Does anyone have any house rules for these commander units, blockhouses, and Army HQs?
I’ve had a few ideas of what i wanted to do with these.
Mechanized Infantry (the half tracks)
cost 5
Attack 2( 3 when paired with artillery)
Defense 2
Move 2
May blitz like a tank
Motorized Infantry (trucks)
Cost 4
Attack 1 (2 when paired with artillery)
Defense 2
Move 2
May increase the move of an infantry division by 1
May blitz like a tank
Pillbox/Blockhouse
Cost 20
Attack 0
Defense 3
Move 0
Increases the defensive value of all infantry in the province to 3.
Limit of 6 of these may be built. If you don’t lose your fortress as a casualty before the final round of combat and you lose the battle, then the fortress will be captured by the occupiers of the province. They will then gain the benefits of the fortress.
commander units -
Cost 15 ipcs
attack 1
defense 1
move 2
Raises the attack or defensive rating of one type of unit by 1 for the duration of a battle. The effects can stack with the fortresses. So, for example, commander Chukov could make Russian infantry defend at a 4 in the fortress city of Stalingrad.
Army HQ
Cost 20 ipcs
attack 1
Defense 1
move 1
Raises the attack or defense rating of a single type of unit by one for one battle in the HQ’s province or any adjacent land province.