Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)


  • @Alexander

    Hi Alex

    You have 3 Marines attacking and only 2 Artillery to support them. So one of the Marines needs to be a “MarineA1” or he will attack at 2 instead of 1.

    marineA1.png

    Easiest way to do it, is to undo all the dudes that landed in Carolines, then add the MarineA1, then land the rest of the guys except one Marine. You can remove him after battle.

    It’s a little involved removing dudes on Transports because you gotta remove the dude and the Transport and if there’s more than one Trrnsprt you usually have to remove them all and then edit them back in.

    It would have been easier if the Marines just attacked at 2 by themselves and boost to 3 with the Arty, but that’s not how the Captain rolls :)

    They are limited in number so can’t be endlessly spammed and the Arty by itself is still a superior buy as well as Armored Inf but thems the rules :)


  • @Alexander

    add the MarineA1 directly to Carolines just to clarify


  • @Panzerstahl-Helm Italy up!

    One note/question - I think you have 2 bombers in SZ 25 that need to land somewhere?

    34f42507-e411-479d-9353-62977b8fe806-image.png

    game-1-alex-vs.panzer-uk8.tsvg

    Purchase Units
    Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
    Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
    Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
    Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
    Setting uses for triggers used this phase.
    Americans buy 3 Escorts, 4 TotalWarFighters, 2 USA_Hvy_Bombers and 3 destroyers; Remaining resources: 0 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 Escort moved from 17 Sea Zone to 33 Sea Zone
    2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_carrier, 1 pacific_cruiser and 3 submarines moved from 31 Sea Zone to 33 Sea Zone
    8 NavyFighters, 1 usa_fighter and 1 usa_tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
    1 usa_fighter moved from Wake Island to 33 Sea Zone
    2 artilleries, 1 elite, 2 infantry and 3 marines moved from Wake Island to 31 Sea Zone
    2 artilleries, 1 elite, 2 infantry, 3 marines and 4 transports moved from 31 Sea Zone to 33 Sea Zone
    Americans undo move 6.
    Americans undo move 5.
    2 artilleries and 2 marines moved from Wake Island to 31 Sea Zone
    1 elite, 2 infantry and 1 marine moved from Wake Island to 31 Sea Zone
    2 artilleries, 1 elite, 2 infantry, 3 marines and 4 transports moved from 31 Sea Zone to 33 Sea Zone
    2 artilleries and 2 marines moved from 33 Sea Zone to Caroline Islands
    1 elite and 2 infantry moved from 33 Sea Zone to Caroline Islands
    Turning on Edit Mode
    EDIT: Turning off Edit Mode
    Americans undo move 9.
    Americans undo move 8.
    Americans undo move 7.
    Turning on Edit Mode
    EDIT: Adding units owned by Americans to Caroline Islands: 1 marineA1
    EDIT: Turning off Edit Mode
    2 artilleries, 1 elite, 2 infantry, 3 marines and 4 transports moved from 31 Sea Zone to 33 Sea Zone
    2 artilleries and 2 marines moved from 33 Sea Zone to Caroline Islands
    1 elite and 2 infantry moved from 33 Sea Zone to Caroline Islands
    Turning on Edit Mode
    EDIT: Adding units owned by Americans to Alexandria: 1 usa_para
    EDIT: Removing units owned by Americans from Libya: 1 usa_para and 1 usa_paraBoost
    EDIT: Turning off Edit Mode
    1 submarine moved from 99 Sea Zone to 96 Sea Zone
    1 usa_fighter moved from 92 Sea Zone to 96 Sea Zone
    1 usa_fighter moved from 92 Sea Zone to 98 Sea Zone
    1 bomber moved from Morocco to 96 Sea Zone
    1 submarine moved from 101 Sea Zone to 104 Sea Zone
    1 usa_fighter and 1 usa_tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
    1 usa_fighter moved from 92 Sea Zone to 104 Sea Zone
    1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    Combat
    Americans creates battle in territory Alexandria
    Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
    Battle in 33 Sea Zone
    Battle in Caroline Islands
    Battle in 104 Sea Zone
    Battle in 98 Sea Zone
    Battle in 96 Sea Zone
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    1 USA_LCV and 1 infantry moved from French West Africa to 87 Sea Zone
    1 infantry moved from Gold Coast to French West Africa
    1 mech_infantry moved from French Central Africa to French West Africa
    1 air_transport moved from Brazil to Morocco
    1 USA_LCV, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
    1 USA_LCV and 1 infantry moved from 91 Sea Zone to Gibraltar
    Americans undo move 6.
    1 Escort moved from 94 Sea Zone to 99 Sea Zone
    1 Escort moved from 92 Sea Zone to 96 Sea Zone
    1 carrier moved from 92 Sea Zone to 98 Sea Zone
    1 usa_fighter moved from 96 Sea Zone to 98 Sea Zone
    1 carrier moved from 92 Sea Zone to 98 Sea Zone
    1 cruiser, 1 destroyer and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
    1 Escort_Convoy moved from 92 Sea Zone to 94 Sea Zone
    1 carrier moved from 92 Sea Zone to 91 Sea Zone
    1 USA_LCV and 1 infantry moved from 91 Sea Zone to Gibraltar
    1 transport moved from 87 Sea Zone to 91 Sea Zone
    2 aaGuns, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
    1 USA_LCV and 1 elite moved from Morocco to 91 Sea Zone
    1 USA_LCV and 1 elite moved from 91 Sea Zone to Gibraltar
    Americans undo move 18.
    1 USA_LCV and 1 elite moved from 91 Sea Zone to Gibraltar
    2 aaGuns, 1 elite, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
    1 elite and 1 infantry moved from 91 Sea Zone to Morocco
    Americans undo move 4.
    1 air_transport and 1 infantry moved from Brazil to Gibraltar
    2 aaGuns moved from 91 Sea Zone to Morocco
    Americans undo move 21.
    Americans undo move 19.
    1 aaGun and 1 elite moved from 91 Sea Zone to Morocco
    Americans undo move 20.
    1 elite moved from 91 Sea Zone to Morocco
    1 infantry moved from 91 Sea Zone to Gibraltar
    1 aaGun moved from 91 Sea Zone to Gibraltar
    1 aaGun moved from 91 Sea Zone to Morocco
    2 usa_fighters and 1 usa_tactical_bomber moved from 104 Sea Zone to Gibraltar
    Americans undo move 24.
    2 usa_fighters and 1 usa_tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
