This is the link for your league game. Once @hiijohnson registers his email, I’ll post your file so you can play from this thread.
@hiijohnson let me know when you’ve clicked accept in the registration email
Your great tech luck is immediately offset by that roll…
Take sub off, then transport, and if bomber hits, take another transport. If you have bad luck on round 2 I may need to decide again, thanks
You may like it better if you increase the size of your unit counts,
If you don’t know, use view -> map font and color
bomber [dice 1d6]
1d6: 6
transports [dice 4d6]
carriers [dice 2d6]
fighter [dice 1d6]
4d6: 5, 4, 2, 5
2d6: 4, 5
1d6: 3
Round 2:
Fighters
[dice 7d6]
7d6: 1, 2, 5, 5, 2, 2, 1
let me know what surviving piece you’d like
Save the fighter, the carrier would never get away from you
I think you will appreciate knowing,
You can roll |dice 3d6<=4| (where | | are brackets) and this will count the hits and bold the hit dice
1d6: 6
transports [dice 3d6]
carriers [dice 2d6]
fighter [dice 1d6]
3d6: 5, 2, 2
2d6: 5, 5
1d6: 1
6d6<=3: 6, 3, 2, 5, 3, 2; Hits: 4
1d6<=4: 2; Hits: 1
1d6<=4: 3; Hits: 1
ill do the NCM tomorrow
Sure, no problem,
I guess I have to keep waiting to see your combat move since you didn’t post it when asking for casualties…
See below if you didn’t see my tip about a better way to roll dice on forum
Neat move, at last we have a tech roll!