I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Russians
1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk
1 Infantry moved from Ulaan Ude to Irkutsk
2 Artillerys and 3 Infantrys moved from Ulaan Ude to Jinan
2 Mech.Infs moved from Tulun to Angarsk
4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
2 Tanks moved from Kaask to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
1 Fighter moved from Achinsk to Ulaan Ude
1 Mech.Inf moved from Achinsk to Tulun
1 Infantry and 1 Marine moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 2 Artillerys, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Angarsk
Russians attack with 2 Mech.Infs
Masaharu defend with 1 Infantry
Russians roll dice for 2 Mech.Infs in Angarsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Mech.Infs in Angarsk, round 3 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Mech.Infs in Angarsk, round 4 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Angarsk
Russians win, taking Angarsk from Masaharu with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Irkutsk
Russians attack with 1 Artillery and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits
Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 2/3 hits, 0.83 expected hits
Masaharu roll dice for 2 Infantrys in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 2 Infantrys
Battle in Jinan
Russians attack with 2 Artillerys and 3 Infantrys
Yamamoto defend with 2 Artillerys and 3 Infantrys
Russians roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.50 expected hits
Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 4/5 hits, 1.67 expected hits
3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Jinan
1 Infantry owned by the Yamamoto lost in Jinan
1 Artillery owned by the Russians retreated to Ulaan Ude
Yamamoto win with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 1 Artillery and 3 Infantrys
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Russians
Place Units - Russians
2 Artillerys and 4 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.33
Masaharu regular : -2.33
Russians regular : -1.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Chinese
1 Infantry moved from Sikang to W.Sian
Chinese take W.Sian from Hisaichi
2 Mech.Infs moved from Tsingnan to N.Shangsi
1 Mech.Inf moved from Tsingnan to Shangsi
1 EarlyFighter moved from Szechwan to N.Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Fighter moved from Szechwan to Sian
1 Infantry moved from Szechwan to Sian
Purchase Units - Chinese
Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter and 2 Mech.Infs
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in N.Shangsi
1 EarlyFighter owned by the Chinese retreated
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
Casualties for Chinese: 2 Mech.Infs
Casualties for Hisaichi: 1 Infantry
Battle in Sian
Chinese attack with 1 Fighter and 1 Infantry
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Fighter and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 1 Mech.Inf
Hisaichi defend with 1 Elite and 1 Infantry
Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi lost in Shangsi
1 EarlyFighter owned by the Chinese retreated
Hisaichi win with 1 Elite remaining. Battle score for attacker is -3
Casualties for Chinese: 1 Mech.Inf
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Sian to Szechwan
1 EarlyFighter moved from Shangsi to Szechwan
1 EarlyFighter moved from N.Shangsi to Szechwan
2 Artillerys, 3 Infantrys and 1 Marine moved from Tsingnan to Gansu
1 Infantry moved from Sikang to Szechwan
6 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Quyan to Gobi
2 Tanks moved from Urumal to Gobi
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Hisaichi regular : 0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - British
5 Infantrys moved from Calcutta to sz63
3 Infantrys moved from Calcutta to sz63
2 B.Transports and 8 Infantrys moved from sz63 to sz66
8 Infantrys moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Artillery and 1 Infantry moved from Bengal to sz64
1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
1 Artillery and 1 Infantry moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 Infantry, 1 Tank and 1 Transport moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
1 B.Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 B.Transport, 1 Infantry and 1 Tank moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
2 Mech.Infs moved from Bengal to W.Chunking
2 Mech.Infs moved from Bengal to W.Chunking
2 Fighters moved from Dheli to Bengal
1 B.Transport moved from sz66 to sz63
1 Infantry moved from Dheli to Bhopa
1 Artillery and 2 Infantrys moved from Lambok to sz57
1 Artillery, 2 Infantrys and 2 Transports moved from sz57 to sz61
1 Artillery and 2 Infantrys moved from sz61 to N.S
British take N.S from Hisaichi
1 Destroyer moved from sz66 to sz61
Purchase Units - British
British buy 6 Artillerys, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in W.Chunking
British attack with 4 Mech.Infs
Yamamoto defend with 1 Artillery
British roll dice for 4 Mech.Infs in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 4 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Thailand
British attack with 1 Artillery, 11 Infantrys and 2 Tanks
Yamamoto defend with 1 Artillery, 4 Infantrys, 1 Marine and 7 Tanks
British roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 11 Infantrys and 2 Tanks in Thailand, round 2 : 3/14 hits, 3.33 expected hits
