good with this. did not remember you could ignore sub.
Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)
-
I removed 1 inf + 1 LM in Egyt after the one-hit, and moved them to Alexandria, since I can´t remove them in EDIT after moving.
Game History
Round: 7 Purchase Units - Italians Italians buy 2 Escorts and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 3 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Greece to Egypt EDIT: 1 mine_armed moved from Egypt to Alexandria EDIT: 1 infantry moved from Egypt to Alexandria Combat - Italians Battle in Egypt Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery, 1 commando and 1 harbour Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 2,00 expected hits British roll dice for 1 artillery and 1 commando in Egypt, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Egypt 1 commando owned by the British and 1 artillery owned by the British lost in Egypt Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 commando Battle in Alexandria British attack with 1 mine_armed Germans defend with 1 G_air_transport and 1 infantry; Italians defend British roll dice for 1 mine_armed in Alexandria, round 2 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 G_air_transport and 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 mine_armed owned by the British lost in Alexandria Italians roll dice for 1 G_air_transport and 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 G_air_transport and 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 G_air_transport and 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians win with 1 G_air_transport and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mine_armed Casualties for Italians: 1 infantry Battle in Southern France Italians attack with 1 fighter and 3 infantry British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 0/1 hits, 0,50 expected hits 1 uk_para owned by the British lost in Southern France 1 uk_paraBoost owned by the British lost in Southern France Italians win, taking Southern France from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Libya Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Italians Trigger AmericansParaBoost atLibya: Americans has 1 usa_paraBoost placed in Libya Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 fighter moved from Southern France to Southern Italy 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to Greece 1 Italian_LCV and 1 infantry moved from Northern Italy to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Greece 1 air_transport and 1 infantry moved from Southern Italy to Greece 1 Escort moved from 97 Sea Zone to 96 Sea Zone Place Units - Italians 1 Escort placed in 95 Sea Zone 1 Escort placed in 97 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0,67 British regular : -0,17 -
@Panzerstahl-Helm Hah, my mines are finally holding some ground!
game-1-alex-vs.panzer-fr7.tsvg
Purchase Units ANZAC buy 2 NavalMine2s, 1 fighter, 2 infantry and 1 mine_unarmed; Remaining resources: 6 PUs; Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Malaya to 39 Sea Zone 3 fighters moved from Burma to 39 Sea Zone ANZAC undo move 3. ANZAC undo move 2. ANZAC undo move 1. 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from Malaya to 41 Sea Zone 3 fighters moved from Burma to 41 Sea Zone Combat Battle in 41 Sea Zone Recording Battle Statistics Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Libya Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger AmericansParaBoost atLibya: Americans has 1 usa_paraBoost placed in Libya Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 fighter moved from 41 Sea Zone to Malaya 3 fighters moved from 41 Sea Zone to Burma 1 Escort_Convoy, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 54 Sea Zone to 62 Sea Zone 1 Escort moved from 62 Sea Zone to 54 Sea Zone 3 air_transports, 1 artillery and 2 infantry moved from Queensland to Philippines ANZAC undo move 4. 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to 62 Sea Zone 1 Escort moved from 62 Sea Zone to 54 Sea Zone ANZAC undo move 7. ANZAC undo move 6. ANZAC undo move 3. 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to New Zealand 1 Escort_Convoy and 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 31 Sea Zone 1 Escort moved from 62 Sea Zone to 60 Sea Zone ANZAC undo move 9. Cleaning up during movement phase Place Units 1 NavalMine2, 1 fighter, 2 infantry and 1 mine_unarmed placed in New South Wales 1 NavalMine2 placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 NavalMine EDIT: Removing units owned by ANZAC from New South Wales: 1 NavalMine2 EDIT: Removing units owned by ANZAC from New South Wales: 1 NavalMine2 EDIT: Adding units owned by ANZAC to New South Wales: 1 NavalMine COMMENT: Sea mine lay in SZ 62 along SZ54 EDIT: Turning off Edit Mode Turn Complete ANZAC collect 10 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Libya Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger AmericansParaBoost atLibya: Americans has 1 usa_paraBoost placed in Libya Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 2 infantry moved from United Kingdom to Scotland 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Cleaning up during movement phase Turn Complete -
This has been a fun game to follow. Impressed with how well you have adapted to triplea’s limitations in implementing this mod.

