@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2:
max scramble
Got it. Do you want the sub in 106 to fight or submerge?
@surfer said in BM Surfer (L+15) vs Farmboy (X):
@farmboy Well, it worked out for you. It was a close run thing. I had eliminated your fleet and had many subs left. I was going to retreat, but your final hit round with your fighters was 9 of 10 hits! Enough to take down my entire air force!
Something I’ve never considered, but shouldn’t a “stalemate” condition result in the attacker having an option of retreating? There are defending units alive in the region…
Definitely you would have had an option of retreating. But I guess you can’t retreat only a portion of your force. If you could withdraw just surface fleet and air, your subs could have dealt with the rest of my fleet.
And I was lucky with that last roll, but I still wonder if I made the right choice with the destroyers. It was a gamble and a bit impulsive, and I wanted to see how it played out. I think it worked in that you have 5 subs left that would other wise have been casualties before your air which might have changed the final outcome, but then you got some free hits with them too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from France to Southern France
2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
1 aaGun and 3 infantry moved from Albania to Greece
8 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 8 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Place Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
5 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 2 submarines
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 5 fighters in 54 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Caroline Islands
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 3 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 1x airfield; Remaining resources: 78 PUs;
Germans buy 1 artillery, 2 carriers, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
9 fighters moved from Western Germany to 112 Sea Zone
1 bomber and 1 tactical_bomber moved from France to 112 Sea Zone
1 bomber moved from France to Rostov
2 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 9 fighters and 1 tactical_bomber
British defend with 5 submarines
Germans roll dice for 1 bomber, 1 destroyer, 9 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/12 hits, 6.17 expected hits
British roll dice for 5 submarines in 112 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
3 submarines owned by the British lost in 112 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer, 9 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits
British roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
2 submarines owned by the British lost in 112 Sea Zone
Germans win with 1 bomber, 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 5 submarines
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Volgograd
3 infantry moved from Tambov to Volgograd
2 armour and 11 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Urals to Russia
1 infantry moved from Volgograd to Kazakhstan
1 aaGun and 9 infantry moved from Finland to Norway
3 fighters moved from 112 Sea Zone to Greece
3 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
5 infantry moved from Western Germany to France
2 infantry moved from Holland Belgium to France
1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Russia
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans regular : -5.33
British regular : -1.83
Test summary from TripleA, engine version: 2.6.14778, time: 8:46:50 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Combat Move - Russians
3 infantry moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 infantry moved from Central Mongolia to Suiyuyan
3 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Chahar to Suiyuyan
2 fighters moved from Hunan to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Americans
Combat Hit Differential Summary :
I forgot to bomb France with Normandy bomber.
AAA
[dice 1d6<=1]
1d6<=1: 6; Hits: 0
damage
[dice 1d6]
1d6: 5
Will edit 6 IPCs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Hopei
1 infantry moved from Anhwe to Kiangsu
2 artilleries and 20 infantry moved from Anhwe to Hopei
2 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone
Combat - British
Combat Hit Differential Summary :
@farmboy Ok. I assumed no scramble when the US bombed Greece as it was 5 ftrs + sb vs 3 ftrs.
Here, scramble is a loser, but I’ve run battle a few times and loses for Allies have been larger than anticipated when you scramble (sometimes…not guarantee.)
Choice?
@surfer no scramble. I forgot about the air in caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 18 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Caucasus to Greece
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 15 fighters, 2 infantry, 12 submarines, 5 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Air Battle in Greece
Americans attacks with 6 units heading to Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Italians roll AA dice in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Greece causes 6 damage total.
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
5 submarines moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
7 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sardinia
1 fighter moved from Malta to Sardinia
5 fighters moved from Greece to Caucasus
1 bomber moved from Greece to Sardinia
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - Americans
10 infantry placed in Eastern United States
6 infantry placed in Central United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 airfield placed in Sardinia
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Hopei
1 infantry moved from Anhwe to Kiangsu
2 artilleries and 20 infantry moved from Anhwe to Hopei
2 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Italians defend with 2 destroyers and 2 submarines
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the British lost in 97 Sea Zone
2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 destroyers
Casualties for Italians: 2 destroyers and 2 submarines
Non Combat Move - British
2 carriers moved from 98 Sea Zone to 95 Sea Zone
4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Sardinia
1 aaGun, 3 artilleries, 31 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
2 aaGuns, 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 destroyer and 2 submarines placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.00
Italians regular : 1.00
Japanese regular : -1.33
British regular : 2.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 18 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Caucasus to Greece
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 15 fighters, 2 infantry, 12 submarines, 5 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Air Battle in Greece
Americans attacks with 6 units heading to Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Italians roll AA dice in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Greece causes 6 damage total.
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 14 fighters, 12 submarines, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
5 submarines moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
7 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sardinia
1 fighter moved from Malta to Sardinia
5 fighters moved from Greece to Caucasus
1 bomber moved from Greece to Sardinia
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - Americans
10 infantry placed in Eastern United States
6 infantry placed in Central United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 airfield placed in Sardinia
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Hopei
1 infantry moved from Anhwe to Kiangsu
2 artilleries and 20 infantry moved from Anhwe to Hopei
2 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Italians defend with 2 destroyers and 2 submarines
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the British lost in 97 Sea Zone
2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 destroyers
Casualties for Italians: 2 destroyers and 2 submarines
Non Combat Move - British
2 carriers moved from 98 Sea Zone to 95 Sea Zone
4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Sardinia
1 aaGun, 3 artilleries, 31 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
2 aaGuns, 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 destroyer and 2 submarines placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.00
Italians regular : 1.00
Japanese regular : -1.33
British regular : 2.33
Italians AA : -0.17
@farmboy said in BM Surfer (L+15) vs Farmboy (X):
@surfer no scramble. I forgot about the air in caucasus
Eh. Inconvenience at best. I’m not seeing a way to turn this around unless you make some more mistakes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Southern France to France
2 armour moved from Tambov to Volgograd
Place Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 aaGun and 3 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,4
Italians collect 7 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :