BH1 UK 2tnk art ATG 5inf 1fgt 3 scout 3hit VS G 2tnk mech ATG scout I tnk scout 2 hit
BH2 UK 2tnk art ATG 5inf 1fgt 5hit VS G 2tnk ATG I tnk 1 hit
Concentration in Matla convey // UK 2 complete
68896b28-cde9-4fff-bae8-8bd3e3d75aee-image.png
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Russians
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Adv.Fighter moved from Kursk to Donetsk
1 Adv.Fighter moved from Kursk to Kiev
1 Elite moved from Leningrad to Latvia
1 Artillery moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Latvia
1 Fighter moved from Leningrad to Minsk
1 Fighter moved from Leningrad to Latvia
1 Artillery moved from Kursk to Minsk
2 Infantrys moved from Kursk to Kiev
1 Infantry moved from Kursk to Kiev
1 Infantry moved from Rostov to Donetsk
1 Elite moved from Kursk to Minsk
4 Infantrys moved from Kursk to Minsk
1 Infantry moved from S.Buryat Mongolia to Chita
1 Adv.Fighter moved from N.Buryat Mongolia to Chita
1 Fighter moved from N.Buryat Mongolia to Chita
2 Infantrys moved from N.Buryat Mongolia to Chita
1 Bomber moved from Kursk to Latvia
Purchase Units - Russians
Russians buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 2 Elites, 21 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 2 : 2/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Chita
1 Infantry owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Kiev
Russians attack with 1 Adv.Fighter and 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Kiev, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Donetsk
Russians attack with 1 Adv.Fighter and 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Donetsk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Minsk
Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys
Germans defend with 4 Infantrys
Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys in Minsk, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 4 Infantrys in Minsk, round 2 : 4/4 hits, 1.33 expected hits
4 Infantrys owned by the Russians lost in Minsk
2 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Minsk, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 Infantrys in Minsk, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Russians: 4 Infantrys
Casualties for Germans: 4 Infantrys
Battle in Latvia
Russians attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry
Germans defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry in Latvia, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Latvia
2 Infantrys owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 2 Infantrys
Non Combat Move - Russians
1 Fighter moved from Latvia to Leningrad
1 Fighter moved from Minsk to Leningrad
1 Bomber moved from Latvia to Kursk
1 Adv.Fighter moved from Kiev to Kursk
1 Adv.Fighter moved from Donetsk to Kursk
3 Infantrys moved from Vologda to S.Karelia
1 Destroyer, 1 Submarine and 2 Transports moved from 6 Sea Zone to 11 Sea Zone
1 AAGun, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Arkhangelsk to S.Karelia
4 Infantrys moved from Yaroslavl to S.Karelia
5 Infantrys moved from Yaroslavl to Kursk
1 Mech.Rocket moved from Gorky to Yaroslavl
2 ArmoredCars moved from Kirov to Vologda
3 Artillerys, 3 Elites and 8 Infantrys moved from Rostov to Kursk
1 Tank moved from Rostov to Kursk
1 Tank moved from Stalingrad to Kursk
4 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 Artillery and 1 Elite moved from Georgia to Rostov
2 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Chimkent
4 ArmoredCars and 1 Tank moved from Sverdlovsk to Kirov
2 ArmoredCars moved from Vologda to Yaroslavl
1 Tank moved from Moscow to S.Karelia
1 Elite moved from Moscow to Yaroslavl
8 Infantrys moved from Moscow to Yaroslavl
1 Adv.Fighter and 1 Fighter moved from Chita to N.Buryat Mongolia
1 Infantry moved from Irkutsk to S.Buryat Mongolia
1 Infantry moved from Irkutsk to N.Buryat Mongolia
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
2 ArmoredCars moved from Krasnoyarsk to N.Buryat Mongolia
1 Infantry moved from Krasnoyarsk to Irkutsk
5 Infantrys moved from Khatanga to Olyokminsk
4 Infantrys moved from Sibirsky to Khatanga
Place Units - Russians
1 Bunker placed in S.Karelia
1 Bunker and 4 Infantrys placed in Leningrad
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
4 ArmoredCars and 1 Tank placed in Sverdlovsk
2 Infantrys placed in Tashkent
4 Infantrys and 1 Tank placed in Stalingrad
8 Infantrys and 2 Tanks placed in Moscow
Turn Complete - Russians
Russians collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : 4.67
Hisaichi regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - French
2 Artillerys and 3 Infantrys moved from Syria to Adana
1 Tank moved from Syria to Adana
Purchase Units - French
French buy 1 Bunker, 3 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Combat - French
Battle in Adana
French attack with 2 Artillerys, 3 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
French roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Adana, round 2 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Adana
French roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Adana, round 3 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery in Adana, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Adana
1 Artillery owned by the Neutral lost in Adana
French loses 0 PUs for violating Adanas neutrality.