    1 usa_fighter moved from 91 Sea Zone to Morocco
    1 Hvycarrier, 1 carrier and 1 pacific_BB moved from 10 Sea Zone to 26 Sea Zone
    1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone
    1 air_transport and 1 infantry moved from Western United States to Hawaiian Islands
    4 usa_fighters and 4 usa_tactical_bombers moved from Western United States to 26 Sea Zone
    1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
    1 usa_fighter moved from 33 Sea Zone to New Guinea
    1 bomber moved from 96 Sea Zone to Morocco
    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    2 USA_Hvy_Bombers placed in Eastern United States
    2 Escorts and 1 destroyer placed in 101 Sea Zone
    Americans undo move 2.
    1 Escort and 2 destroyers placed in 101 Sea Zone
    2 Escorts and 1 destroyer placed in 10 Sea Zone
    4 TotalWarFighters placed in Western United States
    Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
    Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
    Setting uses for triggers used this phase.
    Turn Complete
    Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
    Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone
    Trigger Americans RemoveUSAConvoySZ94: has removed 1 Escort_Convoy owned by Americans in 94 Sea Zone
    Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
    Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone
    Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
    Trigger Americans RemoveUSAConvoySZ94: Americans has 1 Escort placed in 94 Sea Zone
    Trigger AmericansParaBoost atAlexandria: Americans has 1 usa_paraBoost placed in Alexandria
    Setting uses for triggers used this phase.
    Americans collect 57 PUs; end with 57 PUs
    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs]
    Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 Optional[PUs]; end with 74 Optional[PUs]
    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 71 Optional[PUs]
    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    Purchase Units
    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Chinese buy nothing; Remaining resources: 7 PUs; 
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Combat
    Preparing Airbases for Possible Scrambling
    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Alexandria
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger AmericansParaBoost atAlexandria: Americans has 1 usa_paraBoost placed in Alexandria
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Turn Complete
    Chinese collect 0 PUs; end with 7 PUs
    Purchase Units
    Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
    Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
    Setting uses for triggers used this phase.
    British buy 9 infantry, 2 mech_infantrys, 2 mine_unarmeds and 1 uk_armour; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
    Combat Move
    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    2 infantry moved from Burma to Yunnan
    2 infantry moved from Burma to Shan State
    1 infantry moved from Burma to Yunnan
    1 uk_fighter moved from Burma to Shan State
    1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan
    British undo move 2.
    1 infantry moved from Burma to Shan State
    1 infantry moved from Malaya to Shan State
    1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
    British undo move 7.
    1 artillery and 2 infantry moved from Trans-Jordan to Egypt
    1 bomber moved from Iraq to Egypt
    1 bomber moved from Iraq to Egypt
    Combat
    Battle in Shan State
    Battle in Yunnan
    Battle in Egypt
    Recording Battle Statistics
    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Alexandria
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    1 air_transport and 1 elite moved from Morocco to Trans-Jordan
    1 uk_fighter moved from Morocco to 98 Sea Zone
    1 uk_fighter moved from Gibraltar to 98 Sea Zone
    1 air_transport moved from Gibraltar to Nigeria
    2 transports moved from 72 Sea Zone to 71 Sea Zone
    1 transport moved from 81 Sea Zone to 72 Sea Zone
    1 transport moved from 80 Sea Zone to 72 Sea Zone
    1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    2 Rails moved from Union of South Africa to India
    2 Rails and 2 mine_unarmeds moved from India to Egypt
    1 mine_unarmed moved from India to Burma
    7 infantry moved from India to Burma
    1 uk_armour moved from India to Burma
    1 infantry moved from Iraq to Persia
    1 bomber moved from Iraq to India
    2 bombers moved from Egypt to Iraq
    1 uk_fighter moved from Shan State to Burma
    1 uk_tactical_bomber moved from Yunnan to Burma
    1 transport moved from 84 Sea Zone to 91 Sea Zone
    British undo move 20.
    1 transport moved from 84 Sea Zone to 91 Sea Zone
    British undo move 6.
    British undo move 6.
    1 transport moved from 80 Sea Zone to 81 Sea Zone
    1 transport moved from 80 Sea Zone to 72 Sea Zone
    British undo move 13.
    1 infantry moved from Iraq to Trans-Jordan
    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger AmericansParaBoost atAlexandria: Americans has 1 usa_paraBoost placed in Alexandria
    3 infantry placed in Union of South Africa
    2 mech_infantrys and 1 uk_armour placed in Iraq
    6 infantry and 2 mine_unarmeds placed in India
    Turning on Edit Mode
    EDIT: Adding units owned by British to Burma: 1 mine_armed
    EDIT: Removing units owned by British from Burma: 1 mine_unarmed
    EDIT: Adding units owned by British to Egypt: 2 mine_armeds
    EDIT: Removing units owned by British from Egypt: 2 mine_unarmeds
    EDIT: Turning off Edit Mode
    COMMENT: Mine added to Burma Yunnan
    COMMENT: 2x mines added to Egypt to SZ98
    Turn Complete
    Trigger British RemoveUKConvoySZ91Invert: has removed 1 Escort owned by British in 91 Sea Zone
    Trigger British RemoveUKConvoySZ91Invert: British has 1 Escort_Convoy placed in 91 Sea Zone
    Total Cost from Convoy Blockades: 1
    British collect 43 PUs (1 lost to blockades); end with 43 PUs
    Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 Optional[PUs]; end with 42 Optional[PUs]
    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 48 Optional[PUs]
    

