Correction
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TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - British
4 Artillerys moved from Calcutta to sz63
2 Marines moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66
4 Artillerys and 2 Marines moved from sz66 to Thailand
British take Thailand from Thai
1 Artillery and 1 Infantry moved from Nepal to Bengal
4 B.Transports moved from sz66 to sz63
1 Destroyer moved from sz66 to sz63
3 Mech.Infs moved from Dheli to Bengal
2 Transports moved from sz50 to sz57
Purchase Units - British
British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 AAGun moved from N.Canada to Anchorage
1 Destroyer moved from sz48 to sz70
Place Units - British
1 Bunker and 2 Infantrys placed in Bengal
8 Infantrys placed in Calcutta
2 Fighters and 1 Infantry placed in Dheli
2 Artillerys and 1 Infantry placed in Moresby
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - British
4 Artillerys moved from Calcutta to sz63
2 Marines moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66
4 Artillerys and 2 Marines moved from sz66 to Thailand
British take Thailand from Thai
1 Artillery and 1 Infantry moved from Nepal to Bengal
4 B.Transports moved from sz66 to sz63
1 Destroyer moved from sz66 to sz63
3 Mech.Infs moved from Dheli to Bengal
2 Transports moved from sz50 to sz57
Purchase Units - British
British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 AAGun moved from N.Canada to Anchorage
1 Destroyer moved from sz48 to sz70
Place Units - British
1 Bunker and 2 Infantrys placed in Bengal
8 Infantrys placed in Calcutta
2 Fighters and 1 Infantry placed in Dheli
2 Artillerys and 1 Infantry placed in Moresby
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Anzac
1 Tank moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
2 Infantrys and 1 Tank moved from Sumatra to N.S
1 Tank moved from Java to N.S
1 Infantry moved from Soem to sz57
1 Marine moved from Soem to sz57
1 Artillery moved from Java to sz57
1 Infantry moved from Java to sz57
1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61
1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S
1 Infantry moved from Derby to sz50
1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
3 Infantrys and 1 Tank moved from sz57 to Java
1 Infantry moved from Java to Sumatra
2 EarlyFighters moved from sz57 to N.S
1 Destroyer moved from sz46 to sz70
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in N.S
Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks
Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys
Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits
4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S
1 EarlyFighter owned by the Anzac retreated
Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits
1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S
3 Infantrys owned by the Thai lost in N.S
Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27
Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks
Casualties for Thai: 3 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from N.S to Sumatra
Place Units - Anzac
1 T.Boat and 2 Transports placed in sz50
2 Artillerys and 1 Infantry placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -2.00
Hisaichi regular : 2.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Anzac
1 Tank moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
2 Infantrys and 1 Tank moved from Sumatra to N.S
1 Tank moved from Java to N.S
1 Infantry moved from Soem to sz57
1 Marine moved from Soem to sz57
1 Artillery moved from Java to sz57
1 Infantry moved from Java to sz57
1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61
1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S
1 Infantry moved from Derby to sz50
1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
3 Infantrys and 1 Tank moved from sz57 to Java
1 Infantry moved from Java to Sumatra
2 EarlyFighters moved from sz57 to N.S
1 Destroyer moved from sz46 to sz70
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in N.S
Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks
Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys
Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits
4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S
1 EarlyFighter owned by the Anzac retreated
Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits
1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S
3 Infantrys owned by the Thai lost in N.S
Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27
Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks
Casualties for Thai: 3 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from N.S to Sumatra
Place Units - Anzac
1 T.Boat and 2 Transports placed in sz50
2 Artillerys and 1 Infantry placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -2.00
Hisaichi regular : 2.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Americans
3 Infantrys and 5 Tanks moved from Palana to Magadan
1 Destroyer moved from sz22 to sz21
1 Destroyer moved from sz22 to sz24
1 B.Carrier and 3 L.Fighters moved from sz13 to sz25
2 Battleships, 2 Carriers, 3 Cruisers, 4 EarlyFighters, 1 Submarine and 2 Transports moved from sz22 to sz25
1 L.Fighter moved from San Francisco to sz25
1 Destroyer moved from sz11 to sz9
1 Marine moved from Nor Cal to sz14