French win, taking Adana from Neutral with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for French: 1 Infantry
Non Combat Move - French
3 Infantrys moved from French Sudan to Mauritania
2 Adv.Fighters moved from French Equatorial Africa to Mauritania
Place Units - French
2 Infantrys placed in Syria
1 Bunker placed in Mauritania
1 Infantry and 1 Tank placed in French Equatorial Africa
Turn Complete - French
French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : -1.00
Neutral regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Shansi to Anhwei
1 Artillery and 3 Infantrys moved from Hupeh to Hunan
1 Adv.Fighter moved from Hupeh to Anhwei
1 Adv.Fighter moved from Hupeh to Hunan
1 Fighter moved from Hupeh to Hunan
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Hunan
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 11 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
Yamamoto defend with 3 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Anhwei, round 2 : 1/5 hits, 1.50 expected hits
Yamamoto roll dice for 3 Infantrys in Anhwei, round 2 : 3/3 hits, 1.00 expected hits
3 Infantrys owned by the Chinese lost in Anhwei
1 Infantry owned by the Yamamoto lost in Anhwei
Chinese roll dice for 1 Adv.Fighter and 1 Artillery in Anhwei, round 3 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 2 Infantrys in Anhwei, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Chinese lost in Anhwei
1 Adv.Fighter owned by the Chinese retreated
Yamamoto win with 2 Infantrys remaining. Battle score for attacker is -8
Casualties for Chinese: 1 Artillery and 3 Infantrys
Casualties for Yamamoto: 1 Infantry
Battle in Hunan
Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 4 Infantrys
Hisaichi defend with 3 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 4 Infantrys in Hunan, round 2 : 0/7 hits, 2.00 expected hits
Hisaichi roll dice for 3 Infantrys in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Hunan, round 3 : 2/6 hits, 1.83 expected hits
Hisaichi roll dice for 3 Infantrys in Hunan, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Chinese lost in Hunan
2 Infantrys owned by the Hisaichi lost in Hunan
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 4 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
1 Infantry owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 4 Infantrys
Casualties for Hisaichi: 3 Infantrys
Non Combat Move - Chinese
1 Adv.Fighter moved from Anhwei to Hupeh
1 Adv.Fighter and 1 Fighter moved from Hunan to Hupeh
1 Infantry moved from Chahar to Shansi
1 Artillery moved from Chahar to Suiyuan
2 Tanks moved from Shensi to Hupeh
1 Artillery and 2 Infantrys moved from Szechwan to Hupeh
1 Artillery and 2 Infantrys moved from Lanchow to Szechwan
1 Artillery moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Shensi
4 Infantrys moved from E.Qinghai to Lanchow
2 Infantrys moved from E.Qinghai to Ningsia
1 Infantry moved from Gobi Altai to Ningsia
1 Artillery and 5 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from E.Sinkiang to Gobi Altai
2 Infantrys moved from Urumqi to E.Sinkiang
2 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
3 Infantrys placed in Hupeh
Chinese undo move 1.