  • (Also, I forgot to delete the one marine on the transport edited to the lower dice modifier)

    game-1-alex-vs.panzer-uk8-fixed.tsvg


  • @Alexander

    The Bmbrs can land on the Hvy CV. It can carry 2.

    Screenshot from 2025-12-23 08-44-43.png


  • @Alexander

    Guten Abend,

    Germany taking over Italy! (my wife will be pissed…again! :-) )
    Italy would have collected 28 IPC
    I added these to Germanys treasury which leaves them with 108 IPC!

    94dd5ada-b368-410d-b385-419413d3cf16-{33422A22-4F20-4FC0-878D-C784F1C0AAAF}.png

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 TakeOverItaly and 1 italian_para; Remaining resources: 12 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            1 Escort_Convoy moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 Escort_Convoy, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 Escort
                    Italians roll dice for 1 Escort_Convoy, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    Americans roll dice for 1 Escort in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Italians
                    1 Escort owned by the Americans lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 Escort_Convoy, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Escort
            Battle in Syria
            Battle in Morocco
                Italians attack with 1 infantry
                British defend with 2 uk_fighters; Americans defend with 1 aaGun, 1 airfield, 1 bomber, 1 elite, 2 infantry, 1 mech_infantry and 1 usa_fighter
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 aaGun, 1 bomber, 1 elite, 2 infantry, 1 mech_infantry, 2 uk_fighters and 1 usa_fighter in Morocco, round 2 : 3/9 hits, 3,83 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Syria from British with 1 aaGun, 1 bomber, 1 elite, 2 infantry, 1 mech_infantry, 2 uk_fighters and 1 usa_fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Alexandria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - Italians
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger AmericansParaBoost atAlexandria: Americans has 1 usa_paraBoost placed in Alexandria
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
            EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Syria
            EDIT: 1 Italian_LCV, 1 infantry and 1 mech_infantry moved from Southern Italy to Syria
            EDIT: 1 Escort moved from 95 Sea Zone to 92 Sea Zone
            1 air_transport moved from Greece to Germany
    
