I left your bid from last game and added factories in Egypt and Persia. hope ok. if not change however you would like.dawg-64-v-mike-g40-start-round-5-Germany 5.tsvg
World at War Dawgoneit ( axis) vs captain walker
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Anhwei to Shanghai 1 Artillery and 1 Infantry moved from Shansi to Chahar 1 Infantry moved from Suiyuan to Chahar 1 Fighter moved from Hupeh to Shanghai 1 Infantry moved from Kweichow to Hunan 1 Infantry moved from Hupeh to Hunan 1 Tank moved from Hupeh to Hunan Purchase Units - Chinese Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys and 1 Tank in Hunan, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 6 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 3 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 4 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shanghai Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Shanghai to Hupeh 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Shensi to Shansi 2 Tanks moved from Shensi to Hupeh 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 1 AAGun and 3 Infantrys moved from Lanchow to Szechwan 2 Infantrys moved from Gobi Altai to Ningsia 1 Infantry moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Ningsia 4 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from Gobi Altai to E.Qinghai 3 Tanks moved from Urumqi to Gobi Altai 1 Adv.Fighter moved from Urumqi to Shensi Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese regular : -3.00 Hisaichi regular : -1.00 -
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - British 1 Infantry moved from Wales to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Transport moved from 18 Sea Zone to 20 Sea Zone 2 Infantrys moved from Dover to 20 Sea Zone 2 Fighters moved from 18 Sea Zone to Netherlands 1 Carrier, 1 Destroyer and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone 1 Battleship, 2 Destroyers and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 2 Fighters moved from Manchester to Netherlands 2 Infantrys moved from Wales to 20 Sea Zone 5 Infantrys moved from 20 Sea Zone to Netherlands 4 Infantrys and 3 Tanks moved from Dublin to Munster 1 Artillery moved from E.Iran to 58 Sea Zone 2 Infantrys moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from 56 Sea Zone to Crete Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 15 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Munster British attack with 4 Infantrys and 3 Tanks Neutral defend with 2 Infantrys British roll dice for 4 Infantrys and 3 Tanks in Munster, round 2 : 2/7 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Crete British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 AAGun and 1 Artillery British roll dice for 1 Battleship and 2 Cruisers in Crete, round 2 : 2/3 hits, 1.67 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Netherlands British attack with 4 Fighters and 5 Infantrys Neutral defend with 1 Artillery and 3 Infantrys British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Netherlands British roll dice for 4 Fighters and 5 Infantrys in Netherlands, round 2 : 2/9 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Netherlands 2 Infantrys owned by the Neutral lost in Netherlands British roll dice for 4 Fighters and 3 Infantrys in Netherlands, round 3 : 1/7 hits, 1.83 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Netherlands British loses 0 PUs for violating Netherlandss neutrality. British win, taking Netherlands from Neutral with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 3 Infantrys Casualties for British: 2 Infantrys Non Combat Move - British 2 Fighters moved from Netherlands to Manchester 2 Fighters moved from Netherlands to 20 Sea Zone 1 Fighter moved from French Equatorial Africa to 56 Sea Zone 1 Fighter moved from Cairo to 56 Sea Zone 1 Artillery and 2 Infantrys moved from Kordofan to Darfur 1 Artillery and 1 Infantry moved from Nubia to New Valley 4 Infantrys moved from Lower Egypt to New Valley 1 Tank moved from Cairo to New Valley 1 Artillery moved from Cairo to Lower Egypt 2 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Equatoria to Darfur 2 Infantrys moved from French Equatorial Africa to Darfur 1 Infantry moved from Kenya to Italian East Africa 1 AAGun and 1 Infantry moved from Rhodesia to Kenya 2 Tanks moved from E.Iran to Iraq 1 Bomber moved from E.Morocco to New Valley 1 Infantry moved from Yunnan to Kweichow 1 Infantry moved from Assam to Yunnan 2 Transports moved from 65 Sea Zone to 60 Sea Zone 1 Artillery moved from Hyderabad to 60 Sea Zone 1 Infantry moved from Calcutta to 60 Sea Zone 2 Infantrys moved from Madras to 60 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya 1 Artillery moved from Hyderabad to Calcutta 1 Artillery and 3 Infantrys moved from Delhi to Bihar 1 Tank moved from Delhi to Assam 1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 91 Sea Zone 2 Infantrys moved from 91 Sea Zone to Kauai Place Units - British 1 Carrier, 1 Destroyer and 1 Submarine placed in 56 Sea Zone 1 Cruiser placed in 20 Sea Zone 1 Adv.Fighter and 4 Infantrys placed in Madras 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 2 Infantrys placed in Bombay 2 Infantrys and 1 Tank placed in W.Iran 1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa 2 Infantrys and 1 Tank placed in Cairo 1 Infantry placed in Wales Turn Complete - British British collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
Neutral regular : 0.00 British regular : -0.50 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Anzac 1 Infantry moved from Western Australia to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to East And South Borneo 2 Fighters moved from Banjarmasin to East And South Borneo 1 Adv.Fighter moved from 67 Sea Zone to East And South Borneo Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in East And South Borneo Anzac attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Thai defend with 1 Infantry Anzac roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in East And South Borneo, round 2 : 3/5 hits, 1.50 expected hits Thai roll dice for 1 Infantry in East And South Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in East And South Borneo 1 Infantry owned by the Thai lost in East And South Borneo Anzac win, taking East And South Borneo from Thai with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 Adv.Fighter and 2 Fighters moved from East And South Borneo to Banjarmasin 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys moved from Townsville to Northern Territory 4 Infantrys moved from South Australia to Western Australia 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Lombok 1 Artillery and 2 Infantrys moved from Wellington to 122 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Lombok 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java Place Units - Anzac 1 Cruiser and 1 Transport placed in 114 Sea Zone 1 Adv.Fighter placed in 67 Sea Zone 2 Infantrys placed in Broome 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac regular : 1.50 Thai regular : 0.67 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Dutch 1 Tank moved from Banjarmasin to West Borneo Dutch take West Borneo from Thai 1 Tank moved from West Borneo to Banjarmasin Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 1 Adv.Fighter, 2 Infantrys and 1 Tank placed in Banjarmasin 3 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Americans 1 Artillery and 3 Infantrys moved from Colombia to 100 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 100 Sea Zone to 119 Sea Zone 1 Artillery and 3 Infantrys moved from 119 Sea Zone to N.Chile 1 Artillery, 1 Infantry and 1 Tank moved from Peru to N.Chile 2 Tanks moved from Colombia to N.Chile Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 4 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in N.Chile Americans attack with 2 Artillerys, 4 Infantrys and 3 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in N.Chile, round 2 : 6/9 hits, 3.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Americans lost in N.Chile 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 3 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Americans 3 Infantrys and 1 Tank moved from Venezuela to Amazon 2 Tanks moved from Central America to Amazon 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Infantry moved from South Central USA to South Atlantic USA 1 Destroyer, 2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Amazon 1 Artillery moved from Southwest USA to 83 Sea Zone 1 Infantry moved from San Francisco to 83 Sea Zone 1 Marine moved from San Francisco to 83 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 Artillery, 1 B.Transport, 1 Cruiser, 2 Destroyers, 5 Infantrys, 1 Marine and 1 Transport moved from 83 Sea Zone to 91 Sea Zone 1 Artillery, 5 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor 1 Adv.Fighter moved from San Francisco to 91 Sea Zone 1 Submarine moved from 71 Sea Zone to 79 Sea Zone Place Units - Americans 1 Adv.Fighter, 1 Battleship and 1 Carrier placed in 91 Sea Zone 1 Cruiser and 1 Transport placed in 83 Sea Zone 1 Infantry and 1 Marine placed in San Francisco 1 Cruiser placed in 13 Sea Zone 1 Infantry placed in Washington 2 Artillerys and 1 Infantry placed in South Atlantic USA 1 Infantry placed in South Central USA Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : 2.83 Neutral regular : 2.00 -
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Vyborg to Kotka 1 Fighter moved from Leningrad to Kotka 1 Fighter moved from Leningrad to Kotka 1 Bomber moved from Kursk to Kotka 1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Chita 1 Infantry moved from S.Buryat Mongolia to Chita 2 Infantrys moved from N.Buryat Mongolia to Chita 1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 6 Sea Zone to Murmansk Purchase Units - Russians Russians buy 4 Artillerys, 1 Bunker, 4 Elites, 23 Infantrys, 1 Mech.Rocket and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Chita Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 2 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 3 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Chita, round 4 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Kotka Russians attack with 1 Bomber, 2 Fighters and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Bomber, 2 Fighters and 2 Infantrys in Kotka, round 2 : 2/5 hits, 1.67 expected hits Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Kotka Russians win, taking Kotka from Finns with 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Murmansk Russians attack with 1 Artillery, 1 Elite and 2 Infantrys Germans defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Murmansk, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Murmansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Murmansk, round 3 : 0/4 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Murmansk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Murmansk Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Murmansk, round 4 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Murmansk, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Murmansk Russians roll dice for 1 Artillery and 1 Elite in Murmansk, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 Infantrys in Murmansk, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Murmansk Russians roll dice for 1 Artillery and 1 Elite in Murmansk, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Murmansk, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Murmansk Russians win, taking Murmansk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 Infantrys Non Combat Move - Russians 1 Tank moved from S.Karelia to Kursk 9 Infantrys moved from Yaroslavl to Kursk 1 Adv.Fighter and 1 Tank moved from Moscow to Kursk 2 Artillerys, 1 Elite and 6 Infantrys moved from Rostov to Kursk 1 Adv.Fighter moved from Georgia to Kursk 5 Infantrys moved from Stalingrad to Rostov 2 Artillerys, 1 Elite and 3 Infantrys moved from Georgia to Rostov 1 Infantry moved from Minsk to Kursk 1 Bomber and 2 Fighters moved from Kotka to Leningrad 1 Artillery and 1 Elite moved from S.Karelia to Smolensk 1 Infantry moved from S.Karelia to Smolensk 8 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from Tashkent to Chimkent 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 AAGun, 1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia 1 Tank moved from Krasnoyarsk to N.Buryat Mongolia 2 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Novosibirsk 3 Infantrys moved from Sverdlovsk to Perm 1 Artillery and 1 Elite moved from Khatanga to Olyokminsk 3 Infantrys moved from Evenkia to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 Artillery and 1 Elite moved from Sibirsky to Khatanga 3 Infantrys moved from Sibirsky to Evenkia 1 Adv.Fighter moved from Chita to N.Buryat Mongolia 1 Fighter moved from Chita to N.Buryat Mongolia 2 Infantrys moved from N.Buryat Mongolia to Ayan 1 Tank moved from Olyokminsk to N.Buryat Mongolia 1 Mech.Inf moved from Irkutsk to N.Buryat Mongolia Place Units - Russians 1 Bunker placed in Kursk 1 Artillery, 1 Elite and 1 Infantry placed in Georgia 1 Artillery, 1 Elite and 3 Infantrys placed in Stalingrad 1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky 1 Mech.Rocket placed in Sverdlovsk 2 Infantrys placed in Tashkent 7 Infantrys and 3 Tanks placed in Moscow 4 Infantrys placed in Leningrad 1 Infantry placed in Sverdlovsk Turn Complete - Russians Russians collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Finns regular : -0.33 Germans regular : -1.00 Russians regular : -5.50 Hisaichi regular : 0.00 -
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - French 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from Manchester to 18 Sea Zone 1 Destroyer moved from 20 Sea Zone to 18 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 18 Sea Zone to 17 Sea Zone 1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores 1 Infantry moved from Greenland to 8 Sea Zone 1 Cruiser and 1 Infantry moved from 8 Sea Zone to 17 Sea Zone 1 Infantry moved from 17 Sea Zone to Azores Purchase Units - French French buy 1 Adv.Fighter, 1 Bunker, 4 Infantrys and 1 Tank; Remaining resources: 2 PUs; Combat - French Battle in Azores French attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry French roll dice for 1 Cruiser in Azores, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 Artillery and 2 Infantrys in Azores, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French 1 AAGun and 1 Infantry moved from Greenland to 8 Sea Zone 1 AAGun, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone 1 AAGun and 1 Infantry moved from 17 Sea Zone to Azores 1 Infantry moved from Equatoria to French Equatorial Africa 1 Adv.Fighter moved from Syria to Cairo Place Units - French 1 Bunker, 3 Infantrys and 1 Tank placed in E.Morocco 1 Adv.Fighter and 1 Infantry placed in Syria Turn Complete - French French collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : -0.33 Neutral regular : -0.33 -
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Anhwei to Hunan 1 Fighter moved from Hupeh to Hunan 1 Adv.Fighter moved from Shensi to Hunan 1 Tank moved from Hupeh to Hunan Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 Artillerys, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank Yamamoto defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank in Hunan, round 2 : 3/5 hits, 1.67 expected hits Yamamoto roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Hunan 2 Infantrys owned by the Yamamoto lost in Hunan Chinese win, taking Hunan from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 2 Infantrys Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Hunan to Shensi 3 Tanks moved from Hupeh to Shensi 1 Infantry moved from Shansi to Anhwei 1 Infantry moved from Suiyuan to Shansi 1 Artillery moved from Chahar to Suiyuan 1 AAGun moved from Szechwan to Shensi 3 Infantrys moved from Szechwan to Hupeh 4 Infantrys moved from Lanchow to Shensi 4 Infantrys moved from Ningsia to Suiyuan 3 Tanks moved from Gobi Altai to Shensi 1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow 1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 1 Adv.Fighter, 1 Infantry and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Chinese regular : 1.33 -
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - British 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans 1 Infantry moved from Mersa Matruh to Tobruk British take Tobruk from Italians 1 Bomber moved from New Valley to 51 Sea Zone 4 Fighters moved from 56 Sea Zone to 51 Sea Zone 1 Submarine moved from 56 Sea Zone to 51 Sea Zone Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 18 Infantrys, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 51 Sea Zone British attack with 1 Bomber, 4 Fighters and 1 Submarine Italians defend with 1 Destroyer and 1 Submarine British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Bomber and 4 Fighters in 51 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in 51 Sea Zone 1 Submarine owned by the Italians and 1 Destroyer owned by the Italians lost in 51 Sea Zone British win with 1 Bomber and 4 Fighters remaining. Battle score for attacker is 8 Casualties for British: 1 Submarine Casualties for Italians: 1 Destroyer and 1 Submarine Non Combat Move - British 4 Fighters moved from 51 Sea Zone to 56 Sea Zone 1 Bomber moved from 51 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from Lower Egypt to New Valley 1 Artillery and 1 Infantry moved from Darfur to New Valley 2 Transports moved from 56 Sea Zone to 57 Sea Zone 1 Artillery and 2 Infantrys moved from Crete to 56 Sea Zone 1 Artillery and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 1 Tank moved from Cairo to New Valley 2 Infantrys moved from Cairo to Lower Egypt 1 Artillery, 1 Elite and 2 Infantrys moved from Italian East Africa to 57 Sea Zone 1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 57 Sea Zone to 56 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 2 Tanks moved from Iraq to Lower Egypt 2 Infantrys moved from W.Iran to Iraq 1 Tank moved from W.Iran to Palestine 1 AAGun and 1 Infantry moved from Kenya to Italian East Africa 1 Adv.Fighter moved from Madras to Malaya 2 Transports moved from 65 Sea Zone to 60 Sea Zone 4 Infantrys moved from Madras to 60 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys moved from 65 Sea Zone to Malaya 1 Artillery moved from Calcutta to Assam 1 Artillery and 3 Infantrys moved from Bihar to Assam 2 Infantrys moved from Bombay to Rajputana 1 Artillery and 3 Infantrys moved from Delhi to Bihar 1 Tank moved from Delhi to Assam 2 Fighters moved from Manchester to 20 Sea Zone 2 Transports moved from 20 Sea Zone to 18 Sea Zone 1 Cruiser moved from 20 Sea Zone to 18 Sea Zone 2 Tanks moved from Munster to 18 Sea Zone 3 Infantrys moved from Munster to 18 Sea Zone 1 Cruiser, 3 Infantrys, 2 Tanks and 2 Transports moved from 18 Sea Zone to 20 Sea Zone 3 Infantrys and 2 Tanks moved from 20 Sea Zone to Wales Place Units - British 1 Carrier and 1 Submarine placed in 20 Sea Zone 1 Destroyer and 2 Submarines placed in 56 Sea Zone 2 Infantrys and 1 Tank placed in Cairo 1 Artillery and 2 Infantrys placed in Italian East Africa 2 Infantrys and 1 Tank placed in W.Iran 1 Adv.Fighter and 4 Infantrys placed in Madras 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 2 Infantrys placed in Bombay 2 Infantrys placed in Manchester 1 Infantry placed in Wales Turning on Edit Mode EDIT: Removing units owned by British from 56 Sea Zone: 1 Bomber EDIT: Adding units owned by British to Lower Egypt: 1 Bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Anzac 1 Transport moved from 111 Sea Zone to 108 Sea Zone 2 Infantrys moved from West Papua to 108 Sea Zone 2 Infantrys moved from 108 Sea Zone to Yap Anzac take Yap from Yamamoto Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Elite, 8 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 113 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 2 Infantrys moved from Townsville to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Flores 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Lombok 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 1 Infantry moved from Bougainville to 114 Sea Zone 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from New Britain to 114 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Artillery and 2 Infantrys moved from 67 Sea Zone to Java 1 Infantry moved from Northern Territory to Western Australia Place Units - Anzac 1 Adv.Fighter and 1 Submarine placed in 67 Sea Zone 1 Elite placed in Broome 3 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch 3 Infantrys moved from Suriname to Amazon Place Units - Dutch 1 Adv.Fighter, 1 Bunker and 3 Infantrys placed in Banjarmasin 3 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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