BOOM AND DOOM!
Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)
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@Panzerstahl-Helm Hey, two quick questions related my USA turn. Are my heavy bombers eligible for lend lease? If so, I’m hoping to lend the 2 in London to the UK?
Second, did I do something wrong with repairing my battleships as I wasn’t able to place the repair tokens in the SZ (but it would let me place the tokens at Pearl and the USA coast)?
game-1-alex-vs.panzer-usa10questions.tsvg
Purchase Units Note to players Americans: <body><b>It is Late 1944 and the Best American Tank Unit has been Promoted to Elite Status.<br><br><img src="Eliteusa_armour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger USAEliteArmor: buyEliteUSA_Armour added to productionAmericans Setting uses for triggers used this phase. Turning on Edit Mode EDIT: Americans buy 1 Heavy_BB, 2 Repair_BBs, 4 TotalWarTacBmbrs, 1 air_transport, 2 artilleries, 1 destroyer, 1 elite, 2 infantry, 1 submarine, 1 transport and 1 usa_para; Remaining resources: 0 PUs; Place Units EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 2 Repair_BBs Politics EDIT: Adding units owned by Americans to 54 Sea Zone: 2 battleships EDIT: Removing units owned by Americans from 54 Sea Zone: 2 Repair_BBs and 2 battleships EDIT: Turning off Edit Mode Combat Move Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 pacific_destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 usa_fighters and 4 usa_tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 pacific_transport moved from 54 Sea Zone to 33 Sea Zone Americans undo move 8. Americans undo move 7. 1 elite moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone Americans undo move 9. 1 mech_infantry moved from Gibraltar to 92 Sea Zone Americans undo move 7. 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria 1 infantry moved from Algeria to Morocco 2 mech_infantrys moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia Combat Battle in Syria Battle in 33 Sea Zone Battle in 31 Sea Zone Battle in 25 Sea Zone Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 3 usa_fighters and 4 usa_tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 usa_fighter moved from 31 Sea Zone to 54 Sea Zone 1 Escort_Convoy and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands 1 Escort, 1 Hvycarrier and 4 NavyFighters moved from 10 Sea Zone to 26 Sea Zone 1 air_transport and 1 infantry moved from Alaska to Eastern United States 1 Escort moved from 101 Sea Zone to 91 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 uk_fighters moved from 99 Sea Zone to 98 Sea Zone 1 usa_fighter moved from 92 Sea Zone to Egypt 1 usa_para moved from Tobruk to Egypt 1 carrier moved from 92 Sea Zone to 98 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 elite moved from Morocco to 92 Sea Zone 1 aaGun moved from Algeria to 92 Sea Zone 1 aaGun, 1 elite and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 elite moved from 98 Sea Zone to Egypt 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 Escort_Convoy moved from 92 Sea Zone to 91 Sea Zone 2 usa_fighters moved from Eastern United States to 91 Sea Zone 2 usa_fighters moved from Eastern United States to Gibraltar 1 usa_fighter moved from 54 Sea Zone to Queensland Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Tobruk Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 4 TotalWarTacBmbrs placed in Western United States 1 Heavy_BB, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 air_transport, 1 elite and 1 usa_para placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Trigger AmericansTotalWarTacBmbrPlaceWUS: has removed 4 TotalWarTacBmbrs owned by Americans in Western United States Trigger AmericansTotalWarTacBmbrPlaceWUS: Americans has 4 usa_tactical_bombers placed in Western United States Setting uses for triggers used this phase. Turn Complete Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ106: has removed 1 Escort_Convoy owned by Americans in 106 Sea Zone Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ106: Americans has 1 Escort placed in 106 Sea Zone Total Cost from Convoy Blockades: 0 Americans collect 66 PUs; end with 66 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 80 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 77 Optional[PUs] Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs] Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 Optional[PUs]; end with 76 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Egypt: 1 usa_fighter EDIT: Removing units owned by Americans from Cyprus: 1 usa_fighter EDIT: Turning off Edit Mode -
Hi Alex
Yea Hvy Bmbrs can be LendLease as long as they didn’t do anything during Combat on their turn.
Some triplea SZs have ownership in the XML for Blockade Zones and OOB Kamikaze Zones. So you can place the Repair tokens in those. Otherwise you have to be in a SZ that borders a TTy you control.
