@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Russians
1 Artillery, 1 Infantry and 1 Tank moved from Kyzal to Ulaan Ude
4 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude
3 Tanks moved from Kaask to Ulaan Ude
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 1 Fighter, 7 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 Infantry moved from Haixi to Jinquan
1 Marine moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
2 Mech.Infs moved from Achinsk to Tulun
2 Tanks moved from Achinsk to Kaask
Place Units - Russians
6 Infantrys placed in Kaask
1 Fighter, 1 Infantry, 1 Marine and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
1 Fighter moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to Shangsi
1 Infantry moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Tank moved from Szechwan to Sian
1 Infantry moved from Szechwan to Sian
1 EarlyFighter moved from Szechwan to Sian
Purchase Units - Chinese
Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sian
1 Infantry owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in N.Shangsi
Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
2 Infantrys owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 5 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from Sian to Szechwan
1 EarlyFighter moved from Shangsi to Szechwan
1 Fighter moved from N.Shangsi to Szechwan
1 Infantry and 6 Tanks moved from Gansu to Szechwan
2 Infantrys moved from Tsingnan to Sikang
2 Artillerys moved from Xining to Tsingnan
1 Marine moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
3 Mech.Infs moved from Urumal to Tsingnan
1 Infantry moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
2 Infantrys and 2 Tanks placed in Urumal
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Hisaichi regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Dutch
1 Artillery and 1 Infantry moved from Java to Sumatra
Combat - Dutch
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Dice Statistics:
Total
1 was rolled 222 times
2 was rolled 254 times
3 was rolled 252 times
4 was rolled 226 times
5 was rolled 238 times
6 was rolled 222 times
Average roll : 3.474
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 1414
Neutral Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.462
Median : 5.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 13
British Combat
1 was rolled 30 times
2 was rolled 22 times
3 was rolled 26 times
4 was rolled 25 times
5 was rolled 26 times
6 was rolled 31 times
Average roll : 3.550
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 160
Hisaichi Combat
1 was rolled 61 times
2 was rolled 60 times
3 was rolled 58 times
4 was rolled 49 times
5 was rolled 59 times
6 was rolled 43 times
Average roll : 3.345
Median : 3.000
Variance : 0.809
Standard Deviation : 0.899
Total rolls : 330
Masaharu Combat
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.448
Median : 3.000
Variance : 0.322
Standard Deviation : 0.568
Total rolls : 105
Yamamoto Combat
1 was rolled 50 times
2 was rolled 64 times
3 was rolled 64 times
4 was rolled 50 times
5 was rolled 52 times
6 was rolled 49 times
Average roll : 3.416
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 329
Americans Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3.924
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 92
Anzac Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.357
Median : 3.000
Variance : 1.457
Standard Deviation : 1.207
Total rolls : 28
Chinese Combat
1 was rolled 23 times
2 was rolled 35 times
3 was rolled 23 times
4 was rolled 29 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.368
Median : 3.000
Variance : 1.018
Standard Deviation : 1.009
Total rolls : 155
Thai Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.554
Median : 4.000
Variance : 0.402
Standard Deviation : 0.634
Total rolls : 74
Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.707
Median : 4.000
Variance : 0.304
Standard Deviation : 0.551
Total rolls : 58
Dutch Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.443
Median : 3.000
Variance : 0.309
Standard Deviation : 0.556
Total rolls : 70
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - British
4 Artillerys moved from Calcutta to sz63
2 Marines moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66
4 Artillerys and 2 Marines moved from sz66 to Thailand
British take Thailand from Thai
1 Artillery and 1 Infantry moved from Nepal to Bengal
4 B.Transports moved from sz66 to sz63
1 Destroyer moved from sz66 to sz63
3 Mech.Infs moved from Dheli to Bengal
2 Transports moved from sz50 to sz57
Purchase Units - British
British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 AAGun moved from N.Canada to Anchorage
1 Destroyer moved from sz48 to sz70
Place Units - British
1 Bunker and 2 Infantrys placed in Bengal
8 Infantrys placed in Calcutta
2 Fighters and 1 Infantry placed in Dheli
2 Artillerys and 1 Infantry placed in Moresby
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - British
4 Artillerys moved from Calcutta to sz63
2 Marines moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66
4 Artillerys and 2 Marines moved from sz66 to Thailand
British take Thailand from Thai
1 Artillery and 1 Infantry moved from Nepal to Bengal
4 B.Transports moved from sz66 to sz63
1 Destroyer moved from sz66 to sz63
3 Mech.Infs moved from Dheli to Bengal
2 Transports moved from sz50 to sz57
Purchase Units - British
British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 AAGun moved from N.Canada to Anchorage
1 Destroyer moved from sz48 to sz70
Place Units - British
1 Bunker and 2 Infantrys placed in Bengal
8 Infantrys placed in Calcutta
2 Fighters and 1 Infantry placed in Dheli
2 Artillerys and 1 Infantry placed in Moresby
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Anzac
1 Tank moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
2 Infantrys and 1 Tank moved from Sumatra to N.S
1 Tank moved from Java to N.S
1 Infantry moved from Soem to sz57
1 Marine moved from Soem to sz57
1 Artillery moved from Java to sz57
1 Infantry moved from Java to sz57
1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61
1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S
1 Infantry moved from Derby to sz50
1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
3 Infantrys and 1 Tank moved from sz57 to Java
1 Infantry moved from Java to Sumatra
2 EarlyFighters moved from sz57 to N.S
1 Destroyer moved from sz46 to sz70
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in N.S
Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks
Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys
Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits
4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S
1 EarlyFighter owned by the Anzac retreated
Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits
1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S
3 Infantrys owned by the Thai lost in N.S
Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27
Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks
Casualties for Thai: 3 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from N.S to Sumatra
Place Units - Anzac
1 T.Boat and 2 Transports placed in sz50
2 Artillerys and 1 Infantry placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -2.00
Hisaichi regular : 2.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Anzac
1 Tank moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
2 Infantrys and 1 Tank moved from Sumatra to N.S
1 Tank moved from Java to N.S
1 Infantry moved from Soem to sz57
1 Marine moved from Soem to sz57
1 Artillery moved from Java to sz57
1 Infantry moved from Java to sz57
1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61
1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S
1 Infantry moved from Derby to sz50
1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
3 Infantrys and 1 Tank moved from sz57 to Java
1 Infantry moved from Java to Sumatra
2 EarlyFighters moved from sz57 to N.S
1 Destroyer moved from sz46 to sz70
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in N.S
Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks
Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys
Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits
4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S
1 EarlyFighter owned by the Anzac retreated
Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits
1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S
3 Infantrys owned by the Thai lost in N.S
Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27
Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks
Casualties for Thai: 3 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from N.S to Sumatra
Place Units - Anzac
1 T.Boat and 2 Transports placed in sz50
2 Artillerys and 1 Infantry placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -2.00
Hisaichi regular : 2.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Americans
3 Infantrys and 5 Tanks moved from Palana to Magadan
1 Destroyer moved from sz22 to sz21
1 Destroyer moved from sz22 to sz24
1 B.Carrier and 3 L.Fighters moved from sz13 to sz25
2 Battleships, 2 Carriers, 3 Cruisers, 4 EarlyFighters, 1 Submarine and 2 Transports moved from sz22 to sz25
1 L.Fighter moved from San Francisco to sz25
1 Destroyer moved from sz11 to sz9
1 Marine moved from Nor Cal to sz14
8 Marines moved from Seattle to sz6
1 Artillery and 2 Infantrys moved from N.Canada to Anchorage
2 Artillerys moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
4 Infantrys moved from Alaska to sz4
2 Artillerys and 5 Infantrys moved from sz4 to Palana
9 Infantrys moved from Anchorage to Alaska
2 B.Transports and 8 Marines moved from sz6 to sz5
8 Marines moved from sz5 to Anchorage
1 Marine moved from sz14 to Seattle
Purchase Units - Americans
Americans buy 1 B.Carrier, 3 Destroyers, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 B.Carrier and 1 Destroyer placed in sz25
2 Fighters placed in sz25
2 Destroyers placed in sz4
6 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Russians
1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk
1 Infantry moved from Ulaan Ude to Irkutsk
2 Artillerys and 3 Infantrys moved from Ulaan Ude to Jinan
2 Mech.Infs moved from Tulun to Angarsk
4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
2 Tanks moved from Kaask to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
1 Fighter moved from Achinsk to Ulaan Ude
1 Mech.Inf moved from Achinsk to Tulun
1 Infantry and 1 Marine moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 2 Artillerys, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Angarsk
Russians attack with 2 Mech.Infs
Masaharu defend with 1 Infantry
Russians roll dice for 2 Mech.Infs in Angarsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Mech.Infs in Angarsk, round 3 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Mech.Infs in Angarsk, round 4 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Angarsk
Russians win, taking Angarsk from Masaharu with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Irkutsk
Russians attack with 1 Artillery and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits
Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 2/3 hits, 0.83 expected hits
Masaharu roll dice for 2 Infantrys in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 2 Infantrys
Battle in Jinan
Russians attack with 2 Artillerys and 3 Infantrys
Yamamoto defend with 2 Artillerys and 3 Infantrys
Russians roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.50 expected hits
Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 4/5 hits, 1.67 expected hits
3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Jinan
1 Infantry owned by the Yamamoto lost in Jinan
1 Artillery owned by the Russians retreated to Ulaan Ude
Yamamoto win with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 1 Artillery and 3 Infantrys
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Russians
Place Units - Russians
2 Artillerys and 4 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.33
Masaharu regular : -2.33
Russians regular : -1.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Chinese
1 Infantry moved from Sikang to W.Sian
Chinese take W.Sian from Hisaichi
2 Mech.Infs moved from Tsingnan to N.Shangsi
1 Mech.Inf moved from Tsingnan to Shangsi
1 EarlyFighter moved from Szechwan to N.Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Fighter moved from Szechwan to Sian
1 Infantry moved from Szechwan to Sian
Purchase Units - Chinese
Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter and 2 Mech.Infs
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in N.Shangsi
1 EarlyFighter owned by the Chinese retreated
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
Casualties for Chinese: 2 Mech.Infs
Casualties for Hisaichi: 1 Infantry
Battle in Sian
Chinese attack with 1 Fighter and 1 Infantry
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Fighter and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 1 Mech.Inf
Hisaichi defend with 1 Elite and 1 Infantry
Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi lost in Shangsi
1 EarlyFighter owned by the Chinese retreated
Hisaichi win with 1 Elite remaining. Battle score for attacker is -3
Casualties for Chinese: 1 Mech.Inf
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Sian to Szechwan
1 EarlyFighter moved from Shangsi to Szechwan
1 EarlyFighter moved from N.Shangsi to Szechwan
2 Artillerys, 3 Infantrys and 1 Marine moved from Tsingnan to Gansu
1 Infantry moved from Sikang to Szechwan
6 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Quyan to Gobi
2 Tanks moved from Urumal to Gobi
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Hisaichi regular : 0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - British
5 Infantrys moved from Calcutta to sz63
3 Infantrys moved from Calcutta to sz63
2 B.Transports and 8 Infantrys moved from sz63 to sz66
8 Infantrys moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Artillery and 1 Infantry moved from Bengal to sz64
1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
1 Artillery and 1 Infantry moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 Infantry, 1 Tank and 1 Transport moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
1 B.Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 B.Transport, 1 Infantry and 1 Tank moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
2 Mech.Infs moved from Bengal to W.Chunking
2 Mech.Infs moved from Bengal to W.Chunking
2 Fighters moved from Dheli to Bengal
1 B.Transport moved from sz66 to sz63
1 Infantry moved from Dheli to Bhopa
1 Artillery and 2 Infantrys moved from Lambok to sz57
1 Artillery, 2 Infantrys and 2 Transports moved from sz57 to sz61
1 Artillery and 2 Infantrys moved from sz61 to N.S
British take N.S from Hisaichi
1 Destroyer moved from sz66 to sz61
Purchase Units - British
British buy 6 Artillerys, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in W.Chunking
British attack with 4 Mech.Infs
Yamamoto defend with 1 Artillery
British roll dice for 4 Mech.Infs in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 4 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Thailand
British attack with 1 Artillery, 11 Infantrys and 2 Tanks
Yamamoto defend with 1 Artillery, 4 Infantrys, 1 Marine and 7 Tanks
British roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 11 Infantrys and 2 Tanks in Thailand, round 2 : 3/14 hits, 3.33 expected hits