        Place Units - Italians
            1 TakeOverItaly and 1 italian_para placed in Southern Italy
            Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians
            Trigger ConquerItaly: Germans takes ownership of territory Malta
            Trigger ConquerItaly: Germans takes ownership of territory Algeria
            Trigger ConquerItaly: Germans takes ownership of territory Southern France
            Trigger ConquerItaly: Germans takes ownership of territory Syria
            Trigger ConquerItaly: Germans takes ownership of territory Tunisia
            Trigger ConquerItaly: Germans takes ownership of territory Tobruk
            Trigger ConquerItaly: Germans takes ownership of territory Albania
            Trigger ConquerItaly: Germans takes ownership of territory Northern Italy
            Trigger ConquerItaly: Germans takes ownership of territory Sicily
            Trigger ConquerItaly: Germans takes ownership of territory Southern Italy
            Trigger ConquerItaly: Germans takes ownership of territory Sardinia
            Trigger ConquerItaly: Germans takes ownership of territory Bessarabia
            Trigger ConquerItaly: Germans takes ownership of territory 99 Sea Zone
            Trigger ConquerItaly: Germans takes ownership of territory 97 Sea Zone
            Trigger RemoveItalianfactory majorInNorthern Italy: has removed 1 factory_major owned by Italians in Northern Italy
            Trigger RemoveItalianairfieldInSouthern Italy: has removed 1 airfield owned by Italians in Southern Italy
            Trigger RemoveItalianharbourInSouthern France: has removed 1 harbour owned by Italians in Southern France
            Trigger RemoveItalianfactory minorInSouthern France: has removed 1 factory_minor owned by Italians in Southern France
            Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy
            Trigger RemoveItalianfactory minorInSouthern Italy: has removed 1 factory_minor owned by Italians in Southern Italy
            Trigger PlaceGermanfactory minorInSouthern France: Germans has 1 factory_minor placed in Southern France
            Trigger PlaceGermanharbourInSouthern France: Germans has 1 harbour placed in Southern France
            Trigger PlaceGermanfactory minorInSouthern Italy: Germans has 1 factory_minor placed in Southern Italy
            Trigger PlaceGermanairfieldInSouthern Italy: Germans has 1 airfield placed in Southern Italy
            Trigger PlaceGermanfactory majorInNorthern Italy: Germans has 1 factory_major placed in Northern Italy
            Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy
    
        Turn Complete - Italians
            Units Change Ownership
                Some Units in Normandy Bordeaux change ownership: 1 aaGun
                Some Units in Southern France change ownership: 3 infantry
                Some Units in Syria change ownership: 2 Italian_LCVs, 5 infantry and 1 mech_infantry
                Some Units in France change ownership: 1 aaGun
                Some Units in Germany change ownership: 1 air_transport
                Some Units in Northern Italy change ownership: 1 aaGun and 2 infantry
                Some Units in Southern Italy change ownership: 1 aaGun, 1 fighter and 1 italian_para
                Some Units in Bessarabia change ownership: 2 armour, 2 artilleries and 1 infantry
                Some Units in Greece change ownership: 1 bomber, 1 fighter and 1 tactical_bomber
                Some Units in 99 Sea Zone change ownership: 1 Escort_Convoy, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                Some Units in 92 Sea Zone change ownership: 1 Escort
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Syria: 2 Italian_LCVs
                EDIT: Adding units owned by Germans to Syria: 2 German_LCVs
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 80 to 108
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Italians regular : 0,67
    

    game-1-alex-vs.panzer-IT8.tsvg


  • @Panzerstahl-Helm …hum, I didn’t consider you actively triggering the takeover there…

    Back to Germany:

    game-1-alex-vs.panzer-fr8.tsvg

    Purchase Units
    ANZAC buy 1 Escort, 1 NavalMine3, 1 artillery, 1 bomber and 3 mine_unarmeds; Remaining resources: 0 PUs; 
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    2 infantry moved from Burma to Shan State
    3 infantry moved from Malaya to Shan State
    ANZAC undo move 1.
    ANZAC undo move 1.
    1 infantry moved from Burma to Yunnan
    3 infantry moved from Malaya to Shan State
    1 infantry moved from Burma to Shan State
    1 fighter moved from Malaya to Shan State
    3 fighters moved from Burma to Shan State
    Combat
    Preparing Airbases for Possible Scrambling
    Recording Battle Statistics
    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Alexandria
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger AmericansParaBoost atAlexandria: Americans has 1 usa_paraBoost placed in Alexandria
    1 aaGun and 3 infantry moved from Dutch New Guinea to New Guinea
    1 Escort and 1 NavalMine moved from 62 Sea Zone to 54 Sea Zone
    ANZAC undo move 2.
    1 Escort and 1 NavalMine moved from 62 Sea Zone to 54 Sea Zone
    Turning on Edit Mode
    EDIT: Turning off Edit Mode
    1 carrier moved from 63 Sea Zone to 33 Sea Zone
    1 fighter moved from New South Wales to 33 Sea Zone
    1 fighter moved from New Zealand to 33 Sea Zone
    1 Escort_Convoy moved from 63 Sea Zone to 33 Sea Zone
    1 destroyer moved from 31 Sea Zone to 22 Sea Zone
    1 cruiser moved from 31 Sea Zone to 23 Sea Zone
    ANZAC undo move 8.
    1 Escort and 1 NavalMine moved from 54 Sea Zone to 33 Sea Zone
    1 cruiser moved from 31 Sea Zone to 23 Sea Zone
    ANZAC undo move 8.
    1 transport moved from 63 Sea Zone to 62 Sea Zone
    1 transport moved from 63 Sea Zone to 46 Sea Zone
    1 transport moved from 46 Sea Zone to 33 Sea Zone
    ANZAC undo move 11.
    1 transport moved from 46 Sea Zone to 54 Sea Zone
    1 mine_unarmed moved from New South Wales to Queensland
    Cleaning up during movement phase
    Place Units
    Turning on Edit Mode
    EDIT: Adding units owned by Changer to Queensland: 1 mine_armed
    EDIT: Adding units owned by Changer to 54 Sea Zone: 1 ANZAC_SeaMineBlue and 1 ANZAC_SeaMineOrange
    EDIT: Removing units owned by ANZAC from Queensland: 1 mine_unarmed
    EDIT: Removing units owned by ANZAC from New South Wales: 1 NavalMine
    EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort and 1 NavalMine
    EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort
    COMMENT: Queensland mine added along SZ54
    COMMENT: Sea mines added to SZ 54 - one for each of 55 and 54
    EDIT: Turning off Edit Mode
    1 NavalMine3, 1 artillery, 1 bomber and 3 mine_unarmeds placed in New South Wales
    1 Escort placed in 62 Sea Zone
    Turn Complete
    Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
    Trigger ANZAC RemoveANZACConvoySZ33: has removed 1 Escort_Convoy owned by ANZAC in 33 Sea Zone
    Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
    Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
    Trigger ANZAC RemoveANZACConvoySZ33: ANZAC has 1 Escort placed in 33 Sea Zone
    Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
    ANZAC collect 10 PUs; end with 10 PUs
    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs]
    Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 17 Optional[PUs]
    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Combat
    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Alexandria
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger AmericansParaBoost atAlexandria: Americans has 1 usa_paraBoost placed in Alexandria
    Cleaning up during movement phase
    Turn Complete
    

  • @Alexander

    feba6d35-a200-483c-8f4e-57e5c3e098ac-image.png

    Frohe Weihnacht!
    I hope you enjoyed the past days with your loved ones!
    All the best and have some relaxing days coming up!

    Greetings from Germany

    BR

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Actions And Operations - Germans
            Germans spend 5 PUs on User Action: Action Germans TakeOverItaly
            Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly
            Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1944 and Panzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body>
            Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !    The United States and Britain may Attack at Any Time !
            Note to players Germans: It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !    
            Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
            Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !      You may only build 3 per turn. This is Player Enforced.
            Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body>
            Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV
            Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para
            Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans
            Trigger Me 262: buyMe_262 added to productionGermans
            Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans
            Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
            Trigger King Tiger: buyKing_Tiger added to productionGermans
            Trigger King Tiger: buyRepair_Tiger added to productionGermans
            triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943
            Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy
            triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943
            triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944
            Germans buy 1 Atlantic_Wall, 3 GermanUBoats, 1 German_Hvy_Bmbr, 3 King_Tigers, 1 PanzerJagerFS, 1 Repair_Carrier, 6 TotalWarMechInfs, 1 Type_XXI_UBoat, 1 WaffenPnzrJagerFS, 1 elite and 6 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 air_transport
            EDIT: Adding units owned by Germans to Germany: 1 G_air_transport
            EDIT: Turning off Edit Mode
            1 Repair_Carrier placed in 99 Sea Zone
            Units in Germany being upgraded or consumed: 1 PanzerJagerFS
            1 WaffenPnzrJagerFS placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Germans takes Rostov from Russians
                EDIT: Germans takes Northwest Persia from British
                EDIT: Changing ownership of Rostov from Germans to Russians
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Germans takes Urals from Russians
                EDIT: Turning off Edit Mode
            Trigger Germans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Germans in 99 Sea Zone
            2 infantry moved from Bessarabia to Western Ukraine
            EDIT: 3 infantry moved from Army Group North to Belarus
            1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
            1 bomber moved from Bessarabia to Iraq
            1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Iraq
            5 infantry and 1 mech_infantry moved from Syria to Iraq
            1 fighter moved from Southern Italy to Iraq
            2 bombers moved from Western Germany to Iraq
            EDIT: 1 Waffen_Para moved from Bessarabia to Northwest Persia
            1 GermanUBoat, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            EDIT: 1 Waffen_Para moved from Novgorod to Urals
    
