Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
BM Surfer (L+15) vs Farmboy (X)
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Turning off Edit Mode 1 fighter moved from Sikang to Hopei 1 infantry moved from Anhwe to Kiangsu 2 artilleries and 20 infantry moved from Anhwe to Hopei 2 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -1.00 -
TripleA Manual Gamesave Post: British round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - British British buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@farmboy Ok. I assumed no scramble when the US bombed Greece as it was 5 ftrs + sb vs 3 ftrs.
Here, scramble is a loser, but I’ve run battle a few times and loses for Allies have been larger than anticipated when you scramble (sometimes…not guarantee.)
Choice?
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@surfer no scramble. I forgot about the air in caucasus
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 18 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Caucasus to Greece 2 fighters moved from 98 Sea Zone to Greece 1 bomber moved from Egypt to Greece 1 fighter moved from 33 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 15 fighters, 2 infantry, 12 submarines, 5 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - Americans Air Battle in Greece Americans attacks with 6 units heading to Greece Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Greece Italians roll AA dice in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Greece causes 6 damage total. Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6 EDIT: Turning off Edit Mode 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 5 submarines moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 fighter moved from Malta to Sardinia 5 fighters moved from Greece to Caucasus 1 bomber moved from Greece to Sardinia 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Gibraltar to Normandy Bordeaux Place Units - Americans 10 infantry placed in Eastern United States 6 infantry placed in Central United States 1 artillery and 2 infantry placed in Normandy Bordeaux 1 airfield placed in Sardinia 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Turning off Edit Mode 1 fighter moved from Sikang to Hopei 1 infantry moved from Anhwe to Kiangsu 2 artilleries and 20 infantry moved from Anhwe to Hopei 2 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers Italians defend with 2 destroyers and 2 submarines British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the British lost in 97 Sea Zone 2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 2 destroyers Casualties for Italians: 2 destroyers and 2 submarines Non Combat Move - British 2 carriers moved from 98 Sea Zone to 95 Sea Zone 4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from 95 Sea Zone to Sardinia 1 aaGun, 3 artilleries, 31 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 2 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Caucasus 2 aaGuns, 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 destroyer and 2 submarines placed in 81 Sea Zone 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.00 Italians regular : 1.00 Japanese regular : -1.33 British regular : 2.33 Italians AA : -0.17 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 18 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Caucasus to Greece 2 fighters moved from 98 Sea Zone to Greece 1 bomber moved from Egypt to Greece 1 fighter moved from 33 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 15 fighters, 2 infantry, 12 submarines, 5 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - Americans Air Battle in Greece Americans attacks with 6 units heading to Greece Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Greece Italians roll AA dice in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Greece causes 6 damage total. Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6 EDIT: Turning off Edit Mode 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 5 submarines moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 fighter moved from Malta to Sardinia 5 fighters moved from Greece to Caucasus 1 bomber moved from Greece to Sardinia 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Gibraltar to Normandy Bordeaux Place Units - Americans 10 infantry placed in Eastern United States 6 infantry placed in Central United States 1 artillery and 2 infantry placed in Normandy Bordeaux 1 airfield placed in Sardinia 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Turning off Edit Mode 1 fighter moved from Sikang to Hopei 1 infantry moved from Anhwe to Kiangsu 2 artilleries and 20 infantry moved from Anhwe to Hopei 2 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers Italians defend with 2 destroyers and 2 submarines British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the British lost in 97 Sea Zone 2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 2 destroyers Casualties for Italians: 2 destroyers and 2 submarines Non Combat Move - British 2 carriers moved from 98 Sea Zone to 95 Sea Zone 4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from 95 Sea Zone to Sardinia 1 aaGun, 3 artilleries, 31 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 2 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Caucasus 2 aaGuns, 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 destroyer and 2 submarines placed in 81 Sea Zone 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.00 Italians regular : 1.00 Japanese regular : -1.33 British regular : 2.33 Italians AA : -0.17 -
@farmboy said in BM Surfer (L+15) vs Farmboy (X):
@surfer no scramble. I forgot about the air in caucasus
Eh. Inconvenience at best. I’m not seeing a way to turn this around unless you make some more mistakes.
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 7 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Southern France to France 2 armour moved from Tambov to Volgograd Place Units - Italians 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Greece: 1 aaGun and 3 infantry EDIT: Adding units owned by Italians to Bulgaria: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,4 Italians collect 7 PUs (8 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14778, time: 2:39:52 PM
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from Queensland to Dutch New Guinea 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 4/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to New Guinea 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 42 Sea Zone 3 fighters moved from Caroline Islands to 42 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 aaGun and 1 infantry moved from South Australia to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 artillery and 1 tactical_bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 2.33 -
I’ll attack your destroyer in 110 with a German destroyer, 6 figs a tac and a bomber I will use in game dice and assume no scramble. Just completely forgot when I was setting up my combat moves.
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I’ll roll all dice at once. first dice destroyer, next 6 figs, next two tac and bomber and then last one will be your destroyer.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs; Germans buy 3 artilleries, 15 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Ukraine to Rostov 1 bomber moved from Volgograd to Rostov 1 fighter moved from Greece to Rostov 1 fighter moved from Greece to Rostov Combat - Germans Battle in Rostov Germans attack with 1 bomber, 2 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 carriers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 2 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from Greece to Western Germany 1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Western Germany to France 1 fighter moved from Rostov to Ukraine 1 fighter moved from Rostov to Volgograd 1 bomber moved from Rostov to Volgograd 2 armour and 2 mech_infantrys moved from Russia to Volgograd 3 infantry moved from Russia to Tambov 8 mech_infantrys moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Yenisey to Urals Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Russia 3 mech_infantrys placed in Novgorod 8 infantry and 1 tactical_bomber placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,5 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.17 -
note the edited combat and in game dice. And if you don’t allow that is of course fine and I can correct the turn.
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Combat Move - Russians 2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys in Rostov, round 2 : 23/100 hits, 23.67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Iraq 3 infantry moved from Kansu to Tsinghai 2 fighters moved from Shensi to Northwest Persia 3 aaGuns moved from Caucasus to Rostov Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.67





