Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
I forgot to bomb France with Normandy bomber.
AAA
[dice 1d6<=1]
1d6<=1: 6; Hits: 0
damage
[dice 1d6]
1d6: 5
Will edit 6 IPCs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Hopei
1 infantry moved from Anhwe to Kiangsu
2 artilleries and 20 infantry moved from Anhwe to Hopei
2 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone
Combat - British
Combat Hit Differential Summary :
@farmboy Ok. I assumed no scramble when the US bombed Greece as it was 5 ftrs + sb vs 3 ftrs.
Here, scramble is a loser, but I’ve run battle a few times and loses for Allies have been larger than anticipated when you scramble (sometimes…not guarantee.)
Choice?
@surfer no scramble. I forgot about the air in caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 18 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Caucasus to Greece
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 15 fighters, 2 infantry, 12 submarines, 5 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Air Battle in Greece
Americans attacks with 6 units heading to Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Italians roll AA dice in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Greece causes 6 damage total.
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
5 submarines moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
7 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sardinia
1 fighter moved from Malta to Sardinia
5 fighters moved from Greece to Caucasus
1 bomber moved from Greece to Sardinia
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - Americans
10 infantry placed in Eastern United States
6 infantry placed in Central United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 airfield placed in Sardinia
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Hopei
1 infantry moved from Anhwe to Kiangsu
2 artilleries and 20 infantry moved from Anhwe to Hopei
2 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Italians defend with 2 destroyers and 2 submarines
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the British lost in 97 Sea Zone
2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 destroyers
Casualties for Italians: 2 destroyers and 2 submarines
Non Combat Move - British
2 carriers moved from 98 Sea Zone to 95 Sea Zone
4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Sardinia
1 aaGun, 3 artilleries, 31 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
2 aaGuns, 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 destroyer and 2 submarines placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.00
Italians regular : 1.00
Japanese regular : -1.33
British regular : 2.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 18 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Caucasus to Greece
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 15 fighters, 2 infantry, 12 submarines, 5 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Air Battle in Greece
Americans attacks with 6 units heading to Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Italians roll AA dice in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Greece causes 6 damage total.
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
5 submarines moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
7 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sardinia
1 fighter moved from Malta to Sardinia
5 fighters moved from Greece to Caucasus
1 bomber moved from Greece to Sardinia
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - Americans
10 infantry placed in Eastern United States
6 infantry placed in Central United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 airfield placed in Sardinia
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Hopei
1 infantry moved from Anhwe to Kiangsu
2 artilleries and 20 infantry moved from Anhwe to Hopei
2 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Italians defend with 2 destroyers and 2 submarines
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the British lost in 97 Sea Zone
2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 destroyers
Casualties for Italians: 2 destroyers and 2 submarines
Non Combat Move - British
2 carriers moved from 98 Sea Zone to 95 Sea Zone
4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Sardinia
1 aaGun, 3 artilleries, 31 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
2 aaGuns, 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 destroyer and 2 submarines placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.00
Italians regular : 1.00
Japanese regular : -1.33
British regular : 2.33
Italians AA : -0.17
@farmboy said in BM Surfer (L+15) vs Farmboy (X):
@surfer no scramble. I forgot about the air in caucasus
Eh. Inconvenience at best. I’m not seeing a way to turn this around unless you make some more mistakes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Southern France to France
2 armour moved from Tambov to Volgograd
Place Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 aaGun and 3 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,4
Italians collect 7 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.6.14778, time: 2:39:52 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Queensland to Dutch New Guinea
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 aaGun and 1 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery and 1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 2.33
I’ll attack your destroyer in 110 with a German destroyer, 6 figs a tac and a bomber I will use in game dice and assume no scramble. Just completely forgot when I was setting up my combat moves.
I’ll roll all dice at once. first dice destroyer, next 6 figs, next two tac and bomber and then last one will be your destroyer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 artilleries, 15 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Ukraine to Rostov
1 bomber moved from Volgograd to Rostov
1 fighter moved from Greece to Rostov
1 fighter moved from Greece to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 carriers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Greece to Western Germany
1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Western Germany to France
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
2 armour and 2 mech_infantrys moved from Russia to Volgograd
3 infantry moved from Russia to Tambov
8 mech_infantrys moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Yenisey to Urals
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
8 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,5
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.17
note the edited combat and in game dice. And if you don’t allow that is of course fine and I can correct the turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17
Combat Move - Russians
2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys in Rostov, round 2 : 23/100 hits, 23.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 19 artilleries, 72 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
3 infantry moved from Kansu to Tsinghai
2 fighters moved from Shensi to Northwest Persia
3 aaGuns moved from Caucasus to Rostov
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.67