        Combat - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 4 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 bombers, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 uk_armour
                    Germans roll dice for 4 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/13 hits, 5,33 expected hits
                    British roll dice for 2 bombers, 2 infantry, 2 mech_infantrys and 1 uk_armour in Iraq, round 2 : 3/7 hits, 2,17 expected hits
                    3 infantry owned by the Germans lost in Iraq
                    1 mech_infantry owned by the British, 2 bombers owned by the British and 2 infantry owned by the British lost in Iraq
                    Germans roll dice for 4 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 4/10 hits, 4,83 expected hits
                    British roll dice for 1 mech_infantry and 1 uk_armour in Iraq, round 3 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans lost in Iraq
                    1 mech_infantry owned by the British and 1 uk_armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 4 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Germans: 4 infantry
                Casualties for British: 2 bombers, 2 infantry, 2 mech_infantrys and 1 uk_armour
            Battle in Belarus
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber; Changer loiter and taunt
                Changer defend; Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Germans lost in 104 Sea Zone
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans and Germans reach a stalemate
                . Battle score for attacker is -6
                Casualties for Germans: 1 GermanUBoat and 1 fighter
                Casualties for Americans: 1 destroyer
            Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Alexandria
    
        Non Combat Move - Germans
            Trigger AmericansParaBoost atAlexandria: Americans has 1 usa_paraBoost placed in Alexandria
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Germany
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
            Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany
            1 tactical_bomber moved from 104 Sea Zone to Western Germany
            1 Escort_Convoy, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            4 bombers moved from Iraq to Syria
            2 fighters and 1 tactical_bomber moved from Iraq to Syria
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
            1 fighter moved from Western Germany to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 LuftwaffeAce moved from Bessarabia to Southern Italy
            1 LuftwaffeAce moved from Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 Escort moved from 110 Sea Zone to 104 Sea Zone
            1 elite and 1 infantry moved from Eastern Poland to Bessarabia
            1 elite and 3 infantry moved from Poland to Baltic States
            1 3rdPanzerArmy moved from Eastern Poland to Novgorod
            4 G_air_transports moved from Eastern Poland to Western Germany
            1 ElitePanzer moved from Eastern Poland to Bessarabia
            1 ElitePanzer, 1 Panzer_Grndrs and 1 WaffenPnzrJagerFS moved from Germany to Eastern Poland
            1 elite moved from Western Germany to Holland Belgium
            1 elite moved from Germany to Western Germany
            2 G_air_transports and 2 infantry moved from Germany to Novgorod
            3 G_air_transports and 3 infantry moved from Western Germany to Novgorod
            2 G_air_transports and 2 infantry moved from Western Germany to Bessarabia
            1 armour moved from Poland to Bessarabia
            2 infantry moved from Germany to Poland
            EDIT: 2 German_LCVs, 1 artillery and 3 infantry moved from Greece to Syria
            EDIT: 2 German_LCVs moved from Syria to Southern Italy
            EDIT: 1 italian_para moved from Southern Italy to Syria
            1 German_LCV moved from Western Germany to Northern Italy
            1 ElitePanzer moved from Novgorod to Karelia
            1 infantry moved from France to Northern Italy
            EDIT: Germans undo move 17.
            EDIT: 1 ElitePanzer moved from Eastern Poland to Novgorod
            EDIT: 1 1stWaffenPnzrArmy, 1 3rdWaffenArmy, 3 armour, 4 artilleries and 3 infantry moved from Bessarabia to Army Group South
            EDIT: 1 ArmyGroupSouth moved from Army Group South to Bessarabia
    
        Place Units - Germans
            1 Atlantic_Wall placed in Normandy Bordeaux
            1 German_Hvy_Bmbr, 1 King_Tiger, 1 PanzerJagerFS, 6 TotalWarMechInfs and 1 elite placed in Germany
            2 King_Tigers and 4 infantry placed in Western Germany
            Germans undo move 3.
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            2 King_Tigers placed in Western Germany
            3 GermanUBoats placed in 97 Sea Zone
            1 Type_XXI_UBoat placed in 112 Sea Zone
            Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
            Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,6,5,5,5,2,5,6,3,3,4,5
            Germans collect 65 PUs (3 lost to blockades); end with 65 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Trigger Germans ControlItalyOilObjectiveIraq: Germans met a national objective for an additional 2 PUs; end with 86 PUs
            Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 89 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Russians regular : 0,00
    Germans regular : -1,50
    British regular : 1,00
    

    game-1-alex-vs.panzer-Ger9tsvg.tsvg


  • @Panzerstahl-Helm

    Thank you! Yes, lots of family gatherings here. Hope you’re having a wonderful Christmas & New Years season too!

