Axis & Allies Global 1940 House Rules Expansion

  • 2024 '23 '22 '21

    @Trout

    Great,

    The CE units purchased in Early 1940 should be upgraded to Waffen-SS Assault Pioneer units in Late 1940.

    The Waffen-SS AP also have strong defense capabilities which are useful on the Eastern Front.

    Doing so, you can purchase the remaining 4 CE units anytime during the game.

    Seems like you have great fun & challenge - which is exactly what it’s all about.


  • @The-Captain @Trout

    The D4 a good upgrade. Can use for Amphib on Caucasus or Norway counterattack if needed. Even Middle East.

    Also join a Oberst for a Army, although I never have. There are a lot of German units to get seduced by, so I usually or well never have, don’t upgrade, because you still need bullet stoppers imo and I can never seem to have enough :)

  • 2024 '23 '22 '21

    We have attached a revised IPC Tracking Chart to the first post at pg. 1 in this thread.

    The IPC Tracking Chart now also inludes the text “savings” when players total up their available number of IPC.

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @The-Captain

    The Self Propelled Artillery should be interesting. I have always thought it was a needed unit.
    I came up with one for G 40 House rules but that was with Tanks costing 6 bucks.

    Screenshot from 2025-11-28 01-14-32.png

    At any rate, I’m thinking the Reich should benefit the most on the E Front. If the Yanks can get into SFE with Armored Inf, they could as well.

    Will be a fun unit to try out :)

    I just finished it for the next triplea update. Still have some other stuff to do but these are the images I used from Joe Pants and Veqryn.

    I colorized, so if anyone wants to improve them please do :)

    SP_Artillery.png SP_ArtilleryUSSR.png SP_ArtilleryUSA.png

    Thanks for the new Unit :)

    Edit
    Should promote some more Mech Inf buys. Soviets still probably go Mass Tanks as they usually don’t have enough dough to much more than that.

    Maybe get one Total Mech buy in. Total Tanks still a better deal than the SPAs.

    Anyway, they’re limited, so can’t be spammed. Really looking forward to trying them out :)


  • @The-Captain
    I have a question about the Naval Mines. Apologies if this has been answered before, it’s so hard to find things because the threads are so long. It says that naval mines can be produced from game start, but Escorts don’t enter the game until Round 4. Is there another way to place mines before round 4? Have the Escort rules changed so they are now available at game start? Help!

    Thank you!


  • @mkgionet

    Naval Mines can enter game from Early 1940 (Game Start) - but only Escort units can transport and place them at any sea zone border.

    In other words:
    Naval Mines that are produced from game start must be stacked in the Capital until they can be transported and placed by Escort units later in the War.

    Please remember:
    We are here to answer any question at any time.
    Even if this question has been asked before.


  • @The-Captain

    OK, thank you!


  • @The-Captain

    CC @Alexander @barnee

    Hello Captain,

    the rules say, that Germany can prodcue a max number of 3 Panzer Generals.
    Does this include a SS-Panzer General?

    e54048a8-907f-4ec7-b04c-5c991d622879-{995B5931-0F1A-41A7-96BD-841F9B34C7C1}.png

    Thanks


  • @Panzerstahl-Helm

    The Waffen-SS Panzer General is not included in the number of Panzer General units.

    Please see the attached pdf file below

    15. Waffen-SS Panzer General.pdf

  • 2024 '23 '22 '21

    Rules Clarification: Concerning Military Victory:

    If a Major Capital (Berlin, Moscow, Tokoy, Washington or London) is captured by the enemy - and this Capital is NOT liberated on or before the original owners next turn - then the War is over and a Military Victory has been achieved.

    Remember:
    Your own and all of your allied Major Capitals must be controlled by friendly forces in order to achieve a Military Victory.

    The Winning Conditions are described in the G40 HRE rulebook at pg. 11.

    Note:
    Concerning Military Victory: One Round of PLay is completed when all Nations have each completed their turn - after a Major Capital has been captured by the enemy.

    Example:
    In Early 1945 Soviet forces capture Berlin (Germany).
    If German forces do not liberate Berlin on the German players next turn (Late 1945) - or if any other Axis forces do not liberate Berlin before the German players next turn - then the Allies have achieved a Military Victory.

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