Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
1d6<=3: 3; Hits: 1
Japanese tank
[dice 1d6<=3]
1d6<=3: 1; Hits: 1
1-1 score
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 aaGuns and 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 fighter, 1 marine and 1 tactical_bomber
Japanese defend with 1 armour
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to New South Wales
3 fighters moved from Yunnan to India
1 fighter moved from India to West India
1 infantry moved from Turkey to Iraq
Place Units - ANZAC
2 aaGuns and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Round: 10
Combat Move - French
Territory Summary for French :
Gibraltar : 1 infantry
United Kingdom : 2 infantry
Germany to go…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 3 bombers and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
8 armour and 13 mech_infantrys moved from Afghanistan to West India
2 artilleries, 2 infantry and 1 marine moved from Spain to 91 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 8 submarines and 2 transports moved from 91 Sea Zone to 101 Sea Zone
2 tactical_bombers moved from Spain to 101 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 101 Sea Zone to Eastern United States
14 artilleries, 21 infantry and 14 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Combat Hit Differential Summary :
@Amon-Sul the Austrian guy is getting crazy… Scramble to 101?
Full scramble
Since we have posible dd sub issues
U can contact me round by round if neceserallY
@Amon-Sul sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 3 bombers and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
8 armour and 13 mech_infantrys moved from Afghanistan to West India
2 artilleries, 2 infantry and 1 marine moved from Spain to 91 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 8 submarines and 2 transports moved from 91 Sea Zone to 101 Sea Zone
2 tactical_bombers moved from Spain to 101 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 101 Sea Zone to Eastern United States
14 artilleries, 21 infantry and 14 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Americans scrambles 3 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in West India
Germans attack with 8 armour and 13 mech_infantrys
ANZAC defend with 1 fighter
Germans roll dice for 8 armour and 13 mech_infantrys in West India, round 2 : 7/21 hits, 6,17 expected hits
UK_Pacific roll dice for 1 fighter in West India, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in West India
1 fighter owned by the ANZAC lost in West India
Germans win, taking West India from UK_Pacific with 8 armour and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in 101 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 8 submarines, 2 tactical_bombers and 2 transports
British defend with 1 carrier and 2 destroyers; Americans defend with 3 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Germans roll dice for 8 submarines in 101 Sea Zone, round 2 : 0/8 hits, 2,67 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 101 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits
Units damaged: 1 carrier owned by the British
Americans roll dice for 6 submarines in 101 Sea Zone, round 2 : 2/6 hits, 1,00 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 4 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 101 Sea Zone, round 2 : 4/12 hits, 5,17 expected hits
2 submarines owned by the Germans and 2 carriers owned by the Germans lost in 101 Sea Zone
Germans roll dice for 6 submarines in 101 Sea Zone, round 3 : 1/6 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 101 Sea Zone, round 3 : 5/6 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 6 submarines in 101 Sea Zone, round 3 : 2/6 hits, 1,00 expected hits
Americans roll dice for 4 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 101 Sea Zone, round 3 : 5/12 hits, 5,17 expected hits
1 destroyer owned by the Germans and 6 submarines owned by the Germans lost in 101 Sea Zone
3 submarines owned by the Americans lost in 101 Sea Zone
Americans roll dice for 3 submarines in 101 Sea Zone, round 4 : 1/3 hits, 0,50 expected hits
1 cruiser owned by the Germans and 1 marine owned by the Germans lost in 101 Sea Zone
Germans roll dice for 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 4 : 4/4 hits, 2,33 expected hits
Germans roll dice for 2 transports in 101 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits
Americans roll dice for 4 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 101 Sea Zone, round 4 : 3/12 hits, 5,17 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 101 Sea Zone
1 destroyer owned by the British, 2 destroyers owned by the Americans and 1 carrier owned by the British lost in 101 Sea Zone
Americans roll dice for 3 submarines in 101 Sea Zone, round 5 : 1/3 hits, 0,50 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 transport owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 tactical_bomber in 101 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 transport in 101 Sea Zone, round 5 : 0/0 hits, 0,00 expected hits
Americans roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 101 Sea Zone, round 5 : 4/8 hits, 3,83 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 1 transport owned by the Germans lost in 101 Sea Zone