1 Adv.Fighter and 2 Infantrys placed in Hupeh
6 Infantrys placed in Hsining
3 Infantrys and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.33
Chinese regular : -3.67
Hisaichi regular : 1.67
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - British
1 Artillery and 3 Infantrys moved from Hun to Tripoli
2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks moved from Tobruk to El Agheila
1 Bomber moved from Lower Egypt to Tripoli
4 Fighters moved from 51 Sea Zone to Tripoli
1 Adv.Fighter moved from Madras to S.Thailand
1 Artillery and 3 Infantrys moved from Burma to S.Thailand
1 Artillery and 1 Infantry moved from Burma to N.Thailand
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 21 Sea Zone: 1 T.Boat
EDIT: Adding units owned by British to 20 Sea Zone: 1 T.Boat
EDIT: Removing units owned by British from Wales: 1 Infantry
EDIT: Changing ownership of Belgium from Germans to British
EDIT: Adding units owned by British to Belgium: 1 Infantry
EDIT: Turning off Edit Mode
British buy 2 Adv.Fighters, 4 Artillerys, 1 Bunker, 1 Destroyer, 2 Elites, 1 Factory, 19 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in N.Thailand
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.Thailand
1 Infantry owned by the Yamamoto lost in N.Thailand
British win, taking N.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in S.Thailand
British attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
Thai defend with 2 Infantrys
British roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.50 expected hits
Thai roll dice for 2 Infantrys in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in S.Thailand
1 Infantry owned by the Thai lost in S.Thailand
British roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in S.Thailand, round 3 : 1/4 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.Thailand
1 Infantry owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 2 Infantrys
Casualties for Thai: 2 Infantrys
Battle in Tripoli
British attack with 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys
Italians defend with 2 Infantrys
British roll dice for 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys in Tripoli, round 2 : 4/9 hits, 3.00 expected hits
Italians roll dice for 2 Infantrys in Tripoli, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Italians lost in Tripoli
British win, taking Tripoli from Italians with 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 2 Infantrys
Battle in El Agheila
British attack with 2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks
Italians defend with 1 Infantry
British roll dice for 2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks in El Agheila, round 2 : 5/13 hits, 3.67 expected hits
Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in El Agheila
British win, taking El Agheila from Germans with 2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - British
4 Fighters moved from Tripoli to 51 Sea Zone
2 Infantrys moved from Kufra to Hun
2 Artillerys and 12 Infantrys moved from Hun to Ghadames
2 Tanks moved from Hun to Ghadames
1 Infantry and 1 Tank moved from Palestine to 56 Sea Zone
3 Transports moved from 51 Sea Zone to 56 Sea Zone
1 Infantry moved from Palestine to 56 Sea Zone
5 Infantrys moved from Cairo to 56 Sea Zone
7 Infantrys, 1 Tank and 4 Transports moved from 56 Sea Zone to 51 Sea Zone
1 Infantry moved from Rhodes to 51 Sea Zone
8 Infantrys and 1 Tank moved from 51 Sea Zone to Tobruk
1 Artillery and 2 Infantrys moved from Nubia to New Valley
1 Bomber moved from Tripoli to Tobruk
2 Infantrys moved from Iraq to Palestine
3 Infantrys moved from W.Iran to Iraq
2 Infantrys moved from Kauai to 91 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
2 Infantrys moved from 88 Sea Zone to Midway
2 Fighters moved from 21 Sea Zone to Leningrad
3 Infantrys and 1 Tank moved from Manchester to 11 Sea Zone
2 Battleships, 2 Carriers, 2 Cruisers, 5 Destroyers, 2 Fighters, 4 Submarines and 2 Transports moved from 21 Sea Zone to 11 Sea Zone
2 Artillerys and 4 Infantrys moved from Wales to Manchester
1 Infantry moved from London to Manchester
2 Tanks moved from Wales to Manchester
1 Adv.Fighter moved from S.Thailand to Malaya
2 Transports moved from 65 Sea Zone to 60 Sea Zone
4 Infantrys moved from Madras to 60 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
4 Infantrys moved from 65 Sea Zone to Malaya
4 Tanks moved from Burma to Malaya
1 Artillery, 3 Infantrys and 1 Tank moved from Assam to Burma
2 Infantrys moved from Calcutta to Assam
2 Infantrys moved from Hyderabad to Calcutta
1 Artillery and 3 Infantrys moved from Bihar to Assam
1 Tank moved from Delhi to Assam
1 Artillery and 3 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
Place Units - British
2 Adv.Fighters placed in 11 Sea Zone
1 Bunker and 1 Factory placed in Malaya
1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
2 Infantrys placed in Bombay
3 Infantrys placed in Madras
1 Destroyer and 1 Submarine placed in 57 Sea Zone
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Cairo