So yea, just place the token wherever and then edit in the repaired unit at start of CM. The token will disappear on it’s own
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@Panzerstahl-Helm With the USA’s lend lease, I hope to now present you with a fully isolated Europe.
Also, I’m not having any luck editing away my ANZAC sea mines in SZ 33. The 3 colored ones are placed but the non-colored ones are giving me transport errors.
…sent from my university lecture hall
game-1-alex-vs-panzer-fr10.tsvg
Purchase Units Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 fighter moved from Burma to Tsinghai Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 2 infantry placed in Tsinghai Turn Complete Chinese collect 3 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units Setting uses for triggers used this phase. British buy 2 AirLLs, 1 Escort, 1 artillery, 1 commando, 1 infantry, 1 mine_unarmed, 1 transport, 2 uk_fighters and 1 uk_tactical_bomber; Remaining resources: 2 PUs; 1 AirLendLease; 3 NavyLendLease; Place Units Units in Union of South Africa being upgraded or consumed: 1 infantry 1 commando placed in Union of South Africa 2 AirLLs placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 UK_Hvy_Bombers EDIT: Removing units owned by Americans from United Kingdom: 2 USA_Hvy_Bombers EDIT: Turning off Edit Mode Combat Move Trigger British RemoveLendLeaseFeeAir: has removed 2 AirLLs owned by British in United Kingdom Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq 1 artillery and 1 commando moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 commando and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 commando moved from 80 Sea Zone to Iraq 2 uk_fighters moved from 98 Sea Zone to Iraq 2 UK_Hvy_Bombers moved from United Kingdom to Iraq 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 5 infantry moved from Burma to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Yunnan Combat Battle in Greece Battle in Yunnan Battle in Iraq Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move 1 uk_fighter moved from Morocco to Syria 2 UK_Hvy_Bombers moved from Iraq to Syria 2 Rails moved from Union of South Africa to Rhodesia 2 Rails and 2 infantry moved from Rhodesia to Syria 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 Escort_Convoy moved from 99 Sea Zone to 97 Sea Zone 1 battleship moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 Escort_Convoy moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 mine_unarmed moved from Burma to Shan State 1 infantry moved from Siam to Shan State 1 mech_infantry and 2 uk_armours moved from India to Shan State 1 air_transport moved from India to Iraq 1 Escort and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Shan State 1 uk_fighter moved from Iraq to Syria British undo move 16. 1 air_transport moved from India to Egypt Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Syria Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Changer to Shan State: 1 uk_mine_Red COMMENT: Mine added between Shan State and French Indo China EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Shan State: 1 mine_unarmed EDIT: Turning off Edit Mode 1 mine_unarmed, 1 uk_fighter and 1 uk_tactical_bomber placed in India 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 Escort placed in 106 Sea Zone 1 uk_fighter placed in Quebec Turn Complete Trigger British RemoveUKConvoySZ97: has removed 1 Escort_Convoy owned by British in 97 Sea Zone Trigger British RemoveUKConvoySZ97: British has 1 Escort placed in 97 Sea Zone Total Cost from Convoy Blockades: 3 British collect 48 PUs (3 lost to blockades); end with 50 PUs Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 Optional[PUs]; end with 49 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 55 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs Combat Move Combat Non Combat Move Purchase Units ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 1 PUs; Combat Move Resetting and Giving Bonus Movement to Units 1 bomber moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat Battle in Caroline Islands Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 bomber moved from Caroline Islands to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea 1 NavalMine3 moved from New South Wales to 62 Sea Zone 1 Escort and 1 NavalMine3 moved from 62 Sea Zone to 33 Sea Zone 1 Escort moved from 62 Sea Zone to 54 Sea Zone Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Changer to 33 Sea Zone: 3 ANZAC_SeaMineYellows COMMENT: Yellow ANZAC mines added to SZ 33 along SZ 23 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 1 battleship and 1 transport placed in 62 Sea Zone EDIT: 1 artillery placed in New South Wales Turn Complete EDIT: Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone EDIT: Trigger ANZAC RemoveANZACConvoySZ54: has removed 1 Escort_Convoy owned by ANZAC in 54 Sea Zone EDIT: Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone EDIT: Trigger ANZAC RemoveANZACConvoySZ54: ANZAC has 1 Escort placed in 54 Sea Zone EDIT: ANZAC collect 10 PUs; end with 11 PUs EDIT: Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 14 Optional[PUs] EDIT: Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs] EDIT: Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs] EDIT: Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 Escort_Convoy EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 Escort_Convoy and 1 transport COMMENT: I need to remove the extra 3 mines in SZ 33 COMMENT: (Edit mode not letting me due to transports) EDIT: Turning off Edit Mode Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Cleaning up during movement phase Turn Complete Turning on Edit Mode EDIT: Turning off Edit Mode -
Hi Alex
Yea you have to remove the Escort and the Trprt and then the Mines.
