Axis & Allies Global 1940 House Rules Expansion


  • @The-Captain Thanks for the response. I have done a variation of your strategy to good effect in a few games with Combat Engineers which I believe is one of the best House Rule units which you have created. I just haven’t found a way to use the Waffen Pioneers much because the CE’s can perform what you laid out in your Strat Plan.

  • 2026 25 24 23 22 21

    @Trout

    Great,

    The CE units purchased in Early 1940 should be upgraded to Waffen-SS Assault Pioneer units in Late 1940.

    The Waffen-SS AP also have strong defense capabilities which are useful on the Eastern Front.

    Doing so, you can purchase the remaining 4 CE units anytime during the game.

    Seems like you have great fun & challenge - which is exactly what it’s all about.

  • 25 24 23 22 21 20 19 18

    @The-Captain @Trout

    The D4 a good upgrade. Can use for Amphib on Caucasus or Norway counterattack if needed. Even Middle East.

    Also join a Oberst for a Army, although I never have. There are a lot of German units to get seduced by, so I usually or well never have, don’t upgrade, because you still need bullet stoppers imo and I can never seem to have enough :)

  • 2026 25 24 23 22 21

    We have attached a revised IPC Tracking Chart to the first post at pg. 1 in this thread.

    The IPC Tracking Chart now also inludes the text “savings” when players total up their available number of IPC.

  • 25 24 23 22 21 20 19 18

    @The-Captain

    The Self Propelled Artillery should be interesting. I have always thought it was a needed unit.
    I came up with one for G 40 House rules but that was with Tanks costing 6 bucks.

    Screenshot from 2025-11-28 01-14-32.png

    At any rate, I’m thinking the Reich should benefit the most on the E Front. If the Yanks can get into SFE with Armored Inf, they could as well.

    Will be a fun unit to try out :)

    I just finished it for the next triplea update. Still have some other stuff to do but these are the images I used from Joe Pants and Veqryn.

    I colorized, so if anyone wants to improve them please do :)

    SP_Artillery.png SP_ArtilleryUSSR.png SP_ArtilleryUSA.png

    Thanks for the new Unit :)

    Edit
    Should promote some more Mech Inf buys. Soviets still probably go Mass Tanks as they usually don’t have enough dough to much more than that.

    Maybe get one Total Mech buy in. Total Tanks still a better deal than the SPAs.

    Anyway, they’re limited, so can’t be spammed. Really looking forward to trying them out :)


  • @The-Captain
    I have a question about the Naval Mines. Apologies if this has been answered before, it’s so hard to find things because the threads are so long. It says that naval mines can be produced from game start, but Escorts don’t enter the game until Round 4. Is there another way to place mines before round 4? Have the Escort rules changed so they are now available at game start? Help!

    Thank you!


  • @mkgionet

    Naval Mines can enter game from Early 1940 (Game Start) - but only Escort units can transport and place them at any sea zone border.

    In other words:
    Naval Mines that are produced from game start must be stacked in the Capital until they can be transported and placed by Escort units later in the War.

    Please remember:
    We are here to answer any question at any time.
    Even if this question has been asked before.


  • @The-Captain

    OK, thank you!


  • @The-Captain

    CC @Alexander @barnee

    Hello Captain,

    the rules say, that Germany can prodcue a max number of 3 Panzer Generals.
    Does this include a SS-Panzer General?

    e54048a8-907f-4ec7-b04c-5c991d622879-{995B5931-0F1A-41A7-96BD-841F9B34C7C1}.png

    Thanks


  • @Panzerstahl-Helm

    The Waffen-SS Panzer General is not included in the number of Panzer General units.

    Please see the attached pdf file below

    15. Waffen-SS Panzer General.pdf

  • B barnee referenced this topic on
  • 2026 25 24 23 22 21

    Rules Clarification: Concerning Military Victory:

    If a Major Capital (Berlin, Moscow, Tokoy, Washington or London) is captured by the enemy - and this Capital is NOT liberated on or before the original owners next turn - then the War is over and a Military Victory has been achieved.

    Remember:
    Your own and all of your allied Major Capitals must be controlled by friendly forces in order to achieve a Military Victory.

    The Winning Conditions are described in the G40 HRE rulebook at pg. 11.

    Note:
    Concerning Military Victory: One Round of PLay is completed when all Nations have each completed their turn - after a Major Capital has been captured by the enemy.