Thai roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 7 Tanks in Thailand, round 2 : 5/12 hits, 5.17 expected hits
5 Infantrys owned by the British lost in Thailand
3 Infantrys owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Thailand, round 3 : 3/9 hits, 2.50 expected hits
Thai roll dice for 1 Artillery, 1 Marine and 7 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
5 Infantrys owned by the British lost in Thailand
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
Thai roll dice for 6 Tanks in Thailand, round 4 : 1/6 hits, 3.00 expected hits
1 Infantry owned by the British lost in Thailand
British roll dice for 1 Artillery and 2 Tanks in Thailand, round 5 : 3/3 hits, 1.33 expected hits
Thai roll dice for 6 Tanks in Thailand, round 5 : 2/6 hits, 3.00 expected hits
1 Tank owned by the British and 1 Artillery owned by the British lost in Thailand
3 Tanks owned by the Yamamoto lost in Thailand
British roll dice for 1 Tank in Thailand, round 6 : 1/1 hits, 0.50 expected hits
Thai roll dice for 3 Tanks in Thailand, round 6 : 1/3 hits, 1.50 expected hits
1 Tank owned by the British lost in Thailand
1 Tank owned by the Yamamoto lost in Thailand
Thai win with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery, 4 Infantrys, 1 Marine and 5 Tanks
Casualties for British: 1 Artillery, 11 Infantrys and 2 Tanks
Non Combat Move - British
2 T.Boats moved from sz66 to sz64
Place Units - British
6 Artillerys and 2 Infantrys placed in Calcutta
2 Tanks placed in Bengal
3 Mech.Infs placed in Dheli
3 Infantrys placed in Moresby
1 Infantry placed in Vancouver
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Thai regular : -2.83
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - British
5 Infantrys moved from Calcutta to sz63
3 Infantrys moved from Calcutta to sz63
2 B.Transports and 8 Infantrys moved from sz63 to sz66
8 Infantrys moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Artillery and 1 Infantry moved from Bengal to sz64
1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
1 Artillery and 1 Infantry moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 Infantry, 1 Tank and 1 Transport moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
1 B.Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 B.Transport, 1 Infantry and 1 Tank moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
2 Mech.Infs moved from Bengal to W.Chunking
2 Mech.Infs moved from Bengal to W.Chunking
2 Fighters moved from Dheli to Bengal
1 B.Transport moved from sz66 to sz63
1 Infantry moved from Dheli to Bhopa
1 Artillery and 2 Infantrys moved from Lambok to sz57
1 Artillery, 2 Infantrys and 2 Transports moved from sz57 to sz61
1 Artillery and 2 Infantrys moved from sz61 to N.S
British take N.S from Hisaichi
1 Destroyer moved from sz66 to sz61
Purchase Units - British
British buy 6 Artillerys, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in W.Chunking
British attack with 4 Mech.Infs
Yamamoto defend with 1 Artillery
British roll dice for 4 Mech.Infs in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 4 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Thailand
British attack with 1 Artillery, 11 Infantrys and 2 Tanks
Yamamoto defend with 1 Artillery, 4 Infantrys, 1 Marine and 7 Tanks
British roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 11 Infantrys and 2 Tanks in Thailand, round 2 : 3/14 hits, 3.33 expected hits
Thai roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 7 Tanks in Thailand, round 2 : 5/12 hits, 5.17 expected hits
5 Infantrys owned by the British lost in Thailand
3 Infantrys owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Thailand, round 3 : 3/9 hits, 2.50 expected hits
Thai roll dice for 1 Artillery, 1 Marine and 7 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
5 Infantrys owned by the British lost in Thailand
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
Thai roll dice for 6 Tanks in Thailand, round 4 : 1/6 hits, 3.00 expected hits
1 Infantry owned by the British lost in Thailand
British roll dice for 1 Artillery and 2 Tanks in Thailand, round 5 : 3/3 hits, 1.33 expected hits
Thai roll dice for 6 Tanks in Thailand, round 5 : 2/6 hits, 3.00 expected hits
1 Tank owned by the British and 1 Artillery owned by the British lost in Thailand
3 Tanks owned by the Yamamoto lost in Thailand
British roll dice for 1 Tank in Thailand, round 6 : 1/1 hits, 0.50 expected hits
Thai roll dice for 3 Tanks in Thailand, round 6 : 1/3 hits, 1.50 expected hits
1 Tank owned by the British lost in Thailand
1 Tank owned by the Yamamoto lost in Thailand
Thai win with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery, 4 Infantrys, 1 Marine and 5 Tanks
Casualties for British: 1 Artillery, 11 Infantrys and 2 Tanks
Non Combat Move - British
2 T.Boats moved from sz66 to sz64
Place Units - British
6 Artillerys and 2 Infantrys placed in Calcutta
2 Tanks placed in Bengal
3 Mech.Infs placed in Dheli
3 Infantrys placed in Moresby
1 Infantry placed in Vancouver
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Thai regular : -2.83
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Anzac
2 Transports moved from sz57 to sz50
1 Artillery moved from Flores to sz50
1 Infantry moved from Flores to sz50
2 Infantrys moved from Derby to sz50
1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
1 Artillery and 3 Infantrys moved from sz57 to Java
1 Infantry moved from Derby to sz50
1 Infantry and 1 T.Boat moved from sz50 to sz57
1 Infantry moved from sz57 to Java