8 Marines moved from Seattle to sz6
1 Artillery and 2 Infantrys moved from N.Canada to Anchorage
2 Artillerys moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
4 Infantrys moved from Alaska to sz4
2 Artillerys and 5 Infantrys moved from sz4 to Palana
9 Infantrys moved from Anchorage to Alaska
2 B.Transports and 8 Marines moved from sz6 to sz5
8 Marines moved from sz5 to Anchorage
1 Marine moved from sz14 to Seattle
Purchase Units - Americans
Americans buy 1 B.Carrier, 3 Destroyers, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 B.Carrier and 1 Destroyer placed in sz25
2 Fighters placed in sz25
2 Destroyers placed in sz4
6 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Russians
1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk
1 Infantry moved from Ulaan Ude to Irkutsk
2 Artillerys and 3 Infantrys moved from Ulaan Ude to Jinan
2 Mech.Infs moved from Tulun to Angarsk
4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
2 Tanks moved from Kaask to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
1 Fighter moved from Achinsk to Ulaan Ude
1 Mech.Inf moved from Achinsk to Tulun
1 Infantry and 1 Marine moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 2 Artillerys, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Angarsk
Russians attack with 2 Mech.Infs
Masaharu defend with 1 Infantry
Russians roll dice for 2 Mech.Infs in Angarsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Mech.Infs in Angarsk, round 3 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Mech.Infs in Angarsk, round 4 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Angarsk
Russians win, taking Angarsk from Masaharu with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Irkutsk
Russians attack with 1 Artillery and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits
Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 2/3 hits, 0.83 expected hits
Masaharu roll dice for 2 Infantrys in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 2 Infantrys
Battle in Jinan
Russians attack with 2 Artillerys and 3 Infantrys
Yamamoto defend with 2 Artillerys and 3 Infantrys
Russians roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.50 expected hits
Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 4/5 hits, 1.67 expected hits
3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Jinan
1 Infantry owned by the Yamamoto lost in Jinan
1 Artillery owned by the Russians retreated to Ulaan Ude
Yamamoto win with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 1 Artillery and 3 Infantrys
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Russians
Place Units - Russians
2 Artillerys and 4 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.33
Masaharu regular : -2.33
Russians regular : -1.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Chinese
1 Infantry moved from Sikang to W.Sian
Chinese take W.Sian from Hisaichi
2 Mech.Infs moved from Tsingnan to N.Shangsi
1 Mech.Inf moved from Tsingnan to Shangsi
1 EarlyFighter moved from Szechwan to N.Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Fighter moved from Szechwan to Sian
1 Infantry moved from Szechwan to Sian
Purchase Units - Chinese
Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter and 2 Mech.Infs
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in N.Shangsi
1 EarlyFighter owned by the Chinese retreated
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
Casualties for Chinese: 2 Mech.Infs
Casualties for Hisaichi: 1 Infantry
Battle in Sian
Chinese attack with 1 Fighter and 1 Infantry
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Fighter and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 1 Mech.Inf
Hisaichi defend with 1 Elite and 1 Infantry
Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi lost in Shangsi
1 EarlyFighter owned by the Chinese retreated
Hisaichi win with 1 Elite remaining. Battle score for attacker is -3
Casualties for Chinese: 1 Mech.Inf
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Sian to Szechwan
1 EarlyFighter moved from Shangsi to Szechwan
1 EarlyFighter moved from N.Shangsi to Szechwan
2 Artillerys, 3 Infantrys and 1 Marine moved from Tsingnan to Gansu
1 Infantry moved from Sikang to Szechwan
6 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Quyan to Gobi
2 Tanks moved from Urumal to Gobi
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Hisaichi regular : 0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - British
5 Infantrys moved from Calcutta to sz63
3 Infantrys moved from Calcutta to sz63
2 B.Transports and 8 Infantrys moved from sz63 to sz66
8 Infantrys moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Artillery and 1 Infantry moved from Bengal to sz64
1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
1 Artillery and 1 Infantry moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 Infantry, 1 Tank and 1 Transport moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
1 B.Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 B.Transport, 1 Infantry and 1 Tank moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
2 Mech.Infs moved from Bengal to W.Chunking
2 Mech.Infs moved from Bengal to W.Chunking
2 Fighters moved from Dheli to Bengal
1 B.Transport moved from sz66 to sz63
1 Infantry moved from Dheli to Bhopa
