• Round Six:

    Red trooper on ice hex, occupies a N. Greenland 1 VP hex. Four Cs off NP base goes down the Greenland coast and meet another C that was off Apogee Base.

    Builds Rattler for NP base.

    Blue trooper central hex Greenland attacks Red trooper, and, takes over 1VP Greenland hex.

    Meanwhile 4 Cs of Main Blue Base attack 5 Red Cs off Greenland coast. All are lost.

    Blue builds a C main base and a jet Apogee Base.

    Black builds for its main base a Rattler and a trooper.

    White jet from N. Greenland 1VP hex flies out to NP base and attacks Red Rattler, both are lost.

    Meanwhile 2 Cs from Main Base sail to pick up trooper, on hex above main Black base.

    Builds two more C at main base(cannot at the Apogee Base, cause a Red C is just below the base).


  • Game over, for a seventh round Red can build but never use a trooper built at NP base, for any future rounds. Neither can Black trooper who is defending its base, ever get to attack Main White Base.

    Blue trooper can get to ice hex that leads to NP base, while White trooper without Cs to make a landing cannot take over Black base(defended by a trooper and a Rattle and C).

    Joe does control via Blue & White both the N.Greenland 1VP hexes. So Joe wins, even sea wise the Apogee Base is not available. Also NP and Red main bases are undefended.

    Cobra has 2 C and Joe has 5, Joe and Cobra have one aircraft each, with C has a trooper and Joe has two.


  • This is for Scenario Three:

    Using only 1trooper and 1C for combine arms, the rest of the given units are converted as fighters.

    Red…


  • Round 1. Red has three rattlers from NP Base attack and destroy a White jet on N. Greenland 1 VP hex. They land on hex controlled by Black. While 2 Rattlers from ice hex destroy Blue jet, for a lost of a Rattler, in a central Greenland hex. Again the remaining Rattler lands in 1 VP N. Greenland hex, that Black controls.

    Moves C with trooper that lands on 1VP island two hexes from Main Blue Base. The Rattler from main base lands on captured island.

    Builds Rattler on its main base.

    Blue using special ability, has C(now with trooper) and jet, attack 1VP island two hexes
    from Main Blue Base. Island defended by Red C, trooper, and, Rattler. Only Blue trooper left, island is taken.

    Meanwhile 2 Jets from Apogee Base attack Cobra’s six Rattlers on 1VP N. Greenland hex. The jets are lost, along with 2 Red Rattlers.

    Builds a Jet at its base and Apogee.

    Black moves from its main base, two hexes closer to Main White Base, of a C with trooper and Rattler. Two Rattlers attack 3 Jets at Apogee Base, from N.Greenland 1VP hex. Both are lost and a Blue Jet destroy.

    Meanwhile 3 Rattlers from NP base and ice hex, land in N. Greenland.

    Builds Rattler at its main base.

    White two jets from Apogee Base attack Cobra’s 5 Rattlers in N. Greenland. They are lost but two Red Rattlers are destroyed.

    Builds two Jets for it’s Main Base.

    Round Two:
    Red is down to a Rattler on its home base, builds a trooper and C for NP base.


  • Folks plan to finish this game soon, it does not help living next to farmland, converting to natural jungle. We are insulated with pests every winter, and, are working with that, thanks, Pellulo

    Blue moves jet from Main Base to island below Apogee Base. Builds C and Jet for Main Base.

    Black moves it’s C with trooper and Rattler, along with another Rattler, that flies from its main base. They go one hex upward and only two hexes from White Main Base. Three Rattlers from the North of Greenland fly to island below NP base(only two hexes from Blue Main Base).

    Builds Rattler for its main base.

    White strikes rather than wait for amphibious assault from Black, two jets and C with trooper, make their own amphibious assault. Onto a hex two spaces from White Main Base, against Black C and trooper and two Rattlers. All both sides lost.

    The upper half of the board is nearly cleared of any units, until White’s earlier purchases come into play. White had built a Jet for Main Base and Apogee Base.

    All you have in the upper half of the board is one White Jet and one Rattler at their main bases.


  • Round Three:

    Red moves and lands a trooper from its C, on island hex, below NP base. Also lands Rattler on Southern island hex, from main base, only two spaces from Blue Main Base.

    On adjacent Northern island hex is a Joe Blue Trooper.

    Builds Rattler for its man base.

    Blue using special ability moves Trooper back to its Main Base where a C is located. Lands Jet from island just below Apogee Base, to 1 VP Northern Greenland hex( control, by White).

    Builds Jet for main Base.

    Black flies Rattler from its main base, and, lands it, only two hexes from White Main Base.