    Your German paratrooper did really well

    game-1-alex-vs.panzer-ussr9.tsvg

    Purchase Units
    Setting uses for triggers used this phase.
    Turning on Edit Mode
    EDIT: Turning off Edit Mode
    Russians buy 1 FighterAce, 1 elite, 3 guard_infantrys, 1 infantry, 1 mine_unarmed and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 2 TankLendLease; 
    Combat Move
    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
    Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 elite moved from Caucasus to Kazakhstan
    1 infantry moved from Volgograd to Kazakhstan
    1 artillery moved from Samara to Kazakhstan
    8 infantry moved from Samara to Novosibirsk
    2 infantry moved from Nenetsia to Urals
    4 infantry moved from Caucasus to Northwest Persia
    1 infantry moved from Caucasus to Northwest Persia
    2 infantry moved from Bryansk to Belarus
    Russians undo move 8.
    1 infantry moved from Bryansk to Belarus
    2 infantry moved from Smolensk to Belarus
    Turning on Edit Mode
    EDIT: Adding units owned by Russians to Sikang: 1 russian_para
    EDIT: Removing units owned by Russians from Russia: 1 russian_para
    EDIT: Turning off Edit Mode
    3 armour moved from Russia to Novosibirsk
    1 infantry moved from Smolensk to Belarus
    1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
    2 fighters moved from Smolensk to Urals
    1 fighter moved from Smolensk to Belarus
    1 fighter moved from Smolensk to Kazakhstan
    Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
    Setting uses for triggers used this phase.
    Combat
    Russians creates battle in territory Sikang
    Battle in Urals
    Battle in Novosibirsk
    Battle in Northwest Persia
    Battle in Kazakhstan
    Battle in Belarus
    Recording Battle Statistics
    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Alexandria
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger AmericansParaBoost atAlexandria: Americans has 1 usa_paraBoost placed in Alexandria
    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
    1 aaGun moved from Buryatia to Yakut S.S.R.
    9 infantry moved from Buryatia to Yakut S.S.R.
    1 fighter moved from Kazakhstan to Samara
    3 infantry moved from Volgograd to Caucasus
    1 aaGun moved from Volgograd to Caucasus
    2 mine_unarmeds moved from Russia to Samara
    1 mine_unarmed moved from Russia to Vologda
    1 mine_unarmed moved from Russia to Vologda
    1 mine_unarmed moved from Russia to Smolensk
    1 infantry moved from Bryansk to Smolensk
    5 armour moved from Smolensk to Russia
    3 guard_infantrys moved from Smolensk to Vologda
    1 aaGun moved from Smolensk to Vologda
    5 armour moved from Russia to Samara
    Russians undo move 14.
    Russians undo move 11.
    1 Tank_General moved from Russia to Smolensk
    4 armour moved from Smolensk to Samara
    1 elite moved from Russia to Vologda
    1 infantry moved from Russia to Smolensk
    1 Elitearmour moved from Smolensk to Vologda
    1 armour moved from Smolensk to Samara
    1 infantry moved from Nenetsia to Vologda
    1 tactical_bomber moved from Belarus to Smolensk
    2 fighters moved from Belarus to Smolensk
    1 fighter moved from Smolensk to Russia
    1 fighter moved from Urals to Samara
    1 fighter moved from Urals to Russia
    Russians undo move 23.
    1 fighter moved from Urals to Russia
    1 tactical_bomber moved from Smolensk to Russia
    Russians undo move 24.
    1 fighter moved from Urals to Smolensk
    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    1 infantry placed in Samara
    1 FighterAce, 1 elite, 3 guard_infantrys, 1 mine_unarmed and 1 russian_para placed in Russia
    Turn Complete
    Trigger RussiansParaBoost atSikang: Russians has 1 russian_paraBoost placed in Sikang
    Russians collect 26 PUs; end with 26 PUs
    

  • @Alexander

    Hello,

    I am still recovering from the Christmas days. A few beer tastings and other stuff did their job! :-)

    These SS-Para are beasts and can be a pai in the arm! Unfortunatly only 2 can be on the board at the same time! ;-(