1 Artillery and 2 Infantrys moved from Lambok to sz57
1 Artillery, 2 Infantrys and 2 Transports moved from sz57 to sz61
1 Artillery and 2 Infantrys moved from sz61 to N.S
British take N.S from Hisaichi
1 Destroyer moved from sz66 to sz61
Purchase Units - British
British buy 6 Artillerys, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in W.Chunking
British attack with 4 Mech.Infs
Yamamoto defend with 1 Artillery
British roll dice for 4 Mech.Infs in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 4 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Thailand
British attack with 1 Artillery, 11 Infantrys and 2 Tanks
Yamamoto defend with 1 Artillery, 4 Infantrys, 1 Marine and 7 Tanks
British roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 11 Infantrys and 2 Tanks in Thailand, round 2 : 3/14 hits, 3.33 expected hits
Thai roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 7 Tanks in Thailand, round 2 : 5/12 hits, 5.17 expected hits
5 Infantrys owned by the British lost in Thailand
3 Infantrys owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Thailand, round 3 : 3/9 hits, 2.50 expected hits
Thai roll dice for 1 Artillery, 1 Marine and 7 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
5 Infantrys owned by the British lost in Thailand
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
Thai roll dice for 6 Tanks in Thailand, round 4 : 1/6 hits, 3.00 expected hits
1 Infantry owned by the British lost in Thailand
British roll dice for 1 Artillery and 2 Tanks in Thailand, round 5 : 3/3 hits, 1.33 expected hits
Thai roll dice for 6 Tanks in Thailand, round 5 : 2/6 hits, 3.00 expected hits
1 Tank owned by the British and 1 Artillery owned by the British lost in Thailand
3 Tanks owned by the Yamamoto lost in Thailand
British roll dice for 1 Tank in Thailand, round 6 : 1/1 hits, 0.50 expected hits
Thai roll dice for 3 Tanks in Thailand, round 6 : 1/3 hits, 1.50 expected hits
1 Tank owned by the British lost in Thailand
1 Tank owned by the Yamamoto lost in Thailand
Thai win with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery, 4 Infantrys, 1 Marine and 5 Tanks
Casualties for British: 1 Artillery, 11 Infantrys and 2 Tanks
Non Combat Move - British
2 T.Boats moved from sz66 to sz64
Place Units - British
6 Artillerys and 2 Infantrys placed in Calcutta
2 Tanks placed in Bengal
3 Mech.Infs placed in Dheli
3 Infantrys placed in Moresby
1 Infantry placed in Vancouver
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Thai regular : -2.83
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - British
5 Infantrys moved from Calcutta to sz63
3 Infantrys moved from Calcutta to sz63
2 B.Transports and 8 Infantrys moved from sz63 to sz66
8 Infantrys moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Artillery and 1 Infantry moved from Bengal to sz64
1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
1 Artillery and 1 Infantry moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 Infantry, 1 Tank and 1 Transport moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
1 B.Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 B.Transport, 1 Infantry and 1 Tank moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
2 Mech.Infs moved from Bengal to W.Chunking
2 Mech.Infs moved from Bengal to W.Chunking
2 Fighters moved from Dheli to Bengal
1 B.Transport moved from sz66 to sz63
1 Infantry moved from Dheli to Bhopa
1 Artillery and 2 Infantrys moved from Lambok to sz57
1 Artillery, 2 Infantrys and 2 Transports moved from sz57 to sz61
1 Artillery and 2 Infantrys moved from sz61 to N.S
British take N.S from Hisaichi
1 Destroyer moved from sz66 to sz61
Purchase Units - British
British buy 6 Artillerys, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in W.Chunking
British attack with 4 Mech.Infs
Yamamoto defend with 1 Artillery
British roll dice for 4 Mech.Infs in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 4 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Thailand
British attack with 1 Artillery, 11 Infantrys and 2 Tanks
Yamamoto defend with 1 Artillery, 4 Infantrys, 1 Marine and 7 Tanks
British roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 11 Infantrys and 2 Tanks in Thailand, round 2 : 3/14 hits, 3.33 expected hits
Thai roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 7 Tanks in Thailand, round 2 : 5/12 hits, 5.17 expected hits
5 Infantrys owned by the British lost in Thailand
3 Infantrys owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Thailand, round 3 : 3/9 hits, 2.50 expected hits
Thai roll dice for 1 Artillery, 1 Marine and 7 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
5 Infantrys owned by the British lost in Thailand
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
Thai roll dice for 6 Tanks in Thailand, round 4 : 1/6 hits, 3.00 expected hits
1 Infantry owned by the British lost in Thailand
British roll dice for 1 Artillery and 2 Tanks in Thailand, round 5 : 3/3 hits, 1.33 expected hits
Thai roll dice for 6 Tanks in Thailand, round 5 : 2/6 hits, 3.00 expected hits
1 Tank owned by the British and 1 Artillery owned by the British lost in Thailand
3 Tanks owned by the Yamamoto lost in Thailand
British roll dice for 1 Tank in Thailand, round 6 : 1/1 hits, 0.50 expected hits
Thai roll dice for 3 Tanks in Thailand, round 6 : 1/3 hits, 1.50 expected hits