3 Infantrys placed in W.Iran
4 Infantrys placed in Wales
1 Artillery and 1 Elite placed in Manchester
1 Artillery and 1 Infantry placed in London
Turn Complete - British
British collect 126 PUs; end with 126 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Thai regular : 1.67
Germans regular : -0.33
British regular : 1.83
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Anzac
1 Submarine moved from 67 Sea Zone to 106 Sea Zone
2 Fighters moved from Banjarmasin to 106 Sea Zone
1 Adv.Fighter moved from 67 Sea Zone to 111 Sea Zone
1 Adv.Fighter moved from Banjarmasin to 111 Sea Zone
3 Adv.Fighters moved from Banjarmasin to 106 Sea Zone
Purchase Units - Anzac
Turning on Edit Mode
EDIT: Removing units owned by British from 67 Sea Zone: 1 Submarine
EDIT: Adding units owned by British to 65 Sea Zone: 1 Submarine
EDIT: Turning off Edit Mode
Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 4 Infantrys; Remaining resources: 1 PUs;
Combat - Anzac
Battle in 106 Sea Zone
Anzac attack with 3 Adv.Fighters, 2 Fighters and 1 Submarine
Hisaichi defend with 3 Transports
Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 3 Adv.Fighters and 2 Fighters in 106 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Hisaichi roll dice for 3 Transports in 106 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
1 Fighter owned by the Anzac and 1 Submarine owned by the Anzac lost in 106 Sea Zone
2 Transports owned by the Hisaichi lost in 106 Sea Zone
Anzac roll dice for 3 Adv.Fighters and 1 Fighter in 106 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi lost in 106 Sea Zone
Anzac win with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Fighter and 1 Submarine
Casualties for Hisaichi: 3 Transports
Battle in 111 Sea Zone
Anzac attack with 2 Adv.Fighters
Thai defend with 1 Submarine
Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Thai lost in 111 Sea Zone
Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 7
Casualties for Thai: 1 Submarine
Non Combat Move - Anzac
2 Adv.Fighters moved from 111 Sea Zone to Banjarmasin
3 Adv.Fighters and 1 Fighter moved from 106 Sea Zone to Banjarmasin
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Elite and 3 Infantrys moved from Broome to 67 Sea Zone
1 Artillery moved from Broome to 67 Sea Zone
1 Artillery, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Elite, 4 Infantrys, 3 Submarines and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
1 Artillery, 1 Elite and 4 Infantrys moved from 65 Sea Zone to Malaya
3 Infantrys moved from Port Moresby to West Papua
3 Infantrys moved from Townsville to Northern Territory
2 Infantrys moved from Canberra to 122 Sea Zone
2 Infantrys moved from New South Wales to South Australia
2 Infantrys and 1 Transport moved from 122 Sea Zone to 114 Sea Zone
2 Infantrys moved from 114 Sea Zone to West Papua
Place Units - Anzac
1 Cruiser and 1 Destroyer placed in 114 Sea Zone
1 Infantry placed in Port Moresby
1 Adv.Fighter and 2 Infantrys placed in Broome
1 Infantry placed in Townsville
Turn Complete - Anzac
Anzac collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67
Hisaichi regular : 1.33
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Dutch
2 Tanks moved from Suriname to Rio De Janeiro
2 Artillerys and 1 Infantry moved from Amazon to Rio De Janeiro
1 Infantry moved from Bolivia to Rio De Janeiro
5 Infantrys and 1 Tank moved from Bolivia to Argentina
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Argentina
Dutch attack with 5 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 5 Infantrys and 1 Tank in Argentina, round 2 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Argentina
Dutch roll dice for 5 Infantrys and 1 Tank in Argentina, round 3 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Argentina
Dutch roll dice for 5 Infantrys and 1 Tank in Argentina, round 4 : 5/6 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Rio De Janeiro
Dutch attack with 2 Artillerys, 2 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 2/6 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Rio De Janeiro
Dutch roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 3 : 1/6 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
1 Adv.Fighter, 1 Bunker and 3 Infantrys placed in Banjarmasin
3 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Neutral regular : -3.33
Dutch regular : 1.33
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Americans
1 Cruiser moved from 91 Sea Zone to 89 Sea Zone
1 Infantry moved from Midway to 89 Sea Zone
1 Infantry moved from Johnston to 91 Sea Zone
1 Cruiser and 1 Infantry moved from 91 Sea Zone to 89 Sea Zone
2 Cruisers and 2 Infantrys moved from 89 Sea Zone to 88 Sea Zone
2 Bombers moved from Pearl Harbor to Wake
8 Adv.Fighters moved from 91 Sea Zone to Wake
3 Artillerys, 2 Infantrys and 2 Marines moved from Pearl Harbor to 91 Sea Zone
8 Infantrys moved from Pearl Harbor to 91 Sea Zone
2 Infantrys moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Oahu to 91 Sea Zone