Large Naval Forces in both Theatres. Game far from decided.
I hope you are enjoying it :)
-
-
2d6<=2: 2, 5; Hits: 1
-
We can re-roll tge battle in SZ104 in Case you didn’t want to submerge.
I proceeded with the game since this battle has no big impact.BR
-
Hello,
I removed 1 German Inf and 1 LM in Belarus.
In addition I noticed I had 7 SS-Infantries on the board, Germany can have a max of only 6. So I converted the SS-Inf back to a normal inf, added the 1 IPC back to the German bank and moved that inf 1 TT back, since it can only move 1 TT while 1 SS inf can move 2 TT.
And - last but not least - I have in total 4 Panzer Generals on the board, but I can only have 3. Although one of the generals is a SS-Panzer General. I asked The Captain for clraification (you were in CC) So I may have to remove the Panzer General in Eastern Poland.Sorry for the little shit.show! :/
Still a very fun game! Lots of stuff going on!
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 waffen_infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Changing PUs for Germans from 81 to 82 EDIT: Turning off Edit Mode Germans buy 1 ElitePanzer, 1 Escort, 1 LuftwaffeAce, 1 PanzerJagerFS, 1 Panzer_Grndrs, 4 TotalWarAirTrprts, 1 Waffen_Para, 1 elite, 1 german_para and 10 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 infantry moved from Bessarabia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine 1 artillery, 1 elite and 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Novgorod to Belarus 1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 infantry moved from Alexandria to Egypt Germans take Egypt from British 1 bomber moved from Baltic States to Western Ukraine 2 bombers moved from Western Germany to United Kingdom EDIT: 1 infantry moved from Belarus to Novgorod Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 armour, 1 elite and 3 infantry Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 5/11 hits, 3,83 expected hits Russians roll dice for 1 armour, 1 elite and 3 infantry in Belarus, round 2 : 5/6 hits, 2,17 expected hits 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Belarus 3 infantry owned by the Russians, 1 armour owned by the Russians and 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 LuftwaffeAce, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 armour, 1 elite and 3 infantry Battle in 104 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort and 1 submarine 1 submarine owned by the Americans submerged Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 104 Sea Zone Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Libya Non Combat Move - Germans Trigger AmericansParaBoost atLibya: Americans has 1 usa_paraBoost placed in Libya Turning on Edit Mode EDIT: Removing units owned by Changer from Belarus: 1 R_mine_Belarus_EPOL EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 ArmyGroupNorth moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 2 aaGuns moved from Baltic States to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 infantry moved from Norway to Finland 1 Waffen_Para moved from Germany to Novgorod 1 G_Rail and 1 infantry moved from Germany to Novgorod 1 G_Rail and 1 infantry moved from Germany to Novgorod 1 ElitePanzer moved from Germany to Eastern Poland 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Bessarabia 1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to Bessarabia 1 Elitewaffen_panzer moved from Eastern Poland to Novgorod 3 WaffenPnzrGrndrs moved from Baltic States to Eastern Poland 1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia 1 Panzer_General moved from Germany to Eastern Poland 1 2ndPanzerArmy moved from Baltic States to Novgorod 1 WaffenPnzrGrndr moved from Eastern Poland to Novgorod EDIT: Germans undo move 11. EDIT: 1 WaffenPnzrGrndr and 3 infantry moved from Novgorod to Army Group North 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 armour moved from Western Germany to Eastern Poland 4 G_air_transports and 4 armour moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 elite moved from Poland to Eastern Poland 1 elite moved from Germany to Poland 3 infantry moved from Germany to Poland 1 LuftwaffeAce moved from Germany to Novgorod 1 G_air_transport moved from Baltic States to Germany 1 armour moved from Western Germany to Poland EDIT: 1 German_LCV and 2 infantry moved from Southern Italy to Greece 1 tactical_bomber moved from 110 Sea Zone to Western Germany EDIT: 1 Panzer_General and 5 armour moved from Eastern Poland to 3rd Panzer EDIT: 1 3rdPanzerArmy moved from 3rd Panzer to Eastern Poland EDIT: 1 waffen_PG and 3 waffen_panzers moved from Bessarabia to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Bessarabia 1 WaffenPnzrGrndr moved from Eastern Poland to Bessarabia EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Bessarabia to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Bessarabia 2 bombers moved from United Kingdom to Western Germany Place Units - Germans 1 Escort placed in 110 Sea Zone 1 ElitePanzer, 1 LuftwaffeAce, 1 PanzerJagerFS, 1 Panzer_Grndrs, 1 elite and 1 german_para placed in Germany 4 TotalWarAirTrprts placed in Western Germany 4 infantry placed in Germany 6 infantry placed in Western Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0,33 British AA : -0,33 Russians regular : 3,50 Germans regular : 1,50 -
Hi Panzer
My understanding is you get 3 PGs plus the SS PG. It’s not 100% clear though.

