BM Surfer (L+15) vs Farmboy (X)

  • 2026 25 24 23 22 21 20

    @djensen I just tried reposting on this and another game. It worked on both.

  • 2026 25 24 23 22 21 20

    @farmboy if you’ll let me, I’d like to put 1 ANZAC sub in sz19 vice sz 6

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 infantry moved from Russia to Tambov
                  Germans take Tambov from Russians
            3 infantry moved from Western Germany to Holland Belgium
            2 bombers moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            2 tactical_bombers moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 6/13 hits, 6.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            4 fighters and 4 tactical_bombers moved from Holland Belgium to Northern Italy
            2 bombers moved from Holland Belgium to Southern Italy
            3 fighters moved from 112 Sea Zone to Southern Italy
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            2 infantry and 1 marine moved from Norway to 113 Sea Zone
            2 artilleries and 7 infantry moved from Western Germany to Northern Italy
            5 infantry moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            2 infantry and 1 marine moved from 113 Sea Zone to Western Germany
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
            3 fighters moved from 112 Sea Zone to Northern Italy
            6 carriers, 2 destroyers and 6 submarines moved from 112 Sea Zone to 113 Sea Zone
            7 armour and 9 mech_infantrys moved from Caucasus to Rostov
            3 infantry moved from Ukraine to Rostov
            9 armour and 42 mech_infantrys moved from Russia to Rostov
            3 aaGuns, 11 artilleries and 33 infantry moved from Russia to Bryansk
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            Germans undo move 3.
            10 artilleries placed in Western Germany
            3 infantry placed in Ukraine
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs]
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    British regular : 0.33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    @surfer said in BM Surfer (L+15) vs Farmboy (X):

    @farmboy if you’ll let me, I’d like to put 1 ANZAC sub in sz19 vice sz 6

    sorry, iddn’t see this. Its not too late though. Just add in on the Soviet turn

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 1 fighter, 14 infantry and 1 tactical_bomber moved from Amur to Korea
            2 infantry moved from Buryatia to Sakha
            2 fighters moved from Kweichow to Korea
            3 aaGuns, 2 armour, 19 artilleries, 74 infantry and 7 mech_infantrys moved from Volgograd to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    @farmboy Thanks. I made edit, but it didn’t show up in summary. But it’s there in the game.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 72 PUs; 1 SuicideAttackTokens; 
            Japanese buy 1 infantry, 6 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Yunnan to Sikang
            2 bombers moved from Yunnan to 19 Sea Zone
            6 fighters and 3 tactical_bombers moved from Yunnan to 19 Sea Zone
            1 carrier and 10 submarines moved from 35 Sea Zone to 19 Sea Zone
            5 destroyers moved from 35 Sea Zone to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
            4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 5 destroyers, 18 fighters, 10 submarines and 8 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 10 submarines in 19 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 2 bombers, 1 carrier, 5 destroyers, 18 fighters, 10 submarines and 8 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 19 Sea Zone
            2 battleships, 10 carriers, 1 cruiser and 3 marines moved from 35 Sea Zone to 19 Sea Zone
            3 marines moved from 19 Sea Zone to Manchuria
            2 artilleries and 2 infantry moved from Jehol to Manchuria
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            3 fighters moved from India to French Indo China
            2 aaGuns, 11 artilleries and 28 infantry moved from India to Burma
            2 bombers moved from 19 Sea Zone to Japan
            2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
            5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
            6 fighters moved from 19 Sea Zone to Japan
            3 tactical_bombers moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            1 infantry and 3 tactical_bombers placed in Japan
            3 submarines placed in 19 Sea Zone
            3 submarines placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,6,2,3,3,5,6,3,4,5,3,4,5,5,3,5,6,2,3,1,6,3,4,4,6,5,1,4,2,4,6,5,1,4,4,5,4,6,6,2,3,1,6,2,6,2,6,3,6,1,4,3,4,1,3,1,3,6,6,6,2,4,1,4,1,2,3,1,1,6,4,5
            Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery and 3 infantry moved from Anhwe to Chahar
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            2 artilleries and 22 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 22 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 22 infantry in Hunan, round 2 : 9/24 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.17
    Japanese regular : -0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Southern France to Normandy Bordeaux
            1 aaGun, 3 infantry and 5 transports moved from 92 Sea Zone to 91 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 3 fighters and 1 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            1 armour moved from Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from New Zealand to New South Wales
            5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
            2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 infantry, 10 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            1 bomber moved from Buryatia to Caucasus
            1 artillery, 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
            1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to Southern France
            1 fighter moved from Western United States to 91 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Southern France
            1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            2 fighters placed in Eastern United States
            2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery and 3 infantry moved from Anhwe to Chahar
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            2 artilleries and 22 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 22 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 22 infantry in Hunan, round 2 : 9/24 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from 81 Sea Zone to 99 Sea Zone
            1 bomber moved from Northwest Persia to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber, 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            3 artilleries moved from Eastern Persia to West India
            6 infantry moved from Eastern Persia to West India
            2 aaGuns moved from Eastern Persia to West India
            2 armour moved from Persia to Eastern Persia
            2 mech_infantrys moved from Persia to Eastern Persia
            3 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
            1 artillery and 6 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Belgian Congo to Egypt
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from 99 Sea Zone to Southern France
            1 fighter moved from 99 Sea Zone to 81 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Egypt
            2 infantry and 1 mech_infantry placed in Union of South Africa
            2 tactical_bombers placed in United Kingdom
            1 submarine placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 3.17
    Americans regular : -2.00
    Italians regular : -0.33
    Japanese regular : -0.67
    Germans regular : -1.33
    British regular : 0.50
    

