Sorry - would you please be more specific? Give me actual casualties? Since there are attacking subs involved I just want to be sure casualties are taken as you want.
Tyzoq (L+38) v Simon33 (X) OOB
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber and 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from 91 Sea Zone to Holland Belgium Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 118 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber and 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from 91 Sea Zone to Holland Belgium Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 118 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour moved from Italian Somaliland to 76 Sea Zone 1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from 80 Sea Zone to Persia Place Units - British 3 infantry placed in Persia 1 fighter placed in 110 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.50 Japanese regular : 0.00 Germans regular : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 3 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 artillery moved from Egypt to Trans-Jordan 2 armour moved from Romania to Belarus Italians take Belarus from Russians Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 4 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Northwest Persia Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/7 hits, 1.83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Romania to Eastern Poland Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1,1,4 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 carrier and 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo 1 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 80 Sea Zone to 76 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 tactical_bomber moved from Norway to Archangel 2 armour and 2 mech_infantrys moved from Baltic States to Archangel 1 artillery and 7 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Baltic States to Western Ukraine Germans take Western Ukraine from Russians 1 fighter moved from Norway to Holland Belgium 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium 3 bombers moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Novgorod Battle in Holland Belgium Germans attack with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 4.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Novgorod from Russians, taking Holland Belgium from Americans with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Finland Germans attack with 1 artillery and 7 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 7 infantry in Finland, round 2 : 2/8 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland 1 mech_infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 1 artillery and 3 infantry Russians roll AA dice in Archangel : 0/1 hits, 0.17 expected hits Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hitsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.67 Germans regular : 1.33 Russians AA : -0.17 -
3 hits in Archangel. OOL?

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2 Inf, 1 AAGun
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 tactical_bomber moved from Norway to Archangel 2 armour and 2 mech_infantrys moved from Baltic States to Archangel 1 artillery and 7 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Baltic States to Western Ukraine Germans take Western Ukraine from Russians 1 fighter moved from Norway to Holland Belgium 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium 3 bombers moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Novgorod Battle in Holland Belgium Germans attack with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 4.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Novgorod from Russians, taking Holland Belgium from Americans with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Finland Germans attack with 1 artillery and 7 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 7 infantry in Finland, round 2 : 2/8 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland 1 mech_infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 1 artillery and 3 infantry Russians roll AA dice in Archangel : 0/1 hits, 0.17 expected hits Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Archangel 1 tactical_bomber owned by the Germans retreated 2 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from Baltic States to Novgorod 3 mech_infantrys moved from Baltic States to Novgorod 2 mech_infantrys moved from Baltic States to Novgorod 2 aaGuns, 10 armour, 7 artilleries, 24 infantry and 3 mech_infantrys moved from Baltic States to Belarus 1 tactical_bomber moved from Archangel to Belarus 3 bombers moved from Holland Belgium to Belarus 1 infantry moved from Romania to Bessarabia 2 infantry moved from Romania to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Germany to Poland 2 fighters and 1 tactical_bomber moved from Southern Italy to Northwest Persia 1 fighter moved from Holland Belgium to Eastern Poland 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Iraq to Northwest Persia 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Southern Italy 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 artillery and 1 infantry placed in Germany 10 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 47 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.33 Germans regular : 1.33 Russians AA : -0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Smolensk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 artillery and 1 infantry moved from Archangel to Vologda 1 aaGun, 1 artillery and 24 infantry moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 2 aaGuns, 1 artillery and 22 infantry moved from Smolensk to Vologda 1 armour moved from Smolensk to Russia 3 infantry moved from Russia to Vologda 3 infantry moved from Volgograd to Samara Place Units - Russians 3 infantry placed in Volgograd 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 39 Optional[PUs]Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.83 -
An obvious misclick in z44, that should have been a destroyer sent to destroy the sub. I’ll edit and add in the plane dice
[dice 2d6<=3]
[dice 2d6<=4]2nd round
[dice 2d6<=3]
[dice 2d6<=4] -
2d6<=3: 1, 3; Hits: 2
2d6<=4: 5, 4; Hits: 1
2d6<=3: 1, 1; Hits: 2
2d6<=4: 2, 2; Hits: 2 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 6 infantry moved from Hopei to Suiyuyan 2 bombers moved from Kweichow to Suiyuyan 4 artilleries and 7 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Siberia Battle in Suiyuyan Japanese attack with 2 bombers and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 6 infantry in Suiyuyan, round 2 : 2/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Siberia from Russians, taking Suiyuyan from Chinese with 2 bombers and 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery moved from Malaya to Shan State 1 mech_infantry moved from French Indo China to Burma 1 armour moved from Malaya to Burma 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery moved from Malaya to Shan State 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 2 submarines moved from 35 Sea Zone to 42 Sea Zone 1 aaGun moved from Hopei to Suiyuyan 2 bombers moved from Suiyuyan to French Indo China 1 fighter moved from 42 Sea Zone to French Indo China 2 tactical_bombers moved from 35 Sea Zone to French Indo China 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 3 mech_infantrys moved from Kweichow to Burma 4 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 1 artillery placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.50 Japanese regular : -1.33 -
Oh looks like I accidentally used 2.7.15197 for that. Do you want me to re-do the turn in the older version?
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to France French take France from Germans 1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands -
@simon33 I was still able to use version 2.7.15193.
Scrambling any interceptors in Germany?
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No intercept.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to France French take France from Germans 1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux 1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 1 fighter moved from Eastern United States to 110 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier and 2 destroyers moved from 63 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 51 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone 1 tactical_bomber moved from Queensland to 63 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 bomber, 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 57 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.67 Germans AA : -0.17 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to France French take France from Germans 1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux 1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 1 fighter moved from Eastern United States to 110 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier and 2 destroyers moved from 63 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 51 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone 1 tactical_bomber moved from Queensland to 63 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 bomber, 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 57 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Persia to Iraq British take Iraq from Italians 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 armour and 2 infantry moved from Normandy Bordeaux to France Combat - British Battle in Holland Belgium British attack with 1 artillery, 6 fighters, 6 infantry and 1 mech_infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 6 fighters, 6 infantry and 1 mech_infantry in Holland Belgium, round 2 : 5/14 hits, 4.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 6 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - British 1 aaGun moved from Normandy Bordeaux to France 6 fighters moved from Holland Belgium to France 2 aaGuns and 2 infantry moved from 110 Sea Zone to Holland Belgium 3 aaGuns, 2 artilleries and 13 infantry moved from India to West India 1 armour moved from Persia to Eastern Persia 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 6 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -0.67 British regular : 0.33 -
maybe the French can redeem themselves from their disastrous turn 1…
If France is attacked by the Italians the first 4 hits can go to French infantry