    Also flies 2 Rattlers from island hex, below NP base. They attack White N. Greenland 1VP hex, defended by a Blue Jet. They destroy it, and, land in 1VP Black hex, in N. Greenland.

    Builds C & trooper for NP base.

    White flies jet and destroys Black Rattler only 2 hexes from its Main Base. Flies from Apogee Base fighter to attack two Black Rattlers on Black 1 VP Northern Greenland hex. Jet and Rattler lost.

    Builds Jet and C for Apogee Base.


  • Round 4:
    Red amphibious assault of a C & trooper and Rattler, from two island located 2 hexes from Blue Main Base(defended by C & trooper and 2 jets). All lost except for a Blue Jet.

    Flies in from its main base, a Rattler to island two hexes from Blue Main Base.

    Builds Rattler on its main base.

    Blue sends jet from its Main Base and destroys Rattler on island below NP base(Jet is lost also).

    Built units are trooper and jet for Apogee Base. Along with C for Blue main Base.

    Black moves from NP base C & trooper, so it can occupy remaining 1VP hex in N. Greenland.

    Builds Rattler for NP base.

    White builds for Apogee Base a trooper and Jet. 
    

    Round 5:
    Red…


  • Round 5…

    Red Rattler attacks Main Blue Base and destroy Blue C flying in from 1VP island two hexes away, for no lost. Another Rattler flies in from main Red base to island hex. Builds trooper and C at NP base.

    Blue Jet from Apogee base destroys Black Rattler on N. Greenland 1VP hex, with trooper leaves Apogee Base for same hex( no Blue losses). Builds for Main Base C and Jet.

    Black moves trooper and C form N. Greenland 1VP hex, to a 2 VP island two hexes from Main Blue Base. Possible two prong Cobra attack, next turn to take that base. Builds NP base another Rattler.

    White Jet on its main base cannot attack undefended Black main base, as it has no place to land, much less go to the lower part of the board. Might as well be on the moon, as all it can do is sit there on its base.

    Sends Jet from Apogee Base to Blue Main Base as reinforcement. Moves also C towards Main Blue Base, while trooper using special ability , goes up Greenland coast and takes over a N. Greenland 1VP hex(vacated by Black).

    Builds 2 Jets for Apogee Base.

    Round Six: Red attacks with 2 Rattlers from hex next to Main Blue Base and from island two hexes away. Two rattlers versus defending two jets and a C. Both Rattlers are lost along with a Jet and a C. Builds for NP Base a Rattler and moves trooper from same base onto ice hex, that connects to Greenland. Along with C moving to island just below NP base.

    Blue flies Jet to White controlled N. Greenland 1 VP hex. Trooper takes over other 1VP hex in Northern Greenland. Builds C and Jet for its Main Base.

    Black decides to to land trooper via C with Rattler as air support not at Main Blue Base(too heavily defended), instead lands at Joe controlled 1VP N. Greenland hex. For the lost of a Rattler destroys jet and defending trooper. Rattler from NP base attacks White trooper in the other 1VP hex, both are lost. Builds Rattler for NP base.

    White sends C back to Apogee Base, From same base 2 Jets attack and destroy Black C and trooper, for the lost of a Jet, at N. Greenland 1VP hex. Remaining Jet lands on other 1VP hex controlled by Blue. Builds trooper and Jet at Apogee Base.

    Round 7.


  • Round 7.

    Red attacks from NP base with Rattler along with foot from ice hex, 1VP N. Greenland hex defended by White Jet. Hex taken for lost of Rattler.

    Builds another Rattler.

    -The rest of Round 7 was lost in a Yahoo Draft which failed to save the information. I will fill in the rest of the Round Seven from memory.-

    Blue moves 2 Jets from Main Base to Apogee Base.

    Black builds.

    White attacks weakest of the N. Greenland base, loses a Jet but trooper moves in and takes the hex. Both from Apogee Base.

    The game is a tie, most of the Main Bases were undefended by both sides, even with air units overwhelmingly the area, they cannot take the base. Unless you got that lone trooper delivered by a C, the base is safe.

    Lots of extra funds could not be carried over, especially when you wanted to get another air unit. If you you got is nine, not a ten, you can carry over 4 for funds and lose 5.

    Next game will be troopers being the main units, at a cost of two, there will be few funds to carry over.

    Units left same for troopers both sides, 2 C for Joe and 1C for Cobra, 7 Jets and 2 Rattlers.

    Unless your Main Base is in danger for the final round, building is a waste of time.

    Also will save Game Information on two different e-mail severs. The chances of it being “lost” goes down, thanks, Pellulo


  • Limited to one C and one Air unit for combine arms, the main unit will be troopers.

    Scenario Three: Round One:

    Red…

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