1 Tank owned by the British lost in Thailand
1 Tank owned by the Yamamoto lost in Thailand
Thai win with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery, 4 Infantrys, 1 Marine and 5 Tanks
Casualties for British: 1 Artillery, 11 Infantrys and 2 Tanks
Non Combat Move - British
2 T.Boats moved from sz66 to sz64
Place Units - British
6 Artillerys and 2 Infantrys placed in Calcutta
2 Tanks placed in Bengal
3 Mech.Infs placed in Dheli
3 Infantrys placed in Moresby
1 Infantry placed in Vancouver
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Thai regular : -2.83
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Anzac
2 Transports moved from sz57 to sz50
1 Artillery moved from Flores to sz50
1 Infantry moved from Flores to sz50
2 Infantrys moved from Derby to sz50
1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
1 Artillery and 3 Infantrys moved from sz57 to Java
1 Infantry moved from Derby to sz50
1 Infantry and 1 T.Boat moved from sz50 to sz57
1 Infantry moved from sz57 to Java
1 Infantry moved from Melbourne to S.W.Australia
1 Marine moved from Melbourne to S.W.Australia
2 Transports moved from sz50 to sz37
4 Infantrys moved from Darwin to Derby
2 Artillerys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Artillery and 4 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Java
Anzac win, taking Java from Thai with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
2 Fighters placed in W.Australia
1 Infantry placed in W.Australia
3 Infantrys placed in Darwin
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Anzac
2 Transports moved from sz57 to sz50
1 Artillery moved from Flores to sz50
1 Infantry moved from Flores to sz50
2 Infantrys moved from Derby to sz50
1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
1 Artillery and 3 Infantrys moved from sz57 to Java
1 Infantry moved from Derby to sz50
1 Infantry and 1 T.Boat moved from sz50 to sz57
1 Infantry moved from sz57 to Java
1 Infantry moved from Melbourne to S.W.Australia
1 Marine moved from Melbourne to S.W.Australia
2 Transports moved from sz50 to sz37
4 Infantrys moved from Darwin to Derby
2 Artillerys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Artillery and 4 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Java
Anzac win, taking Java from Thai with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
2 Fighters placed in W.Australia
1 Infantry placed in W.Australia
3 Infantrys placed in Darwin
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Americans
2 Artillerys and 5 Infantrys moved from Palana to Magadan
2 Artillerys moved from Hilo to sz25
2 Infantrys moved from Hilo to sz25
2 Artillerys, 2 Infantrys and 2 Transports moved from sz25 to sz11
4 L.Fighters moved from sz25 to Midway
2 Artillerys and 2 Infantrys moved from sz11 to Midway
1 Infantry moved from Majuru to Wohto
1 Destroyer moved from sz25 to sz22
8 Marines moved from Anchorage to sz5
2 B.Transports and 8 Marines moved from sz5 to sz11
8 Marines moved from sz11 to Midway
8 Infantrys moved from Alaska to sz4
8 Infantrys moved from sz4 to Palana
1 Artillery and 2 Infantrys moved from Anchorage to Alaska
2 B.Transports moved from sz14 to sz23
6 Infantrys moved from San Francisco to sz23
2 B.Transports and 6 Infantrys moved from sz23 to sz14
6 Infantrys moved from sz14 to Seattle
1 Marine moved from Seattle to British Columbia
Purchase Units - Americans
Americans buy 7 Destroyers and 8 Infantrys; Remaining resources: 1 PUs;
Combat - Americans
Battle in Midway
Americans attack with 2 Artillerys, 2 Infantrys, 4 L.Fighters and 8 Marines
Yamamoto defend with 3 Artillerys, 1 Marine and 6 Tanks
Americans roll dice for 2 Artillerys, 2 Infantrys, 4 L.Fighters and 8 Marines in Midway, round 2 : 5/16 hits, 6.67 expected hits
Yamamoto roll dice for 3 Artillerys, 1 Marine and 6 Tanks in Midway, round 2 : 7/10 hits, 4.33 expected hits
4 Marines owned by the Americans, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Midway
1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Midway
Americans roll dice for 1 Artillery, 4 L.Fighters and 4 Marines in Midway, round 3 : 5/9 hits, 4.33 expected hits
Yamamoto roll dice for 5 Tanks in Midway, round 3 : 1/5 hits, 2.50 expected hits
1 Artillery owned by the Americans lost in Midway
5 Tanks owned by the Yamamoto lost in Midway
Americans win, taking Midway from Yamamoto with 4 L.Fighters and 4 Marines remaining. Battle score for attacker is 21
Casualties for Americans: 2 Artillerys, 2 Infantrys and 4 Marines
Casualties for Yamamoto: 3 Artillerys, 1 Marine and 6 Tanks
Non Combat Move - Americans
4 L.Fighters moved from Midway to sz25
1 Submarine moved from sz25 to sz20
Place Units - Americans
2 Destroyers placed in sz25
2 Destroyers placed in sz25
2 Destroyers placed in sz4
1 Destroyer placed in sz23
8 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.17
Americans regular : -1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Russians
1 Infantry moved from Tulun to Ustkut
5 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
2 Artillerys and 4 Infantrys moved from Kaask to Tulun
1 Infantry and 1 Marine moved from Kyzyl to Kaask
3 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Russians
Place Units - Russians
6 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :