This is the link for your league game. Once @hiijohnson registers his email, I’ll post your file so you can play from this thread.
@hiijohnson let me know when you’ve clicked accept in the registration email
8d6: 3, 4, 4, 6, 5, 3, 5, 4
Your great tech luck is immediately offset by that roll…
Take sub off, then transport, and if bomber hits, take another transport. If you have bad luck on round 2 I may need to decide again, thanks
You may like it better if you increase the size of your unit counts,
If you don’t know, use view -> map font and color
bomber [dice 1d6]
1d6: 6
transports [dice 4d6]
carriers [dice 2d6]
fighter [dice 1d6]
4d6: 5, 4, 2, 5
2d6: 4, 5
1d6: 3
Round 2:
Fighters
[dice 7d6]
7d6: 1, 2, 5, 5, 2, 2, 1
let me know what surviving piece you’d like
Save the fighter, the carrier would never get away from you
I think you will appreciate knowing,
You can roll |dice 3d6<=4| (where | | are brackets) and this will count the hits and bold the hit dice
1d6: 6
transports [dice 3d6]
carriers [dice 2d6]
fighter [dice 1d6]
3d6: 5, 2, 2
2d6: 5, 5
1d6: 1
6d6<=3: 6, 3, 2, 5, 3, 2; Hits: 4
1d6<=4: 2; Hits: 1
1d6<=4: 3; Hits: 1
ill do the NCM tomorrow