@simon33 the guy there has a good hit rate…
BM Surfer (L+15) vs Farmboy (X)
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Rostov to Tambov 2 armour moved from Tambov to Samara 1 artillery and 2 infantry moved from Northern Italy to France 2 aaGuns, 2 artilleries and 7 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 12 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
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@surfer it was a near thing and I expected I’d have an easier time preventing that landing from sticking then how I ended up.
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I’ll add too that I think I’ve got an edge in that I have Moscow and Calcutta but you have done a good job of putting a tonne of pressure on me on both sides. I’m sure we can finish by the 31st, but the outcome is far from certain.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Midway 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 aaGun, 5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 3 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Midway 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 aaGun, 5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 3 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@farmboy said in BM Surfer (L+15) vs Farmboy (X):
I’ll add too that I think I’ve got an edge in that I have Moscow and Calcutta but you have done a good job of putting a tonne of pressure on me on both sides. I’m sure we can finish by the 31st, but the outcome is far from certain.
Since you’re the League Champion, the fact that I’m putting any pressure feels like high praise. ;)
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 13 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 4 fighters moved from Southern Italy to Southern France 1 bomber moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 4 fighters and 4 tactical_bombers moved from Northern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Southern France Germans attacks with 5 units heading to Southern France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in Southern France Americans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Holland Belgium Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers Americans defend with 2 infantry Germans roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/11 hits, 5.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 infantry moved from Norway to 113 Sea Zone 10 artilleries and 5 infantry moved from Western Germany to France 10 infantry moved from Germany to Western Germany 2 infantry moved from 113 Sea Zone to Western Germany 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 4 fighters moved from Southern France to Southern Italy 3 fighters moved from Northern Italy to Greece 1 tactical_bomber moved from Northern Italy to Southern Italy 1 bomber moved from Southern France to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 aaGun, 6 artilleries and 23 infantry moved from Northern Italy to France 1 fighter and 3 tactical_bombers moved from Holland Belgium to France 2 fighters moved from Holland Belgium to France 1 fighter moved from Holland Belgium to 113 Sea Zone 1 tactical_bomber moved from Holland Belgium to France 3 infantry moved from Ukraine to Rostov 3 infantry moved from Russia to Samara 3 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns, 11 artilleries and 33 infantry moved from Bryansk to Rostov 4 armour and 4 mech_infantrys moved from Rostov to Samara Place Units - Germans 3 artilleries placed in France 10 artilleries placed in Western Germany 3 infantry placed in Russia 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Americans AA : -0.33 Germans regular : -0.17 -
assumed no intercept in Southern France
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Germans Combat - Russians Non Combat Move - Russians 1 fighter moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Korea to Suiyuyan 2 fighters moved from Korea to Hunan 2 aaGuns and 14 infantry moved from Korea to Amur 2 infantry moved from Sakha to Amur 1 infantry moved from Soviet Far East to Siberia Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 12 infantry and 3 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Korea Japanese take Korea from Americans 1 infantry moved from Kweichow to Anhwe Japanese take Anhwe from Chinese 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from 19 Sea Zone to Shantung 2 marines moved from Manchuria to 19 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 19 Sea Zone to 20 Sea Zone 2 marines moved from 20 Sea Zone to Kiangsi 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Guam 2 bombers moved from Japan to Guam 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung 7 tactical_bombers moved from Japan to Amur 11 fighters moved from Japan to Amur 6 artilleries and 15 infantry moved from Manchuria to Amur 2 fighters moved from 19 Sea Zone to Kiangsi 1 fighter moved from 19 Sea Zone to Amur Combat - Japanese Battle in Guam Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam Japanese win, taking Olgiy from Mongolians, taking Dzavhan from Mongolians, taking Tsagaan Olom from Mongolians, taking Central Mongolia from Mongolians, taking Buyant-Uhaa from Mongolians, taking Ulaanbaatar from Mongolians, taking Guam from Americans with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 2 fighters and 2 marines Chinese defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsi, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 marines remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 6 artilleries, 12 fighters, 15 infantry and 7 tactical_bombers Russians defend with 2 aaGuns and 16 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 6 artilleries, 11 fighters, 15 infantry and 7 tactical_bombers in Amur, round 2 : 17/39 hits, 15.67 expected hits Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 6/16 hits, 5.33 expected hits 6 infantry owned by the Japanese lost in Amur 15 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 6 artilleries, 11 fighters, 9 infantry and 7 tactical_bombers in Amur, round 3 : 14/33 hits, 14.67 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 6 artilleries, 11 fighters, 9 infantry and 7 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 fighter and 6 infantry Casualties for Russians: 2 aaGuns and 16 