Kind of a pita but that’s how triplea does it :)
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and then edit them back in
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I need to update the Game Notes but this should explain it a little better
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Howdy,
nice move with the Hvy Bombers and the land lease! Nasty for Rommel and his band in the Middle East!
I see fire everywhere on the map! Lot´s of action going on.Game History
Round: 11 Research Technology - Germans Purchase Units - Germans triggerAttachmenLate1944: has removed 1 Late1944_red owned by Changer in Late 1944 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone triggerAttachmenLate1944: Changer has 1 Late1944 placed in Late 1944 Germans buy 1 German_Hvy_Bmbr, 5 German_Rocketss, 2 King_Tigers, 1 PanzerJagerFS, 2 Panzer_Grndrss, 6 TotalWarMechInfs, 1 Type_XXI_UBoat, 1 Waffen_Hvy_Tank, 1 Waffen_Para, 1 elite, 1 german_para and 3 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 King_Tiger and 1 german_para 1 Waffen_Hvy_Tank and 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany 1 Type_XXI_UBoat moved from 110 Sea Zone to 104 Sea Zone 1 German_Hvy_Bmbr moved from Western Germany to Iraq 1 ElitePanzer moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 ElitePanzer moved from Ukraine to Western Ukraine 3 mech_infantrys moved from Germany to Baltic States 8 infantry moved from Novgorod to Belarus 1 LuftwaffeAce and 1 tactical_bomber moved from Novgorod to Belarus 1 LuftwaffeAce moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States 1 fighter moved from Western Ukraine to Belarus 1 LuftwaffeAce moved from Eastern Poland to Belarus Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans creates battle in territory 109 Sea Zone Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 8,3 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Baltic States Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 3 LuftwaffeAces, 1 fighter, 8 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 4 infantry Germans roll dice for 3 LuftwaffeAces, 1 fighter, 8 infantry and 1 tactical_bomber in Belarus, round 2 : 3/16 hits, 5,50 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Russians lost in Belarus Germans roll dice for 3 LuftwaffeAces, 1 fighter, 8 infantry and 1 tactical_bomber in Belarus, round 3 : 4/16 hits, 5,50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 LuftwaffeAces, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Turning on Edit Mode EDIT: Battle in 104 Sea Zone EDIT: Germans attack with 1 Type_XXI_UBoat EDIT: Americans defend with 1 Escort EDIT: 0/1 hits, 0,67 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 Type_XXI_UBoat owned by the Germans retreated to 110 Sea Zone EDIT: Americans win EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bulgaria Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bulgaria Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 ElitePanzer and 1 WaffenPnzrJagerFS moved from Novgorod to Belarus 1 Elitewaffen_panzer and 2 aaGuns moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod 1 ArmyGroupNorth moved from Novgorod to Belarus 1 ElitePanzer moved from Eastern Poland to Novgorod 1 elite and 4 infantry moved from Eastern Poland to Western Ukraine 1 WaffenPnzrJagerFS moved from Eastern Poland to Western Ukraine 1 ArmyGroupCentre moved from Eastern Poland to Belarus 3 LuftwaffeAces moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 2 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Germany to Baltic States 1 G_Rail and 1 Waffen_Hvy_Tank moved from Germany to Bulgaria 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 King_Tiger moved from Western Germany to Bulgaria 1 Europe_Rail and 1 elite moved from Germany to Bulgaria 1 Waffen_Para moved from Germany to Bulgaria 3 German_LCVs moved from Northern Italy to Western Germany 1 G_air_transport and 1 aaGun moved from Western Germany to Bulgaria 1 German_Hvy_Bmbr moved from Iraq to Northern Italy 3 infantry moved from Northern Italy to Western Germany 1 elite moved from Northern Italy to Western Germany 1 PanzerJagerFS moved from Germany to Romania 1 ElitePanzer moved from Norway to Karelia 1 Waffen_Para moved from Norway to Novgorod 2 G_air_transports moved from Novgorod to Western Germany 2 G_air_transports moved from Germany to Northern Italy 1 G_air_transport moved from Germany to Western Germany 2 G_air_transports moved from Eastern Poland to Northern Italy 1 Me_262 moved from Western Germany to Northern Italy 1 Me_262 moved from Western Germany to Northern Italy Place Units - Germans 1 Type_XXI_UBoat placed in 112 Sea Zone 1 German_Hvy_Bmbr, 5 German_Rocketss, 6 TotalWarMechInfs, 1 elite and 1 german_para placed in Germany 2 King_Tigers and 1 PanzerJagerFS placed in Western Germany 2 Panzer_Grndrss and 2 infantry placed in Northern Italy 1 infantry placed in Western Germany Germans undo move 3. 1 King_Tiger placed in Germany 1 King_Tiger and 1 PanzerJagerFS placed in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,1 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
British AA : -0,17 Russians regular : -1,00 Germans regular : -4,67 EDIT: : -1,00 -
@Panzerstahl-Helm @barnee Alright, I got 3 questions before I slam the USSR into the German Southern Army:
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I acidentally built 2 of the figther aces (max build of 1). Can I swap it for a tact bomber (same IPCs) or what do I do in this case?