I usually have trouble getting more than 3 on the board, so I don’t think it’s come up before :)
-
@barnee Thanks, definitely seen some different strats and learned a few tricks already – just need to learn all the fancy new units…Like the new sub pen that was just built.
@Panzerstahl-Helm One turn I’ll be able to hold Egypt LOL. Had to run it trough twice as I took my fighters to Ukraine not West Ukraine.
game-1-alex-vs.panzer-rus8.tsvg
Purchase Units Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Setting uses for triggers used this phase. Russians buy 3 Mass_Tankss, 1 Tank_General, 1 elite, 5 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 2 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Smolensk to Belarus 1 fighter moved from Smolensk to Belarus 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Smolensk to Belarus 1 tactical_bomber moved from Russia to Belarus Combat Battle in Western Ukraine Battle in Belarus Recording Battle Statistics Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Libya Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger AmericansParaBoost atLibya: Americans has 1 usa_paraBoost placed in Libya Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 Russian_Rail and 1 mine_unarmed moved from Russia to Caucasus 1 Russian_Rail and 1 mine_unarmed moved from Russia to Bryansk Russians undo move 2. 1 Russian_Rail and 1 mine_unarmed moved from Russia to Caucasus 1 armour moved from Archangel to Smolensk 3 infantry moved from Vologda to Nenetsia 1 fighter moved from Urals to Russia 1 armour moved from Urals to Smolensk 1 Elitearmour and 3 armour moved from Russia to Smolensk 1 elite moved from Russia to Bryansk 1 1stSovietAG moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 R_Europe_Rail moved from Russia to Tambov Russians undo move 8. Russians undo move 11. 1 aaGun moved from Tambov to Volgograd 1 R_Europe_Rail and 1 elite moved from Russia to Caucasus 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Caucasus Russians undo move 15. 1 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Western Ukraine Russians undo move 16. Russians undo move 15. 2 aaGuns moved from Bryansk to Smolensk 3 artilleries moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Smolensk Russians undo move 18. 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Rostov to Volgograd 2 fighters moved from Western Ukraine to Smolensk 2 fighters moved from Belarus to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Belarus to Smolensk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 2 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 2 R_mine_CAUC_100s EDIT: Turning off Edit Mode 3 Mass_Tankss, 1 Tank_General, 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 32 PUs; end with 32 PUs -
Free units for Russia!

And the Philippines are under attack!
Any scramble?
Odds for the Philippines if you DON´T scramble:

-
@Panzerstahl-Helm No scramble from me, lets hope the AA rolls well!
For the extra IPCs, can I place mines in the far east? (I know I wasn’t able to do that when Germany delcared war.) @barnee
-
Hi Alex
No you can only place Mines in Moscow. Same with all the special units. Commisar, Grd Inf etc … Can only place regular dudes Tanks, Inf, Arty … in unattacked TTys.
Same that you can place in any Fctry
-
@barnee Thanks…I was hoping for some mines right there. I guess I can place them in Moscow and use my rail movements. So just like before I could place more infantry or other “OOB” units only.
Do you know where I can find the rules for naval mines? I’m not seeing them in the main HRE rule book I’ve printed and I’m thinking about using them more.
In that line of thought - carrier planes:
1 - If I already have 8 on the board, can I produce some at the start of my turn assuming that I will take losses and still be withing the cap of 8 at the end of my turn?
2 - Is therre a good way/tricks to move them from the west coast to the mid /west pacific besides a road/trail of carriers? -
Hello,
your AA gunners did you well!

