbr moved from Western Germany to Iraq
            1 ElitePanzer moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 ElitePanzer moved from Ukraine to Western Ukraine
            3 mech_infantrys moved from Germany to Baltic States
            8 infantry moved from Novgorod to Belarus
            1 LuftwaffeAce and 1 tactical_bomber moved from Novgorod to Belarus
            1 LuftwaffeAce moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
            1 fighter moved from Western Ukraine to Belarus
            1 LuftwaffeAce moved from Eastern Poland to Belarus
    
        Combat - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Germans creates battle in territory 109 Sea Zone
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 8,3 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Baltic States
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 3 LuftwaffeAces, 1 fighter, 8 infantry and 1 tactical_bomber; Changer loiter and taunt
                Changer defend; Russians defend with 4 infantry
                    Germans roll dice for 3 LuftwaffeAces, 1 fighter, 8 infantry and 1 tactical_bomber in Belarus, round 2 : 3/16 hits, 5,50 expected hits
                    Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 3 LuftwaffeAces, 1 fighter, 8 infantry and 1 tactical_bomber in Belarus, round 3 : 4/16 hits, 5,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 LuftwaffeAces, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
                Turning on Edit Mode
            EDIT: Battle in 104 Sea Zone
                EDIT: Germans attack with 1 Type_XXI_UBoat
                EDIT: Americans defend with 1 Escort
                    EDIT: 0/1 hits, 0,67 expected hits
                    EDIT: 0/1 hits, 0,33 expected hits
                EDIT: 1 Type_XXI_UBoat owned by the Germans retreated to 110 Sea Zone
                EDIT: Americans win
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Germans
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bulgaria
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bulgaria
            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 ElitePanzer and 1 WaffenPnzrJagerFS moved from Novgorod to Belarus
            1 Elitewaffen_panzer and 2 aaGuns moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 ArmyGroupNorth moved from Novgorod to Belarus
            1 ElitePanzer moved from Eastern Poland to Novgorod
            1 elite and 4 infantry moved from Eastern Poland to Western Ukraine
            1 WaffenPnzrJagerFS moved from Eastern Poland to Western Ukraine
            1 ArmyGroupCentre moved from Eastern Poland to Belarus
            3 LuftwaffeAces moved from Belarus to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            2 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Germany to Baltic States
            1 G_Rail and 1 Waffen_Hvy_Tank moved from Germany to Bulgaria
            1 G_Rail moved from Germany to Western Germany
            1 G_Rail and 1 King_Tiger moved from Western Germany to Bulgaria
            1 Europe_Rail and 1 elite moved from Germany to Bulgaria
            1 Waffen_Para moved from Germany to Bulgaria
            3 German_LCVs moved from Northern Italy to Western Germany
            1 G_air_transport and 1 aaGun moved from Western Germany to Bulgaria
            1 German_Hvy_Bmbr moved from Iraq to Northern Italy
            3 infantry moved from Northern Italy to Western Germany
            1 elite moved from Northern Italy to Western Germany
            1 PanzerJagerFS moved from Germany to Romania
            1 ElitePanzer moved from Norway to Karelia
            1 Waffen_Para moved from Norway to Novgorod
            2 G_air_transports moved from Novgorod to Western Germany
            2 G_air_transports moved from Germany to Northern Italy
            1 G_air_transport moved from Germany to Western Germany
            2 G_air_transports moved from Eastern Poland to Northern Italy
            1 Me_262 moved from Western Germany to Northern Italy
            1 Me_262 moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 Type_XXI_UBoat placed in 112 Sea Zone
            1 German_Hvy_Bmbr, 5 German_Rocketss, 6 TotalWarMechInfs, 1 elite and 1 german_para placed in Germany
            2 King_Tigers and 1 PanzerJagerFS placed in Western Germany
            2 Panzer_Grndrss and 2 infantry placed in Northern Italy
            1 infantry placed in Western Germany
            Germans undo move 3.
            1 King_Tiger placed in Germany
            1 King_Tiger and 1 PanzerJagerFS placed in Western Germany
            Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
            Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,1
            Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    Russians regular : -1,00
    Germans regular : -4,67
    EDIT: : -1,00
    

    game-1-alex-vs-panzer-Ger11tsvg.tsvg


  • @Panzerstahl-Helm @barnee Alright, I got 3 questions before I slam the USSR into the German Southern Army:

    1. I acidentally built 2 of the figther aces (max build of 1). Can I swap it for a tact bomber (same IPCs) or what do I do in this case?

