2025 OOB Playoff round 1 Simon33(L+40) vs Booper


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Belarus
                  Italians take Belarus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Romania to Bessarabia
            1 armour moved from Romania to Bessarabia
            1 armour moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from Bulgaria to Romania
            2 infantry moved from Yugoslavia to Romania
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,6,3,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,2
            Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33

    Argh, please dis-regard Italy’s last turn just posted. I need to re-do it. No dice were rolled.


  • @simon33

    OK, I forgot the convoys did roll. Let the turn stand as posted - sorry about that.

  • 19 17 16

    If you want, you can re-do the turn but just keep the convoys.


  • @simon33

    Nah, no worries. Not worth making a change now.

  • 19 17 16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 46 Sea Zone
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 cruiser and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 46 Sea Zone to Queensland
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
            3 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -1.00
    

    Savegame

  • 19 17 16

    Man, that was some luck I had before in sz42. I expected to need to use Anzac to finish them off.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 8 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Poland to 114 Sea Zone
            1 artillery moved from Poland to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Vyborg
            1 artillery moved from 115 Sea Zone to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 infantry moved from Finland to Vyborg
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 carrier moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            2 bombers moved from Western Germany to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Vyborg
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 cruiser in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Germans
            1 aaGun and 5 infantry moved from Karelia to Novgorod
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 fighter moved from 114 Sea Zone to Western Germany
            2 tactical_bombers moved from 114 Sea Zone to Western Germany
            2 bombers moved from 114 Sea Zone to Western Germany
            1 aaGun moved from Finland to Norway
            8 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
            2 aaGuns, 5 artilleries and 20 infantry moved from Bessarabia to Ukraine
            1 aaGun, 6 artilleries and 9 infantry moved from Eastern Poland to Bessarabia
            4 infantry moved from Poland to Eastern Poland
            6 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 armour and 8 artilleries placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 1.50
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Russia to Belarus
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                1 fighter owned by the Russians retreated
                Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                1 fighter owned by the Russians retreated
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 mech_infantry moved from Volgograd to Bryansk
            2 infantry moved from Samara to Russia
            1 fighter moved from Belarus to Russia
            1 aaGun and 3 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            10 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Samara
            1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans regular : 0.67
    Russians regular : -2.00
    

    Savegame


  • @simon33 said in 2025 OOB Playoff round 1 Simon33(L+40) vs Booper:

    Man, that was some luck I had before in sz42. I expected to need to use Anzac to finish them off.

    Yeah, was hoping for more luck in the Pacific, but you took the shot and it paid off!


  • @simon33

    Oops, sorry, I just say I mis-clicked the build on Germany - should have been 8 mechs and not 8 art. Are you OK if I make an adjustment there?


  • @simon33

    Was trying to squeeze the turn in on my laptop, and it’s harder to see what’s going on…


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from Philippines to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
            1 bomber moved from Philippines to Dutch New Guinea
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 bomber moved from Philippines to Dutch New Guinea
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
            1 battleship and 1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 battleship moved from 35 Sea Zone to 55 Sea Zone
            1 cruiser and 1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 armour and 1 mech_infantry moved from French Indo China to Szechwan
            3 artilleries and 1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Chahar to Hopei
            1 tactical_bomber moved from Manchuria to Hopei
            1 fighter moved from Manchuria to Hopei
            1 tactical_bomber moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
            7 infantry moved from Kweichow to Szechwan
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                    1 cruiser owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in Szechwan
                Japanese attack with 2 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 8/16 hits, 5.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Szechwan
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 5/6 hits, 3.17 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from Japan to Caroline Islands
            1 tactical_bomber moved from Japan to Caroline Islands
            1 fighter moved from Manchuria to Japan
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 fighters moved from Hopei to Anhwe
            2 tactical_bombers moved from Hopei to Anhwe
            1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
            1 fighter moved from Dutch New Guinea to 55 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 55 Sea Zone
            2 bombers moved from Dutch New Guinea to Philippines
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 carrier moved from 35 Sea Zone to 55 Sea Zone
            1 carrier moved from 35 Sea Zone to 55 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            2 armour and 1 artillery placed in French Indo China
            1 armour, 1 artillery and 1 infantry placed in Japan
            1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Americans regular : 0.50
    Japanese regular : 5.83
    ANZAC regular : -0.17
    

    Savegame


  • @simon33

    Assumed you are OK with the edit as it was a pretty obvious one to keep things moving. Please let me know if not.


  • @simon33

    Man, you’re still doing well in the Pacific - every battle except DNG you got 1-2 defensive hits, when usually you needed a 2 to hit. Happened last round too!

Suggested Topics

  • 5
  • 35
  • 57
  • 67
  • 59
  • 145
  • 21
  • 341
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.9k

Users

40.7k

Topics

1.8m

Posts