3 Artillerys, 2 B.Transports, 12 Infantrys, 1 Marine and 4 Transports moved from 91 Sea Zone to 88 Sea Zone
2 Cruisers, 1 Infantry and 1 Marine moved from 91 Sea Zone to 88 Sea Zone
4 Battleships moved from 91 Sea Zone to 88 Sea Zone
3 Artillerys, 15 Infantrys and 2 Marines moved from 88 Sea Zone to Wake
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Factory, 4 Infantrys and 2 Transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in Wake
Americans attack with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines
Yamamoto defend with 1 Adv.Fighter, 2 Artillerys, 1 Factory, 5 Fighters, 11 Infantrys and 3 Tanks
Americans roll dice for 4 Battleships and 4 Cruisers in Wake, round 2 : 4/8 hits, 4.67 expected hits
4 Infantrys owned by the Yamamoto lost in Wake
Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines in Wake, round 2 : 12/30 hits, 10.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 7 Infantrys and 3 Tanks in Wake, round 2 : 5/18 hits, 7.67 expected hits
5 Infantrys owned by the Americans lost in Wake
2 Artillerys owned by the Yamamoto, 7 Infantrys owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Wake
Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 10 Infantrys and 2 Marines in Wake, round 3 : 8/25 hits, 9.50 expected hits
Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in Wake, round 3 : 2/6 hits, 3.17 expected hits
2 Infantrys owned by the Americans lost in Wake
1 Adv.Fighter owned by the Yamamoto and 5 Fighters owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 8 Infantrys and 2 Marines remaining. Battle score for attacker is 81
Casualties for Yamamoto: 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 11 Infantrys and 3 Tanks
Casualties for Americans: 7 Infantrys
Non Combat Move - Americans
2 Bombers moved from Wake to Midway
8 Adv.Fighters moved from Wake to 88 Sea Zone
4 Carriers, 7 Destroyers and 7 Submarines moved from 91 Sea Zone to 88 Sea Zone
4 Infantrys moved from San Francisco to 83 Sea Zone
1 B.Transport, 1 Destroyer, 4 Infantrys and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
4 Infantrys moved from 91 Sea Zone to Pearl Harbor
2 Adv.Fighters and 1 Carrier moved from 35 Sea Zone to 34 Sea Zone
1 Destroyer and 1 Submarine moved from 28 Sea Zone to 34 Sea Zone
2 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
2 Infantrys moved from Rio de Oro to Mauritania
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Bahia to 39 Sea Zone
1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from 39 Sea Zone to 36 Sea Zone
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
1 Infantry moved from South Central USA to Southwest USA
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Artillery and 1 Tank moved from S.Chile to 125 Sea Zone
1 Infantry moved from Santiago to 125 Sea Zone
1 Infantry moved from Santiago to S.Chile
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 125 Sea Zone to 39 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 39 Sea Zone to Bahia
2 Transports moved from 34 Sea Zone to 35 Sea Zone
Place Units - Americans
1 Battleship and 1 Carrier placed in 91 Sea Zone
1 Adv.Fighter placed in 91 Sea Zone
1 Factory placed in Rio de Oro
3 Infantrys placed in South Atlantic USA
1 Infantry placed in South Central USA
1 B.Transport placed in 125 Sea Zone
1 Destroyer and 1 Transport placed in 35 Sea Zone
1 Destroyer and 1 Transport placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 106 PUs; end with 107 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.83
Americans regular : -0.50
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Americans
1 Cruiser moved from 91 Sea Zone to 89 Sea Zone
1 Infantry moved from Midway to 89 Sea Zone
1 Infantry moved from Johnston to 91 Sea Zone
1 Cruiser and 1 Infantry moved from 91 Sea Zone to 89 Sea Zone
2 Cruisers and 2 Infantrys moved from 89 Sea Zone to 88 Sea Zone
2 Bombers moved from Pearl Harbor to Wake
8 Adv.Fighters moved from 91 Sea Zone to Wake
3 Artillerys, 2 Infantrys and 2 Marines moved from Pearl Harbor to 91 Sea Zone
8 Infantrys moved from Pearl Harbor to 91 Sea Zone
2 Infantrys moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Oahu to 91 Sea Zone
3 Artillerys, 2 B.Transports, 12 Infantrys, 1 Marine and 4 Transports moved from 91 Sea Zone to 88 Sea Zone
2 Cruisers, 1 Infantry and 1 Marine moved from 91 Sea Zone to 88 Sea Zone
4 Battleships moved from 91 Sea Zone to 88 Sea Zone
3 Artillerys, 15 Infantrys and 2 Marines moved from 88 Sea Zone to Wake
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Factory, 4 Infantrys and 2 Transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in Wake
Americans attack with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines
Yamamoto defend with 1 Adv.Fighter, 2 Artillerys, 1 Factory, 5 Fighters, 11 Infantrys and 3 Tanks
Americans roll dice for 4 Battleships and 4 Cruisers in Wake, round 2 : 4/8 hits, 4.67 expected hits
4 Infantrys owned by the Yamamoto lost in Wake
Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines in Wake, round 2 : 12/30 hits, 10.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 7 Infantrys and 3 Tanks in Wake, round 2 : 5/18 hits, 7.67 expected hits
5 Infantrys owned by the Americans lost in Wake
2 Artillerys owned by the Yamamoto, 7 Infantrys owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Wake
Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 10 Infantrys and 2 Marines in Wake, round 3 : 8/25 hits, 9.50 expected hits
Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in Wake, round 3 : 2/6 hits, 3.17 expected hits
2 Infantrys owned by the Americans lost in Wake
1 Adv.Fighter owned by the Yamamoto and 5 Fighters owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 8 Infantrys and 2 Marines remaining. Battle score for attacker is 81
Casualties for Yamamoto: 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 11 Infantrys and 3 Tanks
Casualties for Americans: 7 Infantrys
Non Combat Move - Americans
2 Bombers moved from Wake to Midway
8 Adv.Fighters moved from Wake to 88 Sea Zone
4 Carriers, 7 Destroyers and 7 Submarines moved from 91 Sea Zone to 88 Sea Zone
4 Infantrys moved from San Francisco to 83 Sea Zone
1 B.Transport, 1 Destroyer, 4 Infantrys and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
4 Infantrys moved from 91 Sea Zone to Pearl Harbor
2 Adv.Fighters and 1 Carrier moved from 35 Sea Zone to 34 Sea Zone
1 Destroyer and 1 Submarine moved from 28 Sea Zone to 34 Sea Zone
2 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
2 Infantrys moved from Rio de Oro to Mauritania
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Bahia to 39 Sea Zone
1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from 39 Sea Zone to 36 Sea Zone
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
1 Infantry moved from South Central USA to Southwest USA
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Artillery and 1 Tank moved from S.Chile to 125 Sea Zone
1 Infantry moved from Santiago to 125 Sea Zone
1 Infantry moved from Santiago to S.Chile
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 125 Sea Zone to 39 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 39 Sea Zone to Bahia
2 Transports moved from 34 Sea Zone to 35 Sea Zone
Place Units - Americans
1 Battleship and 1 Carrier placed in 91 Sea Zone
1 Adv.Fighter placed in 91 Sea Zone
1 Factory placed in Rio de Oro
3 Infantrys placed in South Atlantic USA
1 Infantry placed in South Central USA
1 B.Transport placed in 125 Sea Zone
1 Destroyer and 1 Transport placed in 35 Sea Zone
1 Destroyer and 1 Transport placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 106 PUs; end with 107 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 67 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Adding units owned by Dutch to 65 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : -3.83
Americans regular : -0.50
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Russians
4 Infantrys moved from N.Buryat Mongolia to Chita
1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Chita
1 Infantry moved from N.Buryat Mongolia to Chita
1 Bomber moved from Kursk to Donetsk
1 Adv.Fighter moved from Kursk to Kiev
1 Adv.Fighter moved from Kursk to Minsk
1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
4 Infantrys moved from Rostov to Donetsk
3 Infantrys moved from Kursk to Kiev
4 Infantrys moved from Kursk to Minsk
1 Artillery moved from Kursk to Minsk
1 Artillery moved from Kursk to Kiev
1 Artillery and 1 Elite moved from S.Karelia to Vyborg
1 Elite moved from Leningrad to Latvia
1 Artillery moved from Leningrad to Latvia
1 Fighter moved from Leningrad to Latvia
1 Fighter moved from Leningrad to Vyborg
2 Infantrys moved from Leningrad to Latvia
2 Infantrys moved from Leningrad to Vyborg
1 Infantry moved from Leningrad to Latvia
Purchase Units - Russians
Russians buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Elite, 26 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 1 Adv.Fighter, 1 Fighter and 5 Infantrys
Hisaichi defend with 2 Infantrys and 1 Marine
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 5 Infantrys in Chita, round 2 : 2/7 hits, 1.67 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Marine in Chita, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Chita
2 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Chita, round 3 : 1/6 hits, 1.50 expected hits
Hisaichi roll dice for 1 Marine in Chita, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 2 Infantrys and 1 Marine
Battle in Vyborg
Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
Finns defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits
Finns roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Vyborg
1 Infantry owned by the Finns lost in Vyborg
Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Vyborg, round 3 : 2/4 hits, 1.33 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Finns: 2 Infantrys
Battle in Latvia
Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys
Germans defend with 3 Infantrys
Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys in Latvia, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 3 Infantrys in Latvia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians lost in Latvia
1 Infantry owned by the Germans lost in Latvia
Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Latvia, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 Infantrys in Latvia, round 3 : 2/2 hits, 0.67 expected hits
1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Latvia
2 Infantrys owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery and 1 Fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 Elite and 3 Infantrys
Casualties for Germans: 3 Infantrys
Battle in Minsk
Russians attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys
Germans defend with 3 Infantrys
Russians roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Minsk, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 3 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Minsk, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 Infantrys in Minsk, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Minsk
2 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Minsk, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 Infantrys
Casualties for Germans: 3 Infantrys
Battle in Kiev
Russians attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
Romanians defend with 2 Infantrys
Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/5 hits, 1.50 expected hits
Romanians roll dice for 2 Infantrys in Kiev, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Kiev, round 3 : 2/5 hits, 1.50 expected hits
Romanians roll dice for 2 Infantrys in Kiev, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 1 Adv.Fighter, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 2 Infantrys
Battle in Donetsk
Russians attack with 1 Artillery, 1 Bomber, 1 Elite and 4 Infantrys
Romanians defend with 4 Infantrys
Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 4 Infantrys in Donetsk, round 2 : 1/7 hits, 2.17 expected hits
Romanians roll dice for 4 Infantrys in Donetsk, round 2 : 0/4 hits, 1.33 expected hits
1 Infantry owned by the Romanians lost in Donetsk
Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 4 Infantrys in Donetsk, round 3 : 1/7 hits, 2.17 expected hits
Romanians roll dice for 3 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Donetsk
1 Infantry owned by the Romanians lost in Donetsk
Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys in Donetsk, round 4 : 2/6 hits, 2.00 expected hits
Romanians roll dice for 2 Infantrys in Donetsk, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Romanians: 4 Infantrys
Casualties for Russians: 1 Infantry
Non Combat Move - Russians
1 Bomber moved from Donetsk to Kursk
1 Adv.Fighter moved from Kiev to Kursk
1 Adv.Fighter moved from Minsk to Kursk
1 Fighter moved from Latvia to Leningrad
1 Fighter moved from Vyborg to Leningrad
1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to S.Karelia
1 Tank moved from Kirov to S.Karelia
4 ArmoredCars moved from Kirov to Yaroslavl
1 Artillery, 1 Elite and 1 Infantry moved from Rostov to Kursk
6 Infantrys moved from Yaroslavl to S.Karelia
1 Elite and 2 Infantrys moved from Yaroslavl to Kursk
8 Infantrys moved from Moscow to Yaroslavl
1 Tank moved from Moscow to S.Karelia
1 Tank moved from Moscow to Kursk
1 Tank moved from Stalingrad to Kursk
4 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Chimkent
4 ArmoredCars and 1 Tank moved from Sverdlovsk to Kirov
1 Destroyer, 3 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Chita to N.Buryat Mongolia
5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
4 Infantrys moved from Khatanga to Olyokminsk
1 Infantry moved from Irkutsk to N.Buryat Mongolia
Place Units - Russians
1 Bunker placed in S.Karelia
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
4 Infantrys placed in Leningrad
1 Artillery and 3 Infantrys placed in Arkhangelsk
1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
4 ArmoredCars and 1 Tank placed in Sverdlovsk
1 Artillery and 9 Infantrys placed in Moscow
6 Infantrys placed in Sibirsky
Turn Complete - Russians
Russians collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Romanians regular : -3.33
Finns regular : 0.00
Germans regular : 3.00
Russians regular : -4.83
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - French
2 Artillerys, 2 Infantrys and 1 Tank moved from Adana to Erzurum
Purchase Units - French
French buy 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank; Remaining resources: 0 PUs;
Combat - French
Battle in Erzurum
French attack with 2 Artillerys, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
French roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Erzurum, round 2 : 3/5 hits, 1.83 expected hits
Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the French lost in Erzurum
2 Infantrys owned by the Neutral lost in Erzurum
French loses 0 PUs for violating Erzurums neutrality.