The battle for the Philippines was expensive!
Japan unleashed now!Here the rules for the naval mines.
All additional rules can be found here:

Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 Escort, 2 Fortifications, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 elite, 6 infantry and 2 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese spend 3 PUs on Political Action: Political Action Japanese To War With RussiansTurn8 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn8: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn8: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn8: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Soviet Far East from Russians EDIT: Turning off Edit Mode Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... EDIT: 1 Japanese_LCV, 1 infantry and 1 mech_infantry moved from Japan to Soviet Far East 2 artilleries, 9 infantry and 1 japanese_para moved from Manchuria to Amur 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 artilleries and 6 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 elite and 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 artillery and 3 infantry moved from Borneo to 43 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kweichow to Philippines 1 elite, 2 infantry and 1 japanese_para moved from Celebes to 44 Sea Zone 1 elite, 1 infantry, 1 japanese_para and 2 transports moved from 44 Sea Zone to 35 Sea Zone 1 elite, 1 infantry and 1 japanese_para moved from 35 Sea Zone to Philippines 1 Japan_destroyer and 1 infantry moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 44 Sea Zone to Philippines 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Philippines 1 fighter moved from Caroline Islands to Philippines 1 pacific_BB moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 2 artilleries, 9 infantry and 1 japanese_para Russians defend with 1 infantry Japanese win, taking Amur from Russians with 2 artilleries, 9 infantry and 1 japanese_para remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese win, taking Yunnan from Chinese with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 artilleries, 2 bombers, 1 elite, 8 fighters, 6 infantry, 1 japanese_para and 4 tactical_bombers Changer defend; Americans defend with 4 Fortifications, 2 aaGuns, 1 airfield, 1 harbour, 5 infantry and 3 usa_fighters; ANZAC defend with 3 air_transports, 1 artillery and 4 infantry Japanese win, taking Philippines from Americans with 2 bombers, 1 elite and 4 tactical_bombers remaining. Battle score for attacker is -18 Casualties for Japanese: 2 artilleries, 8 fighters, 6 infantry and 1 japanese_para Casualties for ANZAC: 3 air_transports, 1 artillery and 4 infantry Casualties for Americans: 4 Fortifications, 2 aaGuns, 5 infantry and 3 usa_fighters Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Libya Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger AmericansParaBoost atLibya: Americans has 1 usa_paraBoost placed in Libya Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Anhwe 2 bombers moved from Philippines to 35 Sea Zone 1 Hvycarrier moved from 6 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone 2 carriers moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 aaGun moved from Manchuria to Amur 1 artillery and 2 infantry moved from Tsinghai to Kansu 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 armour and 3 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Shan State to Hunan 1 elite and 1 infantry moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Hunan 2 J_Rails moved from Kiangsu to Shantung 2 J_Rails and 2 infantry moved from Shantung to Anhwe 1 elite moved from Jehol to Anhwe 1 mech_infantry moved from Jehol to Hunan 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Manchuria to Jehol 1 elite moved from Korea to Amur 3 infantry moved from Korea to Amur 1 elite moved from Japan to 6 Sea Zone 1 elite moved from 6 Sea Zone to Korea EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: 1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 Escort, 1 Hvycarrier and 2 submarines placed in 6 Sea Zone 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 Fortification placed in Java 1 Fortification placed in Sumatra 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 elite placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 66 PUs; end with 66 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 78 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
EDIT
Here the link to the additional rules:
https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion
-
@Alexander said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):
2 - Is therre a good way/tricks to move them from the west coast to the mid /west pacific besides a road/trail of carriers?
Not that I know of. CVs can move just as far with a Harbor.
No you can only have 8 total of the N Ftrs. And your 2 free count towards the total, so if you already have 8 when the free ones deploy, you don’t get them.
Should name some Junior High Schools after those PHI AA Gunners :)
-
@Panzerstahl-Helm Game’s about to really start in the east - Please let me know your scramble and order of losses for the Caroline Islands:
-

-
Good morning. Full scramble please.
The heat is on! 🤪 -
Hi Alex
You have 3 Marines attacking and only 2 Artillery to support them. So one of the Marines needs to be a “MarineA1” or he will attack at 2 instead of 1.

Easiest way to do it, is to undo all the dudes that landed in Carolines, then add the MarineA1, then land the rest of the guys except one Marine. You can remove him after battle.
It’s a little involved removing dudes on Transports because you gotta remove the dude and the Transport and if there’s more than one Trrnsprt you usually have to remove them all and then edit them back in.
It would have been easier if the Marines just attacked at 2 by themselves and boost to 3 with the Arty, but that’s not how the Captain rolls :)
They are limited in number so can’t be endlessly spammed and the Arty by itself is still a superior buy as well as Armored Inf but thems the rules :)