    Savegame

  • 2026 25 24 23 22 21 20

    @farmboy I’m pretty sure this game will end before the end of the year. In fact, I will guarantee that it will end one way or another.

    I really underestimated the Japanese.
    I knew you couldn’t sink my fleet, but I thought I could put enough units in Korea to hold.

    Pacific is a slow loser for me. And Germany is still growing tough. I don’t see how to slow you down…but I’m trying. Regardless, kudos to you defensive moves, I thought this was going to be a good round for me, but I just have to build up.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour moved from Rostov to Tambov
            2 armour moved from Tambov to Samara
            1 artillery and 2 infantry moved from Northern Italy to France
            2 aaGuns, 2 artilleries and 7 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    @surfer it was a near thing and I expected I’d have an easier time preventing that landing from sticking then how I ended up.

  • 25 23 22 21 20 19 18 17

    I’ll add too that I think I’ve got an edge in that I have Moscow and Calcutta but you have done a good job of putting a tonne of pressure on me on both sides. I’m sure we can finish by the 31st, but the outcome is far from certain.

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from Korea to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Midway
            1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun, 5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from South Australia to Queensland
            3 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from Korea to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Midway
            1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun, 5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from South Australia to Queensland
            3 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    @farmboy said in BM Surfer (L+15) vs Farmboy (X):

    I’ll add too that I think I’ve got an edge in that I have Moscow and Calcutta but you have done a good job of putting a tonne of pressure on me on both sides. I’m sure we can finish by the 31st, but the outcome is far from certain.

    Since you’re the League Champion, the fact that I’m putting any pressure feels like high praise. ;)

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber and 4 fighters moved from Southern Italy to Southern France
            1 bomber moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            4 fighters and 4 tactical_bombers moved from Northern Italy to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Air Battle in Southern France
                Germans attacks with 5 units heading to Southern France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Normandy Bordeaux
                    Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Strategic bombing raid in Southern France
                    Americans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Southern France causes 4 damage total. 
            Battle in Holland Belgium
                Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/11 hits, 5.17 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 infantry moved from Norway to 113 Sea Zone
            10 artilleries and 5 infantry moved from Western Germany to France
            10 infantry moved from Germany to Western Germany
            2 infantry moved from 113 Sea Zone to Western Germany
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            4 fighters moved from Southern France to Southern Italy
            3 fighters moved from Northern Italy to Greece
            1 tactical_bomber moved from Northern Italy to Southern Italy
            1 bomber moved from Southern France to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 aaGun, 6 artilleries and 23 infantry moved from Northern Italy to France
            1 fighter and 3 tactical_bombers moved from Holland Belgium to France
            2 fighters moved from Holland Belgium to France
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 tactical_bomber moved from Holland Belgium to France
            3 infantry moved from Ukraine to Rostov
            3 infantry moved from Russia to Samara
            3 mech_infantrys moved from Novgorod to Bryansk
            3 aaGuns, 11 artilleries and 33 infantry moved from Bryansk to Rostov
            4 armour and 4 mech_infantrys moved from Rostov to Samara
    
        Place Units - Germans
            3 artilleries placed in France
            10 artilleries placed in Western Germany
            3 infantry placed in Russia
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs]
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Americans AA : -0.33
    Germans regular : -0.17
    

    Savegame

  • 25 23 22 21 20 19 18 17

    assumed no intercept in Southern France

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from Korea to Suiyuyan
            2 fighters moved from Korea to Hunan
            2 aaGuns and 14 infantry moved from Korea to Amur
            2 infantry moved from Sakha to Amur
            1 infantry moved from Soviet Far East to Siberia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 12 infantry and 3 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Korea
                  Japanese take Korea from Americans
            1 infantry moved from Kweichow to Anhwe
                  Japanese take Anhwe from Chinese
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from 19 Sea Zone to Shantung
            2 marines moved from Manchuria to 19 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 19 Sea Zone to 20 Sea Zone
            2 marines moved from 20 Sea Zone to Kiangsi
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Guam
            2 bombers moved from Japan to Guam
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung
            7 tactical_bombers moved from Japan to Amur
            11 fighters moved from Japan to Amur
            6 artilleries and 15 infantry moved from Manchuria to Amur
            2 fighters moved from 19 Sea Zone to Kiangsi
            1 fighter moved from 19 Sea Zone to Amur
    
        Combat - Japanese
            Battle in Guam
                Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 4/8 hits, 4.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
                Japanese win, taking Olgiy from Mongolians, taking Dzavhan from Mongolians, taking Tsagaan Olom from Mongolians, taking Central Mongolia from Mongolians, taking Buyant-Uhaa from Mongolians, taking Ulaanbaatar from Mongolians, taking Guam from Americans with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters and 2 marines
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Kiangsi, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 marines remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 6 artilleries, 12 fighters, 15 infantry and 7 tactical_bombers
                Russians defend with 2 aaGuns and 16 infantry
                    Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 6 artilleries, 11 fighters, 15 infantry and 7 tactical_bombers in Amur, round 2 : 17/39 hits, 15.67 expected hits
                    Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 6/16 hits, 5.33 expected hits
                    6 infantry owned by the Japanese lost in Amur
                    15 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 6 artilleries, 11 fighters, 9 infantry and 7 tactical_bombers in Amur, round 3 : 14/33 hits, 14.67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 6 artilleries, 11 fighters, 9 infantry and 7 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 fighter and 6 infantry
                Casualties for Russians: 2 aaGuns and 16 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            11 fighters and 7 tactical_bombers moved from Amur to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 marine moved from Manchuria to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            1 battleship, 10 carriers, 3 destroyers, 1 marine and 13 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from Guam to 20 Sea Zone
            2 fighters moved from Guam to 19 Sea Zone
            2 bombers moved from Guam to Philippines
            2 fighters moved from Kiangsi to French Indo China
            2 fighters moved from French Indo China to India
            1 fighter moved from French Indo China to India
            3 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Szechwan to Sikang
            1 armour and 1 mech_infantry moved from Sikang to Szechwan
            1 aaGun moved from Burma to India
            1 aaGun moved from Burma to India
            2 artilleries and 8 infantry moved from Burma to India
            1 artillery and 3 infantry moved from Burma to India
            2 artilleries and 2 infantry moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            2 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Burma
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            2 transports placed in 6 Sea Zone
            2 infantry placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            Japanese undo move 5.
            3 infantry placed in India
            1 infantry placed in Malaya
            1 destroyer and 1 transport placed in 37 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship and 1 marine
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship and 1 marine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Manchuria: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from Manchuria: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
            Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.67
    Japanese regular : -0.83
    Russians regular : 0.33
    Russians AA : 0.00
    

    Savegame

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