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 11 fighters and 7 tactical_bombers moved from Amur to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 marine moved from Manchuria to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 carrier moved from 19 Sea Zone to 20 Sea Zone 1 battleship, 10 carriers, 3 destroyers, 1 marine and 13 submarines moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Guam to 20 Sea Zone 2 fighters moved from Guam to 19 Sea Zone 2 bombers moved from Guam to Philippines 2 fighters moved from Kiangsi to French Indo China 2 fighters moved from French Indo China to India 1 fighter moved from French Indo China to India 3 submarines moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Sikang 1 armour and 1 mech_infantry moved from Sikang to Szechwan 1 aaGun moved from Burma to India 1 aaGun moved from Burma to India 2 artilleries and 8 infantry moved from Burma to India 1 artillery and 3 infantry moved from Burma to India 2 artilleries and 2 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 2 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Burma Place Units - Japanese 3 infantry placed in Manchuria 2 transports placed in 6 Sea Zone 2 infantry placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya Japanese undo move 5. 3 infantry placed in India 1 infantry placed in Malaya 1 destroyer and 1 transport placed in 37 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship and 1 marine EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 tactical_bombers EDIT: Adding units owned by Japanese to Manchuria: 2 tactical_bombers EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from Manchuria: 2 tactical_bombers EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3 Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.67 Japanese regular : -0.83 Russians regular : 0.33 Russians AA : 0.00 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Hunan to Kiangsi 1 artillery and 3 infantry moved from Chahar to Anhwe 1 infantry moved from Hunan to Yunnan 1 fighter moved from Suiyuyan to Yunnan 1 artillery and 4 infantry moved from Hunan to Kweichow 2 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 2 marines Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 marines in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 marines in Kiangsi, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsi 1 marine owned by the Japanese lost in Kiangsi Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Chinese retreated to Hunan Japanese win with 1 marine remaining. Battle score for attacker is -4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 marine Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Americans buy 1 armour, 3 artilleries, 9 infantry and 8 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Caucasus to Ukraine 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from Ukraine to Caucasus 1 bomber moved from Western Germany to United Kingdom 5 transports moved from 91 Sea Zone to 101 Sea Zone 16 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 carrier, 19 infantry, 1 submarine and 10 transports moved from 91 Sea Zone to 110 Sea Zone 16 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 11 artilleries, 2 fighters, 30 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 3 fighters moved from Gibraltar to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 81 Sea Zone 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 104 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 26 Sea Zone 2 artilleries and 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry, 10 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 6 fighters moved from 25 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 1 armour and 2 artilleries placed in Normandy Bordeaux 1 artillery and 9 infantry placed in Eastern United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Hunan to Kiangsi 1 artillery and 3 infantry moved from Chahar to Anhwe 1 infantry moved from Hunan to Yunnan 1 fighter moved from Suiyuyan to Yunnan 1 artillery and 4 infantry moved from Hunan to Kweichow 2 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 2 marines Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 marines in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 marines in Kiangsi, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsi 1 marine owned by the Japanese lost in Kiangsi Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Chinese retreated to Hunan Japanese win with 1 marine remaining. Battle score for attacker is -4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 marine Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 4 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to Northern Italy British take Northern Italy from Italians 1 bomber moved from Southern France to Western Germany 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan 2 fighters and 1 tactical_bomber moved from Eastern Persia to Volgograd 1 infantry moved from Caucasus to Volgograd 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Holland Belgium British attack with 2 fighters, 4 infantry and 3 tactical_bombers Germans defend with 3 infantry British roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 3.50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium 3 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in Volgograd British attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd 1 infantry owned by the Germans lost in Volgograd British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan 1 infantry owned by the Germans lost in Kazakhstan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 fighter moved from 81 Sea Zone to Caucasus 1 aaGun, 2 armour, 3 artilleries, 27 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 2 aaGuns, 3 artilleries and 6 infantry moved from West India to Eastern Persia 4 infantry moved from Trans-Jordan to Iraq 2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone 2 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom 2 submarines moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to United Kingdom 3 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 2 tactical_bombers moved from United Kingdom to Scotland Place Units - British 1 artillery and 2 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 1 tactical_bomber placed in United Kingdom 2 submarines placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5 British collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.17 Japanese regular : 1.33 Germans AA : -0.50 Germans regular : 1.00 British regular : 1.33 -
