@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
BM Surfer (L+15) vs Farmboy (X)
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@farmboy it will be max D going forward. But this round damage another carrier, than lose both destroyers and the subs.
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@farmboy there are only 8 hits
You have 1 undamaged CV + 7 subs + 2 DD.Do you really want to lose the DDs before the subs?
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Ive been second guessing since I wrote it but since I said it and it’s been a while so I think I should stick with it. The logic was just that without destroyers my air can’t hit your subs so should hit more of your air and surface ships.
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 fighter moved from United Kingdom to 111 Sea Zone 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Southern France Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Western Germany causes 3 damage total. Battle in 111 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 111 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 111 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 111 Sea Zone 1 destroyer owned by the Germans lost in 111 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Southern France Americans attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6 EDIT: Turning off Edit Mode 1 fighter moved from Southern France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 fighter moved from 111 Sea Zone to United Kingdom 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 5 transports moved from 110 Sea Zone to 102 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 7 destroyers, 8 fighters, 2 infantry, 12 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 8 submarines moved from 10 Sea Zone to 26 Sea Zone 6 fighters and 5 tactical_bombers moved from Queensland to 33 Sea Zone 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 fighter moved from Trans-Jordan to Malta 1 bomber moved from Caucasus to Egypt 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Americans undo move 2. 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 20 infantry moved from Hunan to Anhwe 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Hunan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 20 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 20 infantry in Anhwe, round 2 : 5/22 hits, 4.33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 20 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 6 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 11 submarines and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Scotland to 112 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Caucasus to Rostov 3 fighters moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Rostov 1 fighter, 1 infantry and 1 tactical_bomber moved from Caucasus to Kazakhstan Combat - British Battle in 112 Sea Zone British attack with 1 bomber, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 11 submarines and 5 tactical_bombers Germans defend with 7 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 1 transport British roll dice for 11 submarines in 112 Sea Zone, round 2 : 6/11 hits, 3.67 expected hits Units damaged: 6 carriers owned by the Germans British roll dice for 1 bomber, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 8/20 hits, 10.33 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 7 submarines in 112 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 7 carriers, 1 cruiser, 2 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 9/24 hits, 12.17 expected hits 2 submarines owned by the British and 4 carriers owned by the British lost in 112 Sea Zone 2 destroyers owned by the Germans and 5 submarines owned by the Germans lost in 112 Sea Zone British roll dice for 9 submarines in 112 Sea Zone, round 3 : 4/9 hits, 3.00 expected hits 2 submarines owned by the Germans and 2 carriers owned by the Germans lost in 112 Sea Zone British roll dice for 1 bomber, 3 cruisers, 4 destroyers, 7 fighters and 5 tactical_bombers in 112 Sea Zone, round 3 : 9/20 hits, 10.33 expected hits Germans roll dice for 10 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 11/14 hits, 8.67 expected hits Germans roll dice for 5 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2.17 expected hits 4 destroyers owned by the British, 3 cruisers owned by the British, 4 submarines owned by the British and 4 fighters owned by the British lost in 112 Sea Zone 5 carriers owned by the Germans and 4 tactical_bombers owned by the Germans lost in 112 Sea Zone British roll dice for 5 submarines in 112 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 1 bomber, 3 fighters and 5 tactical_bombers in 112 Sea Zone, round 4 : 4/9 hits, 5.17 expected hits Germans roll dice for 10 fighters in 112 Sea Zone, round 4 : 9/10 hits, 6.67 expected hits 5 tactical_bombers owned by the British, 1 bomber owned by the British and 3 fighters owned by the British lost in 112 Sea Zone 4 fighters owned by the Germans lost in 112 Sea Zone Germans and British reach a stalemate . Battle score for attacker is -34 Casualties for British: 1 bomber, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers Casualties for Germans: 7 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 submarines, 4 tactical_bombers and 1 transport Battle in Rostov British attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan 1 infantry owned by the Germans lost in Kazakhstan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry 6 fighters owned by the Germans forced to land in Western Germany Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 2 fighters moved from Rostov to 98 Sea Zone 1 aaGun and 3 infantry moved from Scotland to United Kingdom 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 carrier and 2 fighters moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Egypt to Iraq 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 1 aaGun, 2 armour, 3 artilleries, 27 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 2 armour and 2 mech_infantrys moved from Northwest Persia to Persia 2 aaGuns, 3 artilleries and 6 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Iraq to Persia 4 infantry moved from Iraq to Northwest Persia 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 1 mech_infantry moved from Persia to Northwest Persia Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone 1 fighter and 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.50 Japanese regular : -0.33 Italians regular : -0.67 Germans AA : -0.17 Germans regular : 4.17 British regular : -0.83 -
@farmboy Well, it worked out for you. It was a close run thing. I had eliminated your fleet and had many subs left. I was going to retreat, but your final hit round with your fighters was 9 of 10 hits! Enough to take down my entire air force!
Something I’ve never considered, but shouldn’t a “stalemate” condition result in the attacker having an option of retreating? There are defending units alive in the region…
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@surfer said in BM Surfer (L+15) vs Farmboy (X):
@farmboy Well, it worked out for you. It was a close run thing. I had eliminated your fleet and had many subs left. I was going to retreat, but your final hit round with your fighters was 9 of 10 hits! Enough to take down my entire air force!
Something I’ve never considered, but shouldn’t a “stalemate” condition result in the attacker having an option of retreating? There are defending units alive in the region…
Definitely you would have had an option of retreating. But I guess you can’t retreat only a portion of your force. If you could withdraw just surface fleet and air, your subs could have dealt with the rest of my fleet.
And I was lucky with that last roll, but I still wonder if I made the right choice with the destroyers. It was a gamble and a bit impulsive, and I wanted to see how it played out. I think it worked in that you have 5 subs left that would other wise have been casualties before your air which might have changed the final outcome, but then you got some free hits with them too.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 bomber moved from France to Southern France 2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy 1 aaGun and 3 infantry moved from Albania to Greece 8 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 aaGun, 2 artilleries and 8 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern Italy 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Place Units - Italians 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.33 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 5 fighters moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone ANZAC attack with 1 destroyer, 5 fighters and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 5 fighters in 54 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Caroline Islands 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 3 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.17 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor, 1x airfield; Remaining resources: 78 PUs; Germans buy 1 artillery, 2 carriers, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 9 fighters moved from Western Germany to 112 Sea Zone 1 bomber and 1 tactical_bomber moved from France to 112 Sea Zone 1 bomber moved from France to Rostov 2 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians Combat - Germans Battle in 112 Sea Zone Germans attack with 1 bomber, 1 destroyer, 9 fighters and 1 tactical_bomber British defend with 5 submarines Germans roll dice for 1 bomber, 1 destroyer, 9 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/12 hits, 6.17 expected hits British roll dice for 5 submarines in 112 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits 3 submarines owned by the British lost in 112 Sea Zone Germans roll dice for 1 bomber, 1 destroyer, 9 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits British roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 submarines owned by the British lost in 112 Sea Zone Germans win with 1 bomber, 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for British: 5 submarines Battle in Rostov Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Volgograd 3 infantry moved from Tambov to Volgograd 2 armour and 11 mech_infantrys moved from Bryansk to Volgograd 2 armour and 2 mech_infantrys moved from Urals to Russia 1 infantry moved from Volgograd to Kazakhstan 1 aaGun and 9 infantry moved from Finland to Norway 3 fighters moved from 112 Sea Zone to Greece 3 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 5 infantry moved from Western Germany to France 2 infantry moved from Holland Belgium to France 1 armour and 3 mech_infantrys moved from Ukraine to Volgograd Place Units - Germans 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone 3 infantry placed in Ukraine 3 infantry placed in Russia 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans regular : -5.33 British regular : -1.83 -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14778, time: 8:46:50 PM
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Combat Move - Russians 3 infantry moved from Caucasus to Rostov 2 fighters and 1 tactical_bomber moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Caucasus 1 tactical_bomber moved from Rostov to Caucasus 1 infantry moved from Central Mongolia to Suiyuyan 3 infantry moved from Tsagaan Olom to Kansu 2 infantry moved from Chahar to Suiyuyan 2 fighters moved from Hunan to Shensi Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.83 -
TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - AmericansCombat Hit Differential Summary :
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I forgot to bomb France with Normandy bomber.
AAA
[dice 1d6<=1] -
1d6<=1: 6; Hits: 0
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damage
[dice 1d6] -
1d6: 5
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Will edit 6 IPCs
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Turning off Edit Mode 1 fighter moved from Sikang to Hopei 1 infantry moved from Anhwe to Kiangsu 2 artilleries and 20 infantry moved from Anhwe to Hopei 2 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -1.00 -
TripleA Manual Gamesave Post: British round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - British British buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@farmboy Ok. I assumed no scramble when the US bombed Greece as it was 5 ftrs + sb vs 3 ftrs.
Here, scramble is a loser, but I’ve run battle a few times and loses for Allies have been larger than anticipated when you scramble (sometimes…not guarantee.)
Choice?