Thai roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 7 Tanks in Thailand, round 2 : 5/12 hits, 5.17 expected hits
5 Infantrys owned by the British lost in Thailand
3 Infantrys owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Thailand, round 3 : 3/9 hits, 2.50 expected hits
Thai roll dice for 1 Artillery, 1 Marine and 7 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
5 Infantrys owned by the British lost in Thailand
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
Thai roll dice for 6 Tanks in Thailand, round 4 : 1/6 hits, 3.00 expected hits
1 Infantry owned by the British lost in Thailand
British roll dice for 1 Artillery and 2 Tanks in Thailand, round 5 : 3/3 hits, 1.33 expected hits
Thai roll dice for 6 Tanks in Thailand, round 5 : 2/6 hits, 3.00 expected hits
1 Tank owned by the British and 1 Artillery owned by the British lost in Thailand
3 Tanks owned by the Yamamoto lost in Thailand
British roll dice for 1 Tank in Thailand, round 6 : 1/1 hits, 0.50 expected hits
Thai roll dice for 3 Tanks in Thailand, round 6 : 1/3 hits, 1.50 expected hits
1 Tank owned by the British lost in Thailand
1 Tank owned by the Yamamoto lost in Thailand
Thai win with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery, 4 Infantrys, 1 Marine and 5 Tanks
Casualties for British: 1 Artillery, 11 Infantrys and 2 Tanks
Non Combat Move - British
2 T.Boats moved from sz66 to sz64
Place Units - British
6 Artillerys and 2 Infantrys placed in Calcutta
2 Tanks placed in Bengal
3 Mech.Infs placed in Dheli
3 Infantrys placed in Moresby
1 Infantry placed in Vancouver
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Thai regular : -2.83
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - British
5 Infantrys moved from Calcutta to sz63
3 Infantrys moved from Calcutta to sz63
2 B.Transports and 8 Infantrys moved from sz63 to sz66
8 Infantrys moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Artillery and 1 Infantry moved from Bengal to sz64
1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
1 Artillery and 1 Infantry moved from sz66 to Thailand
1 Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 Infantry, 1 Tank and 1 Transport moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
1 B.Transport moved from sz66 to sz64
1 Infantry and 1 Tank moved from Bengal to sz64
1 B.Transport, 1 Infantry and 1 Tank moved from sz64 to sz66
1 Infantry and 1 Tank moved from sz66 to Thailand
2 Mech.Infs moved from Bengal to W.Chunking
2 Mech.Infs moved from Bengal to W.Chunking
2 Fighters moved from Dheli to Bengal
1 B.Transport moved from sz66 to sz63
1 Infantry moved from Dheli to Bhopa
1 Artillery and 2 Infantrys moved from Lambok to sz57
1 Artillery, 2 Infantrys and 2 Transports moved from sz57 to sz61
1 Artillery and 2 Infantrys moved from sz61 to N.S
British take N.S from Hisaichi
1 Destroyer moved from sz66 to sz61
Purchase Units - British
British buy 6 Artillerys, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in W.Chunking
British attack with 4 Mech.Infs
Yamamoto defend with 1 Artillery
British roll dice for 4 Mech.Infs in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 4 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Thailand
British attack with 1 Artillery, 11 Infantrys and 2 Tanks
Yamamoto defend with 1 Artillery, 4 Infantrys, 1 Marine and 7 Tanks
British roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 11 Infantrys and 2 Tanks in Thailand, round 2 : 3/14 hits, 3.33 expected hits
Thai roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 7 Tanks in Thailand, round 2 : 5/12 hits, 5.17 expected hits
5 Infantrys owned by the British lost in Thailand
3 Infantrys owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Thailand, round 3 : 3/9 hits, 2.50 expected hits
Thai roll dice for 1 Artillery, 1 Marine and 7 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
5 Infantrys owned by the British lost in Thailand
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
Thai roll dice for 6 Tanks in Thailand, round 4 : 1/6 hits, 3.00 expected hits
1 Infantry owned by the British lost in Thailand
British roll dice for 1 Artillery and 2 Tanks in Thailand, round 5 : 3/3 hits, 1.33 expected hits
Thai roll dice for 6 Tanks in Thailand, round 5 : 2/6 hits, 3.00 expected hits
1 Tank owned by the British and 1 Artillery owned by the British lost in Thailand
3 Tanks owned by the Yamamoto lost in Thailand
British roll dice for 1 Tank in Thailand, round 6 : 1/1 hits, 0.50 expected hits
Thai roll dice for 3 Tanks in Thailand, round 6 : 1/3 hits, 1.50 expected hits
1 Tank owned by the British lost in Thailand
1 Tank owned by the Yamamoto lost in Thailand
Thai win with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery, 4 Infantrys, 1 Marine and 5 Tanks
Casualties for British: 1 Artillery, 11 Infantrys and 2 Tanks
Non Combat Move - British
2 T.Boats moved from sz66 to sz64
Place Units - British
6 Artillerys and 2 Infantrys placed in Calcutta
2 Tanks placed in Bengal
3 Mech.Infs placed in Dheli
3 Infantrys placed in Moresby
1 Infantry placed in Vancouver
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Thai regular : -2.83
British regular : 1.67