@farmboy
I would like to remove my defense of caroline islands. I think you haven’t moved yet so I’ll post shortly -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Americans buy 1 armour, 3 artilleries, 9 infantry and 8 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Caucasus to Ukraine 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from Ukraine to Caucasus 1 bomber moved from Western Germany to United Kingdom 5 transports moved from 91 Sea Zone to 101 Sea Zone 16 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 carrier, 19 infantry, 1 submarine and 10 transports moved from 91 Sea Zone to 110 Sea Zone 16 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 11 artilleries, 2 fighters, 30 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 3 fighters moved from Gibraltar to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 81 Sea Zone 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 104 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 26 Sea Zone 2 artilleries and 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry, 10 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 6 fighters moved from 25 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 1 armour and 2 artilleries placed in Normandy Bordeaux 1 artillery and 9 infantry placed in Eastern United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Hunan to Kiangsi 1 artillery and 3 infantry moved from Chahar to Anhwe 1 infantry moved from Hunan to Yunnan 1 fighter moved from Suiyuyan to Yunnan 1 artillery and 4 infantry moved from Hunan to Kweichow 2 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 2 marines Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 marines in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 marines in Kiangsi, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsi 1 marine owned by the Japanese lost in Kiangsi Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Chinese retreated to Hunan Japanese win with 1 marine remaining. Battle score for attacker is -4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 marine Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 4 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to Northern Italy British take Northern Italy from Italians 1 bomber moved from Southern France to Western Germany 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan 2 fighters and 1 tactical_bomber moved from Eastern Persia to Volgograd 1 infantry moved from Caucasus to Volgograd 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Holland Belgium British attack with 2 fighters, 4 infantry and 3 tactical_bombers Germans defend with 3 infantry British roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 3.50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium 3 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in Volgograd British attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd 1 infantry owned by the Germans lost in Volgograd British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan 1 infantry owned by the Germans lost in Kazakhstan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 fighter moved from 81 Sea Zone to Caucasus 1 aaGun, 2 armour, 3 artilleries, 27 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 2 aaGuns, 3 artilleries and 6 infantry moved from West India to Eastern Persia 4 infantry moved from Trans-Jordan to Iraq 2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone 2 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom 2 submarines moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to United Kingdom 3 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 2 tactical_bombers moved from United Kingdom to Scotland Place Units - British 1 artillery and 2 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 1 tactical_bomber placed in United Kingdom 2 submarines placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5 British collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 12 fighters and 5 tactical_bombers EDIT: Adding units owned by Americans to Queensland: 6 fighters and 5 tactical_bombers EDIT: Adding units owned by Americans to 26 Sea Zone: 6 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.17 Japanese regular : 1.33 Germans AA : -0.50 Germans regular : 1.00 British regular : 1.33 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 93 Sea Zone 3 artilleries and 18 infantry moved from Southern Italy to Northern Italy 1 infantry moved from France to Southern France Italians take Southern France from Americans Combat - Italians Battle in Northern Italy Italians attack with 3 artilleries and 18 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 3 artilleries and 18 infantry in Northern Italy, round 2 : 4/21 hits, 4.50 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 2 aaGuns moved from Southern Italy to Northern Italy 1 aaGun and 3 infantry moved from Greece to Albania 2 armour moved from Samara to Tambov 1 bomber moved from 93 Sea Zone to France 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Italians collect 15 PUs (2 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians regular : -1.17 British regular : -0.50 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 4 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 74 PUs; Germans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 mech_infantrys moved from Samara to Urals 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 1 fighter moved from 113 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from France to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from France to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from France to Holland Belgium 4 fighters and 1 tactical_bomber moved from Southern Italy to Holland Belgium 3 fighters moved from Greece to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 125 Sea Zone Germans win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Holland Belgium Germans attack with 9 fighters, 4 infantry and 3 tactical_bombers British defend with 3 infantry Germans roll dice for 9 fighters, 4 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/16 hits, 7.17 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 