    2. Laying it all out in the battle calculator, I noticed that you @Panzerstahl-Helm have 2 Elite Infantry in West Ukraine (max 1 per state), where would you like this 2nd one edited to?

    3. For rail movements, can I cross friendly boarders? Like can I send (Russian) units from China back to the western USSR? Similarly, can I send UK units from Africa/India to the USSR (Moscow) with their rail capacity too?

    2655f8c7-bd85-4ee3-8a67-a19397621621-image.png


  • I lied, I have one more:

    How do I best manage army/corps synergies and take casualties in this larger and more complicated combat?

  • 25 24 23 22 21 20 19 18

    @Alexander

    hmm … I din’t think triplea would let you build more than 1 Ftr Ace for SSR. Would you post a save of your test ?

    The Rail movement should be enforced correctly. Soviet Rail can only move in original Soviet TTys or the 1 Europe one can move into also.

    UK can basically Rail anywhere. Have to have an unbroken line of communication at the start of your turn. Triplea will allow illegal moves after combat and you may occasionally need to use edit if Rail is blocked from a different part of the map where you could make a legal move.

    Screenshot from 2026-01-06 23-30-04.png

    Screenshot from 2026-01-06 23-30-20.png

    Screenshot from 2026-01-06 23-36-36.png

    Yea I’m not sure how you were able to build another Ftr Ace

    Screenshot from 2026-01-06 23-38-07.png

    Did you edit one in previously for another unit ?

  • 25 24 23 22 21 20 19 18

    @Alexander

    During placement, place the Ftr Ace and then turn on edit and remove it. Then place whatever combination of units or unit you want. Adjust PUs also if necessary.

    Post a save at end of CombatMove and Panzer and or I can look it over. Here is a link to a big battle trout and I just had

    https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout?page=4

    might have to scroll a little if it doesn’t take you right to it. The biggest thing is to move all Defenders from their Boxes to the TTy being attacked before any attackers enter it.

    Otherwise the units will show up but not take part in the battle for the Defender.

    Also make sure only 1 active Army/Corps per side. So you would reconfigure 1st AG to have 1st Tank and use a “Tank_General3” which you can move from the Overflow Box and G would use it’s “SS Panzer General”

    Note
    Currently the SS PG in the Box is the inactive one. Edit in the red dot active one to the Box before moving anything from the box or it won’t let you.

    Big battles are complicated and should be fought in edit.

    The link above should explain it pretty well.

  • 25 24 23 22 21 20 19 18

    @Alexander

    there is another post on the previous page in case you missed it


  • @Alexander said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):

    1. Laying it all out in the battle calculator, I noticed that you @Panzerstahl-Helm have 2 Elite Infantry in West Ukraine (max 1 per state), where would you like this 2nd one edited to?

    Thanks for noticing! Move 1 Elite to Ukraine please. thanks


  • @barnee Ok, so for the UK rail movement, since the whole Middle East is friendly, I could move by rail units from India/South Africa to Moscow directly?

    I don’t believe I editted in that fighter ace (though that was a bit ago) - I did see a similar message pop up when I tried to buy a second Elite Tank


  • @barnee Thanks, that sounds good. I’ll make those edits and post it prior to rolling for combat

  • 25 24 23 22 21 20 19 18

    @Alexander
    yep if UK has an unbroken Ground Line of Communication at start of it’s turn, it can Rail anywhere in the Eastern Hemisphere

  • 25 24 23 22 21 20 19 18

    @Alexander

    forgot can’t edit here :)

    Screenshot from 2026-01-10 17-03-56.png

  • 25 24 23 22 21 20 19 18


  • @barnee Ah, this definition is what I needed to see. Thanks again!

    Finally home so I’ll have the updated game soon


  • @barnee Ok, false alarm - there may be no issue (just me) as the ‘2’ is for the mines not the Fighter Ace. My bad


  • @Alexander @Panzerstahl-Helm

    I split my turn into multiple saves in case I need to fix/change anything. Bit worse that I expected for the USSR - didn’t account for the first strike of the tank hunters and I think the ‘extra tact’ would have helped the odds a bit. I think with the hits, we both lost our bonuses at the same time/with lossing the generals on the last round so I feel like I got it this time round…now I need to figure out how to last a few turns more!

    Full turn
    game-1-alex-vs-panzer-rus11.tsvg

    Start - still in edit
    game-1-alex-vs-panzer-rus11-buy.tsvg

    Pre-dice
    game-1-alex-vs-panzer-rus11-combat.tsvg

    Post dice
    game-1-alex-vs-panzer-rus11-postcombat.tsvg

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