1 Infantry moved from Melbourne to S.W.Australia
1 Marine moved from Melbourne to S.W.Australia
2 Transports moved from sz50 to sz37
4 Infantrys moved from Darwin to Derby
2 Artillerys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Artillery and 4 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Java
Anzac win, taking Java from Thai with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
2 Fighters placed in W.Australia
1 Infantry placed in W.Australia
3 Infantrys placed in Darwin
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Anzac
2 Transports moved from sz57 to sz50
1 Artillery moved from Flores to sz50
1 Infantry moved from Flores to sz50
2 Infantrys moved from Derby to sz50
1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
1 Artillery and 3 Infantrys moved from sz57 to Java
1 Infantry moved from Derby to sz50
1 Infantry and 1 T.Boat moved from sz50 to sz57
1 Infantry moved from sz57 to Java
1 Infantry moved from Melbourne to S.W.Australia
1 Marine moved from Melbourne to S.W.Australia
2 Transports moved from sz50 to sz37
4 Infantrys moved from Darwin to Derby
2 Artillerys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Artillery and 4 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Java
Anzac win, taking Java from Thai with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
2 Fighters placed in W.Australia
1 Infantry placed in W.Australia
3 Infantrys placed in Darwin
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Americans
2 Artillerys and 5 Infantrys moved from Palana to Magadan
2 Artillerys moved from Hilo to sz25
2 Infantrys moved from Hilo to sz25
2 Artillerys, 2 Infantrys and 2 Transports moved from sz25 to sz11
4 L.Fighters moved from sz25 to Midway
2 Artillerys and 2 Infantrys moved from sz11 to Midway
1 Infantry moved from Majuru to Wohto
1 Destroyer moved from sz25 to sz22
8 Marines moved from Anchorage to sz5
2 B.Transports and 8 Marines moved from sz5 to sz11
8 Marines moved from sz11 to Midway
8 Infantrys moved from Alaska to sz4
8 Infantrys moved from sz4 to Palana
1 Artillery and 2 Infantrys moved from Anchorage to Alaska
2 B.Transports moved from sz14 to sz23
6 Infantrys moved from San Francisco to sz23
2 B.Transports and 6 Infantrys moved from sz23 to sz14
6 Infantrys moved from sz14 to Seattle
1 Marine moved from Seattle to British Columbia
Purchase Units - Americans
Americans buy 7 Destroyers and 8 Infantrys; Remaining resources: 1 PUs;
Combat - Americans
Battle in Midway
Americans attack with 2 Artillerys, 2 Infantrys, 4 L.Fighters and 8 Marines
Yamamoto defend with 3 Artillerys, 1 Marine and 6 Tanks
Americans roll dice for 2 Artillerys, 2 Infantrys, 4 L.Fighters and 8 Marines in Midway, round 2 : 5/16 hits, 6.67 expected hits
Yamamoto roll dice for 3 Artillerys, 1 Marine and 6 Tanks in Midway, round 2 : 7/10 hits, 4.33 expected hits
4 Marines owned by the Americans, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Midway
1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Midway
Americans roll dice for 1 Artillery, 4 L.Fighters and 4 Marines in Midway, round 3 : 5/9 hits, 4.33 expected hits
Yamamoto roll dice for 5 Tanks in Midway, round 3 : 1/5 hits, 2.50 expected hits
1 Artillery owned by the Americans lost in Midway
5 Tanks owned by the Yamamoto lost in Midway
Americans win, taking Midway from Yamamoto with 4 L.Fighters and 4 Marines remaining. Battle score for attacker is 21
Casualties for Americans: 2 Artillerys, 2 Infantrys and 4 Marines
Casualties for Yamamoto: 3 Artillerys, 1 Marine and 6 Tanks
Non Combat Move - Americans
4 L.Fighters moved from Midway to sz25
1 Submarine moved from sz25 to sz20
Place Units - Americans
2 Destroyers placed in sz25
2 Destroyers placed in sz25
2 Destroyers placed in sz4
1 Destroyer placed in sz23
8 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.17
Americans regular : -1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Russians
1 Infantry moved from Tulun to Ustkut
5 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
2 Artillerys and 4 Infantrys moved from Kaask to Tulun
1 Infantry and 1 Marine moved from Kyzyl to Kaask
3 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Russians
Place Units - Russians
6 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
…
sorry about that.
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from W.Sian to N.Chunking
Chinese take N.Chunking from Yamamoto
1 Infantry moved from Szechwan to Shangsi
1 Artillery moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to N.Shangsi
1 Fighter moved from Szechwan to N.Shangsi
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in N.Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 0/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry in N.Shangsi, round 3 : 3/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Non Combat Move - Chinese
1 EarlyFighter and 1 Fighter moved from N.Shangsi to Szechwan
1 EarlyFighter moved from Shangsi to Szechwan
1 Marine moved from Gansu to Szechwan
6 Infantrys moved from Tsingnan to Gansu
2 Tanks moved from Gobi to Gansu
1 Infantry moved from Gobi to S.Mongolia
2 Infantrys moved from Quyan to Gobi
3 Mech.Infs moved from Urumal to Tsingnan
1 Infantry moved from Urumal to Quyan
6 Infantrys moved from Xining to Tsingnan
Place Units - Chinese
2 Artillerys, 1 Elite and 3 Infantrys placed in Xining
3 Infantrys and 1 Tank placed in Urumal
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7
Turn Complete - Dutch
Combat Hit Differential Summary :