3 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 9 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Urals Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Urals, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Volgograd 3 infantry moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Samara to Volgograd 2 aaGuns, 22 artilleries and 50 infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Ukraine 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Ukraine 3 mech_infantrys moved from Rostov to Tambov 3 mech_infantrys moved from Novgorod to Bryansk 5 armour moved from Rostov to Volgograd 15 mech_infantrys moved from Rostov to Volgograd 2 armour and 5 mech_infantrys moved from Rostov to Volgograd 1 armour moved from Rostov to Volgograd 2 armour moved from Rostov to Ukraine 2 armour and 8 mech_infantrys moved from Rostov to Bryansk 5 mech_infantrys moved from Rostov to Tambov 3 mech_infantrys moved from Rostov to Volgograd 2 mech_infantrys moved from Rostov to Volgograd 6 mech_infantrys moved from Rostov to Ukraine 2 bombers moved from 125 Sea Zone to France 5 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to France 2 tactical_bombers moved from Holland Belgium to Western Germany 3 fighters moved from Holland Belgium to Western Germany 10 artilleries and 8 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Western Germany to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 111 Sea Zone 6 carriers, 1 cruiser and 6 submarines moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from Norway to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 1 carrier, 2 destroyers and 2 fighters placed in 112 Sea Zone 1 artillery and 2 infantry placed in France 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.83 British regular : -0.17 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 74 PUs; Germans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 mech_infantrys moved from Samara to Urals 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 1 fighter moved from 113 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from France to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from France to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from France to Holland Belgium 4 fighters and 1 tactical_bomber moved from Southern Italy to Holland Belgium 3 fighters moved from Greece to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 125 Sea Zone Germans win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Holland Belgium Germans attack with 9 fighters, 4 infantry and 3 tactical_bombers British defend with 3 infantry Germans roll dice for 9 fighters, 4 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/16 hits, 7.17 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 3 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 9 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Urals Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Urals, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Volgograd 3 infantry moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Samara to Volgograd 2 aaGuns, 22 artilleries and 50 infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Ukraine 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Ukraine 3 mech_infantrys moved from Rostov to Tambov 3 mech_infantrys moved from Novgorod to Bryansk 5 armour moved from Rostov to Volgograd 15 mech_infantrys moved from Rostov to Volgograd 2 armour and 5 mech_infantrys moved from Rostov to Volgograd 1 armour moved from Rostov to Volgograd 2 armour moved from Rostov to Ukraine 2 armour and 8 mech_infantrys moved from Rostov to Bryansk 5 mech_infantrys moved from Rostov to Tambov 3 mech_infantrys moved from Rostov to Volgograd 2 mech_infantrys moved from Rostov to Volgograd 6 mech_infantrys moved from Rostov to Ukraine 2 bombers moved from 125 Sea Zone to France 5 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to France 2 tactical_bombers moved from Holland Belgium to Western Germany 3 fighters moved from Holland Belgium to Western Germany 10 artilleries and 8 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Western Germany to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 111 Sea Zone 6 carriers, 1 cruiser and 6 submarines moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from Norway to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 1 carrier, 2 destroyers and 2 fighters placed in 112 Sea Zone 1 artillery and 2 infantry placed in France 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 aaGun and 9 infantry EDIT: Adding units owned by Germans to Finland: 1 aaGun and 9 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.83 British regular : -0.17 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 fighters moved from Hunan to Kiangsi Combat - Russians Battle in Kiangsi Russians attack with 2 fighters Japanese defend with 1 marine Russians roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 marine in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Kiangsi Russians win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Russians 2 fighters moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Suiyuyan to Caucasus 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Olgiy to Tsagaan Olom Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.00 -
TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 artilleries, 1 fighter, 11 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 infantry moved from Amur to Siberia 1 fighter and 1 tactical_bomber moved from Japan to Siberia 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 2 tactical_bombers moved from 20 Sea Zone to Anhwe 2 fighters moved from 19 Sea Zone to Anhwe 1 fighter moved from French Indo China to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from Philippines to Java 1 infantry moved from India to West India Japanese take West India from UK_Pacific 6 artilleries and 8 infantry moved from Burma to Yunnan 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 armour and 1 mech_infantry moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Siberia Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 7/16 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Anhwe, round 2 : 8/11 hits, 5.17 expected hits Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 6.33 ANZAC regular : 0.33 Russians regular : -0.33