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 Heavy_BB, 4 TotalWarFighters, 1 UndergroundMinr, 1 artillery, 1 elite, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Place Units - Japanese
            Units in French Indo China being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in French Indo China
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            2 infantry moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from Hunan to Sikang
            1 elite moved from Hunan to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Timguska to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 submarine moved from 16 Sea Zone to 23 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            2 bombers moved from 35 Sea Zone to 23 Sea Zone
            4 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 destroyer
            Battle in 23 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the ANZAC lost in 23 Sea Zone
                Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 cruiser
            Battle in Yunnan
                Japanese attack with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 russian_para and 1 russian_paraBoost
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 russian_para and 1 russian_paraBoost in Sikang, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    1 russian_para owned by the Russians lost in Sikang
                    1 russian_paraBoost owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 russian_para and 1 russian_paraBoost
            Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Alexandria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger AmericansParaBoost atAlexandria: Americans has 1 usa_paraBoost placed in Alexandria
            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in French Indo China
            9 infantry moved from Amur to Buryatia
            1 aaGun, 2 artilleries and 1 elite moved from Amur to Buryatia
            1 japanese_para moved from Amur to Buryatia
            1 mech_infantry moved from Soviet Far East to Sakha
            2 artilleries moved from Timguska to Yenisey
            4 infantry moved from Timguska to Yenisey
            1 infantry moved from Kansu to Timguska
            1 artillery moved from Kansu to Shensi
            1 fighter and 1 tactical_bomber moved from Sikang to Shensi
            1 aaGun moved from Kweichow to Shensi
            2 mech_infantrys moved from Hunan to Shensi
            1 elite and 3 infantry moved from Anhwe to Hunan
            2 J_Rails moved from Kiangsu to Shantung
            1 J_Rail moved from Shantung to Jehol
            1 J_Rail and 1 aaGun moved from Jehol to French Indo China
            1 J_Rail and 1 infantry moved from Shantung to French Indo China
            2 infantry moved from Shantung to Anhwe
            1 elite moved from Korea to Manchuria
            EDIT: 1 Japanese_LCV and 1 elite moved from Japan to Korea
            4 NavyFighters moved from 6 Sea Zone to 35 Sea Zone
            4 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
            2 bombers moved from 23 Sea Zone to 35 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 17 Sea Zone
            1 JPN_Pacific_DD moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 armour moved from Hunan to French Indo China
    
        Place Units - Japanese
            1 Heavy_BB, 4 TotalWarFighters and 2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Shantung
            1 elite and 1 infantry placed in Japan
            Trigger JapaneseTotalWarFighterPlaceJapan4SZ6: has removed 4 TotalWarFighters owned by Japanese in 6 Sea Zone
            Trigger JapaneseTotalWarFighterPlaceJapan4SZ6: Japanese has 4 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Trigger Japanese RemoveConvoySZ17: has removed 1 Escort_Convoy owned by Japanese in 17 Sea Zone
            Trigger Japanese RemoveConvoySZ17: Japanese has 1 Escort placed in 17 Sea Zone
            Japanese collect 68 PUs; end with 68 PUs
            Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 65 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 77 PUs
            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : 2,00
    ANZAC regular : -0,33
    

    game-1-alex-vs.panzer-Japan9.tsvg


  • @Panzerstahl-Helm Nice!

    Italy…I mean Germany, to scramble or not to scramble?

    1a3558dc-f060-487e-a25e-e32589c75b19-image.png

    game-1-alex-vs.panzer-usa9scramble.tsvg


  • @Alexander

    Good morning. Full scramble please.


  • @Panzerstahl-Helm Made a blunder not upgrading my infantry to marines :(

    When defending, landing craft are or are not able to be taken as a casualty?
    7bccd5dd-7b32-470e-96d7-bf0efb5e01d9-image.png


  • @Panzerstahl-Helm Will also need to know how you want to assign your casualties as this won’t be a wipe-out most likely


  • @Alexander

    Please select as following:

    1. AC
    2. Destroyer
    3. cruiser
    4. escort
    5. fighter
    6. Fighter Aces

    Remember to choose transports as last.

    Feel free to adjust your buy and buy marines and re-do your turn. No dices rolled yet. All good!

    LCVs cannot be choosen as casualities.

    Screenshot_2025-12-29-19-19-28-360_com.google.android.apps.docs.jpg


  • @Panzerstahl-Helm Sorry I though I had the new file attached, but I did leave your aces when retreating.

    game-1-alex-vs.panzer-miduk9.tsvg

    I already rolled the marines so tuff luck on my part (Iraq).

    More curious what order you want to take the land units for Syria. (I’m hoping to just eliminate specific units but won’t say which lol)

    Thanks for the clarification on the landing craft


  • @Alexander

    Hi Alex

    Reminder only 1 Elite per TTy. That includes Allied Elites.


  • @barnee Thanks for the reminder on that one - took a while to get the USA and UK guys to coordinate.

    I’ll edit the USA elite infantry back to Egypt once the combat resolves to correct that mistake.


  • @Alexander

    It’s an easy one to miss :) I just did it in my game with Trout lol

    A good battle you guys have going

    salute.png


  • @Alexander

    Pleas keep the bombers at penultimate and at last 1 fighter.

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