1 carrier owned by the Americans lost in 101 Sea Zone
Americans win with 2 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -101
Casualties for Germans: 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 8 submarines, 2 tactical_bombers and 2 transports
Casualties for Americans: 1 carrier, 2 destroyers and 3 submarines
Casualties for British: 1 carrier and 1 destroyer
Battle in Russia
Germans attack with 14 artilleries, 21 infantry and 14 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 13 artilleries, 1 factory_major and 37 infantry
Germans roll dice for 14 artilleries, 21 infantry and 14 mech_infantrys in Russia, round 2 : 12/49 hits, 12,83 expected hits
Russians roll dice for 1 aaGun, 13 artilleries and 37 infantry in Russia, round 2 : 20/50 hits, 16,67 expected hits
20 infantry owned by the Germans lost in Russia
11 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 14 artilleries, 1 infantry and 14 mech_infantrys in Russia, round 3 : 11/29 hits, 9,50 expected hits
Russians roll dice for 13 artilleries and 26 infantry in Russia, round 3 : 8/39 hits, 13,00 expected hits
1 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
11 infantry owned by the Russians lost in Russia
Germans roll dice for 14 artilleries and 7 mech_infantrys in Russia, round 4 : 6/21 hits, 7,00 expected hits
Russians roll dice for 13 artilleries and 15 infantry in Russia, round 4 : 9/28 hits, 9,33 expected hits
8 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
6 infantry owned by the Russians lost in Russia
Germans roll dice for 6 artilleries and 6 mech_infantrys in Russia, round 5 : 7/12 hits, 4,00 expected hits
Russians roll dice for 13 artilleries and 9 infantry in Russia, round 5 : 8/22 hits, 7,33 expected hits
2 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
7 infantry owned by the Russians lost in Russia
Germans roll dice for 4 artilleries in Russia, round 6 : 3/4 hits, 1,33 expected hits
Russians roll dice for 13 artilleries and 2 infantry in Russia, round 6 : 5/15 hits, 5,00 expected hits
4 artilleries owned by the Germans lost in Russia
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Russians win with 12 artilleries remaining. Battle score for attacker is -55
Casualties for Germans: 14 artilleries, 21 infantry and 14 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 37 infantry
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
1 fighter owned by the Americans forced to land in Eastern United States
Non Combat Move - Germans
1 aaGun, 3 artilleries and 4 infantry moved from Rostov to Ukraine
12 mech_infantrys moved from Eastern Poland to Poland
2 infantry moved from Baltic States to Poland
9 mech_infantrys moved from Germany to Poland
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from Morocco to Spain
1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Southern France to Spain
2 fighters moved from Western Germany to Spain
Place Units - Germans
1 airfield and 3 bombers placed in Ukraine
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 49 PUs (3 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
UK_Pacific regular : 0,33
Russians regular : -1,33
Germans regular : 3,33
@Amon-Sul I think it’s time to resing for the axis, since japan won’t be able to reach/hold the needed victory citys.
Congrats!
Did the Germans took something?
@Amon-Sul nope
@fasthard sorry
Didnt saw u posted the german move
@fasthard said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul I think it’s time to resing for the axis, since japan won’t be able to reach/hold the needed victory citys.
Congrats!
Thanks for the amazing game :)
@Amon-Sul for the sudden death for the axis, but since Germany spent to much reaources against the US/UK in the Atlantic they couldn’t hold their Eastern Front against the soviets. Hoped to gain a dunkirk in Gibraltar But the 2nd troup wave (cost lots of transports again) managed to hold gibraltar and prevent that the Italian and German fleets could combine.
Hoped to force the US to spend their money in Europe to support Japan, but it was to late since China, Russia (with their mongolian guys, there were even US Mongolians ;-) ) ANZAC and india (even without their major factory) were to strong on land and few Dollar spend in Korea were enough against Japan.
Looking forward for your report :-)
Good intense game!
@Amon-Sul missed the ‘sorry’ at the beginning
I Will have to take Sweden with the Russians some other time :D
Great game
Very high quality, very intense and full of twists.
It wouldnt be undeserved if U won this game since u pulled two really good moves (India French dd thing + Spain SZ 91)
I think that the three crucial momenta in securing the allied win were
USA taking Korea
Russians buying tanks only in rd 4 or rd 5
And of course “tranny sacrifice” in securing Gibraltar
I think that the allies were persistent in containing Japan with constant pressure on Japanese land units
And the Russians were very agile, doing a pretty good job in helping the allies to win
Neutral crush was a brave and logical choice for U, but the allies took advantage of it in the long run…