BM Surfer (L+15) vs Farmboy (X)

  • 2025 2024 '23 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14778, time: 2:39:52 PM
    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from Queensland to Dutch New Guinea
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 4/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 42 Sea Zone
            3 fighters moved from Caroline Islands to 42 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 aaGun and 1 infantry moved from South Australia to Queensland
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 tactical_bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 2.33
    

    Savegame


  • I’ll attack your destroyer in 110 with a German destroyer, 6 figs a tac and a bomber I will use in game dice and assume no scramble. Just completely forgot when I was setting up my combat moves.


  • I’ll roll all dice at once. first dice destroyer, next 6 figs, next two tac and bomber and then last one will be your destroyer.

  • 2025 '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs; 
            Germans buy 3 artilleries, 15 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Rostov
            1 bomber moved from Volgograd to Rostov
            1 fighter moved from Greece to Rostov
            1 fighter moved from Greece to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 bomber, 2 fighters and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 carriers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
            2 fighters moved from 110 Sea Zone to Western Germany
            1 fighter moved from Greece to Western Germany
            1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Western Germany to France
            1 fighter moved from Rostov to Ukraine
            1 fighter moved from Rostov to Volgograd
            1 bomber moved from Rostov to Volgograd
            2 armour and 2 mech_infantrys moved from Russia to Volgograd
            3 infantry moved from Russia to Tambov
            8 mech_infantrys moved from Tambov to Volgograd
            1 armour and 1 mech_infantry moved from Yenisey to Urals
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 artilleries placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Russia
            3 mech_infantrys placed in Novgorod
            8 infantry and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,5
            Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs]
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.17
    

    Savegame


  • note the edited combat and in game dice. And if you don’t allow that is of course fine and I can correct the turn.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Combat Move - Russians
            2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys in Rostov, round 2 : 23/100 hits, 23.67 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
            3 infantry moved from Kansu to Tsinghai
            2 fighters moved from Shensi to Northwest Persia
            3 aaGuns moved from Caucasus to Rostov
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.67
    

    Savegame

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