    Example:
    In Early 1945 Soviet forces capture Berlin (Germany).
    If German forces do not liberate Berlin on the German players next turn (Late 1945) - or if any other Axis forces do not liberate Berlin before the German players next turn - then the Allies have achieved a Military Victory.

  • 25 24 23 22 21 20 19 18

    @The-Captain

    Hi Captain

    I thought I remembered where if the Volgograd Fctry got moved it could still produce 6 Conscripts.

    I’ve been searching but can’t find it. Would you clarify please.

    Thanks

  • 2026 25 24 23 22 21

    @barnee

    The Industrial Complex in Stalingrad (Volgograd) can move to another Original Soviet Territory - and still produce 6 Red Army Conscription Infantry units.

    Note:
    The IC cannot move and produce 6 RAC Infantry in the same turn.

    See more information at pg. 21 in the G40 HRE rulebook.

  • 25 24 23 22 21 20 19 18

    @The-Captain

    Hi

    The OOB rules regarding Mongolia are eliminated once the Soviet Japanese NAP is in effect.

    Screenshot from 2026-01-09 16-28-45.png

    Is Mongolia then treated as a Strict Neutral ? It only activates if it is attacked or another Strict Neutral is attacked ?

    Thanks

    Edit
    Reading OOB rules some more and it seems that they would indeed just be treated as any other Strict Neutral beginning Early 1941

    Screenshot from 2026-01-09 18-39-12.png

  • 2026 25 24 23 22 21

    @barnee

    If the Japanese-Soviet Pact (Non-Agression Pact) is activated then Mongolia is considered a Strict Neutral on the same terms as any other Strict Neutral Nation.

    Note:
    The G40 Expansion Strict Neutrals also confirms this scenario (see below).

    6. G40 Strict Neutrals.pdf

  • 2026 25 24 23 22 21

    We have attached the IPC Tracking Chart here below and also at pg. 1 in this thread.

    The IPC Tracking Chart is quite useful and gives players an exact overview of the economic situation anytime during the game.

    The chart should also be saved after each game in order to evaluate any game when a Strategic Plan needs either to be modified or revised for future games.

    We advice all players on both sides to print and use the chart in each game - especially during FTF board games.

    9. G40 IPC Tracking Chart A4, 2 pcs.pdf

  • B barnee referenced this topic on
  • B barnee referenced this topic on

  • Hey @The-Captain, are there map changes that you wish you could see or test for G40/G40HRE? What are some of the biggest map/territory/SZ oversights or opportunities based on your experience with vanilla G40 and these house rules over the years?

  • 2026 25 24 23 22 21

    @vodot

    Hi vodot,

    Thanks for your question - we truly appreciate it.

    As we gradually developed the G40 HRE our intention was from the beginning that any player who had already played the OOB G40 version should easily be able to use the G40 HRE.

    Our intention was not to speed up the game.
    We are convinced, that when you play Axis & Allies you should have as much Fun & Challenge as possible from each game - take the time you need, de-stress - and enjoy the ride.

    We are convinced that Larry Harris and his great team did their homework very well with the design of the OOB G40.
    As most players have experienced, it is true that the OOB game is somewhat imbalanced.
    Multiple “Home Rule Solutions” have been introduced - most common is the bid system.

    We have kept the OOB G40 game board map as well as the SetUp intact. The only differences between the OOB and HRE from Game Start are an expansion of the Pacific Ocean with Increased IPC Values and additional Historical Military Units SetUp.

    Our Veteran Play Group is highly active and we play almost weekly with the HRE.
    Twice a year we evaluate new ideas and suggestions from players concerning additional expansion rules.

    This keeps us sharp - and we still have Fun & Challenge on a massive scale.

    When you combine the OOB G40 with the G40 HRE we are convinced that you have a great game that will last for decades.

    If Renegade would produce a new Axis & Allies Global game it should include more territories, more sea zones - and most important of all: the HRE.

  • 2026 25 24 23 22 21

    During the A&A Wiking-Con events, we use the G40 HRE Tournament Rules.

    We will attach those rules to the first post at pg. 1 in this thread no later than 28th January 2026.

  • 25 24 23 22 21 20 19 18

    @The-Captain

    Hi Captain

    So I assume one can upgrade to SS Artillery same as if it was a regular Artillery ? The SPA

    Screenshot from 2026-01-26 20-21-08.png

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