French win, taking Erzurum from Neutral with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 0
Casualties for French: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Non Combat Move - French
1 Infantry moved from French Equatorial Africa to French Sudan
1 Tank moved from French Equatorial Africa to Mauritania
1 Fighter moved from Azores to Mauritania
Place Units - French
1 Artillery and 1 Elite placed in Syria
1 Artillery, 1 Infantry and 1 Tank placed in French Equatorial Africa
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 1.17
Neutral regular : 1.33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Szechwan to Kweichow
1 Adv.Fighter moved from Hupeh to Shansi
1 Fighter moved from Hupeh to Anhwei
1 Adv.Fighter moved from Hupeh to Anhwei
1 Adv.Fighter moved from Hupeh to Hunan
1 Artillery moved from Suiyuan to Shansi
3 Infantrys moved from Hupeh to Hunan
2 Infantrys moved from Hupeh to Anhwei
2 Infantrys moved from Hupeh to Shansi
1 Artillery moved from Hupeh to Hunan
Purchase Units - Chinese
Chinese buy 1 Elite, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 2 Infantrys
Chinese roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 2 Infantrys in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Chinese lost in Kweichow
1 Artillery owned by the Chinese retreated to Szechwan
Yamamoto win with 2 Infantrys remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Battle in Hunan
Chinese attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
Yamamoto defend with 2 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Hunan, round 2 : 3/5 hits, 1.50 expected hits
Yamamoto roll dice for 2 Infantrys in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Chinese lost in Hunan
2 Infantrys owned by the Yamamoto lost in Hunan
Chinese win, taking Hunan from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Infantrys
Casualties for Yamamoto: 2 Infantrys
Battle in Anhwei
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Anhwei
1 Infantry owned by the Yamamoto lost in Anhwei
Chinese win, taking Anhwei from Yamamoto with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
Yamamoto defend with 2 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shansi
1 Infantry owned by the Yamamoto lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Shansi, round 3 : 2/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
1 Infantry owned by the Yamamoto lost in Shansi
Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Infantrys
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Chinese
1 Adv.Fighter moved from Shansi to Hupeh
1 Adv.Fighter moved from Anhwei to Hupeh
1 Fighter moved from Anhwei to Hupeh
1 Artillery and 1 Infantry moved from Shensi to Hupeh
1 Artillery and 2 Infantrys moved from Suiyuan to Shensi
1 Tank moved from Suiyuan to Hupeh
3 Infantrys moved from Ningsia to Shensi
4 Infantrys moved from Lanchow to Szechwan
1 Artillery moved from E.Qinghai to Ningsia
1 Infantry moved from Gobi Altai to Ningsia
2 Tanks moved from Gobi Altai to Shensi
3 Infantrys moved from E.Qinghai to Lanchow
2 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
1 Tank moved from Urumqi to Gobi Altai
1 Adv.Fighter moved from Hunan to Hupeh
10 Tanks moved from Hupeh to Hunan
Place Units - Chinese
1 Elite and 2 Infantrys placed in Hupeh
6 Infantrys placed in Hsining
2 Infantrys and 2 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : 4.33
Chinese regular : 1.00
@captainwalker
i think my plan for this game was a fail. can we start over?