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Laying it all out in the battle calculator, I noticed that you @Panzerstahl-Helm have 2 Elite Infantry in West Ukraine (max 1 per state), where would you like this 2nd one edited to?
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For rail movements, can I cross friendly boarders? Like can I send (Russian) units from China back to the western USSR? Similarly, can I send UK units from Africa/India to the USSR (Moscow) with their rail capacity too?

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I lied, I have one more:
How do I best manage army/corps synergies and take casualties in this larger and more complicated combat?
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hmm … I din’t think triplea would let you build more than 1 Ftr Ace for SSR. Would you post a save of your test ?
The Rail movement should be enforced correctly. Soviet Rail can only move in original Soviet TTys or the 1 Europe one can move into also.
UK can basically Rail anywhere. Have to have an unbroken line of communication at the start of your turn. Triplea will allow illegal moves after combat and you may occasionally need to use edit if Rail is blocked from a different part of the map where you could make a legal move.



Yea I’m not sure how you were able to build another Ftr Ace

Did you edit one in previously for another unit ?
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During placement, place the Ftr Ace and then turn on edit and remove it. Then place whatever combination of units or unit you want. Adjust PUs also if necessary.
Post a save at end of CombatMove and Panzer and or I can look it over. Here is a link to a big battle trout and I just had
https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout?page=4
might have to scroll a little if it doesn’t take you right to it. The biggest thing is to move all Defenders from their Boxes to the TTy being attacked before any attackers enter it.
Otherwise the units will show up but not take part in the battle for the Defender.
Also make sure only 1 active Army/Corps per side. So you would reconfigure 1st AG to have 1st Tank and use a “Tank_General3” which you can move from the Overflow Box and G would use it’s “SS Panzer General”
Note
Currently the SS PG in the Box is the inactive one. Edit in the red dot active one to the Box before moving anything from the box or it won’t let you.Big battles are complicated and should be fought in edit.
The link above should explain it pretty well.
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there is another post on the previous page in case you missed it
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@Alexander said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):
- Laying it all out in the battle calculator, I noticed that you @Panzerstahl-Helm have 2 Elite Infantry in West Ukraine (max 1 per state), where would you like this 2nd one edited to?
Thanks for noticing! Move 1 Elite to Ukraine please. thanks
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@barnee Ok, so for the UK rail movement, since the whole Middle East is friendly, I could move by rail units from India/South Africa to Moscow directly?
I don’t believe I editted in that fighter ace (though that was a bit ago) - I did see a similar message pop up when I tried to buy a second Elite Tank
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@barnee Thanks, that sounds good. I’ll make those edits and post it prior to rolling for combat
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@Alexander
yep if UK has an unbroken Ground Line of Communication at start of it’s turn, it can Rail anywhere in the Eastern Hemisphere -
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@barnee Ah, this definition is what I needed to see. Thanks again!
Finally home so I’ll have the updated game soon
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@barnee Ok, false alarm - there may be no issue (just me) as the ‘2’ is for the mines not the Fighter Ace. My bad







